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1 st CENTURY after 

TSUNAMI 


BESS 



SGRAPH 

flbR E S E A H E H 


TEEN 




Contents 


Installation ,,. 2 

Story .... . .5 

Characters... 5 

Pre-Game Menu. 7 

Commands and Interfaces.,... .11 

Energy and Objects.,..,..14 

Actions. 15 

Game Menu .. ,.17 

Problems....18 

Contacts . ,........ —19 


Credits. 


.19 


System Requirements 


TSUNAMI 

2265 


Minimum requirements: 

Suggested requirements; 

PC: IBM 100% compatible 

CPU: Pentium II - 300 Mhz 

CPU: Pentium Hi - 600 Mhz 

RAM: 256Mb 

RAM: 128Mb 

Hard Disk space: 200Mb 

Hard Disk space: 1Mb 

CDROM: 24x 

CD-ROM: 16x 


Operating system: Windows 

95/98/M E/2000/XP 


DirectX 7,0a or later versions 


3D graphic card with DirectX 7 driver or 
later versions 


16bit sound card with DirectX 7 driver 
or later versions 



1 

















Installation 

Insert the Tsunami 2265 CD-ROM in your CD player if the Autorun is active, the 
InstaltWizard window will pop-up automatically. This window (called Frontend) will 
have TSUNAMI 2265 FRONTEND in the title bar 

If the window doesn't open, the Autorun is not active, therefore you will have to 
launch the Frontend window manually by double-clicking on the FRQNTEND.EXE file 
you will find in the main CD-ROM directory. 

Once the Frontend is launched, click on the INSTALL THE GAME button to start 
installing Tsunami 2265. You need only specify the installation directory (if you have 
any doubt, just leave the default settings), and the type of installation you want (if 
you have any doubt, just choose typical installation). 


Run 

To run the game, just click the PLAY TSUNAMI 2265 button on the Frontend. if 
the button is not available, it means that Tsunami 2265 is not yet installed on your 
system, in this case, follow Install Paragraph 2, above. If you prefer to run the 
product from the Start Menu, type in the following path: 

Programs/Profonic Interactive/Tsunami 2265. 


Uninstall 

1) Open the Start Menu 

2) Select Settings 

3) Select Control Panel 


TSUNAMI 

4) Double-click on the INSTALL7UNINSTALL icon 22es 

5) Scroll down the list until you find TSUNAMI 2265 and select it 

6) Click on the ADD/REMOVE button 

If you like you can uninstall the product from the Start Menu. Type in the 
following path: Programs/Protonic InteractiveYTsunami 2265. 

DirectX Installation 

Tsunami 2265 requires DirectX 7.0 or later versions. DirectX installation is included 
within the CD-ROM. To run it, just click on the INSTALL DIRECTX 7.0A button on the 
Frontend. 

If you are not sure whether DirectX 7.0 is already installed or what version is run¬ 
ning, launch the DirectX installation anyway, which will detect whether an upgrade is 
needed. 

DirectX is a continuously evolving product. We advise you to always install the latest 
version available. 


OpertGL Support 

Tsunami 2265 does support OpenGL, and it can be used instead of the standard 
DirectX support. However, we suggest you use OpenGL support only if the game can¬ 
not start on the computer due to compatibility problems. 


3 




Graphic Cards Compatibility 

Tsunami 2265 has been tested with a wide number of graphic cards and drivers avail¬ 
able in the market. Below is a list of compatible chipsets: 


NVIDIA TNT Matrox G400 

NVIDIA TMT2 ATI Rage Pro 


3DFX Voodoo 2 
3DFX Voodoo Banshee 


NVIDIA GeForce ATI Rage 128 3DFX Voodoo 3 

NVIDIA GeForce 2 ATI Rage MAXX 3DFX Voodoo 5 

Matrox G20Q ATI Radeon 

Theoretically, any graphic card with a DirectX 7.G compatible driver should work with 
Tsunami 2265. If your chipset is one of the above-listed and the game still does not 
run, it may be a driver problem. In that case, try downloading the latest driver for the 
chipset from the graphic card constructor web site. Older graphic cards (like the 
NVIDIA Riva 128) for which a DirectX 7.0 driver is not yet available are not supported 
by Tsunami 2265. 


3D Sound Compatibility 

Tsunami 2265 exploits the DirectX technology to generate the 3D sound effect. From 
the audio menu, you can change the 3D sound setting. The NORMAL mode (which is the 
default setting) is available on every DirectX 7-compatible sound card. The MEDIUM and 
ENHANCED mode, which offer a higher quality of sound, are available only on sound 
cards with updated drivers (WDM format) and with a Windows 98 Second Edition or 
Windows 2000 operating systems if you are not sure about the requirements for the 
MEDIUM and ENHANCED mode do not change the selected mode (Normal). 


TSUNAMI 

Story sees 

2118, Never before have the gods struck humankind so violently. So completely. 

Earth lies prey to Nature's anger as countries quiver and collapse beneath the pow- 
erful fury of apocalyptic floods. Devastated by an epic seaquake, Japan and its 
people struggle for survival. 

In the wake of the destruction, the planet’s survivors gather to create the Terrestrial 
Republic, a united republic under a single flag. For the first time in Earth s history, 

East and West join to govern the world. 

But the peaceful unity of the Terrestrial Republic will not prove lasting as a new 
feudal system emerges. Men who once ran international corporations, now reign 
above their own kingdoms, each battling for control of the territories and scarce 
energy resources. 

Now, a new and unbridled power prepares to unleash its might, to rise from a 
battle-scarred and exhausted Earth. 

A power that will rise above all armies. 

Characters 

HEON 

Neon Shima, 28 years old, from Sector NM-Q, 

Son of Kamya Shima, Samurai in the service of the daimyo Kenji Sugiyama of 
Thule-3. 


5 




An only child, Neon was raised by his father who trained him from earliest infancy in 
bushido and the arts of war Faithful to the “NITEN ICHI RYLT school ("two heavens, 
one school”), which his father Kazuya completely rebuilt from the foundation laid by 
the great Samurai Miyamoto Musashi in 1605, Neon was raised very strictly, and 
taught the principles that made his father a true Samurai. Kazuya initiated his son in 
the art of war, training him in the use of the Armored Katana and in the particular 
technique of the "double sword" (from which Musashi ? s school took its name). 

Only 16 years old when his father died during a mission, Neon was left alone and 
without having completed his training. Following his father’s death, Neon soon aban¬ 
doned Sector Thule-3 to find his own way in Sector FST-0, where he worked in the 
best labs in the empire. During this time, he succeeded in completing his training and 
in taking up once again his father's Armored Katana project which he improved upon. 

At the age of 22, Neon returned to Thule-3 as a Samurai, to serve Kenji Sugiyama like 
his brave father before him. His service position was one of the best in the empire 
and Neon could boast of an extraordinarily high number of victorious combats. 
Flowever, whiie Neon was off on a mission, his master Kenji Sugiyama was murdered, 
having been betrayed by his nephew Tetsuo. A devastated Neon, having failed to pro- 
tect his master, to whom he had sworn eternal loyalty, now bore an unbearable bur¬ 
den on the conscience of a Samurai. Thus, he became a Ron in, a warrior without a 
master, leaving behind the way of the sword and the rule of bushido in blind quest for 
vengeance. 

At the beginning of this story we find Neon captive in the prisons of Angkor-8 (the 
"city of the wind 1 ’). He had been ambushed by several ninjas who arrested him and 
turned him over to the border prisons. 


6 


TSUNAMI 

NAOKO 2Z65 

Naoko Hikari, 26 years old, from the capital Shin Balhe. 

Born in the imperial capital to one of the noble families related to the Emperor. 

Naoko’s mother died shortly after her birth, leaving Naoko in the care of her father 
Yuda Hikari, a member of the Imperial Council, close to the Shogun. Raised within 
the walls of the military academies, she soon became one of the most valorous 
fighters of the capital. 

Trained in the imperial schools, Naoko learned to be strictly faithful to the rule of 
bushido. Far from the contamination of western culture and its corrupt philosophies, 
she followed the way of the ancient eastern tradition. Naoko became a master of the 
“SHAGEI RYU" technique, preferring to use a combination of the bow and the 
longsword. At the age of 20, she served the Shogun directly as an eighth-level 
Samurai, 

When we first encounter Naoko she is about to return victorious to the capita! from 
the western front. With the death of the Emperor, missions in the border sectors have 
become extremely dangerous. The imperial army has been sustaining consistent 
losses and the Samurai are failing exhausted from the blows of the growing bands 
of rebels, 

PRE-GAME MENU 

After the introductory sequence, the full-screen PRE-GAME menu will appear. 

To select options from the menu, just left-click on the icon. 








To save your current settings, click on the flashing green check in the 
menu under OPTIONS, the first at the bottom left of your screen. 


To return to previously saved settings, click the red button at the bottom 
center of your screen. 


To return to the previous menu, click on the arrow at the bottom right of 
your screen. 



MAIN MENU 

From the pre-game menu you can select the follow¬ 
ing options: 

NBA/ GAME: To start a new game. 

LOAD GAME: To load a previously saved game. 
OPTIONS: To access the game options menu. 

CHARACTERS: To access the character description menu and the specifications sheet 
for the current game set-up. 


QUIT: Quit the game and return to WINDOWS". 

NEW GAME 

Upon entering the NEW GAME menu, you will need 
to choose a slot where your new game wili automati¬ 
cally be saved. 



TSUNAMI 


If you select an empty slot, the icon and the name of the first level will appear. 

If you select a slot with a previously saved game, that game s information will be 
replaced by the new game. 



LOAD GAME 

From the LOAD GAME menu you can load a previ¬ 
ously saved game If you select a slot with a 
previously saved game, the game saved in that 
location will load. 

The game will restart at the beginning of the last 
level reached in the previous game. 



OPTIONS 

From the OPTIONS menu you can choose from three 
other menus: 

VIDEO: Set ail game video quality options. 

SOUND: Control the volume and game 
sound effects. 


CONTROLS: Define the keys that control the game characters. 


9 
















VIDEO 

From this menu: 

RESOLUTION: Set video resolution for this game. 

TEXTURE FILTER: Apply texture filters. 

SUBTITLES: Activate or suppress subtitles during dia¬ 
logue sections, 


CARTOON MODE: Apply cartoon effects to scenarios and characters during the game. 


TEXTURE RESOLUTION AND TEXTURE DETAIL: Change the resolution quality and tex¬ 
ture detail In the game. 



AUDIO 

The three bars regulate the following: music volume, 
sound effects volume, and spoken dialogue volume. 
Drag the cursor with the mouse, or click on the flash¬ 
ing "+” or next to the bar to raise or lower sound 
volume. 


To save the current settings, click on the flashing green check, the first at the bottom 
left of your screen. The options below the three sliders let you change the 3D sound 
and change audio out options (headphones, 2-speaker stereo, 4-speaker surround 
sound). 


TSUNAMI 

CONTROLS 2265 

This menu allows you to assign game commands to 
the keys you prefer. 

Click with the mouse on the flashing list at the right 
of your monitor to edit the assignment of game 
action keys from the list on the left. 

The first key you press on the keyboard will be assigned to a game action. 

The slider under the keys list allows you to set mouse speed. 


CHARACTERS 

Using the mouse to select an icon from the center of 
your screen, you can access the specifications sheets 
for characters and scenarios in the current game. 

To return to the previous menu, click on the arrow at 
the bottom right of the screen. 

COMMANDS AND INTERFACES 

During the game there are two types of action: 

ARCADE MODE where the player is guided by a robot. 

ADVENTURE MODE where the player has direct control of a human character. 




11 





















ARCADE MODES 


During the ARCADE mode, several interfaces on the monitor assist the player in com¬ 
pleting the mission. 


The first, at the bottom left of your screen, is the ENERGY BAR. As soon as energy is 
exhausted, the robot falls to the ground and deactivates itself because of too much 
damage. This ends the game. 


At the bottom right is a RADAR guidance system. Its external ring rotates and its red 
arrow indicates, in line of sight, the mission objective and any intermediate objectives. 



On the radar, colored dots are visual representations 
of ENEMIES. Their colors differ depending on the type 
of enemy. 

Above the radar ring is a visual representation of the 
DISTANCE in meters indicated by the red arrow. 

Finally, above the DISTANCE TO OBJECTIVE indicator is 
the number of targets to hit in order to complete the 
current mission successfully (this calculation is only available on 
certain specific missions). 

The usable robots are piloted in the same way; they differ only in 
their level of resistance, their velocity, and the weapons they carry. 
No matter what the interface and system set-up for the current 
scenario, your weapon sight is placed at the center of the monitor inside a square 
zone. This square is the zone where the AUTOMATIC LOCK system can lock onto indi¬ 
vidual targets and guide the secondary weapons systems missiles to the targets (for 
weapons, see ENERGY AND OBJECTS). 



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L J 


y'■ ^ 
k 4 


TSUNAMI 

One of the main differences between the vari¬ 
ous models of robot is precisely in its second¬ 
ary weapons system: You have at your disposal 
missiles that can be fired singly or in clusters. 


If more than one target is singled out by LOCK and the robot has missiles to shoot in 
clusters, the missiles will spread out and hit every visible target. 


If the robot shoots a single missile instead, the missile will aim for the closest target 
shown on the radar 


in the ARCADE MODE there is also a second kind of indicator, showing the primary 
targets to be destroyed in the level: generators, radar or whatever else. 

This variation of the LOCK mechanism does not guide the second missile weapon to 
its target, it only delineates the hit zone. 



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/ * 

[ * # 


ADVENTURE MODES 

In the ADVENTURE modes the 
game interface changes in several 
respects. 


At the bottom left of your screen is 
a bar indicating the characters 
energy level (as in the ARCADE mode), plus at the right is a compass. At the top it 
indicates the player’s direction with respect to certain key points. The red arrow now 
shows, in line of sight, the direction from the level’s point of entry. 


13 

















At the top right of your screen are images of the objects collected during this game 
mode (see ENERGY AND OBJECTS). 

A weapon sight appears in the center of the screen when a character draws a pistol or 
is otherwise armed. 

Use the ACTION button to shoot at objects in the center of the sight. 

ENERGY AND OBJECTS 

To complete the missions, you must 
get possession of various objects 
found along the way. In ADVEN¬ 
TURE, where you have direct con¬ 
trol of the human character, objects 
may be collected by positioning the 
character near them and pressing 

the left mouse button (ACTION button). 

At the top right of your screen a visual representation of the object just found will 
appear. When a human character approaches a “use" area (i.e., interactive), use the 
most appropriate object from among those available for the task by pressing the action 
button to activate the particular mechanism or other power to advance through the task, 

During the game you must open locks, activate elevator commands, and find many 
other tools to use. To do this, simply make the character approach the item and press 
the ACTION button. 

In addition to the objects you get to carry to the end of the level, along the way, there 
will also be some bonuses to restore energy. Whether through the robots or through 



TSUNAMI 

human characters, just touch them to pick them up, 

For both game modes there are two types of bonuses: The first completely restores 
energy supply, and the second raises the energy level to 50% of the total possible. 

The characters, in either the arcade mode or the adventure mode, lose 
energy when they are struck by an enemy or when they fall too far down. 

There are also certain situations that only characterize certain levels, such as flames 
that injure the human character and more. 


ACTIONS 


As mentioned above in the CONTROLS section, the player may customize commands 
to develop different actions from those listed with their corresponding default key. 
The preset commands are: 


FORWARD 

(forward) 

BACKWARD 

(walk backwards) 

SHIFT LEFT 

(shift left) 

SHIFT RIGHT 

(shift right) 

JUMP 

(jump) 


UP ARROW 

(up arrow) 

DOWN ARROW 

(down arrow) 

LEFT ARROW 

(left arrow) 

RIGHT ARROW 

(right arrow) 

SPACE/0 NUMPAD 

(space/0 number pad) 












WEAPON 1/ACTION 

(weapon/action) 

WEAPON 1/EXTRACT WEAPON 

(weapon 2/extract weapon) 

WALK 

(walk) 

CHANGE CAMERA 

("1” and M 2” keys) 

PAUSE 

(“P” key) 


RIGHT CONTROL/MOUSE 1 

(Ctrl right/left mouse button) 

RETURN/MOUSE 2 

(return/nght mouse button) 

RIGHT SHIFT 

(right shift) 

VISUALIZE FPS display (frame per second) 
(“F" key) 


RUN FORWARD: Characters in both game modes run for their default 
movement 

WALK: Press the WALK button and use the direction arrows to make a character 
move more slowly and precisely. 

SHOOT: When controlling a robot, activate primary weapons with the left mouse but¬ 
ton, activate secondary weapons with the right mouse button, in the ADVENTURE 
MODES, draw your weapon from its holster using the proper button, after which you 
can shoot using the left mouse button (ACTION button). 


DRAWING AND SHEATHING WEAPONS: Only in the ADVENTURE MODE, a character 
may draw and sheathe his own weapons. To do this, simply press the proper button. 
The player may shoot with a pistol in hand but may not attempt any other action. To 
complete a different action the player must replace his weapon. 

CLIMB: If a character needs to climb, simply make him approach the incline to be 
climbed and once he is set, press the JUMP key. The character will leap up and land 


16 


TSUNAMI 

hanging on by his hands on the incline. Press the FORWARD key to make the charac¬ 
ter climb up. Press the BACKWARDS key to make the character slide down. 

JUMP: Press the JUMP key to make the character jump in place. Press the JUMP 
key at the same time as a direction arrow to make the character jump a moderate 
distance in the direction of the arrow. However, if you press the DIRECTION key while 
the character is running he will leap to his maximum ability in the direction in which 
he's running. 

TO MOVE SIDEWAYS: Use the LEFT and RIGHT movement keys to make the charac¬ 
ter move sideways while running or walking whenever you press the WALK key. 


GAME MENU 

Press the ESC key during the game mode to bring up the CONFIRM QUIT 
dialogue box. To exit the game and return to the start menu click YES. To return to 
the game in progress click NO. 

If a character “dies,” a CONTINUE? dialogue box will appear in the center of 

the screen. Choose YES to make the game start again from where it was interrupted. 

Choose NO to return to the start menu. 

Whenever you quit a game mode, the player s position will automatically be saved in 
the slot from the LOAD GAME menu (see PRE-GAME MENU/LOAD GAME) you chose at 
the beginning of the game (see PRE-GAME MENU/NEW GAME). 

The saved game will start from the beginning of the level currently being played and 
can be reloaded from the LOAD GAME menu. 












PROBLEMS 


If the game won't run, or if there is an error message, check to see if you 

have installed the latest drivers on your system for your graphics card and sound card. 

Make sure that your system has installed the driver "DirectX" in version DirectX 7.0 
or better. 

Partially Compatible or Non compatible Graphic Cards 

The following graphic cards have proved to have some problems running Tsunami 
2265. 

In general it is advisable to look up the Got Game Entertainment website 
(www.GotGameEntertainment.com) as some patches may be available (free games 
updates) to solve some of the known problems. 

NVIDIA Riva 128, Not supported correctly as there is no DirectX 7 driver available. 

The menus are not correctly displayed and some graphical anomalies are present. 
NVIDIA is working on a new driver for this graphic card, but the release date is not 
yet known. For further information, look at the www.nvidia.com web site. 

S3 Savage 2000. This graphic cards seems to have some drivers not properly work¬ 
ing. The game does not run and causes the machine to crash. The problem could be 
solved with the next driver upgrade (that will be available on www.s3.com) or with a 
Tsunami 2265 patch, specifically designed to solve the driver problems. 

Voodoo (complete series). The MPEG movies (intro and end sequences) do not 
exploit the graphic card properly, which makes the streams “jump" on some comput¬ 
ers, Also, in some game levels, the sky deforms incorrectly, All problems will be fixed 
with a new Tsunami 2265 patch. 


CONTACTS 


TSUNAMI 


To offer comments or ask questions about Tsunami 2265 contact: 

techsupport@GotGameEntertainment.com 

Note: Please note “Tsunami 2265" in your subject heading when contacting Tech 
Support. 

To find out more about Got Game Entertainment, contact: 
info@GotGameEntertainment.com 

Or visit our home page at: www, GotGameEntertainment.com 

CREDITS 

PROGRAPH RESEARCH Sri 

General Manager: DAVIDE D'AVERSA 
Product Manager: MASSIMILIANO CALAMAl 
Story and Game Designer: VALERIO MASSARI 
Code Coordinator: GIOVANNI BAJO 

3D Engine and Tools: DAVIDE PIROLA, GIOVANNI BAJO, NICOLA FERRUZZI 
Game Coder: MARCO CORBETTA, GIOVANNI BAJO, NICOLA FERRUZZI, DAVIDE PIROLA 
System Coder: NICOLA FERRUZZI 
Graphics Coordinator: SERGIO ROCCO 


19 









Characters Designer and Modeler: DEMIS TREVISSON 

Mech Designer and Modeler: DEMIS TREVISSON, EMANUELE SALVUCCI 

Level Designer: VALERIO MASSARI, MICHEL MONTECCHIO 

Level Modeler: MICHEL MONTECCHIO, DEMIS TREVISSON, 

EMANUELE SALVUCCI, YOUNG SUK KO 

3D Animator: DEMIS TREVISSON 

Additional Animations: EMANUELE SALVUCCI 

Real-time Cinematic Sequences: MICHEL MONTECCHIO, DEMIS TREVISSON, 
EMANUELE SALVUCCI 

Textures: DANIELE POL, SERGIO ROCCO, MASSIMILIANO CALAMAI 
Post-production and FX; DANIELE POL 
Audio Coordinator: NICOLA TOMLJANOVICH 
Music Composition and SFX editing: NICOLA TOMLJANOVICH, 

FRANCESCO SILVESTRI 

Game Level Audio Design: NICOLA TOMLJANOVICH, 

FRANCESCO SILVESTRI 
Guitar: WALTER BABBINI 

Song Voices: ARIANNA TODERO, GERARDO OUNI 
Audio Design: JINGLEBELL COMMUNICATION S.r.l. 


20 


Sound Engineers: GIORGIO SAVOIA, DROR DE MELO 
Dubbing Director: CARLO FORESTER 
General Manager Assistant: RENATA D'AVERSA 
Tester Coordinator: VALERIO MASSARI 


TSUNAMI 

2S65 


Play Testers: STEFANO RINALDO, TI2IANO RINALDO, MARCO PACIFICO 
ANDREA CAVALIERO, ANDREA BURIGO, MARCO PICUCCI 
Packaging Coordinator: MICHEL MONTECCHIO 

Additional Packaging Graphics: SERGIO ROCCO, EMANUELE SALVUCCI, DANIELE POL 
intro and Final Sequences: SERGIO ROCCO, DANIELE POL, 

MASSIMILIANO CALAMAI, EMANUELE SALVUCCI, DEMIS TREVISSON 
Sales Manager: SIMONE TESTOLINI 


GOT GAME ENTERTAINMENT 

Executive Producer: MARC MENCHER 
PR and Marketing: BEVERLY CAMBRON 
Technical Support: LIAM HISLOP 


All elements of Tsunami 2265 story are purely fictitious. Ary reference to persons living or 
dead is purely coincidental and is in no way intended to deceive or represent real situations 
places or people.