One of the embedded training goals is to propose a more demanding task generated by a simulation system during a real life routine activity. The systems using virtual reality (VR) can manipulate structural, semantic and localization information and recreate a new environment replicating and/or enhancing the real world context. Then simulation awareness might interfere with perception of reality, especially when body attitude and/or external environment position lead to conflictual inputs. Multisensory space perception studies strongly support the hypothesis of different reference frames for perception and for action as well.