WGA New Media Writers Caucus member Tim Langdell chairs this Hollywood
Writers panel in which Bruce Feirstein, writer of EA's JAMES BOND:
EVERYTHING OR NOTHING; Dean Orion, writer of Vivendi Universal's VAN
HELSING; Suzanne Oshry, writer of Legacy Interactives LAW AND ORDER:
DEAD ON THE MONEY; and Flint Dille, and John Zurr Platten, writers of
Vivendi Universal's THE CHRONICLES OF RIDDICK, discuss how their skills
as storytellers translate to the language of games.
Topics include story-gameplay integration, the keys to successful
collaboration with other creative team members, and the many
contributions of writers beyond game dialogue. Particular emphasis is
placed on the writers' different experiences at different points in the
development process, from working on a game at the design document stage
to being brought in for a eleventh-hour rewrite to "save the story."
The difference between expectations for original games and for
film-to-game adaptations will also be discussed.