We’ve got Dodger, Octopimp, Commander Holly, PeanutButterGamer and Criken in this live and in living color edition of “FriendZone” at PAX Prime! Watch as the gang plays games and tries their best to stay on topic about what’s hot and happening in the world of gaming. Fun times guaranteed! Panelists: Keenan "Criken" Mosimann [YouTuber, Twitter ], Alexander "Octopimp" Gross [Voice Actor, Twitter ], Jessica "Aphmau" Bravura [YouTuber, Twitter ], Holly...
Topics: pax, convention, conventions, panel, podcast, ama, comedy, web show
GalaxyTrail's mascot platformer Freedom Planet has become a cult classic since its launch on Steam and the Nintendo Wii U. We're humbled by the support of our players and ready to reveal our next project! Join us as we announce the cast of our new game, talk about our plans moving forward, and answer all your Tim Tam-related questions (among other things, I guess)! Did we mention we’re announcing a new game? Because that’s a thing. Panelists: Christopher Guerrero [Voice Actor, Twitter ],...
Topics: pax, convention, conventions, panel, ama, voice acting, game design, freedom planet
Here is some Cosplay from PAX AUS 2015
Topics: pax, convention, conventions, cosplay, music video, montage
This is the supercut from the 4 episodes (9/6/2011 - 9/10/2011) that aired both PAX coverage as well as Halo Fest coverage. Hosts: Adam Sessler [Actor, Twitter ], Morgan Webb [King of Spiders, Twitter ], Blair Herter [Vice President Content Partnerships and Brand Development, Twitter ], Kristin Adams [Content Creator, Website ]
Topics: pax, halo fest, convention, conventions, x-play, g4, recap, episodes
See Futureman Gaming recap PAX Prime 2015
Topics: pax, convention, conventions, vod, futureman, recap, video games
On Episode 108 the G4 gang talk about their experiences at PAX Prime 2011. Hosts: Adam Sessler [Actor, Twitter ], Leah Jackson [eSport Content Producer, Twitter ], Mike D'Alonzo [Director, Website ], Blair Herter [Vice President Content Partnerships and Brand Development, Twitter ]
Topics: pax, convention, conventions, podcast, g4, feedback
Panelists: Nicole Zivalich [Social Media Producer, Twitter ] Matt Keil [TV & Digial Producer, SIFTD Media ], Ken Levine [Creative Director, Ghost Story Games ], Adam Sessler [Actor, Twitter ], Kevin Kelly [Managing Editor, Wizard World]
Topics: pax, convention, conventions, podcast, panel, ama, tv, g4, feedback
Here is episode 85 of G4's Feedback. Panelists: Nicole Zivalich [Social Media Producer, Twitter ] Matt Keil [TV & Digial Producer, SIFTD Media ], Ken Levine [Creative Director, Ghost Story Games ], Adam Sessler [Actor, Twitter ], Kevin Kelly [Managing Editor, Wizard World]
Topics: pax, convention, conventions, panel, podcast, ama, tv, g4, feedback
Did you know? In its first iteration, G4's weekly webshow Feedback was dedicated to analysis of the Asian financial markets. Viewer suggestions led to us tweaking the format, and it became Adam Sessler's Adults-Only Poetry Slam. Ratings improved slightly, but the show really took off when we started talking about video games. Come see Adam Sessler, Abbie Heppe, Kevin Kelly, and the rest of the G4 All-Stars on Feedback Live! Who knows? You might be there when we change the format to a Saturday...
Topics: pax, convention, conventions, panel, web show, g4, feedback, podcast, ama
What happens when games physics go bad? What does it take to make truly compelling virtual worlds? At PAX Aus 2014 scientists and educators Megan, Tim, and Phill showed how science and video games are intrinsically linked in ways a lot of people don’t realise. In 2015, they return to throw science and gaming in a test chamber to see when they help each other and when they hinder. It’s science versus video games! Panelists: Mr Tim Young [Customer Experience Planner, Twitter ], Dr Phill...
Topics: pax, convention, conventions, panel, video games, science, fiction, reality
What is the number one videogame being played at NASA? What can students learn from playing Minecraft at school? How much of the science in Mass Effect is actually real? How can playing games solve some of the most difficult questions in science? Join Tim, Megan, and Phill; three scientists and gamers at heart, as they explore the growing collaboration between cutting edge science and the videogames industry. Panelists: Mr Tim Young [Customer Experience Planner, Scitech], Dr Phill English...
Topics: pax, convention, conventions, panel, science, video games, academic, ama
Have you had your board game nights go terribly? Ever find out on turn three that one of the players has no clue what's going on? What about when everyone asks the same question that you already explained four times? This panel is all about how to get your friends and family up and running on board game night by teaching you how to become the ultimate tabletop tutorial machine. This panel discusses how to digest the rules before you start, do's and don'ts of rule rundowns, and how to get...
Topics: pax community, convention, conventions, panel, tabletop games, rules, group, game nights
Too often in this day of streamed D&D and massive live play sessions do we compare ourselves with giants: Chris Perkins, Jeremy Crawford, the Matt's Mercer and Colville. Being a DM for a show table is entirely different from setting up a friendly campaign for your friends and family. Join your panelists as we discuss ways to make tabletop gaming awesome on your own as well as some of the pitfalls to avoid bringing from the big screen to private games. Panelists: CMYKMatter, vid,...
Topics: pax community, convention, conventions, tabletop games, d&d, dming, panel
Discord, Online Magazines, and other social media has brought cities, regions and the world closer together through gaming events and online communities. LGBTQ+ Communities have grown from small groups just meeting once every few months and their numbers in 10s and low hundreds to communities that range in the hundreds to thousands. It has been a long road for many of these communities and have had a variety of experiences. The members of each organization would briefly share their experience...
Topics: pax communities, convention, conventions, lgbtq, communities, gaymers
The team behind 562 Interactive discuss game design with award winning game designer, Christian Allen. Join them for an hour of questions, answers, and screwing around. Panelists: William Weiler - Technical Lead - 562 Interactive Preston Weiler - Brand Manager - 562 Interactive Raymond Weiler - Art Lead - 562 Interactive Christian Allen - Game Designer - Epic Games
Topics: pax community, convention, conventions, panel, video games, game design, collaboration
We're going to take a look at the importance of Storyboarding in Video Games and how it differs from you typcial episodic animation or film animation. Since video games are typically linear, we have to approach it differently. I want to look into video games of different genres like Skyrim and Bloodborne where they are a bit more complex in lore and storytelling vs games like Super Mario Odyssey which tend to be more linear yet unpredictable in task order, and Stardew Valley, a dating simulator...
Topics: pax community, panel, convention, conventions, tabletop gaming, dming, dungeons and dragons
Join revealingtoomuch as they play through and demo the upcoming game, Hazel Sky. https://www.twitch.tv/revealingtoomuch/ Hazel Sky is a heartfelt adventure about a young engineer facing his destiny and his desires. Fix ramshackle flying machines and jump, climb, swing, and slide through a beautiful, mysterious world. https://store.steampowered.com/app/1094920/Hazel_Sky/?curator_clanid=32940668
Topics: convention, conventions, pax community, hazel sky, video game, demo, steam, livestream
We will be presenting information on many of the hottest dads in video games from throughout history, from Bowser to Nathan Drake. At the end, we will have the audience vote on the hottest video game dad! Panelists: Lindy 🍋#4814, 20/20 Gamer#2020
Topics: pax community, convention, conventions, video games, daddy, tourniment, memes
Join SenVale as they play through and demo the upcoming game, Vigil: The Longest Night. https://www.twitch.tv/senvale/ Battle through the longest night as Leila, the last member of The Vigil. Uncover the truth behind the eternal darkness, Leila's mysterious sister, and the eldritch horrors that stalk her in a world that has forgotten daylight. https://store.steampowered.com/app/720560/Vigil_The_Longest_Night/?curator_clanid=32940668
Topics: pax community, convention, conventions, video games, demo, vigil the longest night, streaming
Join itsthecableguy as they play through and demo the upcoming game, Drill Man Rumble. https://www.twitch.tv/itsthegableguy/ Drill Man Rumble is a hand drawn fast paced action game with single and multiplayer features. Take on the legend of Drill Mountain in the campaign. Drill your friends in danger-filled arenas, ride mechanical Drill-agons, and battle strangers for riches in the endless Bounty Mode. https://store.steampowered.com/app/1072910/Drill_Man_Rumble/?curator_clanid=32940668
Topics: pax community, convention, conventions, video games, demo, drill man rumble, streaming
Join FD907 as they play through and demo the upcoming game, Hazel Sky. https://www.twitch.tv/fd907/ Hazel Sky is a heartfelt adventure about a young engineer facing his destiny and his desires. Fix ramshackle flying machines and jump, climb, swing, and slide through a beautiful, mysterious world. https://store.steampowered.com/app/1094920/Hazel_Sky/?curator_clanid=32940668
Topics: pax community, convention, conventions, video games, demo, hazel sky, streaming
Join ProjectJimmy as they play through and demo the upcoming game, Vigil: The Longest Night. https://www.twitch.tv/projectjimmy/ Battle through the longest night as Leila, the last member of The Vigil. Uncover the truth behind the eternal darkness, Leila's mysterious sister, and the eldritch horrors that stalk her in a world that has forgotten daylight. https://store.steampowered.com/app/720560/Vigil_The_Longest_Night/?curator_clanid=32940668
Topics: pax community, conventions, convention, video games, demo, vigil the longest night, streaming
Join LackOfTalentTV as they play through and demo the upcoming game, Jack Axe. https://www.twitch.tv/LackOfTalentTV Be Jack! Get an axe! Take Jack (and her sisters) on an axe tossing, single or multiplayer, platforming adventure in a vibrant open world inspired by Filipino and Norse mythology. https://store.steampowered.com/app/985780/Jack_Axe/?curator_clanid=32940668
Topics: pax community, conventions, convention, video games, streaming, jack axe, demo
Becoming noticed online is becoming increasingly competitive and over saturated than it has ever been. Standing out in an overfilled crowd and carving your own niche of community is truly a feat to behold these days and furthermore it will only ever get harder. We will go over what it takes to build a name for yourself whether it is for your stream or brand. Panelists: ProjectJimmy#5191, LackOfTalentTV#0001, LlamaNeck#3100
Topics: pax community, convention, conventions, panel, streaming, social media, audience, retention
A Look Back - Welcome to PAX! [East 2020] Click here to watch more Welcome to PAX! ► http://penny-arcade.com/patv Subscribe for more Welcome to PAX! ► http://bit.ly/PAtvSub Film/Edit by Octavio Abea www.octavioabea.com Penny Arcade comics ► http://bit.ly/1htpoaB Follow us on Twitter ► http://bit.ly/1dIRjEw Like us on Facebook ► http://bit.ly/1mrNG5G
Topics: pax, convention, conventions, montage
From the Abstract: https://bit.ly/2Xq78Kv John Vinzant (Texas State University) Sed Non Eodem Modo: The Origins of Ludomusicology Compared to Musikwissenschaft In the past decade, an expanding body of research has been conducted on music in video games, manifest in topic-specific academic conferences and publications, all resulting in the emergent field of study known as Ludomusicology. Many prominent scholars who champion the topic do so from research posts at major universities around the...
Topics: nacvgm, convention, conventions, academic, music, ludomusicology, musikwissenschaft
From the Abstract: https://bit.ly/2Xq78Kv Jeremy Smith (Arizona State University) “Wear People’s Faces”: Semiotic Awareness in Fan Adaptations of the Music from The Legend of Zelda: Majora’s Mask. This presentation discusses fan adaptations of music from The Legend of Zelda: Majora’s Mask, arguing that they maintain the semiotic meaning of the games’ original music while changing some structural features to place the original pieces into new stylistic contexts. The musical meaning...
Topics: nacvgm, convention, conventions, academic, majoras mask, music, adaptations, fanworks, zelda, video...
From the Abstract: https://bit.ly/2Xq78Kv Thomas Yee (University of Texas and The University of Texas San Antonio) Feminine Themings: The Construction of Musical Gendering in the Final Fantasy Franchise In 2015, outranged Star Wars fans met the paucity of Rey toys with the hashtag #wheresrey. In 2019, Marvel’s female-starring blockbuster Captain Marvel received a barrage of targeted negative feedback prior to release. Gender representation in media matters, both as a symptom of societal...
Topics: nacvgm, convention, conventions, academic, final fantasy, gender studies, music
From the Abstract: https://bit.ly/2Xq78Kv Michael Austin (Louisiana Tech University) Beeps, Boops, and Boyz: Sonic Representations of Gay Men in Video Games In his 2014 documentation film, Do I Sound Gay? , director David Thrope examines the stereotypes surrounding the speech patterns of gay men, investigating what it means to have a “gay voice” or to “sound gay.” While the vocal stereotypes explored in the film seem to be a fixture in popular culture, they also remain a subject for...
Topics: nacvgm, convention, academic, mature, gay men, video games, represenation
From the Abstract: https://bit.ly/2Xq78Kv Dickie Lee (University of Georgia) Interpreting the Music of (8-)Bit Brigade: Speed Runs and Speed Metal 8-bit Nintendo music, with its driving rhythms and readily identifiable thematic characters, lends itself nicely for adaptation into a metal musical milieu. And that borrowing, when paired with the visuals of the actual gaming experience, leads to a hermeneutics of video game music that is underexplored in theory and analysis- one that focuses on...
Topics: nacvgm, convention, conventions, academic, music, bit brigade, speed runs, metal, video games
From the Abstract: https://bit.ly/2Xq78Kv Steven Reale (Youngstown State University) SERENDIPITOUS INTERTEXTUALITY: VIDEO GAMES AND ROYALY-FREE MUSIC Internet-based distribution technologies offer “indie” development houses access to the video games marketplace at large, making it possible for shoestring operations to sell their works to a wide audience of gamers. Kevin MacLod publishes royalty-free music under the label Incompetech, and several indie game developers have taken advantage...
Topics: nacvgm, convention, conventions, academic, royality free, muusic, video game design
From the Abstract: https://bit.ly/2Xq78Kv Tim Summers (University of London) Queer Aesthetics and Game Music, or, Has Video Game Music Always Been Queer? Research concerning game music and identity has included discussions of gender (Austin, 2018), class (Ivănescu, 2018) and disability (Plank, 2018). This paper addresses issues of queer sexuality. In the spirit of Bonnie Ruberg’s Video Games Have Always Been Queer (2019), this paper considers how queer aesthetics are important elements...
Topics: nacvgm, convention, conventions, academic, video games, music, queer, aesthetics
From the Abstract: https://bit.ly/2Xq78Kv Elizabeth Medina-Gray (Ithaca College) “What Does Early Video Game Dialogue Sound Like?” With highly restrictive technological limitations, early video games typically were not able to include realistic recordings of human voices. Yet a significant minority of early games do include some aural component of in-game dialogue. Some of these aural components sound like voices, albeit voices heavily mediated by technology; speech synthesis appeared...
Topics: nacvgm, convention, convnetions, academic, video game, dialogue, conversations
From the Abstract: https://bit.ly/2Xq78Kv Brent Ferguson (University of Kansas) and TJ Laws-Nicola (Texas State University) Idols of Mass Destruction: Music as a Weaponing force in Omega Quintet (2014) Omega Quintet (2014 ), an idol simulation and role playing video game released for the Sony PlayStation 4, centers around the concept of weaponizing musical entities and apparatuses. In this presentation, we analyze the hyper-weaponization of music in Omega Quintet as an allegory for the...
Topics: nacvgm, convention, idols, music, video games, rpg, academic
From the Abstract: https://bit.ly/2Xq78Kv Christopher Greene (Tuffs University) Musical and Narrative Transformation in Nier and Nier: Automata One of the richest, yet relatively unexplored areas of study in ludomusicololgy is the transformation of musical materials across multiple installments of a game franchise. Scholars have begun examining the issue in series including Zelda (Brame 2011) and Final Fantasy (Simon 2016). This paper examines the melodic and harmonic transformation between...
Topics: nacvgm, convention, nier, music, sound design, narrative
From the Abstract: https://bit.ly/2Xq78Kv William O’Hara (Gettysburg College) Collaboration, Communication, Cancellation: Sound and Music Development in Atari’s Film-to-Arcade Adaptations In the early 1980s, the Atari corporation collaborated with several major studios to create games based on popular franchises, resulting in both commercial successes (like Star Wars, 1983) and infamous failures ( E.T. the Extraterrestrial, 1982). Drawing on archival research conducted at the Strong...
Topics: nacvgm, convention, conventions, academic, music, atari, film, arcade, adaptations
Watch Simon Hutchinson perform at NACVGM 2020.
Topics: nacvgm, Simon Hutchinson, performance, music, convention
From the Abstract: https://bit.ly/2Xq78Kv Dominic Arsenault (Universit é de Montr é al) Sound Chips and Video Game Music, Beyond Hardware and Software: The Research-Creation Process Behind the Aesthetics of Chipmetal and the VRC666 Mindware Early video game music relied on sound chips, whose technical intricacies constrained the range of expressive possibilities and shaped the development of video game music (Collins 2008, Fritsch 2013, H ö ltgen 2018). Specific musical genres (REDACTED...
Topics: nacvgm, convention, conventions, video game music, chiptunes, metal, academic
From the Abstract: https://bit.ly/2Xq78Kv Michael Philip Bridgewater (Newcastle University) Keeping Up with the Commodore: SID Music in the Demoscene and Contemporary Commodore 64 Game Development The Commodore 64 home computer, originally released in 1982, is well-known for its powerful and versatile sound chip, the SID (Sound Interface Device). The sound of the SID, with its range of waveform types, filtering capabilities, ring modulation function, and hard sync function, facilitated a...
Topics: nacvgm, convention, conventions, academic, c64, music, chiptunes, demoparty
From the Abstract: https://bit.ly/2Xq78Kv William Ayers (University of Central Florida) A Theory of Music as Distraction in Video Games In his thesis from 2006, Jenova Chen describes a design philosophy for video games that applies Mihaly Csikszentmihalyi‘s concept of "flow,” a state that promotes “optimal experience” for the player by aligning game challenges with their current abilities, As Chen notes, gradually increasing challenges to align with a player's skills can avoid...
Topics: Convention, Conventions, nacvgm, super mario world, academic, distraction, music, video game music
Watch 88bit perform live at NACVGM 2020.
Topics: nacvgm, convention, conventions, music, performance, piano, 88 bit
Watch the Ithaca College Gamer Symphony Orchestra perform at NACVGM 2020.
Topics: Ithaca College Gamer Symphony Orchestra, nacvgm, convention, performance
From the Abstract: https://bit.ly/2Xq78Kv Liam Hynes-Tawa (Yale University) Traditional Japanese Modes in Video Game Soundtracks Game music composers in Japan are, like most other musicians in Japan, trained primarily in the use of Western tonality, just as musicians in the West are. But growing up in Japan does nevertheless expose one to various traditional music as well, and so some of the scales that predate the arrival of Western tonality in Japan end up being available as...
Topics: nacvgm, convention, conventions, academic, Japanese music, video game music
Watch Isaac Schankler perform at NACVGM 2020.
Topics: nacvgm, convention, conventions, performance, music
NACVGM (North American Conference on Video Game Music) had to go digital for the 2020 year due to the current conditions. Here is the opening ceremonies welcoming those to the live stream that took place at https://www.twitch.tv/bardicknowledge.
Topics: nacvgm, video game music, convention, conventions, opening, kickoff
From the Abstract: https://bit.ly/2Xq78Kv Karen Cook (University of Hartford) Jun Chikuma’s Soundtrack for Faxanadu (1987) Faxanadu is an action-adventure role-playing game released by Hudson Soft in 1987. It was well received, ranking #6 in Nintendo Power’s top 30 games, but was soon forgotten (except by its die-hard fans) until its port to the Wii virtual console in 2010. Its soundtrack was composed by Jun Chikuma, whose work for the Bomberman series often appears in “hidden video...
Topics: nacvgm, convention, conventions, acedemic, video game music, nes, faxanadu
Watch as Sammus gives out the keynote for NACVGM 2020.
Topics: nacvgm, academic, convention, conventions, keynote, sammus
Watch as Sammus performs at NACVGM 2020.
Topics: sammus, nacvgm, convention, performance, hip hop
Watch Elizabeth Hambleton perform at NACVGM 2020.
Topics: Elizabeth Hambleton, nacvgm, convention, music, performance
Watch R41ÑB0W TR4$H's performance at NACVGM 2020.
Topics: nacvgm, convention, conventions, R41ÑB0W TR4$H, chiptune, performance, music
From the Abstract: https://bit.ly/2Xq78Kv Kurt Werner (iZotope, Inc.) New Textures for 1-Bit Audio Effects and Synths The purpose of this talk is to present my new designs for 1-bit synthesizers, audio effects, and signal mixers that leverage techniques from audio DSP, control systems engineering, and psychoacoustics to transcend the classical limitations of the 1-bit format, creating new possibilities for musical expression. The sonic capabilities of many early computers (Apple IIe,...
Topics: nacvgm, convention, conventions, academic, chiptunes, music, 1 bit
Watch Sarah Chang's performance at NACVGM 2020.
Topics: nacvgm, convention, conventions, music, performance
A Look Back - Welcome to PAX! [South 2020] Click here to watch more Welcome to PAX! ► http://penny-arcade.com/patv Subscribe for more Welcome to PAX! ► http://bit.ly/PAtvSub Film/Edit by Octavio Abea www.octavioabea.com Penny Arcade comics ► http://bit.ly/1htpoaB Follow us on Twitter ► http://bit.ly/1dIRjEw Like us on Facebook ► http://bit.ly/1mrNG5G
Topics: pax, convention, conventions, montage
A Look Back - Welcome to PAX! [Unplugged 2019] Click here to watch more Welcome to PAX! ► http://penny-arcade.com/patv Subscribe for more Welcome to PAX! ► http://bit.ly/PAtvSub Film/Edit by Octavio Abea www.octavioabea.com Penny Arcade comics ► http://bit.ly/1htpoaB Follow us on Twitter ► http://bit.ly/1dIRjEw Like us on Facebook ► http://bit.ly/1mrNG5G
Topics: pax, convention, conventions, montage
Watch the VGO perform at PAX East 2013.
Topics: pax, convention, conventions, concert, video game, orchestra, cover band, performance
In Open Forum Radio's hotel room at Pax East 2011 gathered a huge group of podcasters, listeners and gamers to have a few drinks and hang out which became knows as the MegaCast.
Topics: pax, convention, conventions, podcast, vlog, recap
These may not be the top 41 board games ever designed, nor are they the top 41 influential or otherwise important games. If you aspire to really understand tabletop, or if you have visions of designing your own games, these are the 41 games that, if you play them, will give you the widest possible perspective on what it means to make a good game (and what "good" even means). Join the GeekNights crew for an exploration of the boundaries of tabletop gaming. There are some gems in...
Topics: pax, convention, conventions, panel, tabletop games, rpgs
Did you ever wonder what it would be like for Jon's stream chat to exist in a physical space IRL? Because that's basically what this panel is. Oh, and there was some Q&A with TheRunawayGuys too, if that's the sort of thing you're into.
Topics: magfest, convetion, conventions, panel, the runaway guys, thrown controllers, ama
A game show hosted by TheRunawayGuys, Thrown Controllers! The projector in this panel room was having issues all day and all of yesterday, which unfortunately kept things from moving along nicely and also made the Screenshot Questions very interesting. Also, the festival only gave it an hour time slot this year, which made things kind of rushed. Jon is evil, by the way, he said so himself. Of course, we already know that. Anyway, if anyone wants Magfest to give Thrown Controllers a longer time...
Topics: magfest, convention, conventions, panel, game show, thrown controllers, the runaway guys, video...
Click here to watch more Welcome to PAX! ► http://penny-arcade.com/patv Subscribe for more Welcome to PAX! ► http://bit.ly/PAtvSub Film/Edit by Octavio Abea www.octavioabea.com Penny Arcade comics ► http://bit.ly/1htpoaB Follow us on Twitter ► http://bit.ly/1dIRjEw Like us on Facebook ► http://bit.ly/1mrNG5G
Topics: pax, convention, conventions, montage
Click here to watch more Welcome to PAX! ► http://penny-arcade.com/patv Subscribe for more Welcome to PAX! ► http://bit.ly/PAtvSub Film/Edit by Octavio Abea www.octavioabea.com Penny Arcade comics ► http://bit.ly/1htpoaB Follow us on Twitter ► http://bit.ly/1dIRjEw Like us on Facebook ► http://bit.ly/1mrNG5G Follow us on Google+ ► http://bit.ly/1gIGSQx
Topics: pax, convention, conventions, montage
We’ve all played the "30-60 minute" board game that seems to always take exactly four hours. Your definition of "a quick game" always seems to be far from what your friends think. But it doesn’t have to be this way! Join us for a lively discussion of what factors, from game design decisions to players’ interactions, cause games to take too long. We’ll then teach you, in detail, how to take your #@*$ turn! Presented by Rym DeCoster and Scott Rubin (GeekNights) at PAX...
Topics: pax, panel, convention, conventions, geeknights, board games, slow play
Click here to watch more Welcome to PAX! ► http://penny-arcade.com/patv Subscribe for more Welcome to PAX! ► http://bit.ly/PAtvSub Film/Edit by Octavio Abea www.octavioabea.com Music in this episode: Intro: YourCaptainInstrumentalVersion by BananaSplit Video: DoorKnob by EgonStone Penny Arcade comics ► http://bit.ly/1htpoaB Follow us on Twitter ► http://bit.ly/1dIRjEw Like us on Facebook ► http://bit.ly/1mrNG5G Follow us on Google+ ► http://bit.ly/1gIGSQx
Topics: pax, convention, conventions, montage
On Episode 34 of the video podcast, the gang talks about PAX East and what they experienced there. Hosts: Patrick Klepek [Senior Reporter, Twitter ], Andrew Pfister [Associate Product Development Analyst, Twitter ], Abbie Heppe [Live Product Lead, Twitter ], Matt Keil [TV & Digial Producer, SIFTD Media ]
Topics: pax, convention, conventions, recap, podcast, video, g4, feedback
Game and Video Game Conferences
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Roguelike Celebration; Alexei Pepers; Isaac Karth; Max Kreminski; Spencer Egart; Adrian Herbez; Andrea Interguglielmi; Mark R Johnson; Everest Pipkin; Max Hawkins; Robin Sloan; Todd Furmanski; Leif Bloomquist; Randy Lubin; Raph D'Amico; Thomas Biskup; JP LeBreton; Benjamin Berman; Patrick Devine; Evan Ovadia; Gabriel Santos; Brian Bucklew; Scott Kovach; Kawa; Jim Shepard; Andrea Roberts; Aaron Santos; Stella Mazeika
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Roguelike Celebration 2019 videos, archived from the YouTube playlist . The Roguelike Celebration happened on Saturday and Sunday October 5th and 6th, 2019 at the GitHub office in San Francisco . Schedule Friday, October 4th 7:00 Opening party hosted by BackerKit , 1265 Folsom St Saturday, October 5th 9:00 Doors Open 9:45 Kickoff 10:00 Alexei Pepers - A Guide to Proc Gen Practitioners I am a game designer, programmer, and roguelike fanatic - starting with a love for Nethack and D&D, and...
Topics: roguelike, video games, game design, conference, procedural generation, Dungeons & Dragons,...
Source: https://www.youtube.com/playlist?list=PLi7jNGNQhwdg9M2K3s6W73E0BlWF0qrLY
These may not be the top 40 games ever designed, nor are they the top 40 influential or otherwise important games. If you aspire to really understand games, or if you have visions of designing your own, these are 40 games that, if you play them, will give you the widest possible perspective on what it means to make a good game (and what "good" even means). You can find the slides here: http://frontrowcrew.com/news/166/thank-you-pax-west-2019/ Presented by GeekNights at PAX West 2019,...
Topics: pax, panel, convention, conventions, geeknights, video games, board games, rpgs
Butch Peel talks about some of the new mechanical features added to Willy Wonka. There was issues at the seminar and the slides had to be inserted into the presentation while some I couldn't find. These slides were not included in the original presentation. Some slides are not what he was showing so I had to use existing slides that were essentially the same.
Topics: pinball, convention, conventions, pintastic, panel, butch peel, willy wonka
T-sex, Timballs (on Youtube and Twitch) or Tim Sexton a software engineer for Stern Pinball talks about how he got into pinball, his streaming/Youtube page and working for Stern Pinball now. His Youtube videos and tutorials I highly recommend to watch!
Topics: pinball, pintastic, panel, convention, conventions, tim sexton, stern
Game Designer for Jersey Jack Pinball, Eric talks about how he got into the industry and Pirates of the Caribbean production.
Topics: pinball, convention, conventions, pintastic, panel, jersey jack, eric meunier, pirates of the...
Ron Hallett (Slam Tilt), Sarah Line (Mrs. Pin), Jeff Teolis (Pinball Profile), Jeff Parsons (Pinball Players) and other podcasters in the audience reflect on podcasting, the industry and community as a whole. It was a really great panel for this years Pintastic! You can listen to any these these podcasters and others on *ahem Jeff Teolis voice* iTunes, Stitcher or Google Play or on any podcast app.
Topics: pinball, pintastic, convention, conventions, panel, podcasts
Steve Ritchie with Tim Sexton (Tim makes a brief appearance as he was playing in the Silverball Rumble) talk about his career and making Black Knight: Sword of Rage.
Topics: pinball, convention, conventions, pintastic, panel, steve richie, black night
Listen to the panelists talk about Willy Wonka. Panelists: Julie Dawn Cole (Veruka Salt), Paris Themmen (Mike Teevee) and Peter Ostrum (Charlie Bucket)
Topics: pinball, panel, convention, conventions, pintastic, willy wonkla, voice actors, game development
Top 10 world class champion Eric Stone shows us how to play pinball on Sterns "The Walking Dead" And Bally "Evel Knievel".
Topics: pinball, pintastic, panel, convention, conventions, how to, techniques, eric stone
Christopher Franchi of Metaluna 5 Media best known for his pop culture artwork and Stern pinball machine artwork. He was our featured guest artist for 2019.
Topics: christopher franchi, pinball, art, pintastic, convention, conventions, panel
Game audio presentation given at the Milwaukee Gaming Classic, April 2019 by David Thiel. Vintage coin-op video, console and home computer and pinball audio from David's career are shared.
Topics: pinball, convention, conventions, Milwaukee Gaming Classic, MGC, panel, audio, david thiel