Game balance is a task that must be performed on virtually every game, and is thus vitally important to a game designer. Yet there are no textbooks, few writings, and even fewer classes that look at this niche topic in depth. What would a game balance course look like? In this session, game designer and educator Ian Schreiber will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.