Separate viewing perspectives and a choice in how you map out the battlefield is a leading feature in Dragon Age: Inquisition. Join the game leads as they discuss tactical combat in the next Dragon Age game.
Panelists: Mike Laidlaw [CCO,
Twitter], Sebastian Hanlon [Technology/Development Lead,
Twitter], Cameron Lee [Production Vice President,
Moby Games], Joshua Stiksma [Principal Engineer/Design Director,
Twitter], Matt Berner [Lead Combat Designer,
Moby Games], Jacques Lebrun [Technical Director,
Twitter], Michael Liaw [Senior Game Designer,
Twitter], Graham Scott [Senior Designer,
Moby Games]