Ranks ; DARKNESS
10 Ranks
Fate Bonus +1
v Dark Shadow
20 Ranks
Gain new
Evolution plus
Fate Bonus +2
v Dark Shadow
30 Ranks
Fate Bonus +3
v Dark Shadow
Beyond 30:
Additional +1
Bonus for each
10 ranks
beyond 30
Ranks, PEACE
10 Ranks
Fate Bonus +1
v Immobilize
20 Ranks
Gain new
Evolution plus
Fate Bonus +2
v Immobilize
30 Ranks
Fate Bonus +3
v Immobilize
Beyond 30:
Additional +1
Bonus for each
10 ranks
beyond 30
D £vo(ution of iflht
<Assoc*n ri°n ~ f&inys
ji' ''l G £vo(ution of ^Corcc
Ilf ' m c^lssoc^^on ~ %JVntuvnl 20 in £ombnt by y'vibe
Ranks, LIGHT
10 Ranks
Fate Bonus +1
v Light Electric
20 Ranks
Gain new
Evolution plus
Fate Bonus +2
v Light Electric
30 Ranks
Fate Bonus +3
v Light Electric
Beyond 30:
Additional +1
Light Bonus for
each 10 ranks
past 30
Ranks, FORCE
10 Ranks
Fate Bonus +1
v Devastation
20 Ranks
Gain new
Evolution plus
Fate Bonus +2
v Devastation
30 Ranks
Fate Bonus +3
v Devastation
Beyond 30:
Additional +1
Force Bonus
for each 10
ranks past 30
D £volution of ^Arbess
^Association - gfndead destroyed by y'cibe
D £volution of jQence
<Associn ri°n ~ VQoyic lAtmot
The Further Transcendent Disciplines , along with rules for using them , are found in The Iron Realm Solitaire Essentials & Gaming Guide.
Begin the game with one of the following Disciplines - Evolution of Fire, Evolution of Water, Evolution
of Earth, or Evolution of Air. You must possess 20 Ranks in one of these before you can use this sheet.
Conditions for Gaining a Rank - Each time an associated trigger is discovered in game by any member of the group, you may roll to gain a rank
provided that you possess the correct Transcendent Discipline. For example, if Kaylana the Wizard discovers a gold ring and you possess
Evolution of Light, then you may roll to gain a rank. Sometimes there will be other ways to gain ranks as well, to be revealed on the podcast.
The Roll- If your roll of 3d6 comes up as a 20 or less (add any ranks you have but subtract your character level), then you have gained a rank
and may check off the appropriate box. Note that Luck Points may be spent to alter the outcome of this roll.
Get the Podcast and Play the Game at - ThelronRealm.com or ThelronRealm.Blogspot.com
Listen to The Iron Realm, starting with Chapter 10, for rules on the Character Eight Transcendent Disciplines!