Fieldwork is an essential component in Geography education. Learning through research in Geography involves generating substantial data and data manipulation. In order to make geographical inquiry a worthwhile learning experience, researchers require a seamless system that allows data collection and analysis without being distracted by the multiple methods and equipment used. NIEmGeo is a mobile application that is developed with an aim to support integrative geographic learning, both during...
Topics: ERIC Archive, Telecommunications, Handheld Devices, Geography Instruction, Field Studies, Computer...
Online learning is increasingly being used in K-12 learning environments. A concomitant trend is found towards learning becoming "authentic" as students learn with tasks that are connected to real world occupations. In this study, 48 pre-service teachers use an online environment to engage in authentic practice as they developed online learning experiences for their future students. Using a design-based research methodology, the researchers were involved in planning, designing,...
Topics: ERIC Archive, Instructional Design, Learning Activities, Preservice Teachers, Preservice Teacher...
This study investigated the extent to which pre-service teachers can utilize WhatsApp Messenger to create an effective learning platform without instructor interference. Twenty-six male pre-service teachers created a WhatsApp group and interacted through it independently for nine weeks. Each pre-service teacher was required to share a minimum of two posts on a weekly basis, for eighteen posts in total. The pre-service teachers were given clear rules for participation that included a wide range...
Topics: ERIC Archive, Foreign Countries, Computer Oriented Programs, Computer Mediated Communication,...
The purpose of this study is to explore the effects of WhatsApp use for education and determine the opinions of students towards the process. The study was designed in mixed research model which combines both qualitative and quantitative data. In the quantitative aspect of the study, quasi-experimental design, with a pretest-posttest control group, was used and the data were analyzed by two factor variance analysis for mixed measurements. The analysis indicated that both learning environments...
Topics: ERIC Archive, Computer Oriented Programs, Social Media, Computer Mediated Communication, Technology...
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a guidebook that explains teaching method using educational games-based iPad applications. Pre-post achievement test was applied to both groups. Delayed...
Topics: ERIC Archive, Educational Games, Handheld Devices, Academic Achievement, Social Studies, Retention...
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not interesting. Therefore, a game application was designed and developed to be used as a way to help children in recognizing the animals. This program was...
Topics: ERIC Archive, Recognition (Psychology), Animals, Brain, Child Development, Play, Educational Games,...
Introduction: Personality and trust have been found to be important precursors of information-sharing behaviour, but little is known about how these factors interact with each other in shaping information-sharing behaviour. By integrating both trust and user personality into a unified research framework, this study examines how trust mediates the effect of personality traits (specifically, agreeableness and conscientiousness) in triggering information-sharing behaviour in an online social...
Topics: ERIC Archive, Personality Traits, Social Media, Social Networks, Structural Equation Models,...
Personalised learning is generally understood to be of benefit to students' learning. In addition, the flexible nature of mobile technologies (MTs) and the variety of available apps are seen to respond to the needs of individual students, and hence have the potential to support personalised learning. This paper reports on an aspect of a larger research project that investigated the use of mobile technologies in primary mathematics classrooms. Personalised learning was determined as one theme...
Topics: ERIC Archive, Individualized Instruction, Handheld Devices, Technology Uses in Education, Computer...
Interactivity is an important indicator of an educational app's reception. Since most educational apps are multimodal, it justifies a methodological initiative to understand meaningful involvement of multimodality in enacting and even amplifying interactivity in an educational app. Yet research so far has largely concentrated on algorithm construct and user feedback rather than on multimodal interactions, especially from a social semiotics perspective. Drawing from social semiotics approaches,...
Topics: ERIC Archive, Interaction, Computer Oriented Programs, Educational Technology, Educational Games,...
To explore how libraries might integrate student perspectives and needs into their mobile development workflow, one large academic research library developed a fun, collaborative design methodology in order to stimulate student creativity. As part of a national IMLS (Institute for Museums and Library Services) grant, "The Student/Library Collaborative: Toward Transformative Mobile Library Service," the research team organized a student competition that challenged student teams from...
Topics: ERIC Archive, Telecommunications, Educational Technology, Technology Uses in Education,...
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel development of native cellphone applications and mobile web applications. The dual approach taken by these companies enable end users to access the...
Topics: ERIC Archive, Telecommunications, Handheld Devices, Information Systems, Teaching Methods, Student...
The purpose of this article is to present the results of a research that was developed with eight groups of students of undergraduate programs of the Language Institute at Santiago de Cali University. The research was developed with four groups of students who used a mobile application developed jointly by foreign language professors, a software development professor and systems engineering students, as a support tool for individual practice of English level 1 (Test groups) and an equal number...
Topics: ERIC Archive, Undergraduate Students, Listening Skills, Language Skills, Telecommunications,...
Recent developments in technology have changed the learner's profile and the learning outcomes. Today, with the emergence of higher-order thinking skills and computer literacy skills, teaching through traditional methods is likely to fail to achieve the learning outcomes. That is why; teachers and teacher candidates are expected to have computer literacy skills. Programming is the main focus of this study since it is an important part of computer literacy. The study aims to analyze mathematics...
Topics: ERIC Archive, Foreign Countries, Undergraduate Students, Mathematics Education, Elementary School...
People with visual impairments (that is, those who are blind or have low vision) have a disadvantage in the process of being selected as a romantic partner. It is further underscored that these difficulties with dating and fitting in among sighted individuals extend beyond formative years into adulthood (Sacks & Wolffe, 2006). Thus, the researchers were interested in investigating the issue of sighted individuals dating persons who are blind. The question was, "Are sighted individuals...
Topics: ERIC Archive, Visual Impairments, Handheld Devices, Telecommunications, Computer Oriented Programs,...
Introduction: The literature indicates that few studies have been conducted with persons with visual impairments (that is, those who are blind or have low vision) concerning mobile application or "app" usage. The current study explores the use of mobile apps with this population globally. Methods: A total of 259 participants with visual impairments completed an online survey. Descriptive statistics and bivariate tests were used to examine associations between demographic...
Topics: ERIC Archive, Visual Impairments, Statistical Analysis, Telecommunications, Blindness, Online...
The purpose of this study was to examine patterns of mathematical practices evident during children's interactions with touchscreen mathematics virtual manipulatives. Researchers analyzed 33 Kindergarten children's interactions during activities involving apps featuring mathematical content of early number sense or quantity in base ten, recorded during one-to-one task-based interviews. Iterative analysis involved applying learning progression rubrics to video data, using hierarchical clustering...
Topics: ERIC Archive, Kindergarten, Teaching Methods, Manipulative Materials, Educational Technology,...
Computer literacy has evolved from writing simple BASIC programs to using desktop productivity applications. The shift from mainframe to personal computer brought about the need to rethink computer literacy courses to introduce basic skills and familiarity using desktop productivity applications. While these skills remain important, the recent shift of applications and data from the desktop to the Web has brought about another stage in the evolution of computer literacy education to the extent...
Topics: ERIC Archive, Computer Literacy, Web 2.0 Technologies, Information Technology, Computer Science...
Web applications have become commonplace in the Information Systems curriculum. Much of the discussion about Web development for capstone courses has centered on the scripting tools. Very little has been discussed about different ways to incorporate the Web server into Web application development courses. In this paper, three different ways of incorporating the Web server are discussed: shared Web server (minimal student control), managed Web server (configuration control), and controlled Web...
Topics: ERIC Archive, Information Systems, Internet, Computer Science Education, Curriculum, Computer...
In this short Opinion piece, I outline how iPad apps can facilitate theory development, data collection, data representation and dissemination of postgraduate psychology research. I reflect on how apps supported my own postgraduate research practice and how one particular app--Our Story--enriched the individual stages of my research enquiry. I argue that iPad apps are part of an emerging metaphor according to which postgraduate psychology is a dynamic and iterative research process, rather than...
Topics: ERIC Archive, Handheld Devices, Computer Oriented Programs, Technology Uses in Education, Graduate...
Lullabies have existed since ancient times, and are sung across all most all cultures to soothe babies and lull them to sleep. As screen media use pervades contemporary familial lives, it is perhaps inevitable that lullabies have been adopted and adapted as repertoire. This recording of lullabies in audiovisual modes has transformed the ways in which these songs are learned, transmitted, experienced and used within young children's lives. As part of a larger study investigating music and screen...
Topics: ERIC Archive, Singing, Sleep, Foreign Countries, Ethnography, Video Technology, Social Media,...
This study was carried out to identify the benefits and drawbacks of using mobile social network application WhatsApp in the education of Secondary Education students. In this research, survey model was used and open-ended question form to 145 students together with semi-structured interview technique to 6 students were employed and answer to the same research question was sought by using data of different nature. The data were analysed by content analysis and phenomenologic analysis methods...
Topics: ERIC Archive, Educational Technology, Social Media, Computer Oriented Programs, Secondary School...
We want our students to experience system testing of both desktop and web applications, but the cost of professional system-testing tools is far too high. We evaluate several free tools and find that AutoIt makes an ideal educational system-testing tool. We show several examples of desktop and web testing with AutoIt, starting with simple record/playback and working up to a keyword-based testing framework that stores test data in an Excel spreadsheet.
Topics: ERIC Archive, Computer Software Evaluation, Computer Oriented Programs, Evaluation Methods,...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected with academic activities. By implementing the gamification method, it is expected to improve students' interest on the study programs. Gamification...
Topics: ERIC Archive, Study Habits, Student Motivation, Educational Games, Handheld Devices, Computer...
Lower than expected high-stakes examination scores were being observed in a first-year general psychology class. This research sought an alternate approach that would assist students in preparing for high-stakes examinations. The purpose of this study was to measure the effectiveness of an alternate teaching approach based on the testing effect to address low high-stakes examination scores. This was accomplished through the introduction of an online quizzing application that utilized a game...
Topics: ERIC Archive, Educational Technology, High Stakes Tests, College Freshmen, Introductory Courses,...
Smartphones are fundamentally transforming almost all aspects of modern life. This case study examines moral and ethical issues surrounding the use of powerful smartphones that can be used to discreetly capture the activities of unsuspecting people. This case shows how a standard iPhone, coupled with widely available apps, can be used in a malicious manner to capture sensitive information. Furthermore, this case encourages students to consider issues surrounding privacy, ethics, ambition as...
Topics: ERIC Archive, Privacy, Ethics, Telecommunications, Handheld Devices, Moral Values, Computer...
It is of national importance to increase the number of college students pursuing degrees in information systems/information technology (IT/IS) subjects. The primary focus at many institutions is renovating or enhancing existing IT/IS programs and the target audience is the students who have selected to major in IT/IS subjects. This paper looks at general education students and how exposure to mobile app development may change their attitudes toward IT/IS and entice them into pursuing a...
Topics: ERIC Archive, Educational Technology, Technology Uses in Education, Telecommunications, Handheld...
The demand for qualified information technology professionals remains high despite downturns in the economy. It is imperative to provide students with a curriculum that provides a broad foundation in information technology knowledge, skills, and abilities. Students also need access to specialized technologies and learning materials to develop the skills that will be needed to drive growth in companies across all sectors of the economy. The dilemma faced by administrators of information...
Topics: ERIC Archive, Cost Effectiveness, Online Vendors, Instructional Materials, Information Technology,...
The flipped classroom has developed a solid following, but implementing it in the higher education setting, where class sizes can be quite large, still presents formidable challenges for the venturesome instructor. While recently published results tend to focus on class sizes of 25-35, this paper introduces a novel approach that effectively scales to class sizes of 50-60 and possibly more. In addition, the in-class real-time assessment of student performance, integral to this model, provides a...
Topics: ERIC Archive, Educational Technology, Technology Uses in Education, Higher Education, Video...
App Inventor has been used successfully to teach introduction to programming course for CS/IS/IT and Non-CS majors. Now, researchers are looking on how to include the tool in the curriculum of more advanced computing courses. This paper presents some Issues, Challenges and Opportunities observed while teaching courses on Mobile Application Development with App Inventor. In particular, this paper discusses the following topics that instructors should take into consideration when designing their...
Topics: ERIC Archive, Teaching Methods, Programming, Computer Science Education, Information Systems,...
The utter importance of knowing the English language cannot be denied today. Despite the existence of traditional methods for teaching a language in schools, a big number of children are left without the requisite knowledge of English as a result of which they fail to compete in the modern world. With English being a Lingua Franca, more efforts are mandatory to foster the English language learning abilities. This can be achieved by improving the traditional method of teaching by providing...
Topics: ERIC Archive, English (Second Language), Second Language Instruction, Teaching Methods,...
The purpose of this study is to investigate the mobile activities newly arrived migrants are engaged in when learning the Swedish language and about Swedish culture and society. Further, the study also explores the use of a mobile application (app) provided to the newly arrived migrants to use for pronunciation practice. The study involved 38 newly arrived Arabic speaking migrants participating in an introduction program of the Swedish language and Swedish culture provided by the Swedish...
Topics: ERIC Archive, Foreign Countries, Immigrants, Swedish, Cultural Awareness, Acculturation, Second...
Education has been traditionally viewed as an equalizer for the poor to gain access to a better life. With the advent of the skills premium paired with rapid technological advances, the stratification and changing nature of education has ironically become one of the main causes of the income achievement gap. Research confirms that by the age of 3, children from low-income homes hear 30 million less words than children from more affluent families. Research has even revealed that the gap begins...
Topics: ERIC Archive, Telecommunications, Handheld Devices, Technology Uses in Education, Educational...
The valuation of academic achievements in students with severe language impairment is problematic if they also have difficulties in sustaining attention and in praxic skills. In severe autism all of these difficulties may occur together. Multiple-choice tests offer the advantage that simple praxic skills are required, allowing the tasks to be performed without physical support. Even so, attentive and behavioral difficulties may be so disruptive that achievements may be underestimated. Since...
Topics: ERIC Archive, Multiple Choice Tests, Academic Achievement, Autism, Mainstreaming, Secondary School...
Instructors continually search for innovative approaches to interact with and engage students in the classroom. The tablet offers a potential innovation for this purpose. Tablet devices from Apple, Microsoft, and other hardware vendors have overcome many of the challenges of the past (e.g. cost and limited applications) to become useful tools for instructors. Our paper examines instructor use of tablet devices by evaluating current tablet hardware and software solutions. A number of teaching...
Topics: ERIC Archive, Handheld Devices, Technology Uses in Education, Instructional Effectiveness, Outcomes...
This paper reports the results of a survey with 40 students enrolled in an Android Application Development course offered during the spring semester of 2013 and 2014. The course used App Inventor to build the apps and required students to have an introduction to programming course as a prerequisite. The survey asked for demographic information and students' opinions about prerequisites, App Inventor, previous programming skills, new concepts learned, teamwork, and more. The positive responses...
Topics: ERIC Archive, Computer Science Education, Computer Oriented Programs, Programming, Advanced...
Disruptive technologies, such as mobile applications development, will always present a dilemma for Information Systems educators as dominant paradigms in our environment will tend to favor the existing sustaining technologies that we have become known for in our discipline. In light of this friction, we share our approach in investigating and designing a mobile application development which centers on student-faculty partnerships. We discuss a mobile application prototyping strategy and...
Topics: ERIC Archive, Handheld Devices, Computer Oriented Programs, Computer Software, Curriculum...
Teaching office applications such as word processing, spreadsheet and presentation skills has been widely debated regarding its necessity, extent and delivery method. Training and Assessment applications such as MyITLab, SAM, etc. are popular tools for training students and are particularly useful in measuring Assurance of Learning (AOL) objectives. Meeting these assessment objectives has become a crucial issue in business schools as it now plays a major role in AACSB accreditation. It is our...
Topics: ERIC Archive, Office Occupations Education, Computer Assisted Instruction, Training Methods,...
This lab exercise exposes students to Evernote, which is a powerful productivity application that has gained significant purchase in professional work environments. In many academic settings the introductory computer applications course has a specific focus on standard productivity applications such as MS Word and MS Excel. While ensuring fluency in these applications is still relevant in today's business environment, we submit that colleagues should consider expanding the portfolio of...
Topics: ERIC Archive, Productivity, Computer Oriented Programs, Introductory Courses, Computer Science...
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises. This paper presents two assignments, one as a web app implemented in HTML and JavaScript and one as an Android app implemented in Java using Android...
Topics: ERIC Archive, Undergraduate Students, Computer Science Education, Introductory Courses,...
Teaching programming and mobile application development concepts can be challenging for instructors; however, teaching an interdisciplinary class with varied skill levels amplifies this challenge. To encompass a broad range of students, many instructors have sought to improve their lessons and methods by experimenting with group/team programming. However, these studies focused on the instructor's usage of the method and not the students' perceptions of the method. This study was conducted to...
Topics: ERIC Archive, Programming, Design, Computer Oriented Programs, Telecommunications, Teaching...
Technology is changing the way languages are taught and learned. It has provided teachers with new facilities and approaches to teaching that can stimulate learners' interest while challenging their intellect (Blake, 2013, 2016; Stanley, 2013). As an example, new smartphone applications are being developed that make the task of learning ever more exciting and personalized. This paper presents a mobile language learning application--Duolingo--and explores the possibilities this app offers for...
Topics: ERIC Archive, Telecommunications, Technology Uses in Education, Educational Technology, Second...
The use of cloud computing services has grown dramatically in post-secondary institutions in the last decade. In particular, universities have been attracted to the low-cost and flexibility of acquiring cloud software services from Google, Microsoft and others, to implement e-mail, calendar and document management and other basic office software. These products have helped universities migrate from in-house legacy software platforms to current generation products. This paper explores the Google...
Topics: ERIC Archive, Internet, Computer Software, Information Management, Educational Technology,...
This paper seeks to help clarify whether Mobile-Assisted Language Learning (MALL) is primarily an independent self-study activity or whether MALL classrooms exist. The research hypothesised that a large number of users frequently using specific MALL apps, at the same time and in the same city location, may indicate the existence of MALL classrooms. The research makes use of big data, in the form of Google Analytics data, collected from two EFL learning mobile apps. The data was gathered over a...
Topics: ERIC Archive, Telecommunications, Technology Uses in Education, Handheld Devices, Second Language...
In this paper, we report on our experience as rookies organizing, funding, and running a summer computing camp for middle school girls. The focus of the camp was building mobile applications using App Inventor. The three day/two night camp targeted girls in rural, high poverty school districts and was funded through an award from the National Center for Women & Information Technology and Microsoft Research. The award allowed girls to attend the camp at no cost. Although a number of...
Topics: ERIC Archive, Middle School Students, Females, Summer Programs, Design, Computer Oriented Programs,...
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language, as a means not only to introduce programming concepts, but also to promote the development of information and communications technology (ICT)...
Topics: ERIC Archive, Games, Design, Programming, Teaching Methods, College Students, Business...
Interdisciplinary teaching and interpretation of technology for various applications provides a challenging and engaging environment for students to enhance their creativity, critical thinking and problem-solving skills. This paper presents results of a joint effort between faculty in the Department of Information Sciences and Technology and the Department of Music to develop projects at various levels of the curriculum that utilizes a themed learning approach to enhance learned concepts....
Topics: ERIC Archive, Interdisciplinary Approach, Music Education, Information Science, Teaching Methods,...
This work demonstrates the use of a 2.0 tool, namely, Socrative, to evaluate one of the cross-curricular competences indicated by the Universitat Politècnica de València, specifically, comprehension and integration. It has been applied to the courses in different areas: sciences, engineering and languages. As part of its implementation, activities were proposed that could be done at the beginning, during or at the end of the class to, on the one hand, help students acquire the knowledge...
Topics: ERIC Archive, Computer Assisted Testing, Comprehension, Foreign Countries, Web 2.0 Technologies,...
Dyslexia is one of the most common learning difficulties affecting approximately 15 to 20 per cent of the world's population. A large amount of research is currently being conducted in exploring the potential benefits of using Information & Communication Technologies as a learning platform for individuals and especially children with such difficulties. We focused on developing an application, which could improve children's fundamental skills, such as reading comprehension, orthographic...
Topics: ERIC Archive, Dyslexia, Learning Disabilities, Children, Computer Oriented Programs, Handheld...
The current study proposes web applications-based learning environment to promote teaching and learning activities in the classrooms. It also helps teachers facilitate learners' contributions in the process of learning and improving their motivation and performance. The case study illustrated that female students were more interested in learning and performed better when using the proposed applications, in the classroom, during and after classes. In addition, these applications allow them...
Topics: ERIC Archive, Computer Oriented Programs, Academic Achievement, Schools of Education, Females, Web...
Studies have shown that issues of privacy, control of data, and trust are essential to implementation of learning analytics systems. If these issues are not addressed appropriately, systems will tend to collapse due to a legitimacy crisis, or they will not be implemented in the first place due to resistance from learners, their parents, or their teachers. This paper asks what it means to give priority to privacy in terms of data exchange and application design and offers a conceptual tool, a...
Topics: ERIC Archive, Privacy, Data Analysis, Computer Oriented Programs, Systems Development, Models,...