tv Click - Short Edition BBC News September 12, 2021 7:30pm-7:46pm BST
british woman to win a grand slam singles final in 44 years. the queen is among those congratulating the teenager, following her stunning victory in new york, just months after finishing her a—levels. to have a note from her, i was extremely honoured and very grateful that she took notice of my tennis. i can't believe it. i'm maybe going to frame that letter or something. the government scraps plans for vaccine passports in nightclubs and large events in england. the trade union congress warns that up to 660,000 jobs could be at risk if the uk fails to reach net zero carbon emissions as quickly as other countries. the anti—immigration hungarian prime minister victor 0rban meets pope francis in budapest. sportsday will be coming up shortly. before that, though, here's click.
hey, welcome to click. let me hit you straightaway with a buzzword that you might�*ve heard being thrown around recently. are you ready for a buzzword? always ready. the metaverse. what you think of the idea? mark zuckerberg's vision that it won't be long before we are working, playing and living in this whole virtual universe. it reminds me of second life from about 15 years ago, remember that? i do, i do. this was an early realisation of the sci—fi idea that has been around for as long as i can remember. but the tech wasn't up to it then. no, it wasn't. but of course, things have moved along. we look a lot better
online than we used to. i guess it balances out the ageing bit! but the last 18 months have felt a bit like living in a virtual world, so i have got mixed feelings about this because is it actually the last thing that people want right now? or could it potentially help with some of the isolation and other challenges? well, zuckerberg seems to think we are ready. he's talking about facebook evolving from a social media company into a metaverse company, which begs the question, what are you on about, mark? well, here with metaverse ioi, marc cieslak invites you to enroll in click�*s meta—versity. the metaverse has been described as what comes after the internet. in its simplest terms, it's a social hardware users can interact with each other as avatars across a host of digital worlds. is any of this starting to sound familiar? a lot of companies are talking about creating a metaverse in that they want to become
a platform where people can exist at all times. they want to create social spaces where people can come and hang out with their friends, they can watch movies, they can do everything that they would do in normal life but within that platform. almost like the movie ready player one, in a way. this is the oasis. stephen spielberg's 2018 adaptation of ernest cline�*s novel of the same name tells the tale of a downtrodden teen hero who escapes the dystopian sprawl of a near future america by spending as much time as possible online in a multiplayer virtual world. a place which mashes up characters and pop culture themes from movies, comics and games. it was another sci—fi novel that coined the phrase "metaverse", though — neal stephenson�*s 1992 book snow crash, which also has a hero who's got a crummy life who escapes
into a virtual world, the metaverse. hollywood—style vr does sort of exist today, championed by an australian outfit called zero latency. the closest we have to free—roaming vr is this spatial virtual reality set—up from a company called meetspacevr. i have a backpack here which contains a computer, a vr headset and this rifle, which has controllers in it. the headset looks for markers on the floor to figure out where it is in three—dimensional space. here, i'm solving puzzles in a mind—bending aztec temple. i don't have any sensation that the floor is moving, but my brain kind of thinks that it is. gunfire.
i can sample shooting stuff in the vr version of blockbuster action franchise far cry. that was intense! with the headset and headphones on i am completely immersed in these virtual experiences. part of the reason we're hearing so much about the metaverse is because technology like this now exists. richard bartle was there at the very dawn of multiplayer experiences in 1978. he was one of the brains behind the world's first multiplayer virtual world, the text adventure multi—user dungeon, or mud. now a professor of computer game design at the university of essex, he believes there is a specific set of rules which define the idea of the metaverse. ok, so the metaverse is essentially a marketing concept. we have universes which are self—contained realities, then we have multi—verses, which are realities that you can move between,
so they are effectively the same reality. and then we have a metaverse, which is all one reality but it has got a whole bunch of other ones interconnected. so, as an example, something like world of warcraft is a universe, you can't take anything into or out of world of warcraft. it is self—contained. something like roblox, or "roe—blox", however you want to pronounce it, is a multi—verse in that your character can move from one interior world to another interior world. the metaverse, however, means that you can move from one universe to another universe, so you can, in theory, have a character in a metaverse which would move from world of warcraft to eve 0nline to final fantasy 14. that is the theory. whether it will work
in practice is another matter. games give us a glimpse of what a potential metaverse might look like but there is a bigger question driving the recent interest in this idea. and that is who or what will have control over the platform? imagine back in the day when we had the internet, there were companies vying to be the internet. there were about five of them in america. information providers, they call themselves. ultimately it didn't work. they had to accept that the internet was stand—alone platforms all communicating, but the metaverse, that is another thing entirely because if you control the platform then you control all that goes on within it. so if everybody did pile into roblox and they did all build all their worlds in roblox, then roblox would own the metaverse. fortunes rise and fall in the world of technology. companies taking those first steps
down the long road to creating the metaverse might not even be around when and if the idea becomes reality. come on. where are you at? these are the first facebook glasses, a partnership with the luxury eyewear brand ray ban. it's no secret that facebook has been working on augmented reality glasses that can project images into your eyes, and these glasses... ..do none of that. these are basicallyjust a pair of glasses with cameras in. they are actually very similar to the snapchat spectacles that were released in 2016, although every time i mentioned that to facebook they insisted this is a very different product. to use them you press the button to take a video, press and hold to take a photo and you can also use voice commands like, "hey, facebook, take a video". there are also built in speakers so you can use them to listen to music or make phone calls, though when i tried that on the noisy high street,
they were nowhere near loud enough to be remotely useful. so i'm going to focus on the cameras. the idea behind these is that you can leave your phone in your bag but still have a way to capture little moments hands—free as and when they arise and i quite like that as a concept so taking it at face value i tried them out over the weekend. i met up with some friends, i went to a concert, i took loads of footage. and then when i came to download it to my phone, the glasses had corrupted and all the footage was lost. so you're not getting any of that. instead, here's my last—minute back—up option of meeting a friend for coffee in the park. the specs record these square videos and nothing is automatically posted to facebook or livestreamd. instead, you download the clips at the end of the day and you can post them wherever you like. facebook says one use case is if you have children, and i can see that being fairly useful because you can put your phone away but still capture some nice moments. i took a video of this dog taking a swim and i think it looks pretty good. here's the same moment captured on my smartphone and i think
the smartphone version looks better, but obviously you have a greater selection of lenses on there and probably a bigger sensor. a lot of people will have questions about privacy and i can see why they've branded these ray ban stories rather than facebook glasses or insta specs. ultimately, if somebody is inclined to take hidden camera footage in a changing room, they can do that with a phone already. they don't need to spend $300 on a pair of glasses. but even so, i thought they might be a bit more obvious when recording video because they do just look like an ordinary pair of ray bans. there is an led that lights up when you're recording but maybe it's too subtle, my housemates thought it was just a reflection on the glasses. it could have been a red flashing recording light, and in comparison the snapchat specs were a lot more obvious when recording. so i called facebook�*s head of vr to ask him about privacy. i think we deal with this today. we have got mobile phones that people all have cameras on them. and so there is a degree to which our goal is to be, you know, at least more overt than what people are doing today with their phones and i think
we have achieved that goal. so i think there is a lot more opportunity is really for bystanders to know and this isn't something we left to chance. we knew this was one of the most important thing is to get right. there has been a lot of talk about facebook bringing out full augmented reality glasses with a display in them. is this just a sort of stopgap to get people used to the idea of everybody wearing camera glasses? yes, you have nailed it. we really want to have a conversation, a dialogue with consumers around the world on, yeah, what are the standards and expectations they have for the types of computers that we are going to wear. in the future. and this is really our first foray into putting something on someone�*s face and we're really excited about it and seeing how people react to it. i think it is a great product and i have been using it myself but it is the first in a series of products that give people more functionality and more capability through a pair of glasses. that was chris talking to facebook.
i really was expecting those to be augmented reality glasses. it is not like that technology doesn't exist. there are even smart swimming goggles that give you real—time data under water. i guess the tech is not quite compact enough to fit inside real glasses quite yet. but in the full—length version of this programme you can see something that has even more sci—fi. that this programme you can see something that has even more sci-ﬂ.— that has even more sci-fi. that is it from the _ that has even more sci-fi. that is it from the short _ that has even more sci-fi. that is it from the short version, - that has even more sci-fi. that is| it from the short version, though. thanks for watching and we will see you soon.
hello and welcome to sportsday. i'm katherine downes. emma raducanu is bringing the trophy home — we'll reflect on her record—breaking achievement — while novak djokovic prepares to make some history of his own. the rivalry boils over in italy as hamilton and verstappen crash out in monza. and an 11th ryder cup for lee westwood — while sergio garcia, shane lowry and ian poulter are the captain's picks. padraig harrington names his european team to take on the us. good evening.
we could barely have hope for a better us open for british tennis fans. we've had alfie hewett and gordon reid winning the men's wheelchair doubles, joe salisbury, champion in both the men's doubles and the mixed doubles... and, of course, emma raducanu with that improbable run through qualifying — right through to the title. joe wilson has been reflecting on what is surely one of the biggest moments in british sport. emma raducanu! stand by for the most fearless exuberant execution of sporting ability you may ever witness. for emma raducanu, standard practice. there were two teenagers in the us open final, canadian leylah fernandez at the top of the screen. as early as the second game we saw intense rallies and we saw emma raducanu prevailing here. both players settled immediately to display a full range of their abilities. points were hard earned and skilfully won. nerves — no sign. two things were clear — we had a final worthy of the occasion and raducanu had the first set 6—4.