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Full text of "The Iron Realm Podcast"

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Begin  the  game  with  the  Discipline  of  your  Choice  -  Evolution  of  Fire,  Evolution  of  Water,  Evolution  of 
Earth,  or  Evolution  of  Air  -  and  check  the  box  next  to  it  to  indicate  your  growing  Mastery. 


Conditions  for  Gaining  a  Rank  -  Each  time  an  associated  item  is  discovered  in  game  by  any  member  of  the  group,  you  may  roll  to  gain  a  rank 
provided  that  you  possess  the  correct  Transcendent  Discipline.  For  example,  if  Stockholm  the  Dwarf  discovers  a  fine  ruby  and  you  possess 
Evolution  of  Earth,  then  you  may  roll  to  gain  a  rank.  Sometimes  there  will  be  other  ways  to  gain  ranks  as  well,  to  be  revealed  on  the  podcast. 
The  Roll-  If  your  roll  of  3d6  comes  up  as  a  20  or  less  (add  any  ranks  you  have  but  subtract  your  character  level),  then  you  have  gained  a  rank 
and  may  check  off  the  appropriate  box.  Note  that  Luck  Points  may  be  spent  to  alter  the  outcome  of  this  roll. 


□  £volution  of  £<mb 

C7^ssocin  Hon  -  Qcms  /Precious  ^ tones 

H  □  £volution  of  ir 

pjj  ^Association  -  sYtfogic  Scrolls 

Ranks ,  EARTH 

10  Ranks 

Fate  Bonus  +1 

vs  Earth 

20  Ranks 

Gain  new 
Evolution  plus 
Fate  Bonus  +2 

vs  Earth 

30  Ranks 

Fate  Bonus  +3 

vs  Earth 

Beyond  30: 

Additional  +1 
Bonus  for  each 
10  ranks 
beyond  30 

Ranks ,  AIR 

10  Ranks 

Fate  Bonus  +1 

vs  Air 

20  Ranks 

Gain  new 
Evolution  plus 
Fate  Bonus  +2 

vs  Air 

30  Ranks 

Fate  Bonus  +3 

vs  Air 

Beyond  30: 

Additional  +1 

Air  Bonus  for 
each  10  ranks 
beyond  30 

□  £volutioif  of  ^Cire 

4Assoc^n  *i°n  =  tYQngic  fa/eapoos 

□  Evolution  of 

<Assoc*n f*on  ~  Wfagic  /Potions 

Ranks,  FIRE 

10  Ranks 

Fate  Bonus  +1 

vs  Fire 

20  Ranks 

Gain  new 
Evolution  plus 
Fate  Bonus  +2 

vs  Fire 

30  Ranks 

Fate  Bonus  +3 

vs  Fire 

Beyond  30: 

Additional  +1 

Fire  Bonus  for 
each  10  ranks 
beyond  30 

Ranks,  WATER 

10  Ranks 

Fate  Bonus  +1 

vs  Water 

20  Ranks 

Gain  new 
Evolution  plus 
Fate  Bonus  +2 

vs  Water 

30  Ranks 

Fate  Bonus  +3 

vs  Water 

Beyond  30: 

Additional  +1 
Bonus  for  each 
10  ranks 
beyond  30 

Get  the  Podcast  and  Play  the  Game  at  -  ThelronRealm.com  or  ThelronRealm.Blogspot.com 
Listen  to  Chapter  10  of  the  Iron  Realm  for  rules  on  the  first  four  Character  Eight  Transcendent  Disciplines!