Mar 24, 2008
Stanford Humanities Lab
The Virtual Worlds video archive is dedicated to the academic investigation and historical preservation of documentation of virtual worlds. This collection is a collaborative effort of the How They Got Game Project of the Stanford Humanities lab, as part of the Preserving Virtual Words project funded by the National Digital Information Infrastructure Preservation Program (NDIIPP) funded by the U.S. Library of Congress. Groups at the University of Illinois, University of Maryland, and Rochester...
Topics: virtual world, virutal worlds, metaverse, second life, wolrd of warcraft
The Classic Gaming Archive (CGA) strives to create videos, that show off the exact look and sound of classic games, when run on real hardware. There are plenty of people recording and streaming classic games running in emulators, but that does not show how the games actually played on the real hardware from the 70s, 80s and 90s. That piece of gaming history will be lost when the old machines stop working, unless we start archiving footage captured from real machines. This is the aim of the CGA:...
Topics: video games, gaming history, retro gaming
Topics: fightcade, Gino Lisignoli
The GDC (Game Developers Conference), previously the Computer Game Developers Conference, is a series of events held worldwide to bring together developers, marketers, management, artists, and others involved in the creation of electronic entertainment. Besides the main events, GDC also maintains an archive of presentations and recordings at The GDC Vault . This collection consists of additional video and audio material from the GDC archives outside the GDC Vault's mission, that still hold a...
Talks, Presentations, Events and Shows related to Games and Gamers, pulled from a variety of sources and covering all aspects of those shows.
A mirror of the videos of game playthroughs by members of the Giant Bomb team.
Let's Play is a collection of videogame playthroughs with commentary (either text or audio). Let's Play videos show the videogame being played while the player talks about what he is doing in real time commentary (sometimes just with text). Generally the playthroughs are spread over several segments of play (varying in time). Rarely some action is done "off screen" or speeded up to not get too repetitive, but in most cases the playthrough is a complete run of the game including all...
Speed running (trying to complete a videogame in the fastest time possible) is almost as old as gaming itself. At least, it's almost as old as games that have a definite end point or staging points, since speedrunning a game with infinitely repeating levels is Sisyphean. This collection hosts downloadable movie files documenting the swiftest possible way to complete videogames such as Quake, Metroid, Zelda and many others. The videos come from Speed Demos Archive , TASvideos , and other...
Topic: video games
This collection showcases games playthroughs from the classic Commodore 64 computer, charting its evolution chronologically, with in-depth videos of the games being played. This collection is a work in progress and will be updated periodically.
The TWITCH.TV game and creative streaming service allows the creation of "clips", meant to be highlights of long-running shows and events, to provide later. This is a collection of exported and shared Twitch TV clips.
Twitch Plays Pokémon (abbreviated as TPP) is a social experiment and channel on the video streaming website Twitch, consisting of a crowdsourced attempt to play Game Freak's and Nintendo's Pokémon video games by parsing commands sent by users through the channel's chat room. The concept was developed by an anonymous Australian programmer and launched on 12 February 2014, starting with the game Pokémon Red. The stream became unexpectedly popular, reaching an average concurrent viewership of...
Miscellaneous videogame-related shows, lectures, films, in-game and live footage of various useful and historical kinds. This collection includes: Game-related Video News Releases (VNRs) and Electronic Press Kits (EPKs) that were originally submitted to the Computer Chronicles television series and are generally offered to the broadcast media for unlimited use with no restrictions. The Consolevania series of online videogame shows. The videogame-based show Pure Pwnage Press event and other...
This collection includes filmed interviews and documentary pieces with important figures from videogame history, including many contributions quizzing contemporary Japanese developers and other important Western figures, thanks to UK-based game website Kikizo.com , USA-based Fileshack.com and UK-based British Gaming Blog .
May 31, 2005
More than 2,200 custom-created previews, from two major sources, are featured here. This collection showcases footage of video game titles produced for a variety of platforms, from Game Boy Color to Xbox, between 1993 - 2004. The previews are presented in the form of trailers - short videos that describe the games and include in-game and pre-rendered footage. There are also selected interviews with game creators. A major part of this collection was originally part of the Video Pipeline website...
Topic: Moving Images
Freely distributable replay and demo movies from a number of different sources, including popular 2D shoot em up (or 'shmup') console and PC videogames, are featured here. Check out the incredible skills, amazing chains, and spectacular flying prowess demonstrated here!
Videos in need of classifying related to footage of or about videogames.
A collection of items relating to the WW1 Game Series franchise
Topics: WW1 Game Series, BlackMill Games
A longplay is a play-through of a computer or video game, created with the intent of completing it as fully as possible, mainly for the purposes of nostalgia, preservation, and possibly as a walkthrough.