Begin the game with the Discipline of your Choice - Evolution of Fire, Evolution of Water, Evolution of
Earth, or Evolution of Air - and check the box next to it to indicate your growing Mastery.
Conditions for Gaining a Rank - Each time an associated item is discovered in game by any member of the group, you may roll to gain a rank
provided that you possess the correct Transcendent Discipline. For example, if Stockholm the Dwarf discovers a fine ruby and you possess
Evolution of Earth, then you may roll to gain a rank. Sometimes there will be other ways to gain ranks as well, to be revealed on the podcast.
The Roll- If your roll of 3d6 comes up as a 20 or less (add any ranks you have but subtract your character level), then you have gained a rank
and may check off the appropriate box. Note that Luck Points may be spent to alter the outcome of this roll.
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Ranks , EARTH
10 Ranks
Fate Bonus +1
vs Earth
20 Ranks
Gain new
Evolution plus
Fate Bonus +2
vs Earth
30 Ranks
Fate Bonus +3
vs Earth
Beyond 30:
Additional +1
Bonus for each
10 ranks
beyond 30
Ranks , AIR
10 Ranks
Fate Bonus +1
vs Air
20 Ranks
Gain new
Evolution plus
Fate Bonus +2
vs Air
30 Ranks
Fate Bonus +3
vs Air
Beyond 30:
Additional +1
Air Bonus for
each 10 ranks
beyond 30
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Ranks, FIRE
10 Ranks
Fate Bonus +1
vs Fire
20 Ranks
Gain new
Evolution plus
Fate Bonus +2
vs Fire
30 Ranks
Fate Bonus +3
vs Fire
Beyond 30:
Additional +1
Fire Bonus for
each 10 ranks
beyond 30
Ranks, WATER
10 Ranks
Fate Bonus +1
vs Water
20 Ranks
Gain new
Evolution plus
Fate Bonus +2
vs Water
30 Ranks
Fate Bonus +3
vs Water
Beyond 30:
Additional +1
Bonus for each
10 ranks
beyond 30
Get the Podcast and Play the Game at - ThelronRealm.com or ThelronRealm.Blogspot.com
Listen to Chapter 10 of the Iron Realm for rules on the first four Character Eight Transcendent Disciplines!