Join forces with Graham Crackers, the world's greatest super-
hero, as he enters a museu m on an espionage mission. He is to
find a micro dot containing top secret information. The dot is
attached to one of the pieces of art found in the 90 rooms in the
museum. Grnham Crackers' mission is complete after hecollucts
the last piece of art.
After the title screen displays a demonstrationtourwillhegin.lt
is recommended that you take the tour of the museum before
playing the game. You will beabletoseethe rooms in gamelevel
one and some of the objects being discussed in the instructions.
The tour will repeat until a key on the controller is touched.
Continue the tour until the title screen displays.
As you loo k at the screen you see a cross-section of the museum
and Grahum Crackers, tho super-hero.
As you can see, each screen of the museum has three floors.
Graham Crackers is running through a room on the second
floor. When he gets to the end of the first room, the screen
changes. He enters the room on the second floor and rides the
escallator down to the first floor to continue the tour. Each time
the screen changes Grnham Crackers enters a new room on the
Graham Crackers must jump over dangerous robots and narrow
openings in the floor. If he falls through without landing on the
floor below, he is eliminated.
Graham Crackers will need keys to unlock doors. He collects art
and keys as he runs pust them . After he collects all art in level
one he advances to level two. There are three levels with two
difficulty levels to complete in the game. Level one is red, two is
blue, and three is green . There are 10 screens in each level. After
completing lev el three, level one continues w ith one and one-half
minutes between art and keys. Game play is also faster.
Escalators and the elevator are found in various rooms. You
must help him find and use these to net to each floor of the
museum. Skillfully avoid the various stampers and robot
guards. The robots are drones, sweepers, and roving monitors.
They are awaiting Graham Cracken* in various rooms.
Controller <*1 moves Graham Crackers left/right and from
"room" W "room,"
Jump in place - Jump button
Jump left/right - Controller plus jump button
Pause game - S pauses game- Touch # again to cancel pause.
Quiet mode - * (sound on /off)
Music on/off- 8
TOP OF SCREEN
Your scare. remaining time, number of keys, nnd remaining
Graham Crackers are at the top of the screen.
The clock displays the time remaining to take the next art or key.
The clock resets with art and keys.
Every gome has three Graham Crackers. The game ends when
you run out of Graham Crackers. Extra Graham Crackers are
awarded at 20,000, 40,000, and 60,000 points.
Keys ■ 50 plus remaining time
Art - 150 plus remaining time
Doors - 250
OBSTACLES AND MOVEMENT BETWEEN FLOORS
Alarms come in many shapes and sizes. Coordination is
required to avoid the alarms which will eliminate Graham
Walls block passage.
Doors block passage when there is no key. Electric doors are
Robot guards are dangerous. Rovinp monitors cun be disubled
and eliminated with a key, but keep in mind, that keys are needed
to unlock doom.
Keys unlock and open doors.
Walk up to the escalator. All
escalators are boarded by moving
the joystick to 11 o'clock or 1 o'clock
position depending which direction
the escalator is moving.
Stand in front of tho elevator. Touch
number 1, 2, or 3 to ride to the desired
If your cartridge does not operate within 30 days of purchase,
return it in a heavy protective shield, along with thecopy of your
sulcs receipt for free replacement. Send it to Micro Fun at 2699
Skolrie Valley Road, Highland Park. JL 60035. After 30 days,
send it to us with $5.00 for replacement.
(C) Copyright 1983 by Micro Fun, a division of Micro Lab