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March 1994 
1 6-50098-101 



SPECIAL COLLECTORS EDITION 

Commemorating the Best Selling Pinball Machine of all Time. 



Operations Manual Includes: 

Operations & Adjustments, Testing & Problem Diagnosis, 
Parts Information, Reference Diagrams & Schematics 

Midway Manufacturing Company 
3401 North California Avenue 
Chicago, Illinois 60618 



Jumper Charts 

Displa 


1MEG, 2MEG, 4 MEG EPROM 

In 

Out 

512K.1 MEG EPROM 

Out 

In 



Countr 


America 


European 


French 


German 


Solenoid/Flasher Table 


Function 


Chair Kickout 


Thing Knocker 


Diverter 


Balt Release 


Outhole 


Thing Magnet 


Thing Kickout 


Lockup Kickout 


Upper Left Jet 


Center Left Jet 


Center Right Jet 


Lower Jet 


Left Slingshot 


Right Slingshot 


W14 

W15 

W16 

In 

In 

In 

In 

In 

Out 

In 

In 

In 

In 

In 

In 


Solenoid 

Type 


High Power 


IEKEE3II 


High Power 



Connection 


Vio-Bm 


Vio-Red 


Vio-Om 


Vio-Yel 


Vio-Gm 


IEE?aB25a 

WS I 

IBEJSEEEMEEM 
MgEESEM 


Low Power 


Low Power 



Telephone/U 


Train/Upper Left Ra 


Lower Ramp/Jet Bumpers (2 


Left Lightning Bolt/Mini Flipper 


Right Lightning Bolt/Swam 


The Power/Backbox Clowd (3 


Upper Magnet 




Thing Motor 


Thing Eject Hole 


I Bookcase Motor 


Swamp Release 


G. I. Circuits 


Left Plavfield Strin 


Insert House Strin 


Low Power 


Low Power 


Low Power 


Low Power 


Low Power 


Flasher 


Flasher 


Flasher 


Flasher 


Flasher 


Flasher 


IIE33SH 


Vio-BIk 


Vio-G 


Brn-BIk 


Bm-Red 


Bm-0 


m 


m 


Low Power 


Flasher 


Flasher 


Flasher 


Flasher 


Bm-Gm 


Bm-Blu 


Bm-Vio 


Brn-G 


Blk-Brn 


Blk-Red 


Blk-Or 


Blk-Yel 


Blu-Grn 


Blu-BIk 


Blu-Vio 


imsErai 


Blu-Bm 


Blu-Red 


Blu-0 


Blu-Yel 


J130-1 


J132-2 


J130-4 


J130-5 


J130-6 


J130-7 


J130-8 


J130-9 


J127-1 


J127-3 


J127-4 


J127-5 


6 


lEJi&fi 


mi 


IIEiaEE*Q3gM 


Yellow 


Green 


Violet 


J120-1 


J120-2 


J120-3 


J121-5 


J121-6 



J 127-8 


J127-9 


J126-1 J125-1 


J126-2 J125-2 


J126-4 J125-5 


J126-5 J125-6 


J126-6 J125-7 


J126-7 J125-8 


J126-8 J125-9 


J 122-1 


J 122-2 


J 122-3 


J 122-4 



SotonokVFlMhlamp 

Type 


AE-26-1 200 


AE-23-800 


AE-26-1 500 


AE-26-1 200 


AE-27-1 200 


A-12158-1 


AE-23-800 


AE-26-1 200 


AE-26-1 200 


AE-26-1 200 


AE-26-1 200 



20-9247 12V 


#906 


#906 


06 


#906 


#906 


#906 


20-9247 12V 


20-9247 12V 


14-7966 12V 


AE-27-1 200 


14-7969 12V 


AE-30-2000 



\WB 3 £ 3 ES 3 R 3 i 


Lower Left Flipper 


Lower Right Ripper 



Grv-Yel J109-5 


Blu-Yel J109-7 


Gry-Yel J109-5 


Blu-Yel J109-7 



FL-11753 


FL-11630 


FL-15411 


FL-15411 


•Magnet fuse is a 5 Amp S.B. located on the underside of the playfield. 


Midway Manufacturing Company reserves the rights to make modifications and improvements to 
its products. The specifications and parts identified in this manual are subject to change without 

notice. 




















































































































































































































































New Game Features In 
Addams Family Special Collectors Edition 


The Gold Special Collectors Edition has some added game play features that the original Addams 
Family did not have. Long term Addams Family players will have a great deal of fun discovering the 
new game play additions. The major changes include: 


1 . The addition of gold colored components as follows... 

A. The cabinet side armor. 

B. The front hand protector. 

C. The legs on the game. 

D. “Things" box at the rear of the playfield. 

E. The bookcase in the center of the playfield. 

F. The center ramp wire form. 

G. The bottom arch artwork. 

H. The cabinet artwork. 

A numbered and engraved plaque will be affixed to the front of each cabinet. 
Finally a certificate of authenticity will be included with each game. 


2. The addition of Gomez and Morticia speech that was not included in the original game. 
In going back to our original studio tapes we discovered many phrases we would have 
liked to have included in the early version. By adding souncVmusic memory to the 
Special Collectors Edition, we have been able to include this "tost speech". 


3. The game changes include the addition of the "Buy-In" button. 

This will allow more players to "Tour The Mansion" than was possible before. 


4. Game play features include... 

A. "Cousin Its" hideout. 

In the game over sequence, the player sees Cousin It hiding many objects. 
These objects are "discovered" by the player by entering the mansion rooms. 
These objects award everything from points to lighting the "specials". 

B. Wednesday and Pugsleys secret passage. 

When a player enters the 3 million room in the mansion, they will discover the 
passage and move to a separate random room that will also be awarded. 

C. Extra Dot matrix displays. 

We have added game play memory to the original version. 


These and other small changes make the Special Collectors Edition Some "Thing" Special In 
Pinball! 



IMPORTANT NOTICE 


PLEASE READ 


This pinball game is equipped with a SAFETY FEATURE to prevent shocks from the solenoid 
circuit when the coin door is opened. A new interlock switch assembly (part no. A-17077), located 
at the left of the coin door opening, has been added to this game. This assembly is a bracket 
containing the existing memory protect switch on the bottom and a new interlock switch on the 
top. When the coin door is opened, this new interlock switch opens, breaking the connection to 
the +50V and +20V winding of the transformer secondary. 

A special tool called the Service Switch Actuator is provided for the serviceman/technician that 
repairs the game. This tool is painted yellow and located in a bag stapled inside the cabinet. The 
Service Switch Actuator slips over the interlock switch and holds it closed while the coin door is 
opened, allowing the serviceman to test and repair the solenoid circuit. 

Hold the top interlock switch in, then slide the short end of the Service Switch Actuator over the 
top of the interlock switch bracket and the long end over the center of the switch plunger to hold it 
in. 



(A-17077) 




The ADDAMS FAMILY 

SPECIAL COLLECTORS EDITION 


Midway Manufacturing Company reserves the rights to make modifications and 

improvements to its products. 


The specifications and parts identified in this manual are subject to change without 

notice. 



Tab l e o f Co ntanis 


Gam© Rules & Playfield Shots A-F 

Section 1 - Game Operation & Test Information 

(System WPC) ROM Summary 1-1 

Pinball Game Assembly Instructions 1-2 

Pinball Assembly, Playfield Pitch Angle and Leg Levelers Detail 

Game Control Locations 1-5 

Game Operation 1-6 

Menu System Operation 1 -8 

Main Menu 1-9 

Bookkeeping Menu 1-9 

B.1 Main Audits 1-10 

B.2 Earnings Audits 1-10 

B.3 Standard Audits 1-11 

B.4 Feature Audits 1-12 

B.5 Histograms 1-13 

B.6 Time-Stamps 1-14 

Printouts Menu : 1-15 

Test Menu 1-16 

T.1 Switch Edges Test 1-16 

T.2 Switch Levels Test 1-16 

T.3 Single Switches Test 1-17 

T.4 Solenoid Test 1-17 

T.5 Flasher Test 1-18 

T.6 G.l. Test 1-18 

T.7 Sound and Music Test 1-19 

T.8 Single Lamp Test 1-19 

T.9 All Lamps Test 1 -20 

T.10 Lamp and Flasher Test 1 -20 

T.1 1 Display Test 1 -20 

T.12 Thing Test 1-21 

T. 1 3 Bookcase Test 1-21 

Utilities Menu 1-22 

U. 1 Clear Audits 1-22 

U.2 Clear Coins 1-22 

U.3 Reset H.S.T.D 1-22 

U.4 Set Time & Date 1-22 

U.5 Custom Message 1-22 

U.6 Set Game I.D 1 -23 

U.7 Factory Adjustments 1-23 

U.8 Factory Reset 1-23 

U.9 Presets 1-23 

Game Difficulty Table for U.S./CanadiarVFrench and German /Europe 1-24 

Preset U.SVCanadian Games ........1-25 

Preset German/European Games ..1-27 

Preset French Games 1-28 

U.10 Clear Credits 1-29 

U.11 Auto Bum-In 1-29 

U.1 2 New Location 1-29 

Adjustment Menu 1-30 

A.1 Standard Adjustments 1-30 

A.2 Feature Adjustments 1-36 

A.3 Pricing Adjustments - 1-40 

Pricing Table 1 -43 

A.4 H.S.T.D. Adjustments 1-44 

A.5 Printer Adjustments 1 -46 

Problem Analysis 1 -47 

CPU Board & Sound Board Error Codes 1-48 

LED List 1-49 

Fuse List 1-50 

Maintenance Information 1-51 

Notes .....1-52 



Section 2 - Game Parts Information 2-1 

Backbox Assembly 2-2 

Cabinet Parts 2-3 

WPC CPU Board 2-4 

WPC Audio Board 2-5 

Flipper Controller Assy 2-6 

Dot Matrix Controller 2-7 

WPC Power Driver Board 2-8 

Extra Flipper Supply Board, WPC Coin Door Interface Board 2-10 

High Power Driver Board, Motor EMI Board 2-11 

2-Opto Switch Assy, 5-Switch & Diode Assy 2-12 

7-Switch Opto Assy, Flipper Opto Assy 2-13 

Flipper Assy's 2-14 

Outhole Kicker Assy 2-16 

Ball Shooter Lane Feeder Assy 2-1 7 

Jumper Bumper Assy 2-18 

Kickers Arm (Slingshots) 2-19 

Kicker Assy's 2-20 

Knockoff Assy, Eject Assy 2-21 

Knocker Assy, Diverter Assy 2-22 

Coil Magnet & Bracket Assy, Coil Magnet & Bracket Assy 2-23 

Ball Trough Switch Plate Assy 2-24 

Ball Shooter Assy 2-25 

Kickout Assy 2-26 

Hand Drive Assy 2-27 

Chair Bracket Assy, Loop Assy 2-28 

Lockup Loop Assy 2-29 

Bookcase Assy 2-30 

Line Filter Assy ..........2-32 

Target Assy 2-33 

Unique Parts 2-34 

Cables 2-35 

Metal Plastic Posts 2-36 

Upper Playfield Parts 2-38 

Lower Playfield Parts 2-40 

Switch Locations 2-41 

Lamp Locations 2-42 

Solenoid/Flasher Locations 2-43 

Rubber Rings 2-44 

Ramps 2-45 

Notes 2-46 

Section 3 - Wiring Diagrams and Schematics 3-1 

Lamp Matrix 3-2 

Lamp Matrix Connections & Circuit Drawing 3-3 

Switch Matrix Connections & Switch Matrix 3-4 

Switch Circuit Drawing 3-5 

Solenoid/Flasher Table 3-6 

SolenokVFIasher Circuit Drawing 3-7 

Solenoid Wiring 3-9 

Ripper & Lane Change Schematic 3-10 

Extra Flipper Supply Schematic 3-1 1 

Flipper Opto P.C.B. Assembly 3-12 

Motor EMI, 4 I.R. LED and Opto Schematic 3-13 

7 Opto Switch Schematic 3-14 

High Power Schematic 3-15 

Coin Door Interface Board Schematic 3-16 

Switch & Lamp Circuits Interboard Wiring 3-17 

Solenoid Circuits Interboard Wiring 3-18 

Ripper Circuits Interboard Wiring 3-19 

G.I., Power & Logic Circuits Interboard Wiring 3-20 

Display & Sound Circuits Interboard Wiring 3-21 


©Copyright 1991 MIDWAY Manufacturing Company 

ii 


"THING FLIPS" FEATURE, 
RULES 
& 

PLAYFIELD SHOT MAPS 


The ADDAMS FAMILY S.C.E. A 



"Thing Flips" 
Automatic Calibration 


The "Thing Flips" feature is an exclusive Williams/Bally pinball innovation. 

Using advanced artificial intelligence systems, the game will learn to shoot the ball into the swamp 
from the upper left flipper. The feature is enabled by coming through the far left flipper return lane 
(labeled "Lite Thing Flips"). 

This will lite the "Thing Flips" arrow that points up the center ramp. If the center ramp is hit while 
this arrow is flashing, the ball will be diverted to the upper left mini-flipper and the game ("Thing") 
will attempt to shoot the ball into the swamp. Once the game has "learned" the specifics of the 
game, (slope, dirt, flipper power, etc.) it will successfully make the shot between 50-60% of the 
time. This is several times better than the best players are able to achieve. 

The game continually monitors the performance and compensates for changes. When the game 
1st begins gathering data, it quickly leams to be "in the ballpark", then it slowly refines its ability to 
make the shot. When the game is moved from one location to another it will eventually learn the 
new shot regardless of intervention, but it is possible to speed up the process by either: 

a) A Full Factory Reset (Function U.8) 

b) Executing "NEW LOCATION" (Function U.12) 

Remember, when fully calibrated, the ” Thing Flips' feature will successfully make the shot 
between 50-60% of the time. The BEST players make the shot under 20% of the time (this is a 
VERY difficult shot). 

If after awhile, your game is not successfully making the shot as often as expected, check the 
operation of the opto, (switch 57 above the upper left mini-flipper), the 3 Swamp Targets 
(switches 45, 47, and 48), and the upper "Swamp Lock" switch (switch 71). The program relies on 
these switches to calibrate the system. Also check the upper left flipper for proper operation. 

After setting the game up on location, it will automatically calibrate itself over time. If you would like 
to speed up this process: 

1 . Setup game ON LOCATION. Set the pitch and level. Calibrating the game before it is 
sent to its final location may help, but could actually slow down the process. 

2 . Activate function U.1 2 (New Location). This will clear out any previously learned data. 

3. With the glass off, manually throw the ball up the SIDE RAMP (labeled Super Jackpot). 
Repeat this four times. 

4. After pressing the left flipper return lane rollover (Lite Thing Flips), throw the ball up the 
center ramp. It will be diverted and "Thing" will shoot toward the swamp. 

Repeat this process (left flipper lane followed by center ramp) at least 30 times. After 30 
attempts, it should be at a level where it will make at least 40% of its shots. The more 
shots you make, the more accurate it will become. It takes several HUNDRED shots for 
the machine to fine tune its ability to make the shot. 


The ADDAMS FAMILY S.C.E. B 



MANSION AWAPPS R ULES 


There are 13 possible MANSION AWARDS. Each window of the MANSION has 

a different value or set of rules that can occur when awarded. Please see the 

diagram for the numbering from 1 to 13. 

1 . This window awards 3 Million points. 

2. This window sets the Jet Bumpers (GRAVEYARD) to their maximum 
value. 

3. Hit Cousin It. This starts a timed sequence where all targets award a 
special point value which can be RAISED by hitting the COUSIN IT target 
at(S). 

4. The Manushka. This starts a timed sequence where all targets score 
a special point value. 

5 . This window scores 6 Million points. 

6. Quick Multi-ball. This lights THING so that he will take the current ball 
in play and start Quick Multi-ball. In quick multi-ball, the Bookcase opens 
at (K) so that any shot to the Vault (L) scores MILLION PLUS. 

7. Festers Tunnel Hunt. This starts a timed sequence where shots 
should be made to the three tunnels (G) (H) (L), in any order. These 
score 5, 1 0 and 15 Million points. 

8. Seance. This starts a timed sequence where the player trys to shoot 
any three ramp shots. This is the only time a single ball causes the 
POWER of the ADDAMS FAMILY to appear. 

9. This window awards 9 Million points. 

1 0. Thing. This window starts a timed sequence where the player trys to 
get the ball to THING. If succesfull a point value is awarded and the 
Bookcase opens for a version of Quick Multi-ball. In Quick Multi-ball, any 
shot to the VAULT awards the original point value over and over again! 

1 1 . Raise the Dead. This starts a timed sequence where the player trys 
to get the ball into the Jet Bumpers (GRAVEYARD). Each Jet Bumper 
has a counter that decrements each time it is hit. If the counter reaches 
0, then that spirit has been "Raised*, and 5 Million points are awarded. 

12. Light Extra Ball. This window lights THING to award an Extra Ball. 

13. ?. When all other windows are lit, this window will light to award 50 
Million points, light the Specials, and begin re-awarding all other 
Mansion values in a special sequence. 


The ADDAMS FAMILY S.C.E 


C 



SHOT MAPS / GAME RULES 

SKILL SHOT: The plunger skill shot is made to THINGS EJECT SAUCER at (A). It awards 2 Million 
plus 1 addtional Million for each subsequent Skill Shot. 

EXTRA BALL: There are four possible Extra Balls that can be awarded in the ADDAMS FAMILY. 
The first and second are IK by "Bear Kick" shots around the Center Staircase (ramp) at (B). Extra 
Ball is always collected by shooting the ball to THINGS EJECT SAUCER. (A). A third Extra Ball is IK 
from the possible MANSION AWARDS at (D). The fourth Extra Ball is IK after muKiple TRAIN 
WRECKS from the Train Wreck feature shot at (E). 

MANSION AWARDS: The available Mansion Awards are at (D) on the playfield. The currently lit 
award is changed by the Jet Bumpers (F). The awards are COLLECTED when the yellow lamp is IK 
on the ELECTRIC CHAIR (G) and the ball is shot to either the Electric Chair or the SWAMP 
KICKOUT (H). The yellow lamp is re-IK when the ball passes thru the right flipper lane (J). Please 
see the rules for the individual awards below. 

MULTI-BALL: Hitting the BOOKCASE (K) spells the word G-R-E-E-D. When GREED has been 
spelled, the Bookcase will swing open to reveal the shot to the VAULT (L). Balls may be LOCKED 
at any one of the flashing LOCK arrows. When two balls have been locked, the third ball is put into 
play and MULTI-BALL can be started by shooting the ball into the VAULT (L) or into the 
ELECTRIC CHAIR (G). During the attempted release sequence the POWER of the ADDAMS 
FAMILY can be seen as the ball passes over the central portion of the playfield. 

JACKPOT: While in MULTI-BALL any shot made to the TRAIN WRECK SHOT (E) will score single 
JACKPOT. Any shot made to the Left Staircase (ramp) at (N) scores a multiple of the Jackpot 
value depending on how many balls were LOCKED into the VauK directly prior to Multi-ball. Once 
the Jackpot shot on the ramp is made, the BOOKCASE (K) will open. A shot made into the Vault 
can re-light the JACKPOT ARROWS for another Jackpot. 

THINGS REMATCH: If two balls are lost during Multi-ball before a JACKPOT is scored, then 
THINGS EJECT HOLE (A) lights for a restart of MuKi-bali. If the player gets the ball to THING in the 
time period allowed, Thing will take the ball and Multi-ball will be restarted. 

TRAIN WRECK: MuKiple shots to the standup target at (E) produce TFIAIN- WRECKS. Train 
wrecks hold the players current GRAVEYARD VALUE from the Jet Bumpers and award 
incrementing point values. 

GRAVEYARD VALUE: Any shot into the Jet Bumpers increases the GRAVEYARD VALUE. This 
value is a one ball value unless rt has been carried over because of a TRAIN WRECK. The 
GRAVEYARD VALUE is COLLECTED by any ball that goes into the SWAMP (P). Five times the 
GRAVEYARD VALUE can be collected by shooting the ball into the SWAMP wKh THINGS MINI- 
FLIPPER (Q). 

THING FLIPS: Any ball thay goes thru the left outer flipper lane (R) and is then shot around the 
Center Staircase (B) will be diverted to THINGS MINI-FLIPPER (Q). The game will 
AUTOMATICALLY FLIP ON ITS OWN and attempt to shoot the ball into the SWAMP!!!! 

T-H-l-N-G AWARD: Every time a ball is shot into THINGS EJECT HOLE (A), a letter is added to the 
THING spellout on the speaker display panel. When T-H-l-N-G has been spelled, the next shot to 
Thing will activate the Hand and 5 Million will be scored. If a player can do K again, then 1 0 Million 
etc., will be scored. 


The ADDAMS FAMILY S.C.E. D 



ADDAMS FAMILY 



(E) Train Wreck Shot 

(A) Things Eject Saucer 

(B) Center Staircase 

(C) Thing Mini-Ramp 

(F) Jet Bumper Graveyard 

(G) Electric Chair 

(H) Swamp Kickout 

(D) Mansion Awards 

(J) Right Flipper Lane 


The ADDAMS FAMILY S.C.E. E 


o O 


ADDAMS FAMILY 








<?° 


^ O 



]DQo 

]□ □□ 


(N) Left Staircase 


(L) Vault Shot 


(K) Bookcase 


(S) Cousin it 


(P) Swamp 

(Q) Things Mini-Flipper 

(M) Power of the ADDAMS 
FAMILY 


(R) Left Outer Flipper Lane 


The ADDAMS FAMILY S.C.E. F 


Section 1 


Game 

Operation 

& 

Test Information 


• The ADDAMS FAMILY Special Collectors Edition (System WPC) ROM 

Summary 

• Pinball Game Assembly Instructions 

• Game Play 

• Menu System Operation 


Adjustments 

Audits 

Test/Diagnostic Procedures 
Utilities 


(System WPC) ROM Summary 


1C 

TYPE 

LOCATION 

BOARD 

PART NUMBER 

Game ROM 

27020 

U6 

CPU 

A-5343-50038-1A (domestic) 

Game ROM 

27020 

U6 

CPU 

A-5343-50038-1 X (foreign) 

Music/Speech ROM 

27040 

U15 

Sound 

A-5343-50038-3 

Music/Speech ROM 

27040 

U18 

Sound 

A-5343-50038-4 


NOTICE 

Order replacement ROMs from your authorized MIDWAY MANUFACTURING CO. 
distributor. Specify: (1) part number (if available); (2) ROM label color; (3) ROM level 
(number) on the label; (4) which game the ROM is used in. 


The ADDAMS FAMILY S.C.E. 1-1 




PINBALL GAME ASSEMBLY INSTRUCTIONS 

THE ADDAMS FAMILY SPECIAL COLLECTORS EDITION IS A 3 BALL GAME. 


Weight: 290 Lbs. Length: 55“ Approx. 

Width: 26" Approx. Height: 85" Approx. 


1. Open the shipping container; remove all cartons, parts, and other items, and set 
them aside. 

2. Place the cabinet on a support and attach rear legs using leg bolts. Leg levelers 
and leg bolts are provided among the parts in the cash box. 

3. Attach the front legs (after installing leg levelers), using leg bolts See diagram 
below. 



Pinball Assembly, Playfield Pitch Angle, and Leg Leveler Details. 

4. Reach into the cabinet and backbox and ensure that the interconnecting cables are 
free to move (not kinked or pinched). Be careful to avoid damaging wires at any 
stage of the assembly process. 


A CAUTION 

FAILURE TO INSTALL the backbox mounting hardware properly can cause 
personal injury. 

NEVER TRANSPORT a pinball game with the hinged backbox erect. Always 
lower the backbox forward onto the playfield cabinet on a layer of protective material 
to prevent marring or damage and possible personal injury. 


The ADDAMS FAMILY S.C.E. 1-2 



5. Raise the hinged backbox upright and latch it into position. Unlock the backbox, 
and remove the backglass, storing it carefully to avoid scratches. Remove the 
shipping block holding the Insert Board. Unlatch and open the Insert Board. This 
allows access to the bolt holes used for securing the backbox upright. Install the 
washer-head mounting bolts through the bottom holes of the backbox into the 
threaded fasteners in the cabinet to secure the backbox. Close the Insert Board and 
latch it in position. Reinstall the backglass, and lock the backbox. 

6. Extend each leg leveler slightly below the leg bottom, so that all four foot pads are 
extended about the same distance. Remove the cabinet from its support and place 
it on the floor. 

7. Unlock and open the coin door. Locate the Molding Latch Lever, and move the 
lever toward the left side of the game, to release the Front Molding. Lift the Front 
Molding off the playfield cover glass return the Latch Lever toward the right, and 
close the coin door. Carefully slide the glass downward, until it clears the grooves 
of the Left and Right Side Moldings. Lift the glass up and away from the game, 
storing it carefully to avoid breakage. 

8. Place a level or an inclinometer on the playfield surface. Adjust the leg levelers for 
proper playfield level (side-to-side) and playfield pitch angle (incline) of 
approximately 6-7 degrees. NOTE: It is recommended that these measurements 
be made ON the playfield, not the cabinet nor the playfield cover glass. Tighten the 
nut on each leg leveler shaft to maintain this setting, as shown in Figure 3. 

CAUTION 

Playfield pitch angle adjustments can affect the operation of the plunb bob tilt, inside the cabinet The 
plumb bob weight is among the parts in the cashbox; the operator should install the weight and adjust 
this tilt mechanism for proper operation, after completion of the desired playfield pitch angle setting. 

9. To attach line cord, remove envelope stapled inside cabinet (near cashbox). 
Remove the four Phillips-head screws that mount the line cord cover plate to the 
rear cabinet. Match the prongs on the plug with the holes in the receptacle and 
push line cord securely into place. Make sure cord aligns with the indentation of 
plate (indentation should point toward bottom of cabinet). Remount line cord cover 
plate. If desired, tamper resistant screws are provided in an envelope marked 
“Security Screws" (located in cashbox) to remount cover plate. 



The ADDAMS FAMILY S.C.E. 1-3 



10. Move the game Into the desired location; recheck the level and pitch angle of the 
playfield. 

11 Verify that the required number of balls are installed in the game. The 
ADDAMS FAMILY Special Collectors Edition uses 3 balls. 


12. Install playfield mylars If desired. 


NOTE: The ADDAMS FAMILY Special Collectors Edition playfield has a 
special hardcoat surface and does not require a full protective rny' ar - 
playfield mylars can be purchased thru your local Bally Distributor. Specify part 
number 03-7960-20017-1 for full playfield mylar. 


13. Clean and reinstall the playfield cover glass, reversing the procedure ol step 7. 
Prepare the game for player operation. 


The ADDAMS FAMILY S.C.E. 1-4 



GAME CONTROL LOCATIONS 


C ^r*!o^ nn-Off switch is located on the bottom of the cabinet near the right front leg. 

Tha fttart Fhffl on is apushbutton to the left of the coin door on the cabine 
Press the Start button to begin a game, or during the diagnostic mode, to ask for 

HELP. 

C °The operator controls all game adjustments, obtains bookkeeping information, and 
diagnoses problems, using only four pushbutton switches mounted on^the inside of 
the coin door. The Coin Door Switches have two modes of operation Normal 

Function and Test Function. 

N< The a Service ^ Cred its switch puts credits on the game that are not included in the 

The Volume Uo switch raises the sound level of the game. Press and hold the 

button until the desired level is reached. , . . . . ha 

The Volume Down switch lowers the sound level of the game. Press and hold the 
button until the desired level is reached. See Adjustment A.1 28 to shut sound Off 

T^^ Regin Test switch starts the Menu System Operation and changes the Coin 
Door Switches from Normal Function to Test Function. 

^^The ^scap^ switch allows you to get out of a menu selection or return to the Attract 

The Ua switch allows you to cycle forward through the menu selections or 

Tho ^Down switch allows you to cycle backward through the menu selections or 

The Enter switch allows you to get into a menu selection or lock in an adjustment 
choice. 



The ADDAMS FAMILY S.C.E. 1-5 


GAME OPERATION 


A CAUTION 

After assembly and Installation at the site location, this game must be 
plugged into a properly grounded outlet to prevent shock hazard, and to 
assure proper game operation. DO NOT use a 'cheater' plug to defeat 
the ground pin on the line cord. DO NOT cut off the ground pin. 

POWERING UP. With the coin door closed, plug the game in and switch it On, using 
the On-Off Switch. In normal operation, Testing will show in the display as the game 
performs Start-Up Tests. Once the Start-Up Tests have been successfully 
completed the last score is displayed. Afterward, the game goes into the Attract 
Mode (playfieid and backbox lamps flashing, sounds heard, etc., if the operator 
does not change the Factory Setting). 

Note: After the game has been on location for a period of time, the Start-Up Tests 
may contain messages concerning game problems. The section entitled 'Problem 
Analysis Messages' contains more detail concerning messages displayed at each 
game turn-on. 

Open the coin door and press the Begin Test Switch. The display shows the game 
name, game number and game software revision. The message changes. The 
display shows the sound software revision, revision level of the system software and 
date the game software was revised. 

Example: The ADDAMS FAMILY S.C.E. Sound Rev. L-1 

20017 Rev. L-6 Sy.3.12 1/28/94 

Press the Enter button to enter the WPC Menu System (refer to the section entitled 
'Menu System Operation' for more information). Perform the entire Test Menu 
routine to verify the game is operating satisfactorily. Successful completion of the 
tests in the Test Menu routine will show the game is ready to begin earning your 
investment return. 

ATTRACT MODE*. After completing the Test Menu routine, press the Escape button 
three times to enter the Attract Mode. During the Attract Mode, playfieid and 
backbox lamps blink. The display exhibits a series of messages informing the 
player concerning: 

A. Recent highest scores* 

B. A "custom message" 

C. The score to achieve to obtain a Replay award* 

These (or similar) displays reappear occasionally, accompanied by sounds and 
music, until a player initiates game play by inserting a coin, or when credits are 
available, pressing the Start button. 


‘Operator-adjustable feature. 

The ADDAMS FAMILY S.C.E. 1-6 



CREDIT POSTING. Insert coin(s). A sound is heard for each coin. The display will 
show the number of credits purchased. So long as the number of maximum 
allowable credits* are NOT exceeded by coin purchase or high score, credits are 
posted correctly. 


STARTING A GAME. Press the Start button once. A startup sound plays. The 
number of credits shown in the display decreases by one. The display flashes 00 
(until the first playfield switch is actuated), and shows ball 1 . Additional players may 
enter the game by pressing the Start button once for each player, before the end of 
play on the first ball. 


TILTS. Actuating the Slam Tilt switch on the coin door inside the cabinet ends the 
current game and proceeds to the Game Over Mode. With the third closure* of the 
plumb bob tilt switch, the player loses the remaining play of that ball, but can 
complete the game. 


END OF GAME. All earned scores and bonuses are awarded. If a player's final 
score exceeds the specified value, the player receives a designated award for 
achieving the current highest score. A random digit set* appears in the display. 
Credit* may be awarded when the last two digits of any player's score (1 through 4) 
match the random digits. Match, high score and game over sounds are made, as 
appropriate. 


GAME OVER MODE. GAME OVER will show in the display. Afterward, the high 
scores will flash on the display. The game proceeds to the Attract Mode. 


‘Operator-adjustable feature. 

The ADDAMS FAMILY S.C.E. 1-7 



MENU SYSTEM OPERATION 


The ADDAMS FAMILY Special Collectors Edition operates on a Menu 
System. The Main Menu allows you to choose from several main categories, which in 
turn lead to other menus to choose from. To enter the Menu System, open the coin 
door and press the Begin Test button. The displays show the Game I.D. Mode. Press 
the Enter button and the Main Menu appears. To cycle through the Main Menu 
selections press either the Up or Down button. Activate any selection by pressing the 
Enter button when the desired selection appears in the displays. To return to the 
Attract Mode while viewing the Main Menu, or to return to a previous menu selection, 
press the Escape button. Press the Start button for HELP at any time. 


Main Menu 

B. Bookkeeping Maou 


P. Printout* Mwu 


T.TwtMwu 


U- Ut jibes Menu 


A. Adjustment* Many 


B.1 Main Audit* 


B.2 Earnings Audgt 


SIS-. *£- 


B.3 Standard Audita 


Etc., ate. 


B.4 Feature Audit* 


Etc., ate. 


B.5 Hietograrne 


£\Su. tiPr 


Etc., etc. 


6.6 Time-; 


Stamp 


Eta. ate. 


P.1 Earnings Data 


P.2 MWl Alrfft 


P-3 Standard AudN 


P.4 Feature Audita 


P.5 Score Histogram* 


P.6 Game rime Hratograma 


P.7 Time-Stamoa 




T.1 Switch Edo— 


T.2 Switch Ugfc 


T.3 Single Switches 


T.4 Sotenott Teat 


T.5FIM her Teat 


T.6 General Huirinatfon 


T.7 SourxJ & Music Teat 


T.6 Single Lamp* 


T.9 All Lamee 






T.1 2 ThinaTeat 


T.13 BookcaaeTeat 


U.1 Clear Audit 


V-2qw rg9Hg. 


U-9 Bg yrt H .S J .P, 


U.4 Set Time & Dale 


U.5 Custom Message 


U.6 Set Qama I.D. 


U.7 Factory Adjuitmanti 


U, 8 Factory Fleeati 


U. 10 Clear Credit* 


Etc., etc. 


U.1 1 Auto Bum-tn 


AJ anted ftgtemte- 

I Et9„ rts, 


A. 2 Feature Adiuetmenti 


A. 3 Pricing Adju s tmen t 

1 Pfr , 


A.4H.S.T.D. Adjustments 


A.5 Printer Adiuetmente 


Press Escape 

To move out of a menu selection. 

Press Enter 

To get into a menu selection. 

Press Up 

Increases sequence; Example A.1, A.2, A.3, A.4. 

Press Down 

Decreases Sequence; Example A. 4, A.3, A.2, A.1 . 

Use Up and Down to cycle through the 
selections in a menu. 

Use Escape and Enter to move into and out of the 
selected menu 


The ADDAMS FAMILY S.C.E. 1-8 


MAIN MENU 


B. Bookkeeping 

p. Printouts (optional board required) 

T. Tests 

U. Utilities 

A. Adjustments 


Bookkeeping is the first category available from the Main Menu. Press the Enter 
button to activate the Bookkeeping Menu. Press the Up or Down button to cycle 
through the selections. Press the Enter button to activate the desired Bookkeeping 
group when it appears on the display. 


B. BOOKKEEPING MENU. 

B.1 Main Audits 
B.2 Earning Audits 
B.3 Standard Audits 
B.4 Feature Audits 
B.5 Histograms 
B.6 Time-Stamps 


Once you have entered the desired Bookkeeping Group, press the Up or Down button 
to cycle through the available audits in that group. Audits cannot be set, they can only 
be cleared by using U1 and U2 from the Utilities Menu. 


One Button Audit System 

Information from the Bookkeeping Menu is obtainable directly from the Attract Mode. 
Continually pressing the Enter button, while in the Attract Mode, will cycle through all 
of the game audits. 


The ADDAMS FAMILY S.C.E. 1-9 



B.1 Main 

Audits 



B.1 

01 

Total Earnings 

00 

These audits (which also appear 

B.1 

02 

Recent Earnings 

00 

in other groups) are the most 

B.1 

03 

Free Play Percent 

00 

important, and are grouped 

B.1 

04 

Average Ball Time 

00 

here for easier access. 

B.1 

05 

Average Game Time 

00 


B.1 

06 

Total Plays 

00 


B.1 

07 

Replay Awards 

00 


B.1 

08 

Percent Replays 

00 


B.1 

09 

Extra Balls 

00 


B.1 

10 

Percent Extra Ball 

00 


Press the Escape button to return to the Bookkeeping Menu. Press the Up button 


advance to the next desired Bookkeeping Group, (or press the Down button to return 
to a previous group). Press the Enter button to activate that group. Press the Up or 
Down button to cycle through the available audits in that group. 


B.2 Earning 

Audits* 


B.2 

01 

Recent Earnings 

00 

B.2 

02 

Recent Left Slot 

00 

B.2 

03 

Recent Center Slot 

00 

B.2 

04 

Recent Right Slot 

00 

B.2 

05 

Recent 4th Slot 

00 

B.2 

06 

Recent Paid Credits 

00 

B.2 

07 

Recent Service Credits 

00 

B.2 

08 

Total Earnings* 

00 

B.2 

09 

Total Left Slot* 

00 

B.2 

10 

Total Center Slot* 

00 

B.2 

11 

Total Right Slot* 

00 

B.2 

12 

Total 4th Slot* 

00 

B.2 

13 

Total Paid Credits* 

00 

B.2 

14 

Total Service Credits* 

00 


*NOTE: These audits are NOT resettable. They are a record of the earnings since the 
"CLOCK 1ST SET" Time-Stamp. 


Press the Escape button to return to the Bookkeeping Menu. Press the Up button to 
advance to the next desired Bookkeeping Group, (or the Down button to return to a 
previous Bookkeeping Group). Press the Enter button to activate that group. Press the 
Up or Down button to cycle through the available audits in that group. 


The ADDAMS FAMILY S.C.E. 1-10 



B.3 Standard Audits 


B.3 

01 

Games Started 

B.3 

02 

Total Plays* 

B.3 

03 

Total Free Play 

B.3 

04 

Free Play Percent 

B.3 

05 

Replay Awards 

B.3 

06 

Percent Replays 

B.3 

07 

Special Awards 

B.3 

08 

Percent Special 

B.3 

09 

Match Awards 

B.3 

10 

Percent Match 

B.3 

11 

H.S.T.D. Credits 

B.3 

12 

Percent H.S.T.D 

B.3 

13 

Extra Ball 

B.3 

14 

Percent Extra Ball 

B.3 

15 

Tickets Awarded 

B.3 

16 

Percent Tickets 

B.3 

17 

Left Drains 

B.3 

18 

Right Drains 

B.3 

19 

Average Ball Time 

B.3 

20 

Average Game Time 

B.3 

21 

Minutes of Play 

B.3 

22 

Minutes On 

B.3 

23 

Balls Played 

B.3 

24 

Tilts 

B.3 

25 

Replay 1 Awards 

B.3 

26 

Replay 2 Awards 

B.3 

27 

Replay 3 Awards 

B.3 

28 

Replay 4 Awards 

B.3 

29 

1 Player Games 

B.3 

30 

2 Player Games 

B.3 

31 

3 Player Games 

B.3 

32 

4 Player Games 

B.3 

33 

H.S.T.D. Reset Count 

B.3 

34 

Burn-in Cycles 

B.3 

35 

1 st Replay Level 


00 *As a new WPC feature, the 
00 "Total Plays" counter only 
00 counts completed games. A 
00 game is considered completed 
00 when the final ball begins. 

00 Audit information from an 
00 incomplete game is ignored. 
00 Therefore operation for test 
00 and service do not affect the 
00 Audits. 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 


Press the Escape button to return to the Bookkeeping Menu. Press the Up button to 
advance to the next desired Bookkeeping Group, (or press the Down button to return 
to a previous group). Press the Enter button to activate that group. Press the Up or 
Down button to cycle through the available audits in that group. 


The ADDAMS FAMILY S.C.E. 1-11 



B.4 Feature Audits 


B.4 01 Games In Which Bookcase Was Opened 

B.4 02 Multiball 

B.4 03 2nd Multiball 

B.4 04 3rd Multiball 

B.4 05 Rematch Made 

B.4 06 Train Jackpot 

B.4 07 Ramp Jackpot 

B.4 08 Double Jackpots 

B.4 09 Triple Jackpots 

B.4 10 Quick Multiball 

B.4 1 1 Vault Millions 

B.4 12 Hurry-Up (Thing Lock) Multiball 

B.4 1 3 Thing Vault 

B.4 14 Mansion Awards 

B.4 1 5 Mansion Extra Ball 

B.4 16 Tour The Mansion 

B.4 1 7 Ramp Extra Ball Lit 

B.4 1 8 Train Wreck Extra Ball Lit 

B.4 19 Train Target 

B.4 20 Train Wrecks 

B.4 21 Swamp IX 

B.4 22 Swamp 5X 

B.4 23 Skill Shots 

B.4 24 Center Ramp 

B.4 25 Side Ramp 

B.4 26 Center Kickout 

B.4 27 Right Kickout 

B.4 28 Thing Trips 

B.4 29 Thing Awards 

B.4 30 Thing Flips 

B.4 31 Thing Flips Hits 

B.4 32 Mansion Spots 

B.4 36 It Items Found 

B.4 37 Buy-in Extra Balls 


00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 

00 


Press the Escape button to return to the Bookkeeping Menu. Press the Up button to 
the advance to the next desired Bookkeeping Group, (or press the Down button to 
return to a previous Bookkeeping Group). Press the Enter button to activate that 
group. Press the Up or Down button to cycle through the available audits in that 


The ADDAMS FAMILY S.C.E. 1-12 



B.5 Histograms 


B.5 

01 

0.0-0.5 Million Scores 

00% 

00 

B.5 

02 

0.5-0. 9 Million Scores 

00% 

00 

B.5 

03 

1.0-1 .5 Million Scores 

00% 

00 

B.5 

04 

1.5-1. 9 Million Scores 

00% 

00 

B.5 

05 

2.0-2.9 Million Scores 

00% 

00 

B.5 

06 

3.0-3.9 Million Scores 

00% 

00 

B.5 

07 

4.0-4.9 Million Scores 

00% 

00 

B.5 

08 

5.0-5.9 Million Scores 

00% 

00 

B.5 

09 

6.0-7.9 Million Scores 

00% 

00 

B.5 

10 

8.0-9.9 Million Scores 

00% 

00 

B.5 

11 

10-15 Million Scores 

00% 

00 

B.5 

12 

15-20 Million Scores 

00% 

00 

B.5 

13 

Over 20 Million 

00% 

00 

B.5 

14 

Game Time 0.0-1. 0 Mins 

00% 

00 

B.5 

15 

Game Time 1.0-1. 5 Mins 

00% 

00 

B.5 

16 

Game Time 1 .5-2.0 Mins 

00% 

00 

B.5 

17 

Game Time 2.0-2.5 Mins 

00% 

00 

B.5 

18 

Game Time 2.5-3.0 Mins 

00% 

00 

B.5 

19 

Game Time 3.0-3.5 Mins 

00% 

00 

B.5 

20 

Game Time 3.5-4.0 Mins 

00% 

00 

B.5 

21 

Game Time 4-5 Mins 

00% 

00 

B.5 

22 

Game Time 5-6 Mins 

00% 

00 

B.5 

23 

Game Time 6-8 Mins 

00% 

00 

B.5 

24 

Game Time 8-10 Mins 

00% 

00 

B.5 

25 

Game Time 10-15 Mins 

00% 

00 

B.5 

26 

Game Time Over 15 

00% 

00 


Mins 


Press the Escape button to return to the Bookkeeping Menu. Press the Up button to 
the advance to the next desired Bookkeeping Group, (or press the Down button to 
return to a previous Bookkeeping Group). Press the Enter button to activate that 
group. Press the Up or Down button to cycle through the available audits in that 
group. 


The ADDAMS FAMILY S.C.E 


1-13 



B.6 Time-Stamps 


The Time-Stamps Menu allows you to view dates and times that are important to game 
software. 


B.6 

01 

Current Time 

B.6 

02 

Clock 1 st Set 

B.6 

03 

Clock Last Set 

B.6 

04 

Audits Cleared 

B.6 

05 

Coins Cleared 

B.6 

06 

Factory Setting 

B.6 

07 

Last Game Start 

B.6 

08 

Last Replay 

B.6 

09 

Last H.S.T.D. Reset 

B.6 

10 

Champion Reset 

B.6 

11 

Last Printout 

B.6 

12 

Last Service Credit 


Press the Escape button to return to the Bookkeeping Menu. Then, either press the Up 
or Down button to return to a previous Bookkeeping Menu Group, or press the Escape 
button again to return to the Main Menu. Once in the Main Menu either press the Up 
button to advance to the next menu selection, the Printouts Menu, or press the Down 
button to return to a previous Main Menu selection. 


The ADDAMS FAMILY S.C.E 


1-14 



Press the Enter button to activate the Printouts Menu, once the menu name is shown 
under the Main Menu. Then, use the Up or Down button to cycle through the Printouts 
Menu selections. Press the Enter button to activate the desired Printouts Group when 
that group appears in the displays. 


P. PRINTOUTS MENU 

(optional board required) 

P.1 Earnings Data 
P.2 Main Audits 
P.3 Standard Audits 
P.4 Feature Audits 
P.5 Score Histograms 
P.6 Time Histograms 
P.7 Time-Stamps 
P.8 All Data 


The Printouts Menu is a combination of the other menus. This menu allows you to 
access and print information in the available menu selections. 

If no Printer is attached the the message “Waiting for Printer” appears in the displays. 
Note: Set the print specification from the Adjustment Menu, A.5 Printer Adjustments. 

Press the Escape button to return to the Printouts Menu. Then, either press the Up or 
Down button to return to a previous Printouts Menu Group, or press the Escape button 
again to return to the Main Menu. Once in the Main Menu press the Up button to 
advance to the next menu selection, the Test Menu, or press the Down button to return 
to a previous Main Menu selection. 


The ADDAMS FAMILY S.C.E 


1-15 



Use the Service Switch Actuator to hold in the top interlock switch 
located in the bottom left corner of the coin door opening. The actuator 
must be in place in order to activate the solenoids and flashlamps. 

Press the Enter button to activate the Test Menu, once the menu name is shown under 
the Main Menu. Then, use the Up or Down button to cycle through the Test Menu 
selections. Press the Enter button to activate the desired test when that test appears in 
the displays. 


L-.TE ST MENU 
T.1 Switch Edges 
T.2 Switch Levels 
T.3 Single Switch 
T.4 Solenoid Test 
T.5 Flasher Test 
T.6 General Illumination 
T.7 Sound & Music Test 
T.8 Single Lamps 
T.9 All Lamps 
T.10 Lamp & Flasher Tests 
T.1 1 Display Test 
T.1 2 Thing Test 
T.1 3 Bookcase Test 


T.1 Switch Edges 

For all switches, the number on the left indicates the column, the number on the right 
indicates the row. Example-Switch 23 means 2nd column, 3rd row. 

To test the Left and Right Flippers, press the Left or Right Flipper buttons during switch 
test. The flipper name and switch number should show in the displays. Any other 
results indicate the system has detected a problem with the flipper circuit. 

To activate the Switch Edges Test, from the Test Menu, press the Enter button. The 
name and number of each switch that is pressed is shown in the displays. If any other 
switch, or no switch at all is indicated, the system has detected a problem with the 
switch circuit. 

Press Escape to return to the Test Menu. Press the Up button to display the next test, 
(or the Down button to return to a previous test). Press the Enter button to activate that 
test. 


T.2 Switch Levels 

Once the test name is shown under the Test Menu, press the Enter button. The name 
and number of each switch that is activated is shown in the displays. This test 
automatically cycles through all switches that are detected closed. Current switch is 
indicated by a filled square. 

Press the Escape button to return to the Test Menu. Press the Up button to display the 
next test, (or the Down button to return to a previous test). Press the Enter button to 
activate that test. 


The ADDAMS FAMILY S.C.E. 1-16 



T.3 Single Switches 

Once the test name is shown under the Test Menu, press the Enter button. The Single 
Switch Test isolates a particular switch by blocking signals from all other switches. 
Use the Up or Down buttons to select the switch to be tested. During the Single 
Switch Test, a flashing cross indicates your location in the matrix, a square indicates a 
closed switch, and a dot indicates an open switch. Press the Start button to obtain 
wire color, connector, and fuse information of any switch when that switch is displayed. 

Press the Escape button to return to the Test Menu. Press the Up button to display the 
next test, (or the Down button to return to a previous test). Press the Enter button to 
activate that test. 


T.4 Solenoid Test 

Once the test name is shown under the Test Menu, press the Enter button. The 
Solenoid Test has three modes, Repeat, Stop, and Running. Only one solenoid 
should turn On at a time. The system has detected a problem if, more then one 
solenoid turns On, a solenoid comes On and stays On, or no solenoid turns On during 
the Repeat or Running test modes. Press the Start button to see the wire color, driver 
number, connector and, fuse information of any coil, when that coil is displayed. 


Repeat - This test allows you to stop and pulse a single coil or flash lamp. Once 
you have entered the Solenoid Test, coil 1 shows in the displays and the 
corresponding solenoid activates. Press the Up or Down button to cycle 
through the solenoids, one at a time, manually. The same solenoid 
pulses until you press the Up or Down button to move to the next one. 
Either press the Escape button to return to the Test Menu, or press the 
Enter button to move to the next test mode. 

Stop - This test allows you to stop the Solenoid Test at any point. Press Enter 
during the Repeat test mode and the Solenoid Test stops. There should 
not be any solenoids activated while the test is stopped. Either press the 
Escape button to return to the Test Menu, or the Enter button to move to 
the next test mode. 


Running - This test allows you to cycle through the solenoids automatically. Press 
the Enter button during the Stop test mode. The displays show you the 
name and number of the solenoid currently being pulsed. 


Either press the Enter button to return to the Repeat test mode, or press the Escape 
button to return to the Test Menu. Once in the Test Menu press, the Up button to 
display the next test, (or the Down button to return to a previous test). Press the Enter 
button to activate that test. 


The ADDAMS FAMILY S.C.E. 1-17 



T.5 Flasher Test 

Once the test name is shown under the Test Menu, press the Enter button. This test 
allows you to test the flashlamp part of the solenoid circuit exclusively. This test, like 
the Solenoid Test, has three test modes Repeat, Stop, and Running. During this test, 
only one flashlamp circuit should turn On at a time. If, more then one flashlamp circuit 
turns On, or stays On, or no flashlamp circuit turns On at all during the Repeat or 
Running test modes the system has detected a problem. Press the Start button to see 
the wire color, driver number, connector, and fuse information of any flashlamp circuit 
when that circuit appears in the displays. 


Repeat - This test allows you to stop and pulse a single flashlamp. Once you have 
entered the Flasher Test the name and number of the first flashlamp 
circuit shows in the displays and the corresponding bulb(s) flashes. 
Press the Up or Down button to cycle through all of the flashlamps 
circuits one at a time, manually. The same flashlamp circuit pulses until 
you press the Up or Down button to move to the next one. Either, press 
the Escape button to return to the Test Menu, or press the Enter button to 
advance to the next test mode. 

Stop - This test allow you to stop the Flasher Test at any time. Press the Enter 
button during the Repeat test mode. The Flasher Test stops. There 
should not be any flashlamp circuit turned On during this test mode. 
Either press the Escape button to return to the Test Menu, or press the 
Enter button to advance to the next test mode. 


Running - This test allows you to cycle through the flashlamps automatically. Press 
the Enter button during the Stop test mode. The displays show you the 
name and number of the flashlamp currently being pulsed, and the 
corresponding bulb(s) flashes. 

Either press the Enter button to return to the Repeat test mode or, press the Escape 
button to return to the Test Menu. Once in the Test Menu, press the Up button to 
display the next test, (or the Down button to return to a previous test). Press the Enter 
button to activate that test. 


T.6 General Illumination 

Once the test name is shown under the Test Menu, press the Enter button. This test 
allows you to check all of the General Illumination circuits. There are two modes of 
operation, Stop and Run. To obtain wire color, driver number, connector, and fuse 
information, press the Start button when the desired General Illumination circuit 
appears in the displays. 

Stop - Press the Up or Down buttons to cycle through the General Illumination 
Test manually. All illumination is tested first, followed by an individual 
circuit test. The circuit name and number shows in the displays while the 
corresponding lamps lights. If any other results occur the system has 
detected an error. 


The ADDAMS FAMILY S.C.E. 1-18 



- Press the Enter button any time during Stop test mod e and the General 
Illumination Test cycles through automatically. For each circuit shown in 
the displays the corresponding bulbs should light. If any other results 
occurs the system has detected a problem. 


Either press the Enter button to return to Stop test mode, or the Escape button to return 
to the Test Menu. Once in the Test Menu press the Up button to advance to the next 
test, (or the Down button to return to a previous test). Press the Enter button to activate 

that test. 


T.7 Sound and Music Test , 

Once the test name is shown under the Test Menu, press the Enter button. The Sound 
and Music Test allows you to check the audio circuits. This test has three modes tor 
testing the sound and music circuits, Running, Repeat and Stop. 


Running 


Repeat 


Stop 


This test steps through a sequence of sounds and music. Pressing the 
Up or Down button during this portion of the Sound and Music test allows 
you to advance to a particular sound or tune without having to wait for the 
program to play all the sounds available in the test. For each name and 
number that appears in the displays a sound or tune should be heard. 
Any other results indicates the system has detected a problem. 

Press the Enter button at any time during the Running test mode to cause 
the program to stop and repeat a particular sound or tune. The same 
sound should repeat continuously until the Up or Down button is 
pressed. Any other results indicates the system has detected a problem. 

Press the Enter button at any time during the Repeat test mode to stop 
this test altogether. Nothing should be heard. Any other results indicates 
the system has detected a problem. 


Use the Enter button to return to the Running test mode, or the Escape button to return 
to the Test Menu. Once in the Test Menu press the Up button to display the next test, 
(or the Down button to return to a previous test) . Press the Enter button to activate that 

test. 


T ' 8 For^all lamps? the number on the left indicates the column, the number on the 
right indicates the row. Example- Lamp 23 means 2nd column, 3rd row. 

Once the test name is shown under the Test Menu, press the Enter button. This test 
allows you to test each lamp circuit individually. Press the Up or Down f y u® 

through this test. For each name and number that is shown in the displays the 
corresponding lamp should light. Any other results indicates the system has detected 
a problem. Press the Start button to obtain wire color, connector, and fuse information 
when the desired lamp is lit. 

Press the Escape button to return to the Test Menu. Press the Up button to display the 
next test, (or the Down button to return to a previous test). Press the Enter button to 

activate that test. 


The ADDAMS FAMILY S.C.E. 1-19 



T.9 All Lamps Test 

Once the test name is shown under the Test Menu, press the Enter button. This test 
causes all the controlled lamps to flash at the same time. Every controlled lamp 
should flash. Any other results indicates the system has detected a problem. 

Press the Escape button to return to the Test Menu. Press the Up button to display the 
next test, (or the Down button to return to a previous test). Press the Enter button to 
activate that test. 


T.1 0 Lamp and Flasher Test 

Once the test name is shown under the Test Menu, press the Enter button. This test 
causes all the flashlamps and the controlled lamps to flash at the same time. The 
controlled lamps blink, while the flashlamps cycle from highest to lowest. Any other 
results indicates the system has detected a problem. 

Press the Escape button to return to the Test Menu. Press the Up button to display the 
next test, (or the Down button to return to a previous test). Press the Enter button to 
activate that test. 


T.1 1 Display Test 

Once the test name is shown under the Test Menu, press the Enter button. This Test 
automatically turns On and Off every dot in the Dot Matrix Display. A series of patterns 
appear in sequence. It starts with one line, turned On, moving across the screen 
vertically, then horizontally. The screen inverses and one line, turned Off, moves 
across the screen vertically, then horizontally. The second pattern is a series of lines, 
turned On, moving across the screen diagonally. The screen inverses and there is a 
series of lines, turned Off, moving across the screen diagonally. The third pattern is 
gridlines turned On, then turned Off. The last pattern is a box forming an outline of dots 
around the matrix that are turned On. After the box outline the test repeats itself. 

Press the Escape button to return to the Test Menu. Then, either press the Up or Down 
button to return to a previous Test, or press the Escape button again to return to the 
Main Menu. Once in the Main Menu, press the Up button to move to the next menu 
selection, the Utilities Menu, or press the Down button to return to a previous Main 
Menu selection. 


The ADDAMS FAMILY S.C.E 


1-20 



T.12 Thing Test 

Select T.12 from the Test Menu and press "Enter" to enter the "Thing" Test. Using the 
Up and Down buttons, 2 different test can be run: 

T.12 01 Motor Test 

This allows the operator to start and stop the motor that operates the 
"Thing Hand". Pressing "Enter" will alternately start and stop the motor. 
The status of the opto limit switches is shown on the bottom line of the 
display. 

T.12 0 2 Operation Test 

This allows the operator to do a normal operation of the hand 
mechanism. Each time "Enter" is pressed, a cycle will begin which will 
operate the mechanism as is don during game play. If a ball is placed 
in the eject hole, the hand should take the ball and drop it into its box 
where it will then be returned to the playfield. During the operation of 
this test, the status of the opto limit switches is shown on the bottom line 
of the display. 


T.13 Bookcase Test 

This allows you to start and stop the motor that operates the Bookcase. Pressing 
"Enter" will alternately start and stop the motor. The status of the bookcase limit 
switches is shown on the bottom line of the display. 


The ADDAMS FAMILY S.C.E. 1-21 



Press the Enter button to activate the Utilities Menu, once the menu name is shown 
under the Main Menu. Then, use the Up or Down button to cycle through the Utility 
Menu selections. Press the Enter button to activate the desired Utility or Utility Group 
when it appears in the displays. If you change a utility setting and realize you have 
made a mistake, press the Escape button while “Saving Adjustment Value” is still in 
the displays. The original setting is retained and the new setting is ignored. 

U, UTILITIES MENU 
U.1 Clear Audits 
U.2 Clear Coins 
U.3 Reset H.S.T.D. 

U.4 Set Time & Date 
U.5 Custom Message 
U.6 Set Game I.D. 

U.7 Factory Adjustments 
U . 8 Factory Resets 
U.9 Presets 
U.10 Clear Credits 
U.11 Auto Burn-in 

U.1 Clear Audits 

Press the Enter button to clear the Standard Audits, Feature Audits, and 
Histograms. Press the Up button to display the next utility. 

U.2 Clear Coins 

Press the Enter button to clear the Earnings Audits. Press the Up button to 
display the next utility. 

U.3 Reset H.S.T.D. 

Press the Enter button to clear the High Score to Date Table and the Grand 
Champion. Press the Up button to display the next utility. 

U.4 Set Time and Date 

Press the Enter button to activate the time and date. Use the Up or Down button 
to change the value, then press the Enter button to lock in that value. If you 
make a mistake press the Escape button while “Saving Adjustment Value" is 
displayed. Press the Up button to move to the next utility. 

U.5 Custom Message 

Set A.1 20 to YES before writing a Custom Message. Press the Enter button to 
begin entry of the custom message that appears in the displays during the 
Attract Mode. Use the Up or Down button to rotate letters. Use the Start button 
to rotate punctuation marks, (if desired). Press the Enter button to lock in the 
desired letter and punctuation. If you make a mistake, use Up and Down to 
select the "back-arrow" character located before the space character and after 
the number nine. Press Enter while the back-arrow shows to erase the 
previously entered character. Once your message is complete, press and hold 
the Enter button until "Message Stored" is displayed. 

Press the Escape button to cancel the new message. The message "Press 
Enter to Reset" appears. If you press Enter, the custom message is cleared and 
no message is displayed. If you press Escape, the original message remains 
intact. 


The ADDAMS FAMILY S.C.E. 1-22 



U.6 Set Game I.D. 

This utility allows the operator to install a message, such as game location, that 
only appears on printouts . Press the Enter button to activate Set Game I.D.. 
Use the Up or Down button to rotate letters. Use the Start button to rotate 
punctuation marks, (if desired). Press the Enter button to lock in the desired 
letter and punctuation. 

U.7 Factory Adjustment 

Press the Enter button to restore the adjustments to factory settings, then press 
the Up button to display the next utility. 

U.8 Factory Reset 

Press the Enter button to restore the adjustments to their factory setting, clear 
the Audits, H.S.T.D Table, and Custom Message/Game I.D. Press the Up button 
to display the next utility. 

U.9 Presets 

Press the Enter button to activate the Presets Group. Use the Up or Down 
buttons to cycle through the available Presets. When the desired Preset is 
displayed, press the Enter button to lock in that Preset. If you realize you have 
made a mistake, press the Escape button while “Saving Adjustment Value” is 
displayed. The new value is ignored and the original value is retained. 

U.9 01 Install Extra Easy 

The operator can change the game play difficulty adjustments to a combination 
that is MUCH LESS difficult than the Factory Settings. The Game Difficulty 
Setting Table lists the adjustments and the settings that comprise the ‘Extra 
Easy 1 Group. 

U.9 02 Install Easy 

The operator can change the game play difficulty adjustments to a combination 
that is somewhat LESS difficult than the Factory Settings. The Game Difficulty 
Setting Table lists the adjustments and the settings that comprise the ‘Easy’ 
Group. 

U.9 03 Install Medium 

The operator can change the game play difficulty adjustments to a combination 
that is about the SAME difficulty as the Factory Settings. The Game Difficulty 
Setting Table lists the adjustments and settings that comprise the ‘Medium’ 
Group. 

U.9 04 Install Hard 

The operator can change the game play difficulty adjustments to a combination 
that is somewhat MORE difficult than Factory Settings. The Game Difficulty 
Setting Table lists the adjustments and settings that comprise the ‘Hard’ Group. 

U.9 05 Install Extra Hard 

The operator can change the game play difficulty adjustments to a combination 
that is MUCH MORE difficult than Factory Settings. The Game Difficulty Setting 
Table lists the adjustments and settings that comprise the ‘Extra Hard’ Group. 


The ADDAMS FAMILY S.C.E. 1-23 



Game Difficulty Setting Table for U.S./Canadian/French Games 


Adj. 

No. 

Adjustment Description 

Extra 
Easy 
U.9 01 

Easy 

U.9 02 

Medium 

U.9 03 

Hard 

U.O 04 

Extra 
Hard 
U.9 05 

A.2 01 

Extra Ball Percent 

35 

30 

25 

20 

15 

A.2 02 

Bear Kick Extra Ball 1 

06 

06 

08 

08 

10 

A.2 04 

Train Wreck Extra Ball 

03 

03 

04 

04 

04 

A.2 06 

House Extra Ball Memory 

Yes 

Yes 

Yes 

No 

No 

A.2 09 

Last Swamp Lock 

02 

01 

01 

01 

00 

A.2 10 

Last Chair Release 

02 

02 

02 

01 

00 

A.2 12 

Million Plus Memory 

Yes 

No 

No 

No 

No 

A.2 15 

House From Swamp 

Yes 

Yes 

Yes 

Yes 

No 

A.2 16 

Free Thing Lamps 

04 

03 

03 

02 

01 

A.2 18 

Train Wreck Hits 

02 

02 

02 

03 

03 

A.2 23 

Quick Multiball Memory 

Yes 

Yes 

Yes 

No 

No 


Game Difficulty Setting Table for German/European Games 


K ; 

Adjustment Description 

Extra 
Easy 
U.9 01 

Easy 

U.9 02 

Medium 

U.9 03 

Hard 

U.O 04 

Extra 
Hard 
U.9 05 

A.2 01 

Extra Ball Percent 

35 

30 

25 

~20 m 

15 

A.2 02 

Bear Kick Extra Ball 1 

06 

06 

08 

08 

10 

A.2 04 

Train Wreck Extra Ball 

03 

03 

04 

04 

04 

A.2 06 

House Extra Ball Memory 

Yes 

Yes 

Yes 

No 

No 

A.2 09 

Last Swamp Lock 

02 

01 

01 

01 

00 

A.2 10 

Last Chair Release 

02 

02 

02 

01 

00 

A.2 12 

Million Plus Memory 

Yes 

No 

No 

No 

No 

A.2 15 

House From Swamp 

Yes 

Yes 

Yes 

Yes 

No 

A.2 16 

Free Thing Lamps 

04 

03 

03 

02 

01 

A.2 18 

Train Wreck Hits 

02 

02 

02 

03 

03 

A.2 23 

Quick Multiball Memory 

Yes 

Yes 

Yes 

No 

No 


The ADDAMS FAMILY S.C.E. 1-24 




































































































































































U.9 0 6 Install 5 Ball 

The operator can change the game to 5 bail play, including the changing of 
certain features to the recommended 5-ball level. The Preset Game 
Adjustments Table for U.SVCanadian Games lists the adjustments and settings 
that comprise the ‘Install 5 Ball’ Group. 

U.9 0 7 Install 3 Ball 

The operator can change the game to 3 ball play, including the changing of 
certain features to the recommended 3-ball level. The Preset Game 
Adjustments Table for U.S./Canadian Games lists the adjustments and settings 
that comprise the ‘Install 3 Ball’ Group. 


Preset Game Adjustments Table for U.S./Canadian Games 


Adjustment 

Number 

Adjustment 

Description 

Install 5 
Ball 

U.9 06 

Install 3 
Ball 

U.9 07 

A.1 01 

Balls Per Game 

3 

5 

A.2 01 

Extra Ball Percent 

25 

25 

A.2 02 

Bear Kick Extra Ball 1 

08 

12 

A.2 04 

Train Wreck Extra Ball 

04 

4 

A.2 06 

House Extra Ball Memory 

Yes 

Yes 

A.2 09 

Last Swamp Lock 

01 

00 

A.2 10 

Last Chair Release 

02 

01 

A.2 12 

Million Plus Memory 

No 

No 

A.2 15 

House From Swamp 

Yes 

No 

A.2 16 

Free Thing Lamps 

03 

02 * 

A.2 18 

Train Wreck Hits 

02 

03 

A.2 23 

Quick Multiball Memory 

Yes 

No 


U.9 0 8 Install Add-A-Ball 

The operator utilizes this option to delete all Free Play awards and replace them 
with Extra Ball awards. Individual adjustments are affected, as follows: 


Adi. 

Name 

New Settina 

A.1 13 

Replay Boost 

Off 

A.1 14 

Replay Award 

Extra Ball 

A.1 15 

Special Award 

Extra Ball 

A.1 17 

Extra Ball Ticket 

No 

A.1 19 

Match Feature 

Off 

A.4 04 

Champion Credits 

00 

A. 4 05 

High Score 1 Credits 

00 

A.4 06 

High Score 2 Credits 

00 

A.4 08 

High Score 3 Credits 

00 

A.4 07 

High Score 4 Credits 

00 


The ADDAMS FAMILY S.C.E. 1-25 




U.9 09 Install Ticket 

The operator utilizes this option to delete Credit awards and replace them with 
Ticket awards. Individual adjustments are affected as follows. 


Adj. 

Name 

New Settings 

A.1 14 

Replay Award 

Ticket 

A.1 15 

Special Award 

Ticket 

A.1 16 

Match Award 

Ticket 

A.1 17 

Extra Ball Ticket 

Yes 

A.1 31 

Ticket Expansion Board 

Yes 

A. 4 02 

H.S.T.D. Award 

Ticket 


U.9 10 Install Novelty 

The operator utilizes this option to removes all Free Play and Extra Ball awards. 
Individual adjustments are affected as follows: 


Adi. 

Name 

New Settina 

A.1 04 

Max. Extra Ball 

Off 

A.1 05 

Replay System 

Fixed 

A.1 09 

Replay Level 1 

Off 

A.1 10 

Replay Level 2 

Off 

A.1 11 

Replay Level 3 

Off 

A.1 12 

Replay Level 4 

Off 

A.1 15 

Special Award 

Points 

A.1 19 

Match Feature 

Off 

A. 4 01 

Highest Score 

On 

A. 4 04 

Champion Credits 

00 

A.4 05 

High Score 1 Credits 

00 

A.4 06 

High Score 2 Credits 

00 

A.4 07 

High Score 3 Credits 

00 

A.4 08 

High Score 4 Credits 

00 

Install 

Buy-in 



The operator uses this option to automatically set game pricing to 1 for 50C/2 for 
$1.00 and 1 Coin Buy-in (A.3 19) to YES. Note that this is not the same 
feature that allows the player to buy an extra ball at the end of the 
game. See A.2 30 "Buy Extra Ball". 


The ADDAMS FAMILY S.C.E. 1-26 



U.9 17 Install German 1« 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for German/European Games 
lists the adjustments and settings that comprise the ‘Install German V Group. 

U.9 18 Install German 2* 

The operator uses this adjustment to modify the game pricing arid the type of 
game play. The Preset Game Adjustment Table for German/ European Games 
lists the adjustments and settings that comprise the ‘Install German 2 s Group. 

U.9 19 Install German 3* 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for German/European Games 
lists the adjustments and settings that comprise the ‘Install German 3’ Group. 

U.9 2 0 Install German 4* 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for German/European Games 
lists the adjustments and settings that comprise the ‘Install German 4’ Group 

U.9 21 Install German 5* 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for German/European Games 
lists the adjustments and settings that comprise the ‘Install German 5’ Group. 

U.9 2 2 Install German 6* 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for German/European Games 
lists the adjustments and settings that comprise the ‘Install German 6’ Group. 

• For German Jumpered CPU Boards only. 


Preset Game Adjustments Table for German/European Games 




German 1 

U.9 17 

KU-YMHBil 

German 3 

U.9 19 

German 4 

U.9 20 

r-TiiT 


A1 14 


Credit 

fers.umicsi 

Audrt 

Credrt 






ldr<ia:SIM 

Points 

Credrt 


IE'*! 

1 A1 15 




Credrt 

Credrt 

Ticket 

Credrt l 

kh« 

imi«sn 


7% 

Off 

7% 

7% 


A3 01 







BE2333fiZJi| 

A402 





Credit 

1 1 ii 'Til 

crean 

A404 




00 

03 

03 

00 

■ ill —i 


01 

01 

00 

01 

01 

00 

1 A406 


00 

00 

00 

00 

00 

00 

rxunm 

■SlfrSKBITFMHSIC* 

00 

00 

00 

00 

00 

00 

A408 


00 

00 

00 

00 

00 

00 

A410 


> I 1 1 1 1 1 1 

15,000,000 

00 

15,000,000 

15,000,000 

00 

A411 


12,000,000 

12,000,000 

00 



00 \ 

WX VfsK 


11,000,000 

11,000,000 

00 



00 

1 A413 


flM... !...»! 


00 

10,000,000 

mEESsnism i 

00 I 

on 


e 1 "My i 

IT ’T '*i 

00 

9,000,000 

9,000,000 

00 


The ADDAMS FAMILY S.C.E. 1-27 






























































U.9 23 Install French 1* 

The operator uses this adjustment to modify the game pricing and the type of 
play. The Preset Game Adjustments Table for French Games lists the 
adjustments and setting that comprise the ‘Install French V Group. 

U.9 2 4 Install French 2* 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for French Games list the 
adjustments and settings that comprise the ‘Install French 2’ Group. 

U.9 2 5 Install French 3* 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for French Games list the 
adjustments and settings that comprise the ‘Install French 3’ Group. 

U.9 2 6 Install French 4* 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for French Games lists the 
adjustments and setting that comprise the ‘Install French 4’ Group. 

U.9 2 7 Install French 5* 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for French Games lists the 
adjustments and settings that comprise the ‘Install French 5’ Group. 

U.9 28 Install French 6* 

The operator uses this adjustment to modify the game pricing and the type of 
game play. The Preset Game Adjustments Table for French Games lists the 
adjustments and settings that comprise the ‘Install French 6’ Group. 

*For French Jumpered CPU Boards only. 


Preset Game Adjustments Table for French Games 


Adj. # 

Adjustment 

Description 

French 1 
U.9 23 

French 2 
U.9 24 

French 3 
U.9 25 

French 4 
U.9 26 

French 5 
U.9 27 

French 6 
U.9 28 

U.9 06 

Install 5 Ball 

N/A 

N/A 

N/A 

N/A 

N/A 

Yes 


Press the Escape button to return to the Presets menu. Then press the Up button to 
display the next utility, (or the Down button to return to a previous utility). 


The ADDAMS FAMILY S.C.E. 1-28 


















U.10 Clear Credits 

Press the Enter button to clear the game Credits. Press the Up button to display 
the next utility. 


U.11 Auto Burn-in 

Press the Enter button to activate Auto Burn-in. This utility allows you to 
automatically cycle through several tests. This helps in finding intermittent 
problems. The tests that Auto Burn-in cycles through are the Display Test, the 
Sound and Music Test, the All Lamps Test, the Solenoid Test, the Flashers Test, 
and the General Illumination Test. 


U.12 New Location 

This function is used to alert the "Thing Flips" calibration system that the game 
has been moved to a new location. Select Function U.12. Press Enter. The 
game will confirm that you have re-started calibration of the "Thing Flips" 
system. 


Press the Escape button to return to the Utilities Menu. Then, either press the Up or 
Down button to return to a previous Utilities Menu Group, or press the Escape button 
again to return to the Main Menu. Once in the Main Menu either use the Up or Down 
buttons to return to a previous menu selection, or press the Escape button again to 
return to the Attract Mode. 


The ADDAMS FAMILY S.C.E 


1-29 



Press the Enter button to activate the Adjustments Menu. Press the Up or Down button 
to cycle through the A ent Menu Elections Press the Enter button to activate 
the desired Adjustment group when it appears on the display. 


A. ADJUSTMENTS MENU 


A.1 Standard Adjustments 

A. 2 Feature Adjustments 

A. 3 Pricing Adjustments 

A. 4 H.S.T.D Adjustments . 

A. 5 Printer Adjustments (optional board required) 


Once you have entered the adjustment group desired, press the U P or Down button to 
cycle through the available adjustments in that group. When the desired adjustment 
appears press the Enter button to activate that adjustment. When an adjustment is 
activated, the setting value begins to Hash. Use the Up or Down button to raise or 
lower the setting value. When the desired value is displayed press Enter to lock in the 
value If vou realize you have made an error, press the Escape button while Saving 
Adjustment Value" is displayed. The new value is ignored and the original value is 

retained. 


A.1 Standard Adjustments 


A 1 The operator defines a ‘game" by specifying the number of balls to be played. 
The range of this setting is 1 through 10. 


The operator specifies the number of total actuations of the plumb bob 
mechanism that can occur before the game is “tilted" . The range of this setting 
is 1 through 10. 


A 1 03 Maximum Extra Balls . 

The operator chooses the number of Extra Balls that a player may accumulate. 
The range of this setting is 1 through 10, or “No Extra Ball (Extra Ball disabled). 


A.1 


4 Maximum Extra Balls/Ball In Play 

he operator chooses the number of Extra Balls to be awarded per ball in play, 
"he range of this setting is: 


OFF - No maximum number of Extra Balls per ball in play. 

1-10 - 1 through 10 Extra Balls per ball in play. 


The ADDAMS FAMILY S.C.E. 1-30 



A ‘ 1 The operator chooses the replay system to be used. The choices are: 

Fixed - Replay value is set by the operator and does not change during game 

Auto% P - a Replay starting value is set by the operator and changes every 50 
games to comply with the percentage of replays desired. 

A1 The operator^ chcSwstee percentage of repiays the Payers are able to earn 
when Auto Replay is used. The range of this setting is 5 A to 50 /o. 

A1 The operator* chaoses the replay starting value when Auto% Replay is used. 
The range of this setting is 1, 000, 000 to 20, 000, 000. 


The operator* chooses the number of replay levels used by the Auto A> Replay 
mode The range of this setting is 1 through 4. When the operator chooses two 
reolav levels the second replay level is automatically adjusted to twice the 
starting replay levet value. When three of four replay levels are chosen, their 
values 9 are P airtomatically adjusted to three or four times the starting replay level 

value. 

*For Auto % Replay. 


A1 ?he operate* chooses the value to be used forthe first Fixed Replay. The range 
of this setting is 00 to 25, 000, 000. 


A.1 


The orarator* shooses the value to be used for the second Fixed Replay. The 
range of this setting is 00 to 25, 000, 000. 


A.1 


The operate/ chooses the value to be used for the third Fixed Replay. The 
range of this setting is 00 to 25, 000, 000. 


A1 jhe operator^ chooses tee value to be used for the fourth Fixed Replay. The 
range of this setting is 00 to 25, 000, 000. 


** For Fixed Replay 


The ADDAMS FAMILY S.C.E. 1-31 



A.1 1 3 Replay Boost 

The operator chooses if the replay score can be temporarily boosted by the 
selected amount EACH time the piayer reaches or exceeds the replay score. 
This temporary boost is canceled when Credits=0, when the player inserts 
another coin, or when Begin Test is pressed. The choices are: 

ON-Score is boosted between 500, 000 and 5, 000, 000 points. 

OFF-The replay score is not boosted. 


A.1 14 Replay Award 

For either Auto% Replay or Fixed Replay the operator can choose the form of 
the award automatically provided when the player exceeds any replay level. 
The choices are: 


Credit 

Ticket 

Ball 

Audit 


Reaching each Replay level awards credit. 

Reaching each Replay level awards a ticket. 

Reaching each Replay level awards an Extra Ball. 

Reaching each Replay level awards nothing to the player; it 
does increase the entry value of the Audit ltem(s) 
maintaining a tally of these awards. 


A.1 15 Special Award 

The operator can choose the award automatically provided when the player 
scores a special. The choices are: 


Credit 

Ticket 

Ball 

Points 


Scoring a Special awards a Credit. 

Scoring a Special awards a Ticket. 

Scoring a Special awards an Extra Ball. 
-Scoring a Special awards 1 Million points. 


A.1 16 Match Award 

The operator can choose the award automatically provided when the players 
wins a match. The choices are: 

Credit - Winning a Match awards a Credit. 

Ticket - Winning a Match awards a Ticket. 


A.1 17 Extra Ball Ticket 

The operator can choose whether a Ticket is awarded when the player earns 
an Extra Ball. The choices are: 

YES - The player is awarded a Ticket in addition to an Extra Ball. 

NO - The player is not awarded a Ticket. 


The ADDAMS FAMILY S.C.E. 1-32 



A.1 1 8 Maximum Ticket/Player 

The operator can choose the amount of Tickets each player can earn. The 
range of this setting is 00 to 100. 


A.1 1 9 Match Feature 

The operator can choose the desired percentage for the Match Feature 
occurring at the end of the game. The range of this setting is: 

OFF - Match Feature is not available. 

1 -50% - 1% is ‘hard’; 50% is ‘extremely easy’. During the Match 

Feature the game selects a random two-digit number at the end of the game 
and compares each players score for an identical two digits in the rightmost two 
positions. A matching of these two digits results in an award of a Credit or a 
Ticket. 


A.1 2 0 Custom Message 

The operator chooses if a message is displayed during the Attract Mode. 

The choices are: 

YES - A message is displayed 
NO A message is not displayed. 


A.1 21 Language 

The operator chooses what language the game uses. The choices are, English, 
French, or German. 


A.1 2 2 Clock Style 

The operator chooses what style of clock the game uses. The choices are 
A.M./P.M. or 24 Hours. 


A.1 2 3 Date Style 

The operator chooses what style of date the game uses. The choices are 
Month/Date/Year, or Date/Month Year. 


A.1 2 4 Show Date and Time 

The operator chooses whether the date and time show in the Attract Mode. The 

choices are: 

YES - Show the date, time in status report or in the Attract Mode. 

NO Do Not show date, time in status report or in the Attract Mode. 


The ADDAMS FAMILY S.C.E. 1-33 



A.1 25 Allow Dim Illumination 

The operator chooses whether to allow the game program to dim the General 
Illumination for special effects and during the Attract Mode. The choices are: 

YES - Dim the General Illumination during the Attract Mode. 

NO - Do Not dim the General Illumination. 


A.1 26 Tournament Play 

The operator chooses whether to equalize Multi-ball and Jackpots during multi- 
player games, (do not carry over to next player). The choices are: 

YES - Keep Multi-ball and Jackpots equal. 

NO - Do Not Keep Multi-ball and Jackpots equal. 


A.1 27 Euro. Scr. Format 

The operator chooses whether to have commas or dots between digits when 
numbers are displayed. The choices are: 

YES - Dots instead of commas, (example- 1 .000.000). 

NO - Commas instead of dots, (example- 1, 000, 000). 


A.1 28 Minimum Volume Control 

The operator chooses whether the volume can be turned Off. The choices are: 

YES - Volume can be turned Off. 

NO - Volume can be turned Down but not Off. 


A.1 2 9 General Illumination Power Saver 

This adjustment allows the general illumination and controlled lamps to be 
dimmed following a time interval after a game is played. Power Saver Level 
(A.1 30) determines how dim the lamps will get. The use of this feature will 
substantially increase the life of the lamps. 

Settings: Off 2-60 Minutes 


A.1 3 0 Power Saver Level 

When General Illumination Power Saver (A.1 29) is set to On, this adjustment 
controls the intensity of the G. I . and controlled lamps once the game has been 
idle for a specified period of time. 

Settings: 4-7 


The ADDAMS FAMILY S.C.E. 1-34 



A.1 31 Ticket Expansion Board 

When a Ticket Expansion Board is connected, full control of the ticket dispenser 
is available. This includes a ticket low/error lamp, resume on ticket jam, and 
manual ticket dispense switch. The choices are: 

Yes - Ticket Expansion Board is connected. 

No - Ticket Expansion Board is NOT installed in the game. 


Press the Escape button to return to the Adjustments Menu. Press the Up button to 
advance to the next desired Adjustments Group, (or press the Down button to return to 
a previous group). Press the Enter button to activate. Use the Up or Down button to 
cycle through the available adjustments. 


The ADDAMS FAMILY S.C.E. 


1-35 



A. 2 Feature Adjustments 
A. 2 01 Extra Ball Percent 

This is used to enter the desired extra ball percentage. The House and Train 
Wreck extra balls always remain fixed, and the Bear Kick extra ball threshold 
will automatically be modified to reach the desired percentage. 

Range: 15% - 40% 

Set to "Fixed" to disable the automatic percentaging of the Bear Kick Extra Ball. 


A. 2 02 Bear Kick Extra Ball 1 

This is the number of Bear Kicks that will light the 1st extra ball. The machine 
will start with this value and modify it as necessary to achieve the percentage 
specified in A.2 01. To use a fixed level for the 1st extra ball, set A.2 01 to 
"fixed" and set this level here. 

Range: OFF, 4-12 


A.2 03 Bear Kick Extra Ball 2 

This determines whether a 2nd extra ball is available at 50 Bear Kicks. 

Range: OFF, 30-99 


A.2 04 Train Wreck Extra Ball 

This is the number of train wrecks that will light the Train Wreck extra ball. 

Setting: On/Off 


A.2 05 Bear Extra Ball Memory 

This determines whether extra balls lit from the Bear Kick feature remain in 
memory from ball to ball. 

Setting: Yes/No 


A.2 0 6 House Extra Ball Memory 

This determines whether extra balls lit from the Mansion feature remain in 
memory from ball to ball. 

Setting: Yes/No 


The ADDAMS FAMILY S.C.E. t-36 



A. 2 0 7 Train Extra Ball Memory 

This determines whether extra balls lit from the Train Wreck feature remain in 
memory from ball to ball. 

Setting: Yes/No 


A. 2 0 8 Last Thing Lock 

This determines that last multibail in which Thing is allowed to help lock the 
bails. 

Range: Off, 1-5 


A. 2 0 9 Last Swamp Lock 

This determines that last multiball in which balls may be locked in the Swamp. 
Range: 1 - 5 


A. 2 1 0 Last Chair Release 

This determines that last multiball in which multiball may begin from an Electric 
Chair shot. 

Range: Off, 0 - 5 


A. 2 1 1 Jackpot Carryover 

When set to "Yes", a player’s uncollected Jackpot will carry over to subsequent 
multiball. If set to "No" the Jackpot value will reset to 10 Million at the start of 
each multiball. Anytime the Jackpot is collected, it automatically resets to 10 
Million. 

Setting: Yes/No 


A. 2 1 2 Million Plus Memory 

This determines whether the side ramp Million Plus feature carries over from 
ball to ball or is reset to one million at the start of each ball. 

Setting: Yes/No 


A. 2 1 3 Million Plus Maximum 

This sets the maximum value for the side ramp Million Plus feature. 
Subsequent shots will award this maximum value without increasing. 

Range: 5,000,000 - 20,000,000 


The ADD AMS FAMILY S.C.E. 1-37 



A. 2 1 4 Hurry Up Start 

This is the starting (maximum) value for the Thing "Hurry Up" quick multiball 
feature. The award will start at this value and count down to 3,000,000. 

Range: 10,000,000-20,000,000 


A. 2 15 House From Swamp 

This allows the Mansion awards to be awarded by balls entering the Swamp 
kickout. 

Setting: Yes/No 


A. 2 1 6 Free Thing Lamps 

This gives each player this many lamps in the T-H-l-N-G spell out at the start of 
each game. 

Range: 0 - 5 


A. 2 17 Raise Dead Hits 

This is the number of hits on each bumper required to complete the bumper for 
the "Raise the Dead" mode. 

Range: 3 - 9 


A. 2 1 8 Train Wreck Hits 

This is the number of hits required for the 1st Train Wreck. Each subsequent 
Train Wreck requires 1 additional hit up to a maximum of 6. 

Range: 2-4 


A. 2 1 9 Special Memory 

This determines the Special (which is lit by the "Tour The Mansion" feature) 
stays in memory from ball to ball 

Setting: Yes/No 


A. 2 2 0 Disable THING 

Set to "Yes" to stop the operation of the Thing hand. 

Setting: Yes/No 


A. 2 21 Disable BOOKCASE 

Set to "Yes" to stop the operation of the Bookcase. 

Setting: Yes/No 


The ADDAMS FAMILY S.C.E. 1-38 



A. 2 2 2 Train Wreck Memory 

This determines whether the Train Wreck progress is maintained ball to ball 
(yes), or reset every ball (no). 


A. 2 23 Quick Multiball Memory 

This determines whether the quick multiball lamp (earned as a Mansion award) 
carries over from ball to ball 

Setting: Yes/No 


A. 2 2 4 Green Lock Lamp 

Certain prototype games did not have the Green Lock lamp hanging over the 
"Thing" shot. By setting this adjustment to "NO", the game will use the yellow 
"Multiball" lamp in its place. 

Setting: Yes/No 


A. 2 2 5 Tour the Mansion Extra Ball Memory 

When an extra ball is lit from "Tour the Mansion", this adjustment determines 
whether that extra ball is carried over from ball to ball. 


A. 2 2 9 Gameover Kick Out 

When set to yes, any locked balls will be kicked out of the lockup at game over. 
Setting: Yes/No 


A. 2 3 0 Buy Extra Ball 

This determines whether each player may buy extra balls for 1 credit at the end 
of the game. 


A. 2 31 Max. Buy in Balls 

This determines the number of extra balls a player is allowed to buy per game 
Range: 1 - 99 


A. 2 3 2 Items In Masion 

Determines the number of Cousin It's items that will be hidden in the mansion. 
Range: 1 - 4 


Press the Up button to advance to the next desired Adjustment Group, (or press the 
Down button to return to a previous Adjustment Group). Press the Enter button to 
activate that group. Press the Up or Down button to cycle through the available 
adjustments in that group. 

The ADDAMS FAMILY S.C.E. 1-39 



A. 3 Pricing Adjustments 


A. 3 0 1 Game Pricing (if set to custom, then 02 to 09 are available) 

The operator chooses the cost for a game from a selection of Standard pricing 
or by installing Custom pricing. 


A. 3 0 2 Left Coin Units 

The operator can specify the number of coin units purchased by a coin passing 
through the left coin chute. 


A. 3 03 Center Coin Units 

The operator can specify the number of coin units purchased by a coin passing 
through the center coin chute. 


A. 3 04 Right Coin Units 

The operator can specify the number of coin units purchased by a coin passing 
through the right coin chute. 


A. 3 05 4th Slot Units 

The operator can specify the number of coin units purchased by a coin passing 
through the fourth coin chute. 


A. 3 0 6 Units/Credits 

The operator defines the number of coin units required to obtain 1 credit. A coin 
unit counter in the game program totals the number of coin units purchased 
through all coin chutes prior to each game. If the total number of these coin 
units exceeds or matches the Unit per Credit value by a multiple (or more, coin 
units) of the specified Units per Credit value the Credits display shows the 
proper number of credits. The coin unit counter retains any remaining coin 
units, until the start of Ball 2; then the coin unit counter is cleared (its contents 
are zeroed). 


A. 3 07 Units/Bonus 

The operator can specify that additional credits are to be indicated in the credits 
display, when a certain number of coin units are accumulated. 


A. 3 0 8 Bonus Credits 

The operator specifies the number of credits that are awarded when the 
Units/Bonus level is achieved. 


The ADDAMS FAMILY S.C.E. 1-40 



A. 3 0 9 Minimum Units 

The operator can specify that No credits are to be posted (indicated in the credit 
display), until the credits unit counter reaches a particular value, by setting this 
value to 02 (or more). 


A. 3 1 0 Coin Door Type (if set to custom, then 11 to 15 are available) 

This adjustment is used to preset adjustments 11 to 15 based on standard coin 
doors (U.S.A., German, Etc.). 


A. 3 1 1 Collection Text 

The operator chooses what coin system is used to display the Earning Audits. 


A. 3 1 2 Left Slot Value 

The operator can specify the monetary value of the left coin chute. 


A. 3 1 3 Center Slot Value 

The operator can specify the monetary value of the center coin chute. 


A. 3 1 4 Right Slot Value 

The operator can specify the monetary value of the right coin chute. 


A. 3 1 5 4th Slot Value 

The operator can specify the monetary value of the 4th coin chute. 


A. 3 1 6 Maximum Credits 

The operator can specify the maximum number of credits the game can 
accumulate, either through game play awards or coin purchases. The range of 
this setting is 5 through 10. Reaching the specified setting prevents the award 
of any credits. 


A. 3 1 7 Free Play 

The operator can specify whether a player can operate the game without a coin 
(free play) or with a coin. The choices are: 

NO - A coin is necessary for game play. 

YES - Game play is free; no coin required. 


The ADDAMS FAMILY S.C.E. 1-41 



A. 3 1 8 Hide Coin Audits 

The operator chooses whether or not to show the coin audits. The choices are: 

YES - The coin audits are not displayed. 

NO - The coin audits are displayed. 

HIDE NAMES - The coin audit value is shown but not the audit name. 


A. 3 1 9 1 Coin Buy-in 

If the game pricing is set to 1 for 50C/2 for $1.00 the operator chooses whether 
the player is allowed to ‘buy-in’ a subsequent game for 1 coin. The number of 
games that may be purchased at this cost is determined by the number of 
players in the previous game; that is, if the previous game had three players, 3 
Credits can be purchased at the rate of 1 coin per credit. Note that this is 
not the same feature that allows the player to buy an extra ball at 
the end of the game. See A.2 30 “Buy Extra Bair. 

YES - The player has 10 seconds to buy-in at 1 coin per game. 

NO - The buy-in feature is disabled. 


A. 3 20 Base Coin Size 

This number is used for the ticket per coin calculations. 


A.3 21 Coin Meter Units 

It is possible to connect a coin meter to the knocker coil driver which will log all 
coins through all slots. This adjustment activates the use of the knocker driver 
for this purpose, and determines the value of each unit on the meter. For 
example, to show the total amount of money collected as "total quarters", set this 
adjustment to "0.25". To show the amount of money collected as "total dollars", 
set this adjustment to "1 .00". 

Setting this adjustment to anything other than Off establishes the coin unit for a 
meter attached to the knocker driver, and overrides use of the knocker during 
awards. 


The ADDAMS FAMILY S.C.E 


1-42 



Pricing Table 



1/500, 2/750, 341 * 500. 75041.00 

1 /3X250 2 USA1 1*0.75 

1/500,241 2 USA 2^1 .00 

1/500, 341.00 2 USA 341 .00 

1/2x250, 2/4x250, 341.00 2 3 ^ 1 00 Coin 

1/2x250, 241 .00, 341 .50, €4200 2 USA 642.00 

1/2x250, 241.00, 341.50, 542O0 2 USA 542.00 

1/3X250, 241 .50, 442.00 2 1/.75, 442.00 

1/2x250, 241.00, 441 .50, 642.00 1 - 2 642X» 441 50 
1/4x250, 645,00 1/1, 6/5 

1/4x250 14100 





1/2x5sch, 3/2x10sch 
2/5ach, 5/lOsch 


1/3x1 OP, 2/50P, 4/El 


CUSTOM I 02 00 05 00 01 00 01 00 





HllHHfBHSig 


1/3x1 Fr, 2/5Fr, 5/10Fr , lQ/20Fr 
1/2x1 Fr, 3/5Fr, 7/10Fr ,14/20Fr 2 ’ 3 
1/5Fr. 3/1 OFr, 7/2x10Fr . 7/20Fr 1 ' 2 ' 3 
2/5Fr, 4/10Fr,9/2x10Fr , 9/20Fr 2,3 
2/5Fr, 5/1 OFr, 1 1/2x1 OFr , 11/20Fr 2 ' 3 
1/5Fr, 3/10Fr,6/20Fr 2,3 


1/500L 

1/2x5001, 3/4x5001 12 
1/600L, 2/1000L 


1/100P, 6/500P* 
1/25P,5/100P 
1/25P, 4/100P 
1/2X25P.2/100P 
1/2x25P,3/100P 


1/1 00** 


1/iToken 


1/3x1 Kr, 3/5 Kr, 7/10 Kr 


1/2x1 Mka, 3/5Mka * 
1/3x1Mka, 25Mka 2 


Mil ill — i M IT Tl 




TARIF2 

TARIF3 

TARIF4 

TARIF5 

TARIF6 



Will? 


CUSTOM 

CUSTOM 

CUSTOM 

CUSTOM 



01 00 04 00 01 04 01 00 
01 00 04 00 01 00 01 00 
01 00 04 00 02 00 01 00 
03 00 12 00 04 00 01 06 





NEW ZEALAND 1 
NEW ZEALAND 2 



l|i n I, | HI nMI U ill 1 ii ■ 


ungeuy | 10F | lot- | ax- | • | 1/1x20F, 1£x10F, 32x20F 

iota: l.Tectcxy Default 2. Standard Setting -Chang© by pressing Enter button.” 
Only if Bill Acceptor and Center Coin Chute are avaiabto. 


KWimzYl 



The ADDAMS FAMILY S.C.E. 1-43 




















































Press the Escape button to return to the Adjustment Menu. Press the Up button to 
advance to the next desired Adjustment Group, (or press the Down button to return to a 
previous Adjustment Group). Press the Enter button to activate that group. Press the 
Up or Down button to cycle through the available adjustments in that group. 

A. 4 H.S.T.D. Adjustments 


A. 4 01 Highest Scores 

The operator specifies whether the game is to maintain a record of the four 
highest scores achieved to date. The choices are: 

OFF - No high scores are recorded, or displayed. 

ON - The four highest scores are stored in memory and displayed in the 
Attract Mode. 


A.4 02 H.S.T.D. Award 

The operator chooses the award given for achieving the High Score To Date, or 
the Champion H.S.T.D.. The choices are a Credit or a Ticket. 


A.4 0 3 Champion H.S.T.D. 

The operator chooses whether the “Highest” High Score is displayed in the 
Attract Mode. This score is not cleared when “High Score Reset Every” occurs. 
The choices are: 

ON - The “Highest” High Score is retained in memory and displayed. 

OFF - The “Highest” High Score is not retained. 


A.4 0 4 Champion Credits 

The operator chooses the number of credits or tickets awarded for a Grand 
Champion Score. The range of this setting is 00 through 10. 


A.4 0 5 H.S.T.D. 1 Credits 

The operator selects the number of credits or tickets to be awarded whenever a 
player exceeds the previous Highest Score. The range of this setting is 00 to 
10 . 


A.4 0 6 H.S.T.D. 2 Credits 

The operator selects the number of credits or tickets to be awarded whenever a 
player exceeds the second highest score. The range of this setting is 00 to 10. 


A.4 07 H.S.T.D. 3 Credits 

The operator selects the number of credits or tickets to be awarded whenever a 
player exceeds the third highest score. The range of this setting is 00 to 10. 


The ADDAMS FAMILY S.C.E. 1-44 



A. 4 0 8 H.S.T.D. 4 Credits 

The operator selects the number of credits or tickets to be awarded whenever a 
player exceeds the fourth highest score. The range of this setting is 00 to 10. 


A. 4 0 9 High Score Reset Every 

The operator can specify that the game will provide an automatic reset of the 
displayed “Highest scores”, and the number of games to be played before the 
reset occurs. The values provided upon reset are those selected by the 
operator in the Back-up High Scores. The range of this setting is OFF 
(disabled) and 250 to 20, 000. 


A. 4 1 0 Backup Champion 

The operator sets the Back-up Grand Champion Score. The range of this 
setting is 00 through 99, 900, 000. 


A. 4 11 Backup H.S.T.D. 1 

The operator can set the Back-up High Score value. The game automatically 
restores this value when the High Score Reset Every value is reached. The 
range of this setting is 00 to 99,900,000. 


A. 4 12 Backup H.S.T.D. 2 

The operator can set the second Back-up High Score value. The game 
automatically restores this value when the High Score Reset Every value is 
reached. The range of this setting is 00 to 99,900,000. 


A. 4 1 3 Backup H.S.T.D. 3 

The operator can set the third Back-up High Score value. The game 
automatically restores this value when the High Score Reset Every value is 
reached. The range of this setting is 00 to 99,900,000. 


A. 4 14 Backup H.S.T.D. 4 

The operator can set the fourth Back-up High Score value. The game 
automatically restores this value when the High Score Reset Every value is 
reached. The range of this setting is 00 to 99,900,000. 


Press the Up button to advance to the next desired Adjustment Group, (or press the 
Down button to return to a previous Adjustment Group). Press the Enter button to 
activate that group. Press the Up or Down button to cycle through the available 
adjustments in that group. 


The ADDAMS FAMILY S.C.E. 1-45 



A. 5 Printer Adjustments (optional board required) 

A. 5 01 Column Width 

The operator chooses the column width to be printed. The range of this setting 
is 22 through 80. 


A. 5 0 2 Lines Per Page 

The operator chooses the amount of lines per page. The range of this setting is 
20 through 80. 

A. 5 03 Pause Every Page 

The operator chooses whether the printer pauses at the end of a page. The 
choices are: 

YES - The printer does pause. 

NO - The printer doesn’t pause. 


A. 5 04 Printer Type 

The operator selects which kind of printer to use. The choices are Parallel, 
Serial or ADP. 


A. 5 05 Serial Baud Rate 

The operator selects which baud rate to use for Serial or ADP communications 
(bit rate). The choices are 300, 600, 1200, 2400, 4800. or 9600. 


A. 5 0 6 Serial D.T.R. (Data Terminal Ready) 

When a Serial Printer is used, this line may be connected to a printer output line 
signaling that the printer is busy. 

Normal - Normal D.T.R. signal goes low to indicate the printer is not ready. 

Inverted = Inverted D.T.R. (busy) signal goes high to indicate printer is not 
ready. 

Ignore = D.T.R. signal is ignored. 

Press the Escape button to return to the Adjustments Menu. Then, either press the Up 
or Down button to return to a previous Adjustment Menu Group, or press the Escape 
button again to return to the Main Menu. Once in the Main Menu, either press the Up 
button to advance to the next menu selection, the Bookkeeping Menu, or press the 
Down button to to return to a previous Main Menu selection. 


The ADDAMS FAMILY S.C.E. 1-46 



PROBLEM ANALYSIS MESSAGES 

The WPG game program has the capability to aid the operator and service personnel. 
At Game Turn-on or after pressing the Begin Test switch, once the game has been 
operating for an extended period, the display may signal with a message, “Press 
ENTER for Test Report - . This indicates the game program has detected a possible 
problem with the game. 

To obtain details of the problem, open the coin door and press the Begin Test switch. 
Press the Enter button to begin displaying the message(s). The following messages 
apply to this game. 

Check Switch ##. 

This message indicates that at least one switch was stuck ‘On’ at game turn-on 
or has NOT been actuated during ball play (for 90 balls or *30 games) by 
displaying the message “Adjust Switch ##”, listing each problem switch by 
number. (The game program compensates the game play requirements 
affected by each disabled switch to allow ‘nearly normal' play. This helps keep 
the game earning, until the service technician can repair the problem, bringing 
the game back to its normal good profits!) 

To verify the problem, refer to the Test Menu text describing Switch Testing, and 
check each reported switch using applicable switch tests. Always check switch 
operation using a ball, to simulate game conditions. (Switch problems may 
often be resolved by adjusting the wire switch actuators, fixing switch circuitry 
problems, securing loose connectors, etc. Mechanisms using ‘opto switches’ 
(drop targets, etc.) need to be checked for proper power connections (+12V dc 
and ground). 

Pinball Missing. 

The game normally uses three balls; however, it will operate with one ball. This 
message announces that a ball is missing or stuck somewhere. When the ball 
is located, return it to the game via the Outhole. Other possibilities for this 
problem could be malfunctions of the Ball Trough switches or the Ball Shooter 
switch. 

xxxxx Sw. Is Stuck On. 

This message indicates that a switch, which is not usually On, remains in the On 
position after the game is switched On. The stuck switch is essential for game 
play (for example, a coin chute switch, the slam tilt switch, the plumb bob tilt 
switch), and should be cleared to permit proper game operation. 


The ADDAMS FAMILY S.C.E. 1-47 



Ground Short Row-N, Wht-xxx. 

Frequent appearance of this message requires activation of the Switch Levels 
Test to locate the switch causing the “WHT-xxx ROW x SHORT’ message. 
Possible ‘row short’ causes are: 1) Slam Tilt (or other coin door) switch 
touching the grounded coin door; 2) A leaf-type, playfield switch touching a 
grounded part; 3) Players poking metallic objects (wires, coat hangers, etc.) 
into the game; 4) Switch cable insulation pierced or damaged allowing bare 
wire contact with a grounded part; 5) All switches in a row closing at the same 
time (Note: This instance is NOT a switch problem; however, for most games 
this is a very rare possibility). 

Factory Settings Restored. 

Repeated appearance of this message indicates that the CMOS RAM no longer 
retains any custom Pricing or Game Adjustment settings and has reverted to 
factory default settings. Generally, the following CPU checks will isolate the 
cause of the CMOS RAM memory failure. The voltage at pin 28 and pin 26 of 
U8 should be +5V (game turned On) and at least +4V (game turned Off). When 
the voltage drops below +4 V, memory reset occurs. Check the batteries and 
battery holder. Be sure that the batteries are good and that there is no 
contamination on the battery holder terminals. Turn the game OFF, and use an 
ohmmeter to check diodes D1 and D2 on the CPU Board. D1 should read 0 
ohms when forward-biased and infinite ohms when reverse-biased. D2 should 
read 15 ohms when forward-biased and infinite ohms when reverse-biased. 


U6 Checksum Error. 

The game ROM checksum is invalid. If this occurs replace the game ROM. 


Time and Date Not Set. 

The real time clock is not running. If this occurs go to U.4 of the Utilities Menu 
and set the time and date. 


CPU L.E.D.'s 

The CPU has three L.E.D.'s located on the upper left side of the board: D19, 
D20, and D21. On game power-up D19 and D21 turn on for a moment then, 
D19 turns off and D20 starts to blink rapidly. D21 remains on. The system has 
detected a problem if the following happens: 

CPU Board L.E.D. Error Codes 

Center L.E.D. blinks one time - ROM Error U6 

Center L.E.D. blinks two times - RAM Error U8 

Center L.E.D. blinks three times - Custom Chip Failure U9 

Sound Board Beep Error Codes 

Upon Ga me Tu rn-Qn; 


1 Beep 

2 Beeps 

3 Beeps 

4 Beeps 

5 Beeps 


Sound Board O.K. 
U9 Failure (RAM) 
U18 Failure (ROM) 
U15 Failure (ROM) 
U14 Failure (ROM) 


The ADDAMS FAMILY S.C.E. 1-48 



LED List 



o o o 



CPU Board 


CPU Board 

D19, Blanking 
D20, Diagnostic 
D21, +5vdc 

At Gam© Turn-On = D19 & D21 On, D20 Off 

During Normal Operation = D19 Off, D20 flashing, D21 On 


LED 7 

o 



LEDS 

oo 


LED 2 


LED 1 

o 


F1 15 



LED 6 

LED 4 O 

o 


LED 5 

O 


Fill 


F1 12 


F113 


F114 



FI 08 



FI 07 


FI 09 

F106 


F1 10 


Power Driver Board 


Power Driver Board 

LED 1, +12vdc, Switch Circuit, Normally On 

LED 2, High/Low Line Voltage Sensor, Normally On 

LED 3, High/Low Line Voltage Sensor, Normally Off 

LED 4, +5vdc, Digital Circuit, Normally On 

LED 5, +20vdc, Flashlamp Circuit, Normally On 

LED 6, +18vdc, Lamps Circuit, Normally On 

LED 7, +12vdc, Power Circuit (Motors, Relays, Etc.), Normally On 


The ADDAMS FAMILY S.C.E. 1-49 















Fuse List 


Audio Board 


F501 

1 

F502 

I 


Dot Matrix 
Controller Board 


F602 

y 

F601 

n 


Extra Flipper 
Supply Board 


F901 


F902 

n 



[ 

|F115| 

FI 08) 


FI 07) 

F109| 

Fioe| 

F110| 


1 

Fill) 


F1 12] 

1 

F113) 

[ 

F1 14) 





■H 


2j 

0 

r\ 

0 

ro 

8 

3 

O 

4* 








Power Driver Board 


Audlc 

> Board 


Extra Flipper Supply Board 

F501 

-25V Circuit 

3A, S.B. 

F901 Upper Left Flipper 

3A, S.B. 

F502 

+25V Circuit 

3A, S.B. 

F902 Upper Right Flipper 

3A, S.B. 

Dot Matrix Controller Board 



F601 

+80V A.C. 3/8A, S.B. 



F602 

+100VA.C. 3/8A.S.B. 



Power Driver Board 




F101 

Lower Left Flipper 

3A, S.B. 

F1 12 Solenoid Secondary 

7A, S.B. 

FI 02 

Lower Right Flipper 

3A, S.B. 

F1 13 +5V Logic 

5A, S.B. 

FI 03 

Solenoids 25-28 

3A, S.B. 

F1 14 +1 8V Lamp Matrix 

8 A, N.B. 

FI 04 

Solenoids 9-16 

3A, S.B. 

F1 15 +12V Switch Matrix 

3/4 A, S.B. 

FI 05 

Solenoids 1-8 

3A, S.B. 

F1 16 +12V Secondary 

3A, S.B. 

FI 06 

G.l. #2 Wht-Vio 

5A, S.B. 



FI 07 

G.l. #3 Wht-Yel 

5A, S.B. 

Line -ELUfir 


Ft 08 

G.l. #5 Wht-Gm 

5A, S.B. 

Domestic Game 

8A, N.B. 

FI 09 

G.l. #4 Wht-Om 

5A, S.B. 

Foreign Game 

4A, S.B. 

F1 10 

G.l. #1 Wht-Bm 

5A, S.B. 



Fill 

Flasher Secondary 

5 A, S.B. 




The ADDAMS FAMILY S.C.E. 1*50 





















MAINTENANCE INFORMATION 


Regular maintenance is essential to a game's continuing contribution to the operator's 
earnings. 


LUBRICATION 

The two main lubrication points of the Ball Shooter Lane Feeder mechanism are the 
pivots for the arm. Note that the mechanism of other playfield devices are somewhat 
similar to the Ball Shooter Lane Feeder Device; and have the same lubrication 
requirements as the Ball Shooter Lane Feeder Device. A switch target grease is 
satisfactory for these devices. 

Because of the functional design (arm-actuated via solenoid plunger operation), the 
pivot points of the Left and Right Kickers ("Slingshots") all require lubrication as a 
regular servicing procedure. 

Lubrication to ensure proper operation also applies to the target blades of the Drop 
Targets. MBI Instrument Grease, also known as Drop Target Switch Lubricant, with a 
Williams' part number of 20-8886, is a recommended lubricant. 


SWITCH CONTACTS 

For proper game operation, switch contacts should be free of dust, dirt, contamination, 
and corrosion. Blade switch contacts are plated to resist corrosion. Cleaning blade 
switch contacts requires gentle closing of the contacts on a clean business card or 
piece of paper, and then pulling the paper about 2 inches, which should restore the 
clean contact surface. Adjust the switch contacts to a 1/16-inch gap. 


CLEANING 

Good game action and extended playfield life are the results of regular playfield 
cleaning. During each collection stop, the playfield glass should be removed and 
thoroughly cleaned and the playfield should be wiped off with a clean, lint-free cloth. 
The game balls should be cleaned and inspected for any chips, nicks, or pits. Replace 
any damaged balls to prevent playfield damage. 

Regular, more extensive, playfield cleaning is recommended. However, avoid 
excessive use of water and caustic or abrasive cleaners because they tend to damage 
the playfield surface. Playfield wax (or any carnauba based wax), or polish may be 
used sparingly, to prevent a buildup on the playfield surface. Do not use cleaners 
containing petroleum distillates on any playfield plastics because they may dissolve 
the plastic material or damage the artwork. 


The ADD AMS FAMILY S.C.E. 1-51 



Notes... 



The ADDAMS FAMILY S.C.E. 1-52 



Section 2 


Game 

Parts 

Information 


Cabinet Assembly 
Backbox Assembly 
WPC Audio Board 
WPC System CPU Board 
WPC Power Driver Board 
Dot Matrix Controller Board 
Flipper Controller Board 
Major Mechanism Assemblies 
Upper Playfield Parts 
Lower Playfield Parts 
Lamps 
Switches 

Solenoids/Flashers 


The ADDAMS FAMILY S.C.E. 2-1 



Backbox Assembly 



Mem 

EeH.Mym.btr 

ELt-agcIpHon 

Hem 

EflH.My.mbtr 

DescrlDtlon 

1 . 


01-6645 

Venting Screen 

15. 

03-8643 

Cloud 

2. 


A-15416 

Extra Flipper Supply Board 


31-1672- 

Decal Set Cloud 

3. 


A- 12497 

Upper Insert Bd. Hinge Assy. 

16. 

A-13379 

Lock & Plate Assembly 

4. 


A- 14092-2 

Mounting Plate Assembly 

17. 

A-1 5280 

Single Flash lamp Bd. (3 Used) 

5. 


A-12498 

Lower Insert Bd. Hinge Assy. 




6. 


A-1 2697-3 

Power Driver Assembly 

■ Ribbon Cables: 


7. 


A-1 2738-50038 

WPC Sound Board 

18. 

5795-12653-03 

Ribbon Cable, 3’ 

8. 


A- 12742-50038 

WPC CPU Security Board 

19. 

5795-13018-00 

Ribbon Cable, 22" 

9. 


A-1 4376-50038 

Backbox Assembly 

20. 

5795-10938-14 

Ribbon Cable, 14" 

10. 


01-9047 

Insert Stop Bracket 

21. 

5795-12838-30 

Ribbon Cable, 30" 

11. 


A-15212 

Speaker / Display Assy. 





a ) 

5555-12924-00 

Speaker, 4fl, 15w Tweeter 

■ Miscellaneous Parts: 



b) 

5555-12856-00 

Speaker, 40, 5-1/4", 25w 


A-8552-20017 

Tempered Backglass Assy. 


c) 

5045-12914-00 

Capadtor, lOpfd 50v,±20% 


08-7456 

Backbox Glass: 2 T x 18-7/8" 


d) 

D-12501 

7-Lamp Board 


31-1357-20017 

Screened Translight 


e) 

5901-12784-00 

Dot Matrix Display 


03-8228-2 

Glass Channel Top (1) 

12. 


A-14039 

Dot Matrix Contolier Board 


03-8228-3 

Glass Channel Edge (2) 

13. 


20017-IN 

insert Board 


03-8229-1 

Glass Lift Channel (1) 

14. 


A-15028 

Ripper Controller Board 





The ADDAMS FAMILY S.C.E. 2-2 




Cabinet Assembly 



Item 

Eafl-Myrnfaw: 

D.«fidplton 

Hem 

Part Hvmltef 

Dfi&cdptign 

1 . 

A- 16773 

Lever Guide Assembly 

20. 

01-11408 

Spacer (2 Used) 

2. 

B-1 2445-4- BR 

Ball Shooter Assembly, Brass 

21. 

02-4329 

Pivot Nut, 1/2 (2 Used) 

3. 

20-9663-1 

Start Button, Clear 

22. 

02-4352 

Pivot Bushing (2 Used) 

4. 

A-16883-6 

Ripper Button - Yellow (2 Used) 

23. 

A-17175-1 

Cable & Interlock Switch Assy. 

5. 

A-18203-1 

3- Ball Cash box Assembly 

24. 

A- 18524 

Switch Button & Cable Assembly 

6. 

* 

Line Filter Assembly 


20-9663-9 

Buy-In Button 

7. 

5610-12835-00 

Transformer, 115/230V 

25. 

A-15267 

Knocker Assembly 

6 . 

5555-12920-00 

Speaker, 4ft, 6", 25w 



g. 

10. 

20-9347 

A-14689-1 

Toggle Latch 

Coin Door Interface Bd. 

■ Miscellaneous Parts: 

ii. 

C-10843-BR 

Metal Leg Assembly, Brass 


06-7028-1 

Tempered PlayflekJ Glass, 

12. 

A- 18257 

Front Molding Assembly, Brass 



Wide Body: 23.75* x 43* 

13. 

20-6502-A 

Plum Bob 


01-10797 

PlayflekJ Support Bar, 18* Long 

14. 

A- 15361 

Tilt Mechanism Assembly 


01-11791 

Service Switch Actuator 

15. 

• 

Cord set 


01-12352 

Clip Bracket 

16. 

A-17316 

Opto Ripper Assembly (2 Used) 


08-7377 

Leg Leveler Adjuster, 3* 

17. 

01-10714 

Line Cord Cover 


20-6500 

Steel Ball, 1-1/16* (3) 

18. 

A-12359-3-BR 

Side Molding, Brass (2 Used) 


A-17195 

Tilt Switch Assy. w/Cable 

19. 

11-1177 

Wood Cabinet 


01-901 1-R 

Backbox Mounting BrkL, Left 





01-901 1-L 

Backbox Mounting BrkL, Right 


•See Application Chart (p.2-30). 


The ADDAMS FAMILY S.C.E. 2-3 


A-1 2742-50038 WPC CPU Board Assembly 



Part Number 

Designator 

Description 

P.art Number 

Designator 

Description 

5010-09034-00 

R14-R22, R27-R42, 

Resistor, 10KQ,i/4w, 5% 

5281-09851-00 

U5 

IC.74LS14. SMT/TRG 


R86, R90, R94, R98 


5281-09867-00 

U1.U2.U7 

1C, Octal Buffer, 74LS244 

5010-09085-00 

R1.R2, R4, R96.R97 

Resistor, 1 .5KQ, 1/4w, 5% 

5281-10182-00 

U11.U12, U13, U15 

tC, 74LS240 Driver 

5010-09314-00 

R52, R54, R56, R58, R80, 

Resistor, 1 .2KO, 1/4w, 5% 

5284-12651-00 

U21 

1C, 4584 


R62, R64, R66, R75-R82 


5340-13062-00 

Ufl 

IC/RAM 32K x 8 

5010-09358-00 

R3, R43-R51, R53, R55, 

Resistor, 1 KQ, 1/4w, 5% 

5370-12272-00 

U16-U19 

1C, LM339, Quad. Comp 


R57, R59, R61, R63, R65, 


5370-12687-00 

U10 

MC. 34064 Reset Chip 


R67-R74, R84 


5520-1043600 

X2 

Crystal, 8.0MHz. 

5010-09418-00 

R5-R8, R12, R13, R87-R89 

Resistor, 470Q, 1/4w, 5% 

5520-1208400 

XI 

Crystal 32.768 KHz 

5010-09534-00 

W1.W3.W4.W7 

Resistor, 0Q 

5551-0982200 

LI 

ILN, 4.7 UH 3A 

5010-10258-00 

R95, R99 

Resistor, .OlpfdO, 1/4w, 5% 

5671-1373200 

D19-D21 

DSPL LED RED 

5010-10989-00 

R92 

Resistor, 470KO. 1/4w, 5% 

5700-0898500 

U4 

Socket, 1C 40 P, .6" 

5010-12104-00 

R91 

Resistor, 22\M, i/4w, 5% 

5700-1208800 

U0 

Socket, 1C 32P, .6" 

5019-09362-00 

SIP1 

SIP, 9R, 10-pln, 4.7KO, 5% 

5700-1242400 

U9 

Socket, 84 Pin PLCC 

5040-08986-00 

C31 

Capacitor, lOOpfd, lOv (±20%) 

5791-1085000 

J201.J204 

Connector, 26- pin Header Str Sq. 

5043-08980-00 

B 

Capacitor, .Olpfd, 50v, (+80, -20%) 

5791-1086207 

J210 

Connector, 7-pin Header Str Sq. 

5043-09030-00 

C27 

Capacitor, 0.047pfd, 50v (±20%) 

5791-1383008 

J212 

Connector, 6 pin Header Str Sq. 

5043-09065-00 

C3-C26 

Capacitor, 470pfd, 50v (±20%) 

5791-1383009 

J208 - J209 

Connector, 9-p*n Header Sq. pin 

5043-09491-00 

C2, C29, C30, C34 

Capacitor, 22pM, 1 KV, (±1 0%) 

5791-13830-12 

J205 

Connector, 12-pln Header Sq. pin 

5043-09492-00 

C28 

Capacitor, lOOpfd, 50v, (±10%) 

5791-1251600 

J202.J211 

34 hen 2x17 STR 

5043-09845-00 

C32.C33 

Capacitor, 1KP, 50v, (±20%) 

A-15814 

B1 -B3 

Battery Holder "AA' 

5070-08919-00 

D2 - D18 

Diode, 1N4148, 150MA 

50461103300 

C50 

Capacitor, 0.022pf, lOv 

5070-09266-00 

D1.D2S 

Diode, 1N5817, 1 .0A. 

A -5343- 500 38-1 

U6 

Game PROM Assembly 

5160-10269-00 

Q1 

Transistor, 2N3904, NPN 

5410-1242600 

U9 

W PC-89 ASIC 

5162-12422-00 

U20 

1C, ULN, 2803A 

5400-1032000 

U4 

ICMPU66B09E 

5281-09308-00 

U3 

1C, 74LS245, Octal Bus Tmcv 

58800902200 

B1 -B3 

Battery, Alkaline, 1 .5v ( *AA") 

5281-09486-00 

Ut4 

1C, 74LS374, 8D F/F 

56450902500 

W11 - W18 

Switch Dip 8 Pos 


The ADDAMS FAMILY S.C.E. 2-4 






















A-1 2738-50038 WPC Audio Board Assembly 



PPirtNumbg 

Das lanatnr 

Das criodoti 


Designator 

OaacripHon 

01-9980 


Shlsld: Wira Protoctor 

50401274000 

C9.C11.C30 

Capacitor, 220pid.. 50V 

4004-01005-06 

U1 

Mach. Screw, 4-40 * 3/8 

50700681900 

D5.D6 

Dioda. 1N4148 

4104-01012-04 

U1 

Sh. Mach. Scraw, *4x1/4 

50700904000 

D1-04 

Dioda MR501.3.0A 

4404-01119-00 

U1 

Nut. 4-40 SNUT 

5260-1049500 

U3 

Reg. 7912 1.QA - 12 v. 

6010-06772-00 

R21 

Rasistor. 15KO, 1/4w, 8% 

52810921000 

U22 

1C. 74LS04 Ha* INV 

5010-1206800 

R22.R25 

Rasistor. 120KQ, IMw, 5% 

52810924000 

012 

C. 74LS139 2-4 Dac. 

601008991-00 

RSI 

Rasistor, 4.7KQ, IMw, 5% 

5281-0948800 

U284J30 

C, 74LS374 B Dual Flpflop 

5010-10987-00 

R23, R24 

Rasiator. 56KO, 1/4w, 5% 

52810948700 

U6, U23-U25 

1C, 74LS74 Dual FlpHop 

60100903400 

R13. R14. R29-R31, R33, 

Raaiator, 10KQ, IMw. 5% 

52810950000 

U31 

IC.74LS32 


R34. R50, R40R49 


52610974500 

U26.U27 

C, 74LS138 DMLTPX 

60100903500 

R4 

Raaistor, 47KQ, 1/4w, 5% 

52810985000 

U20 

C, 74LS1 1 Trpple AND 

60100903600 

R35 

Raaiator, 10QQ. 1/4w, 5% 

5281-1057700 

U16 

C. 74LS125 OB Bfr 

501009134-00 

R1.R2.R6.R6.R9. R11.R12 

Raaiator, 150KO. 1/4w, 5% 

5370-1106600 

U10 

IC.YM2151 Sound 

50100916200 

R26.R102 

Raaiator. 100KQ, 1/4w, 5% 

5371-1106700 

U11 

C.YM3012D/A 

501008774-00 

R3. R5. R17, R19 

Raaiator. 22K, IMw, 8% 

5400-1032000 

U13 

1C, MPU 68809E 

501009269-00 

R1S 

Raaiator, 12KO, IMw, 5% 

5284-1265100 

U21 

1C 4584 

501009358-00 

R18.R32 

Raaiator. 1KQ. 1/4w. 5% 

5340-1227800 

U9 

S/Ram2084 

601009416-00 

R28, R38, R37, R39R44 

Raaiator. 4700, IMw. 5% 

53700969100 

U17 

1C. 56538 CVSD 


R52.R53, R57 


53701226000 

U2 

1C, 3340 Elac Alton 

501009534-00 

W3.W5.W7-W10 

Raaiator, OQ 

53701272800 

U1 

C. Audio Amp LM1875 

5010-10171-00 

R38. R56 

Raaiator. 56a IMw. 5% 

53701273000 

U7.U6 

1C. Op Arrp TL064 

6010-10256-00 

R16 

Raaiator, 1M. IMw, 5% 

63701274200 

U32 

C, Op Amp TL062 

5010-1066000 

R7. RIO 

Raaiator. 62K, IMw, 5% 

5371-1272700 

U19 

Dac A07524 

601010989-00 

R54. R56, R27 

Raaiator, 470K, IMw, 6% 

5432-1272600 

U5 

EE Prom Rot X9603 

601012752-00 

R20 

Raaiator. la IMw, 5% 

54801242300 

U4 

1C. LM7812 

60400896000 

C3 

Capacitor. 100M, 10* (£20%) 

54601274300 

U33 

LM78CB T 0-220 

604009332-00 

C15.C18.C34.C36.C38 

Capacitor. 47jifd.. 25*. Axial 

55200902000 

XI 

Crystal, 3.58 MHz. 

60401103000 

C32.C35 

Capacitor, 47|dd., 19r. Rad 

5521-1093100 

OSC1 

Oscillator. 8.0 MHz. 

80401272900 

C24.C26 

Capacitor, 470Cpid., 35*. 

55510982200 

LI 

Ind. 4.7UH 3.0A. 

60401276000 

C22 

Capacitor. 22jifd„ 35v, Rad. 

57000898500 

U13 

Sockat. tC 40-pin, .8 

6041-09031-00 

C26-C29, C37, C46-C48 

Capacitor. Ipid. TANT 

57000900400 

U10 

Sockat. C 24-pin, .0" 

50410924300 

C20.C21 

Capacitor, tOjdd. TANT 

57000900600 

U11 

Sockat, 1C 16-pin, J3T 

50430896000 

C41-C44, B(14) 

Capacitor. .01 M. 50». (+80, -20) 

A- 5343-50038-3 

U1S 

C. Audio ROM 

60430699600 

C1.C2 

Capacitor, .1|ild., 50*. 10% 

A-5343-50038-4 

U18 

C, Audio ROM 

6048-11027-00 

C8, CIO 

Capacitor, 33pM., 50v, 10% 

67001208800 

Ut 

Sockat, 1C 32-pin (U18) 

50401102800 

C45 

Capacitor. 22pM., 60V, Axial 

6705-1275500 


Haatsink 52996-220 

80401102900 

C33.C49 

Capacitor, lOOpfd.. 50r 

5731-1036800 

F501.F5G2 

Fuse, 3A, S-S, 260* 

60401103000 

C12 

Capacitor, 47Qpfd., 50v 

5733-1206001 


Fusa Hoktor (F501, F5Q2) 

50401 103100 

Cl 9, C31 

Capacitor, .OOljito., 50*. 10% 

5791-1066204 

J504.JS06 

Connector, 4-pin Itoadar Sq. .156 

50401106500 

C13 

Capacitor, .tXK^dd., 50v, 10%, Ax. 

5791-1088206 

J502 

Connaotor, 6-pin Haadsr Sq. .166 

604011072-00 

C39.C40 

Capacitor, ,0033pM. 

5791-1086207 

J501 

Connactor, 7 -pin Haadsr Sq. .156 

50401203000 

C23 

Capacitor. -22(dd_ lOv, Ceramic 

5791-1246203 

J509 

Connaotor, 3-pin Haadar Sq. .100 

50401274000 

C4.C6 

Capacitor. ISOCpM., 50V, 10% 

5791-1246204 

J508 

Connactor, 4-pin Itoadar Sq. .100 

80401274000 

C5.C7 

Capacitor, 330pfd., 60V 

5791-1251800 

J506 

34 Han 2x17 STR 


The ADDAMS FAMILY 2-5 






















A-15028 Flipper Controller Assembly 


Part Number 

01*10572 

20-9684 

4006-01003-00 

4406-0 1 1 28-00 

5010-09034-00 

5010-09358-00 


5010-09361-00 

5010-09416-00 

5010-09534-00 

5010- 10171-00 

5011- 12956-00 
5040-08986-00 


JBU2 


3B01 

OOOOOOOOOJifOOO 


o o o o 





- DUD - -QD- - TrsT - TrTT - 




Ptilgnttoi Description 


P>rtNvmfrgr Dcstanator Pwcrlpton 


Q1-Q4 

Q5-Q12 

Q1-Q4 

Q1-Q4 

R37 - R44, R53 
R22, R24, R26, R28, 
R30, R32, R34, 

R36, R45 - R52 
R1-R4 

R21, R23, R25, R27, 
R29, R31, R33, R35 
W3, W4 
R13-R20 
R5-R12 
Cl 


Heatsink 
Fastener Snap 
Mach. Screw, 6-32 
Nut 6-32 KEPS 
Resistor, lOKft, 1/4w, 5% 
Resistor, IKft, 1/4w, 5% 


Resistor, 220ft, 1/2w, 5% 
Resistor, 470ft, 1/4w, 5% 

Resistor, Oft 
Resistor, 56ft, 1/4w, 5% 
Resistor, 2.7Kft, 1w. 5% 
Capacitor, 100M, lOv 


5043-08980-00 

B 

5070-09054-00 

D1 - D16 

5162-12635-00 

Q5-Q12 

5190-09016-00 

Q13-Q20 

5191-12179-00 

Q1-Q4 

5315-12009-00 

U2 

5315-12031-00 

U5 

5315-12812-00 

U1 

5315-12951-00 

U3 

5370-12272-00 

U4. U6 

5791-10862-04 

J901 

5791-10862-05 

J804 

5791-10862-13 

J802 

5791-12461-06 

J805, J806 

5791-12516-00 

J0O3 


Capacitor, .01 pF, 50v 
Diodel N4004 
Transistor TIP 102 NPN 
Transistor 2N4403 PNP 
Transistor TIP36C PNP 
1C 74HCT374 
1C 74HCT244 
1C 74HCT138 
1C 74HCT00 
1C LM339 QUAD COMP 
Connector, 4-pin Header Sq. 
Connector, 5-pin Headem Sq. 
Connector, 13-pin Header Sq. 
Connector, Str Sq. Pin Header 
34 HEN 2x17 STR 


The ADDAMS FAMILY S.C.E. 2-6 






A-1 4039 Dot Matrix Controller Assembly 



Put Number 

CKt PttlBfWtaf 

P— crlrttan 

Part Numb* 

Ckt Designator 

Qatfirirtten 

5010-08991-00 

R1 

Resistor, 4.7KQ, 1/4w, 5% 

5311-10947-00 

U9 

IC, 74HC125 

5010-09224-00 

RIO 

Resistor, 2700, 1/4w, 5% 

5311-10951-00 

U10, U11 

1C. 74HC161 

5010-12832-00 

R3, R6, R12, R13 

Resistor, 47KO, 1/2w, 5% 

5311-10977-00 

U6 

IC, 74HC04 

5010-12841-00 

R4.R5 

Resistor, 1 200, 1/2w, 5% 

5311-12817-00 

U29 

IC, 74HC165 

5012-12830-00 

R9 

Resistor, 1 0KO, 5w, 5% 

5311-1281900 

U21 

IC.74HC888 

5012-12842-00 

R11 

Resistor, 120O,5w,5% 

5311-12820-00 

U23 

IC.74HC27 

5012-12843-00 

R8 

Resistor, 4.7K, 5w, 5% 

5311-12822-00 

U13-U15 

IC, 74HC193 

5010-10171-00 

R7 

Resistor. 560, 1/4w, 5% 

5315-1200900 

U22 

IC, 74HCT374 

5040-08986-00 

C3 

Capacitor, lOOpJd., lOv, (±20%) 

5315-12812-00 

U1.U2.U30 

IC, 74HCT138 

5040-12324-00 

C4.C7 

Capacitor, iSOpfd., 160v, (±50%) 

5281-0930600 

U28 

IC, 74HCT245 

5043-08980-00 

BYPASS 

Capacitor, .Oljifd., 50v, (+80, -20%) 

5315-12815-00 

U6.U34 

IC, 74HCT08 

5043-09072-00 

C6, C9, CIO 

Capacitor, .Iptd., SOOv, (+80, -20%) 

5315-1281600 

U19 

IC, 74HCT32 

5043-09845-00 

C1.C2. C11 

Capacitor, 1KP, 50v, (±20%) 

5315-12821-00 

U7 

IC, 74HCT240 

5043-09492-00 

C5.C8 

Capacitor, 100P, 50v, (±10%) 

5340-1227800 

U24 

S/RAM 2064 150NS 

5070-09054-00 

D7 

Diode, 1N4004, 1.QA. 

5551-0982200 

LI 

IND 4.7pH, 3.0A. 

5075-12824-00 

D6.D8 

Zener, 1N4742A, 12v 

5671-1373200 

DIO 

Display LED Red 

5075-1282300 

D4.05 

Zener, 1N4758A,56r 

57050919900 

03,06,07 

Heatsink 60308 

5075-1282600 

D3 

Zener. 1N4759A.62V 

5731-1232800 

F601.F602 

Fuse, 3/8A..SB, 250v 

5100-1283300 

BR1.8R2 

Bridge, 400v, 1A. 

5733-1206000 


Fuse Holder (F601.F602) 

5160-1026900 

Q1 

Transistor, 2N3904 NPN 

5791-1085000 

J602 

Connector, 26 pin STR Sq. 

5164-0905600 

02,010 

Transistor, MPSD02, NPN 

5791-1086205 

J605 

Connector, 5- pin Header Si 

5164-1215400 

03, Q7 

Transistor, MJE1 5030 NPN 

5791-1086207 

J606 

Connector, 7-pln Header Si 

5194-0905500 

04,05 

Transistor, MPSD52 PNP 

5791-1086208 

J604 

Connector, 6 pin Header S 

5194-1215500 

06 

Transistor. MJ El 5031 PNP 

5791*1251600 

J601 

34 Hen 17x2 STR 

52810973800 

U16, U25 - U27 

1C, 74LS157 

5791-1282700 

J603 

14 Hen 7x2 STR 

5281-1003300 

113 

IC.74LS30 

50100903600 

R14-R23 

Resistor, 100Q, 1/4w, 5% 

5281-1004300 

U31 - U33, U35 

1C, 74LS175 

40060100306 

03, 06,07 

Mach. Screw, 632 x 3/8 

5311-1094600 

U4, US, U17, U18, U20 

1C, 74HC74 

44060112800 

03. 06, 07 

Nut, 632 KEPS 


The ADDAMS FAMILY S.C.E. 2-7 













A-1 2697-3 WPC Power Driver Assembly 


■firtNignfetf 

4006-01005-06 

4406-01126-00 

4004-0100506 

4404-01116-00 

5010-08861-00 

5010-06981-00 


601006982-00 


5010-08993-00 


5010-08997-00 


501008996-00 

501009034-00 

5010-0906500 

501009066-00 

50100922400 

601009314-00 

50100932400 

501009356-00 


501009361-00 

50100941600 


50100953400 

5010-1107900 

5010-1242700 

5012-1263200 

6019-1014300 

50400898600 

50400942100 

50400953700 


Ckt Daatanatar 

01,02 

01,02 

01 0, Q12. 014, 

018.018 

010.012,014.016, 018 
R260 

R9, R12.R15R1B, R21, 
R23, R27. R31. R35, R30. 
R43, R47, R51, R55, R56, 
R63, R67, R71. R75. R79, 
R83, R87, R91, R96. R90. 
R126, R128, R130, R132. 
R134, R136, R138, R140, 
R2Z7 

R8, R11.R14, R17.R20. 
R177, R179, R181, R163, 
R185.R187. R169, R191 
R25, R29, R33. R37, R41. 
R45, R4B. R53, R57, R61, 
R65.R69, R73.R77.R81, 
R85, R89, R93.R97.R101. 
R103.R108, R109, R112, 
R115.R118, R121.R124 
R24. R28, R32, R36, R40. 
R44. R48, R52. R56, R80, 
R84. R68, R72, R76, R80, 
R84. R88, R92, R96. R100. 
R102, R1O6.R1O0. R111. 
R114, R1 17, R120.R123, 
R195 

R155, R157, R159, R161, 
R165, R167, R188.R171 
R3. R4. R6, R 142- R 149, 
R197, R196 

R194, R196, R2S1, R253- 

R257 

R2S2 

R1.R2, R192.R201, R205, 
R206 

R176, R178. R180, R182 
R184, R186.R188. R190 
R206 

R154, R156, R158.R180, 
R164. R108, R168, R170. 
R162, R193. R199.R200 
R250 

R104, R107, R110, Rl 13 
R118. R119.R122.R126 
R22, R26, R30, R34. R38. 
R42 R46. R50, R64. R56, 
R62, R88, R70. R74, R78, 
R82 R86. R90. R94, R96, 
R127. R129, R131, R133. 
R136, R137.R139.R141 
W1.W2 

R7, RIO, R13, R16, R19 

R150-R153, R172-R175 

R224 

SRI 

C4 

C2 

C8 


Deecriodon 

Mach. Screw, 6-32 x 3/8 
Nut. 6-32 KEP8 
Mach. Screw. 4-40 x 3/8 

Nut, 4-40 SNUT 
Reaiator, 10KO, 1/2w, 5% 
Resistor, 4.7KQ, 14w, 5% 


Realtor, 5600, IMw, 5% 


Resistor, 680, 1/4w, 5% 


Reaiator, 2.7KO, 1/4w. 5% 


Resistor. 22KQ, IMw, 5% 

Resistor. 10KO. IMw. 5% 

Resistor, 1.5KO. IMw, 6% 

Resistor, 6.8KO, IMw. 5% 
Resaislor, 2700, IMw. 8% 

Resistor, 12KQ. IMw. 5% 

Reebtor, Z7KQ. IMw. 5% 
Resistor, 1KQ, 1/4w, 5% 


Resistor. 2200 . IMw. 5% 
Resistor. 4700, IMw. 5% 


Resistor. OQ 
Resistor, 510, IMw, 5% 

Resistor. 220. 1w, 5% 

Resistor, .120, 10w. 5% 

SfP.flR. 10 pin, 4700 5% 
Capacitor. IOOjjM, 10v (±20%) 
Capacitor. lOOpW. 25v (*50, -10%) 
Capacitor. lOOpM. lOOv {±20%) 


Part Ihanh— 

art Designator 

Description 

5040-12313-00 

C5.C8. C7, Clt, C30 

Capacitor, IS.OOOpfd, 2Sv (±20%) 

5043-08980-00 

B-BYPASS 

Capacitor. .01 pM, 50 v (+80, -20%) 

5043-06996-00 

C13-C20, C31 

Capacitor. .Ipto, SO* {±20%) 

5043-09845-00 

C1.C12 

Capacitor. I.OOOpW, 60* (±20%) 

5046-10994-00 

C3 

Capacitor, .33pJd, 50v (±20%) Ax. 

50700891900 

D33.D34 

Oioda, 1N4148, ISOM A. 

507009054-00 

D1-D3. D5-D12, D1 7-032. 
D3B 

Oioda, 1N4004, 1JDA. 

5100-0969000 

BR1-BR6 

Bridge Rectifier, 35A., 200v 

5131-1272500 

Q10.Q12.QU.Oie.Q18 

Triac, BT138E 

5162-1242200 

U19 

1C. ULN 2803 

5162-1263500 

020, Q22. 024. 026, 028 
030, Q32, 034, 036, 038. 
040. 042, 044, 046, 046. 
050, 052. 054. 056,068. 
063.065.067.069.075, 
077. Q79. 081, 083 - 090 

Transbtor. TIP 102 

5194-09055-00 

09.011.013.015.017, 
Q19. Q21, 023.025,027. 
029. Q31, 033, 035, 037, 
039, 041. 043, 045, 047. 
049. 051, 053. 055,057, 
059-062, 071-074 

Transistor, 2N5401 PNP 

5191-1217900 

064. 066. 068, 070. Q76 
078. 080, 082 

Transistor. T1P36CPNP 

5192-1242600 

091-098 

Transistor. TIP 107 

5260-1263400 

Q1 

Reg LM 323 5v 

5281-0948600 

U1-U5, U18 

C, 74LS374 8 Dual 0 FTpflcp 

528109487-00 

U10-U13 

C, 74LS74 Dual □ (Ipflop 

5281-1018200 

U9 

C. 74LS240, UDrvr 

5370-12272-00 

U6. U15, U16 

1C, LM339 Quad. Corpp 

5460-1242300 

02 

C, LM 7812 

5671-1373200 

LED1-LED7 

Display LEO Rad 

57010965200 

01 

Thermal Pad TO-3 

57050919900 

02 

Haataink, <60306 

5705-1263700 

Ol 

Heatsink 5054 

5705-1263800 

010.012. 014,018. 018 

Heatsink 52968 

5733-1206001 


Fuse Holder. FI 01 -F1 18 

5791-1066203 

J106.J119.J138 

Connector, 3-pin Header STR Sq. 

5791-10662-04 

J103, J116-J118 

Connector, 4-pin Haadar STR Sa. 

5791-1066206 

J112.J104-J106.J123.J124. Connector, 5-pin Header STR Sq. 
J128.J129.J131.J132 

6791-10662-06 

J107 

Connector, 6?in Header STR Sq. 

5791-1086207 

J101.J109.J114 

Connector, 7-pin Haadar STR Sq. 

5791-1066209 

J102.J122.J12S, 

J127.J130.J137.J138 

Connector, 9?in Haadar STR Sq. 

5791-10862-11 

Jt20, J121 

Connector, 11-pin Haadar STR Sq. 

5791-10862-12 

J11S 

Connector. 12-pin Header STR Sq. 

5791-10062-13 

J126 

Connector, 13pin Header STR Sq. 

5791-1383006 

Jill 

Connector. 5-pin Header STR Sq. 

5791-1383009 

J133-J136 

Connector. 9?in Header STR Sq. 

5791-1251600 

J113 

34 HEN 2*17 STR 

58240924600 

TP 1 -TPS 

Teet Point <1502-1 

50410916300 

Cfl 

Capacitor, 2^dd TANT 

57300907100 

FTH 

Fuse, BA, 32* 

57310943200 

F1 12 

Fuse, S-B, 7A., 250* 

57310965100 

F108 - Fill, F113 

Fuse, S-B, 5A., 260* 

5731-1035600 

F101-F106. F116 

Fuse, S-8, 3A., 250* 

57300979700 

F1 16 

Fuse. S-B, 3IAK. 250u 

5705-1269600 


Heatsink <82365 

40100100600 


Mach. Scraw, 10-32 x 5/8 


The ADDAMS FAMILY S.C.E. 2-8 



A-1 2697-3 WPC Power Driver Assembly 



The ADDAMS FAMILY S.C.E. 2-9 
































A-15416 A-1 4689-1 

Extra Flipper Supply Board WPC Coin Door Interface Board 



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4 4 4 4 6 
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9) U) ID to IO A 



The ADDAMS FAMILY S.C.E. 2-10 








A-15340 A-15139 

Motor EMI Board High Power Board 








A-15285 C-13940 

2-Opto Switch Assembly 5-Switch & Diode Board 


k. 1- 



The ADDAMS FAMILY S.C.E. 2-12 





A-15576 A-17316 

7-Switch Opto PCB Assembly Flipper Opto PCB Assembly 



The ADDAMS FAMILY S.C.E. 2-13 




A-1 5849-R-6 Flipper Assembly - Lower Right 

A-1 5849-L-6 Flipper Assembly - Lower Left 


Hem Part Number 

1. B-13104-R 
B-13104-L 

2. SW-1A-194 

3. 4701-00002-00 

4. 4105-01019-10 

5. 4008-01079-05 

6. 4701-00003-00 

7. 01-9375 

8. 20-6516 

9. 4010-01066-06 

10. 4701-00004-00 

11. A-1 2390 

12. FL-15411 
a) 03-7066-5 

13. 01-7695 

14. 4006-01017-04 

15. 10-364 


Description 

Flipper Base Assy., Right 
Flipper Base Assy., Left 
Switch Assembly 
Lockwasher, #6 Split 
Sh. Metal Screw, #5 x 5/8 P-RH-A 
Mach. Screw, 8-32 x 5/16 H-SOC 
Lockwasher, #8 Split 
Switch Mounting Bracket 
Speednut, Tinnerman 
Cap Screw, 1 0-32 x 3/8, SH 
Lockwasher, #10 Split 
Flipper Stop Assembly 
Flipper Coil (Orange) 

Coll Tubing 

Solenoid Bracket 

Mach. Screw, 6-32 x 1/4 P-RH-S 

Spring 


Item 

Part Number 

16. 

A-1 5848-R 


A-15848-L 

a) 

A-1 7050-R 


A-17050-L 

b) 

A-1 5847 

c) 

02-4676 

<J) 

4010-01086-14 

e) 

4700-00023-00 

f) 

4701-00004-00 

g) 

4410-01132-00 

17. 

23-6577 

18. 

03-7568 

19. 

4006-01005-06 

20. 

4406-01117-00 


Description 

Crank Link Assembly, Right 
Crank Link Assembly, Left 
Flipper Crank Assembly, Right 
Flipper Crank Assembly, Left 
Flipper Link Assembly 
Link Spacer Bushing 
Cap Screw, 10-32 x 7/8 SH 
Flatwasher, 5/8 x 13/64 x 16ga. 
Lockwasher #1 0 Split 
Nut, 10-32 ESN 
Bumper Plug, 5/8" 

Flipper Bushing 

Mach. Screw, 6-32 X 3/8 P-PH 

Nut, 6-32 Hex 


■ Associated Parts for Left & Right Flippers: 

21. 23-6519-4 Flipper Rubber Ring, Red (3 used) 

22. 20-9250-6 Flipper & Shaft, Yellow (3 used) 


A-15849-R 

Flipper Assembly - Upper Right 

(Parts listed replace same items of A-1 5849-R-6) 

Item Port Number Description 

12. FL-17630 Flipper Coil (Red) 


A-1 5849- L-1 

Flipper Assembly - Upper Left 

(Parts listed replace same items of A-1 5849-L-6) 

Hem Eart Number Description 

12. FL-11753 Ripper Coil (Yellow) 

■ Associated Parts: 

21. 23-6553-4 Small Flipper Rubber Ring, Red 

22. 20-9264-6 Small Flipper & Shaft 


The ADDAMS FAMILY S.C.E. 2-14 



Flipper Assembly 



■ Flipper Notes: 

1. Each Flipper Assembly Is mounted beneath the playfield, In conjuctlon with the Plastic Flipper & Shaft, and Flipper 
Rubber on the upper side of the playfield. 

2. With the flipper, In the non-actlvated position, the E.O.S. Switch contacts must have a gap of .062 (±.015) Inch. 
When flipper is activated switch must close. 

3. Any adjustment of the E.O.S. Switch must be made at a minimum distance of 0.25 inch from the switch body. 

4. Longer blade of E.O.S. Switch must be straight. Gap adjustment Is done by adjusting shorter blade. 

5. All moving elements of the assembly must operate freely without any evidence of binding. 

6. Apply Loctite™ 245 when reataching screws to the Flipper Stop Assembly, the Solenoid Bracket, and the Flipper 
Bushing. 


The ADD AMS FAMILY S.C.E. 2-15 



A-8039-3 Outhole Kicker Assembly 



Hem 

EaiLNtimtor 

Bg.Milp.tl9n 

1 . 

A-6378 

Mounting Rate Assembly 

2. 

03-7066 

Coil Tubing 

3. 

A-6889 

Kicker Lever Assembly 

4. 

A-8038 

Coil Stop Assembly 

5. 

AE-27-1200 

Coil Assembly 

6. 

03-7176-1 

Striker Ring 

7. 

10-101-4 

Spring-Reset 

8. 

20-8712-25 

"E" Ring, 1/4" Shaft 

9. 

4006-01003-03 

Mach. Screw, 6-32 x 3/1 6" 

10. 

A-8335 

Coil Runger Assembly 

a) 

02-2364 

Coii Runger 

b) 

20-8716-5 

Roll Rn, 1/8 x 7/16" 

c) 

01-4251 

Bail Return Link 


The ADD AMS FAMILY S.C.E. 2-16 





■ Associated Parts: 


Item 

Part Number 

Dsscrlptlon 

Item 

P.firt Number 

P9.M.dPil8,D 

1 . 

12-6227 

Hairpin Clip 

9. 

B-9362-L-2 

Coil & Bracket Assembly 

2. 

A-8247 

Eject Cam Assembly 

a) 

B-7572-1 

Bracket & Stop Assembly 

3. 

10-362 

Ejector Spring (Plain) 

b) 

01-8-508-S 

Coil Retaining Bracket 

4. 

A-6949-L 

Spring Plate Assembly 

c) 

4006-01017-06 

Mach. Screw, 6-32 x 3/8 

5. 

4700-00030-00 

Flatwasher, 17/64 xl/2 x 15ga. 

d) 

4406-01119-00 

Nut, 6-32 ESN 

6. 

4700-00103-00 

Flatwasher, 17/64 xl/2 x 28ga. 

a) 

AE -26-1 200 

Coil Assembly 

7. 

A-8268 

Mounting Bracket Assembly 

f) 

03-7066 

Coil Tubing 

8. 

A-8050-1 

Coil Plunger Assembly 

10. 

10-128 

Spring 

a) 

02-3407-2 

Coil Plunger Assy, 2-1/8" 




b) 

03-8085 

Armature Link 




c) 

20-8716-5 

Roll Pin, 1/8 x 7/16" 





The ADDAMS FAMILY S.C.E. 2-17 



B-9414-3 

Jet Bumper Assembly 


A-9415-2 

Jet Bumper Coil Assembly 



Item 

Part Number 

Description 

Item 

Part Number 

Description 

1 . 

A-4754 

Bumper Ring Assembly 

1 . 

B-7417 

Bracket & Stop Assembly 

2. 

03-6009-A5 

Bumper Base, White 

2. 

01-1747 

Coll Retaining Bracket 

3. 

03-6035-4 

Bumper Wafer, Red 

3. 

01-5492 

Armature Link, Steel 

4. 

03-7443-5 

Bumper Body, White 

4. 

01-5493 

Armature Link, Bakeiite 

5. 

10-7 

Spring 

5. 

02-3406-1 

Coll Plunger 

6. 

24-8776 

Socket -Wedge Base 

6. 

10-326 

Armature Spring 

7. 

24-8768 

Bulb #555 (6.3V., 0.25A.) 

7. 

AE-26-1 200 

Coil Assembly 




8. 

4006-01017-04 

Mach. Screw, 6-32 x 1/4* 

Associated Parts: 


9. 

03-7066 

Coil Tubing 

8. 

03-8254-8 

Jet Bumper Cap, Amber 





03-8254-9 

Jet Bumper Cap, Red 





03-8254-16 

Jet Bumper Cap, Yellow 





03-8254-28 

Jet Bumper Cap, Op. Gold 





03-8651-13 

Jet Bumper Cap, Tr. Clear 





The ADDAMS FAMILY S.C.E. 2-18 


B-12665 Kicker Arm (Slingshot) Assembly 



Associated Parts for Right & Left Kickers: 


Item 

Pert Nvmfrcr 

P99.Cllp.Ugil 

Item 

Pail Number 

PeaccteUgn 

1 . 

12-6227 

Hairpin Clip 

6. 

A-1 4369-L 

Coll & Bracket Assy., Left 

2. 

A-12664 

Kicker Crank Assembly 

a) 

B-7572-1 

Bracket & Stop Assembly 

3. 

A-5653 

Mounting Bracket Assembly 

b) 

01 -8-508-S 

Coll Retaining Bracket 

4. 

4700-00030-00 

Flatwasher, 17/64 x 1/2 x 15ga. 

c) 

4006-01017-06 

Mach. Screw, 6-32 x 3/8 

5. 

A-5103 

Coil Plunger Assembly 

<0 

4406-01119-00 

Nut, 6-32 ESN 

a) 

02-2364 

Coll Plunger 

o) 

AE-27-1 200 

Coil Assembly 

b) 

03-8085 

Armature Link 

0 

03-7066 

Coll Tubing 

c) 

20-8716-5 

Roll Pin, 1/8 x 7/16" 

7. 

10-128 

Spring 


The ADD AMS FAMILY S.C.E. 2-19 





A-14107 

Kicker Assembly 


A-15115 

Kicker Assembly 



Item EBrt NwmbW Description 

1. A-17767 Bell Armature Assembly 

2. AE-26-1200 Coll Assembly 

3. A-14106 Mtg. Bracket Assembly 

4. 01 -9423 Coll Bracket 

5. 03-7067 Coll Tubing 

6. 10-135 Solenoid Spring 

7. 23-6420 Rubber Grommet 

8. 4408-01 1 1 9-00 Nut 8-32 ESN 


Item Part Nwmbar Description 

1* A-17767 Bell Armature Assembly 

2. AE-26-1200 Coll Assembly 

3. A-1 51 1 6 Mtg. Bracket Assembly 

4. 01-9423 Coll Bracket 

5. 03-7067 Coll Tubing 

6. 10-135 Solenoid Spring 

7. 23-6420 Rubber Grommet 

8. 4408-01 1 1 9-00 Nut 8-32 ESN 


The ADDAMS FAMILY S.C.E. 2-20 


A-15367 

Knockoff Assembly 


A-15368 
Eject Assembly 



Dwrlntten 


Usm Part Number 

1. 01-10651 

2. 23-6420 

3. A-15370 

4. 10-135 

5. AE-30-2000 

6. 03-7067-5 

7. 01-8-508-T 

8. 4008-01017-04 


Bracket Assembly 
Rubber Grommet 
Plunger Assembly 
Solenoid Spring 
Coll Assembly 
Coll Tubing 
Solenoid Bracket 
Mach. Screw, #8-32 x 1/4" 


Item Pan Number 

1. 01-10652 

2. 23-6420 

3. A-15371 

4. 10-135 

5. AE-27-1 200 

6. 03-7067-5 

7. 01-8-508-T 

8. 4008-01017-04 


Daacilptlgn 

Bracket Assembly 
Rubber Grommet 
Plunger Assembly 
Solenoid Spring 
Coll Assembly 
Coil Tubing 
Solenoid Bracket 
Mach. Screw, #8-32 x 1/4" 


The ADDAMS FAMILY S.C.E. 2-21 




A-15267 

Knocker Assembly 


A-15040 

Diverter Assembly 



item 

PgrtNvmter 

Description 

1 . 

A- 15266 

Knocker Bracket Assy. 

2. 

23-6420 

Rubber Grommet 

3. 

A-17767 

Bell Armature Assembly 

4. 

10-135 

Solenoid Spring 

5. 

4408-01119-00 

Nut 8-32 ESN 

6. 

01-9423 

Coil Bracket 

7. 

AE-23-800 

Coil Assembly 

8. 

03-7067 

Coil Tubing 

9. 

23-6629 

Bumper Pad 

10 . 

H-11835 

Cable 


Item 

EaflUwmfrer 

Description 

1 . 

A-15041 

Mounting Bracket 

2. 

20-8790 

Nylined Bearing 

3. 

03-7066 

Coil Tubing 

4. 

01-8413 

Coi Mounting Bracket 

5. 

AE-26-1 500 

Coil Assembly 

6. 

A-10821 

Flipper Stop Bracket Assy. 

7. 

4010-01008-06 

Mach. Screw, 10-32 x 3/8 

8. 

4701-00004-00 

Lockwasher #1 0 Split 

9. 

10-437 

Spring Kicker 

10. 

A-13278 

Plunger Assembly 

11. 

A- 141 85 

Drive Arm Assembly 

12. 

4010-01082-04 

Set Screw, 10-32 x 1/4" SH-CP 


■ Associated Part: 

13. A-15039 Diverter Assembly 


The ADDAMS FAMILY S.C.E. 2-22 



A-15361 

Tilt Mechanism Assembly 


Coil Magnet & Bracket Assembly 




Item 

Part Number 

Description 

Item 

Part Number 

Description 

i. 

A-15360 

Mount Plate, Tilt Mech. 

1 . 

A-15257 

Bracket & Pole Piece Assy. 

2. 

01-3444 

Bracket, Tilt Upper 

2. 

20-9247 

Coil Magnet 

3. 

01-3445 

Bracket, Tilt Lower 




4. 

03-8668 

Pendulum, Tilt Mech. 




5. 

12-6231 

Wire, Plum Bob 




6. 

4006-01113-06 

MS, 6-32 X 3/8 PL-HEX-WHD 





■ Associated Parts 


7. 20-6502-A Plum Bob 

8. 4406-01 1 20-00 Wing Nut (2) 


The ADDAMS FAMILY S.C.E. 2-23 


B-8925 Ball Trough Switch Plate Assembly 



item Part NtimtMr Description 

1. A-8924 Mounting Plate Brkt. Assembly 

2. 4004-01 003-1 0 Mach. Screw, 4-40 x 5/8 P-PH-S 

3. 12-6546 Ball Switch Wlreform 

4. 5647-09957-00 Mini-Micro Switch 

5. 4005-01 005-02 Mach. Screw, #5-40 x 1/8 P-PH 

6. 12-6547 Ball Switch Wlreform 

7. 23-6710-2 Coil tubing #10 

8. 5070-09054-00 Diode 1N4004 

9. 5825-09372-00 #6 Solder Lug 

10. 01-60-A R.O. Switch Bracket 

11. 01-60-F R.O. Switch Bracket 


The ADDAMS FAMILY S.C.E. 2-24 




:o 



item PirtNumbM Doicrigtten 

1. 20-9253-7 Rod Assembly 

2. 10-149 Rod Spring 

3. 4700-00051 -00 Flatwasher, 25/64 x 5/8 x 1 6ga. 

4. 21 -6645-1 -BR Ball Shooter Housing, Brass 

5. 03-7357 Shooter Sleeve 

6. 10-148-4 Shooter Spring 

7. 20-8718-1 "C* Retaining Ring 

8. 23-6327 Rubber Shooter Tip 

■ Associated Parts: 

9. 01-3535 Mounting Plate 

1 0. 401 0-01 006-1 0 Mach. Screw, #1 0-32 x 5/8 


The ADDAMS FAMILY S.C.E. 2-25 



Item 

EflUNvmter 

D.g.g.criptlpn 

Item 

Earl Number 

Dftscrlptlon 

1 . 

A-15201 

Klckout Sub-Assembly 

9. 

5647-12693-25 

Mini Micro Switch 

2. 

03-7067 

Coll Tubing 

10. 

4002-01105-07 

Mach. Screw, 2-56 x 7/16P-PH-S 

3. 

AE-23-800 

Coil Assembly 

11. 

5070-09054-00 

Diode 1N4004 

4. 

01-9423 

Coil Bracket Assy. 

12. 

01-8240 

Nut Plate, #2-56 

5. 

4408-01119-00 

Nut 8-32 ESN 

13. 

A-15376 

Coll Bracket - Front 

6. 

10-135 

Solenoid Spring 

14. 

4008-01003-06 

Mach. Screw. 8-32 P-PH-S 

7. 

8. 

A-17767 

23-6420 

Beil Armature Assembly 
Rubber Grommet 

15. 

01-8600 

Insulator 


The ADDAMS FAMILY S.C.E 2-26 



A-1 741 1 Hand Drive Assembly 



Item 

Perl Number 

Description 

■ Item 

EgjLNumber 

Description 

1 . 

A-1 5303 

Bracket Assembly 

11. 

4700-00130-00 

Flatwashwer, 1 x 2 x 16ga. 

2. 

14-7966 

Motor 140 

12. 

4010-01062-10 

Mach. Screw, 10-32 x 5/8" 

3. 

01-10561 

Motor Bracket 

13. 

H-15228 

Hand Cable Assembly 

4. 

31-1684 

Hand - Decorated 

14. 

4008-01003-08 

Mach. Screw, 8-32 x 1/2" 

5. 

02-4603 

Magnet Core 

15. 

A-1 5285 

Opto Swltch-2 PCB Assy. 

6. 

4006-01003-04 

Mach. Screw, 6-32 x 1/4" 

16. 

A-1 5310 

Interrupter Assembly 

7. 

01-10655 

Anti-Trap Bracket 

17. 

4010-01082-04 

SetScrew, 1 0-32 x 1/4" 

8 . 

31-1677 

Washer, Color 

18. 

4010-01006-10 

Mach. Screw, 10-32 x 5/8" 

9. 

A-1 21 58-1 

Coll Assembly 

19. 

03-7520 

Ty-Wrap Nylon 

10. 

4020-01003-08 

Mach. Screw, 1/4-20 x 1/2" 





The ADDAMS FAMILY S.C.E 2-27 



A-15258 

Chair Bracket Assembly 


A-14962 
Loop Assembly 



Hem 

PpHNumfrer 

PftMrlptlon 

Item 

Part Number 

Bfi&crlpHon 

i. 

01-10593 

Chair Bracket 

1. 

A- 14963 

Loop Assembly 

2. 

5070-09054-00 

Diode 1N4004, 1.0A 

2. 

5647-12693-25 

Mini Micro Switch 

3. 

24-8807-1 

Wedge Socket w/Brkt (2) 

3. 

5070-09054-00 

Diode 1N4004 

4. 

H-15237 

Cable Assembly 

4. 

01-8240 

Nut Plate, #2-56 

5. 

23-6710-3 

Tubing #10 (2") 

5. 

4002-01105-07 

Mach. Screw, 2-56 x 7/16 P-PH-S 

6. 

4700-00003-00 

Flatwasher, 1/8 x 9/32 x 22ga. 

6. 

01-8600 

Insulator 

7. 

07-6688-1 7N 

Rivet, 1/8 x 5/32* 





■ Associated Parts: 

24-8768 Bulb #555 (2) 

03-8063-4 Sleeve, Red 

03-8063-6 Sleeve, Yellow 

03-8647 Plastic Molded Chair 


The ADDAMS FAMILY S.C.E. 2-28 


Item 

Part Number 

Description 

1 . 

A-14965 

Lockup Loop Assembly 

2. 

5647-12693-25 

Mini Micro Switch 

3. 

5070-09054-00 

Diode 1N4001 

4. 

01-8240 

Nut Plate #2-56 

5. 

4002-01105-07 

Mach. Screw, 2-56 x 7/16 P-PH-S 

6. 

01-8600 

Insulator 

7. 

H-15433 

4-Swftch Cable 

The 

ADDAMS FAMILY S.C.E. 2-29 




A-1 4970-1 Bookcase Assembly 


Item 

Part Number 

1 

01-10398 

2 

A-1 5474 

a) 

14-7969 

b) 

03-8619 

c) 

20-8716-2 

3 

01-10399 

4 

5647-12693-08 

5 

5070-09054-00 

6 

01-8240 

7 

4002-01105-07 

8 

4008-01005-10 

9 

RM-27-02 

10 

03-8620 

11 

4108-01031-14 

12 

4700-00016-00 

13 

03-7520-2 

14 

07-6688-1 8N 

15 

02-4003 

16 

23-6535 

17 

03-7655-4 

18 

4408-01119-00 

19 

4106-01004-10 

20 

A-1 501 8 

21 

03-8623-1 

22 

03-8622-1 

23 

03-8621-1 

24 

01-10725 

25 

H-15229 

26 

23-6674 

27 

07-6688-22N 

28 

4700-00003-00 

29 

03-8624 

30 

A-1 501 7 

31 

4106-01004-06 

32 

4108-03013-08 

33 

02-4419 

34 

02-4418 

35 

03-8347 

36 

20-9610 

37 

03-8363-1 

38 

4008-01157-10 

39 

4008-01017-08 

40 

H-15227 

41 

4700-00070-00 

42 

16-9305* 

43 

4008-01157-06 

44 

31-1664-25 

45 

31-1664-37 

•Adhered to underside of 


Description Qty. 

Mounting Bracket 1 

Motor & Crank Assembly 1 

Motor, Bookcase (1) 

Crank, Bookcase (1) 

Rollpin 3/32 x 5/8 (1) 

Switch Bracket 2 

Mini Micro Switch 2 

Diode 1N4004 1.0A 2 

Nut Plate #2-56 2 

MS 2-56 x 7/16 P-PH-S 4 

MS 8-32 x 5/8 P-PH 4 

Slit Hose Sleeve 7-1/2" 

Actuator, Bookcase 1 

SMS #8 x 7/8 P-TH-Type 25 2 

FW.187x.437x.053 5 

Nylon Ty-Wrap 3 

Rivet 3/16x1/8 Nickel 4 

Bumper Post 8-32 4 

Rubber Bumper 4 

Harness Clip 1/4 2 

Nut 8-32 ESN 5 

SMS #6 x 5/8 P-PH-ST 2 

4 Infra Red LED Assembly 1 

Base, Bookcase 1 

Frame, Bookcase 1 

Cover, Bookcase 1 

Bracket, Ty-Wrap 1 

Cable Assembly 1 

Bumper Pad 1 -1 /8 x 2-5/1 6 1 

Rivet 5/16x1/8 Nickel 2 

FW .125 x .281 x .032 2 

Lens, Bookcase 4 

4-Opto PCB Assembly 1 

SMS #6x3/8 P-PH-Type 1 1 2 

SMS #8 x 1/2 P-PH-Type 25 3 

Adjusting Screw 1 

Shaft 2-1/2 1 

Gland 1 

Range Bearing 2 

Locking Nut 1 

MS 8-32 x 5/8 P-PH-S-Ny 1 

MS 8-32 x 1/2 P-PH-S 1 

Bookcase Switch Cable 1 

FW.187x.625x.059 2 

Label, Height Adjustment 1 

MS 8-32 x 3/8 P-PH-S 1 

Screened Playfield Plastic 1 

Screened Playfield Plastic 1 


Item 1 , Mounting Bracket. 


The ADDAMS FAMILY S.C.E. 2-30 



A-1 4970-1 Bookcase Assembly 



The ADDAMS FAMILY S.C.E. 2-31 





A-1 6970-1 20V Line Filter Assembly 
A-1 6970-230V 



Item 

Part Number 

Decriotion 

Item 

Part Number 

Doc fiction 

1 . 

H-13870 

Black Jumper Cable 

13. 

5730-09252-00 

Fuse 8A 250V 

2. 

H-13871 

Orange Jumper Cable 

14. 

5731-09651-00 

Fuse SB 5A 250V 

3. 

H- 14790 

A.C. Cable 

15. 

5733-12869-00 

Fuse Holder Panel Mount 

4. 

H-14792-1 

A.C. Cable, Black 

16. 

5851-09184-00 

SER Outlet Snap-In 

5. 

H-1 4792-2 

A.C. Cable, White 

17. 

01-10623 

Insulator, Thermistor 

6. 

RM-21-06 

#18 Vinyl Fgls 

18. 

5016-12978-00 

Thermistor 8A 2.5R25 

7. 

03-8928 

Tube Plug 1 * Sq. 

19. 

A-14810-1 

Chassis Assembly 

8. 

03-8591 

Bushing-Strain Relief 

20. 

A-1 5473-1 

IEC Power Input Assembly 

9. 

4008-01017-08 

Mach. Screw. 8-32 x V2 m P-R 

21. 

03-8712 

Bushing-Strain ReBef 

10. 

5017-09044-00 

Varistor Metox 10A 

22. 

5640-13250-00 

Toggle Switch, DPST 

11. 

5017-09063-00 

Varistor 275V 15J 

23. 

A-1 6969 

Switch Mounting Plate Assembly 

12. 

5102-10310-00 

Line Fitter 5VK 

24. 

4406-01128-00 

Nut #6-32 KEPS 



The ADDAMS FAMILY S.C.E. 2-32 






Target Assemblies 


Part Number Description Quantity 

Playfield Targets B-1 1696-1 Standup Target Assembly , Blue 2 


B-1 1696-4 

Standup Target Assembly , Red 

2 

B-1 1696-5 

Standup Target Assembly , White 

1 

B-1 1696-15 

Standup Target Assembly , Orange 

3 

B-1 2583*1 

Standup Target Assembly , Blue 

1 

B-1 2583-4 

Standup Target Assembly , Red 

2 



The ADDAMS FAMILY S.C.E. 2-33 



Unique Parts 


Unique Backbox Parts 


Part Number 

Description 



WPC Sound Board Assembly 


4 . 19749-50038 

WPC CPU Assembly 


A-14373-gOQ38 

Backbox Assembly — 



Unique Cabinet Parts 


Unique Playfield Parts 



Side Moidina. Brass 



3-Ball Cashbox Assembly. Multiple 



Front Moidina Assembly. Brass 


a i P44R-4-RR 

BaH Shooter Assembly. Brass 


11-1177 

Wood Cabinet 



A-1 3204-50038 

Bottom Arch Assembly 


A- 14870-1 

Bookcase Assembly 


A- 14972-1 

X-Over Ramp Assembly 


03- B2 54-28 

Jet Bumper Cap, Opaque Gold 


03-8581-1 

Base-Box Gold 


03-8582-2 

Cover-Box Gold 


21-6704 

Collectors Plate 



The ADDAMS FAMILY S.C.E. 2-34 


Cables 


Backbox Cables 


Playfield Cables 


Cabinet Cables 


Part Number 

Deacriutlon 

H-14582 

Secondary Cable 

H-15233 

Logic Power Cable 

H-14584 

Dot Matrix Display Power Cable 

H-15226 

House Cable 

H-15263 

3-4 Flapper Cable 


H- 14889 

Flash Cable 

H-15221-1 

Playfield Lamp Cable 

H-15222 

Playfield Soienoid Cable 

H-18260 

Playfield Switch Cable 


H-16599 

Coin Door Cable 

H-17019 

Dixie-Mars interconnect Cable 

H-17217 

Plum Bob/M ech. Protect Cable 

H-18261 

Cabinet Cable 

H-18524 

Switch Button Cable 


The ADDAMS FAMILY S.C.E. 2-35 



Metal Plastic Posts 



Part Numbt 


02-3409 


«H 0 Z}=Q> 


02-3905 


oncOii^ 


CMC 

iiimn "[[ 


~[rrm 

muz 


n 1 

imj 

R =u> 

Q- 

LJ 

5mmr_ 

Inn 

rr 

rnimim 

] t=oo® 

d»6= 

iiiimn 



02-4003 


02-4036-1 


02-4056 


02-4057 


02-4177 


02-4342-1 


02-4423-1 


02-4424-1 


02-4425-1 


02-4426-1 


DwriPtten 

Spring Poet 

Bumper Post #S WS 

Bumper Poet 8-32 MS 

Bumper Post 

Bumper Post 

Bumper Post, 2-3/16* 

Bumper Post 8-32x15/32* 

Bumper Post 

Double Bumper Post: 2-21/32* 

Post 6-32/8-32 2-1/32* 

Post 8-32/ #8-32 2-3/8* 

Post #6-32/8 1-29/32* 


The ADDAMS FAMILY S.C.E. 2-36 



Metal Plastic Post8 (Continued) 


D 


to 





Part Number 

PMcfflrtton 

02-4434 

Post, #8x1' 

02-4435 

Post, #8x1-3/16' 

02-4436-5 

02-4436-7 

02-4436-15 

F-F Spacer, 1/4x2.83' 

F-F Spacer, IMxl-l/T 

F-F Spacer, 1/4x1-7/16' 

02-4493 

Double Bumper Post (Hex) 

03-8247-13 

Double Star Post, Clear 

03-B319-9 

Star Post #8 


The ADDAMS FAMILY S.C.E. 2-37 






UPPER PLAYFIELD PARTS 


Item Part Number Description 


1 

20-9250-6 

Ripper & Shaft, Yellow (3) 

43 A-15249 

Ball Guide Assembly 

2 

A-15252-L 

Ripper Bail Guide Assy. 

44 A-8039-3 

Ball Release Assembly 

3 

12-6466-5 

Guide Wire, 1 1/4" 



4 

12-6466-6 

Guide Wire, 1 1/2" 



5 

A-15239 

Ball Guide Assembly 

Not Shown: 


6 

20-9264-6 

Small Ripper & Shaft 

A-1 3204-50038 

Bottom Arch Assembly 

7 

A-15199 

Opto Ball Guide Assy. 

12-6842-1 

Wire Fence Brass 

8 

B-1 1696-1 

Standup Target, Blue 

31-1008-50038 

Bottom Arch Brass 

9 

A-15197 

Opto Ball Guide Assy. 

A-1 3769-50038 

•Screened Playfield 

10 

B-9414-3 

Jet Bumper Assembly 

A-1 5369-1 

Playfield Plastic Assy. 


03-8254-8 

Jet Bumper Cap, Amber 

A-1 5369-2 

Playfield Plastic Assy. 

11 

A-15258 

Chair Bracket Assembly 

A-1 5369-3 

Playfield Plastic Assy. 


03-8647 

Electric Chair 

A-1 5369-4 

Playfield Plastic Assy. 


24-8768 

#555 Bulb (2) 

A-1 5369-5 

Playfield Plastic Assy. 


03-8063-4 

Lamp Sleeve, Red 

A-1 5369-6 

Playfield Plastic Assy. 


03-8063-6 

Lamp Sleeve, Yellow 

A-15375 

Cloud Assembly 

12 

B-9414-3 

Jet Bumper Assembly 

A-8645 

Wire Form & Bracket 


03-8254-16 

Jet Bumper Cap, Yellow 

B-8623 

Guide & Baffle Assy. 

13 

B-9414-3 

Jet Bumper Assembly 

C-8235 

Ball Runway Assy. 


03-8254-28 

Jet Bumper Cap, Gold 

01-3569-1 

Ball Return Runway 

14 

B-1 1696-4 

Standup Target, Red (2) 

01-5575 

Bottom Arch Mtg. Brkt. 

15 

B-1 25 83-4 

Oblong Target, Red (2) 

01-8419 

Holdown Bracket (2) 

16 

B-9414-3 

Jet Bumper Assembly 

03-7960-20017-1 

Full Playfield Mylar 


03-8651-13 

Jet Bumper Cap, Clear 

03-7960-20017-2 

Jet Area Mylar 

17 

B-9414-3 

Jet Bumper Assembly 

03-7960-20017-3 

Drop Area Mylar 


03-8254-9 

Jet Bumper Cap, Red 

20-6500 

1 1/16 Steel Ball 

18 

A-15039 

Diverter Assembly 

31-1664-1 thru 41 

Playfield Plastics 

19 

B-1 2583-1 

Oblong Target, Blue 



20 

A-15246 

Ball Guide Assembly 



21 

A-15241 

Ball Guide Assembly 



22 

A- 15244 

Ball Guide Assembly 



23 

B-1 1696-5 

Standup Target, White 

* The ADDAMS FAMILY Special Collectors 

24 

A-15374 

Dampening Bracket 

Edition playfield has a special hardcoat surface 

25 

03-8581-1 

Box Base 

and does not require a full mylar. However, 


03-8582-1 

Box Cover 

mylars can be purchased through your local 


01-10654 

Box Retaining Brkt. 

Bally Distributor. 


26 

A-15247 

Bali Guide Assembly 



27 

A- 15243 

Ball Guide Assembly 



28 

12-7026 

Guide Bar Wire 



29 

A- 15240 

Ball Guide Assembly 



30 

01-10454 

Deflector Bracket 



31 

A-15251 

Bali Guide Assembly 



32 

A-14974 

Ball Guide, Shooter Ramp 



33 

A- 14970-1 

Bookcase Assembly 



34 

A- 15248 

Ball Guide Assembly 



35 

A-15242 

Ball Guide Assembly 



36 

A-15250 

Ball Guide Assembly 



37 

B-1 1696-1 5 

Standup Target, Orange (3) 



38 

A-14196 

Shooter Gate Assembly 



39 

A- 15245 

Ball Guide Assembly 



40 

12-6466-12 

Guide Wire, 3" 



41 

A-15252-R 

Flipper Ball Guide Assy. 



42 

01-10621 

Strike Plate 




03-8633 

Level Mounting Bracket 




20-9691 

Level 




The ADDAMS FAMILY S.C.E. 2-38 



PLAYFIELD PARTS LOCATIONS 
(UPPER) 



The ADDAMS FAMILY S.C.E. 2-39 


LOWER PLAYFIELD PARTS 


Item Part 

Description 


Number 


1 

C-13940 

5 Switch & Diode Assy. 

2 

A-1 4977 

7 Opto PCB Switch Assy. 

3 

01-10427 

Diverter Support Bracket 


A-1 41 85 

Drive Arm Assembly 


A-1 5040 

Diverter Assembly 


A-1 3278 

Plunger Assembly 


10-437 

Kicker Spring, Heavy 

4 

A-9415-2 

Jet Bumper Coil Assy. (5) 


B-1 2030-2 

Switch & Diode Assy. (5) 


A-1 2753-2 

Lug & Diode Assembly (5) 

5 

A-1 4962 

Loop Assembly 

6 

A-15115 

Kicker Assembly 

7 

A-15849-L-1 

Flipper Assembly 

8 

01-9510 

Post Adj. Plate #8 (2) 

9 

A-14369-L 

Coil & Bracket Assy. 


B-8284-1 

Kicker Count Switch Assy. 


B-1 2665 

Nylon Kicker Assembly 


10-128 

Spring 

10 

A-15849-L-4 Flipper Assembly 

11 

A-15139 

Hi-Powered PCB Assy. 

12 

B-8925 

Micro Switch Plate Assy. 

13 

B-9362-L-2 

Coil & Bracket Assy. 


10-128 

Spring 


C-9638 

Out hole Eject Assy. 

14 

A- 1 5849- R-4 Flipper Assembly 

15 

A-14369-L 

Coil & Bracket Assy. 


A-1 1539-1 

Kicker Switch Assy. 


B-1 2665 

Nylon Kicker Assembly 


10-128 

Spring 

16 

A-15367 

Knockoff Assembly 

17 

A-14107 

Kicker Assembly 

18 

A-1 4964 

Lock-up Loop Assembly 

19 

20-9247 (3) 

Coil Magnet 

20 

A-1 5257 (3) 

Brkt. & Pole Piece Assy. 

21 

01-10446 

Swamp Bracket 

22 

A-15849-R 

Flipper Assembly 

23 

A-15070 

Chute Ramp Assy. 

24 

A-1 5200 

Kickout Assembly 

25 

A-1 5368 

Eject Assembly 


A-9381-R 

Switch & Bracket Assy. 

26 

A-14711 

Hand Drive Assembly 

27 

A-1 4703 

Box Assembly 

28 

A-1 4970-1 

Bookcase Assembly 

Not 

Shown: 


A-1 4632-3 

3/4" Mtg. Brkt. Clamp Assy. 

A-1 4632-4 

1“ Mtg. Brict. Clamp Assy. 

A-1 5542 

Motor EMI Board 

01-8726-L-1 

Playfieid Holder Brkt., Left 

01-8726-R-1 

Playfieid Holder Brkt., Right 

5731 

-09651-00 

Fuse 

5733-10702-01 

Fuse Holder 



Underside of Playfieid, Viewed in Raised Position 


The ADDAMS FAMILY S.C.E. 2-40 




SWITCH LOCATIONS 



Switch 

Switch 


Item 

Number 

A— v. 

PeecriBtioo 

11-12 

— 

20-9663-9 

Buy-in 

13 

— 

20-9663-1 

Start Button 

14 

— 

20-6502- A 

•Plumb Bob T» 

15 

5647-09957-00 

8-8925 

Left Trough 

16 

5647-09957-00 

8-8925 

Center Trough 

17 

5647-12693-06 

A-11680 

Right Trough 

18 

5647-12133-12 

A-10417 

Outhote 

21 

— 

27-1066 

•Slam Tilt 

22 

— 

A-8630 

•Coin Door Closed 

23 

— 

Not Used 

•Ticket Opto. 

24 

— 

A-8630 

'Always Closed 

25 

5647-12693-19 

A-12688 

Right Ripper Lane 

26 

5647-12693-19 

A- 12688 

Right Outiane 

27 

5647-12693-04 

A-11619 

Bal Shooter 

28 

— 

— 

Not Used 

31 

SW-11A-37 

B-12030-2 

Upper Left Jet 

32 

SW-11A-37 

B-12030-2 

Upper Right Jet 

33 

SW-11A-37 

B-12030-2 

Center Left Jet 

34 

SW-11A-37 

B-12030-2 

Center Right Jet 

35 

SW-11A-37 

B-12030-2 

Lower Jet 

36 

SW-1A-114 

B-8284-1 

Left Slingshot 

37 

SW-1A-120 

A-11539-1 

Right Slingshot 

38 

5647-12693-19 

A-12688 

Upper Left Loop 

41 

— 

B-1 1696-1 

Grave "G" 

42 

— 

B- 11696-1 

Grave *R‘ 

43 

5647-12693-25 

A-14962 

tChair Kickout 

44a 

— 

B-1 1696-4 

Cousin H (2) 

b 


B-12583-4 

(2) 

45 

— 

B-11696-15 

Lower Swamp M HI ion 

46 

— 

— 

Not Used 

47 

~ 

B-11696-15 

Center Swamp MiBon 

48 

~ 

B-11696-15 

Upper Swamp MIHon 

51 

5647-12693-19 

A-15372 

Shooter Lane 

52 

— 

— 

Not Used 

53 

— 

A-15017/A-15018 

Bookcase Opto 1 

54 


A-15017/A-15018 

Bookcase Opto 2 

55 

— 

A-1 501 7/A-1 5018 

Bookcase Opto 3 

56 

— 

A-15017/A-15018 

Bookcase Opto 4 

57 

— 

A-16908/A-16909 

Bumper Lane Opto 

58 

5647-12693-21 

A-1 4972 

Right Ramp Exit 

61 

5647-12693-11 

A-14492 

Left Ramp Enter 

62 

— 

B-1 1696-5 

Train Wreck 

63 

5647-12693-19 

A-12688 

Thing Eject Lane 

64 

5647-12693-11 

A- 13627-2 

Right Ramp Enter 

65 

5647-12693-21 

A-15047 

Right Ramp Top 

66. 

5647-12093-21 

A-1 5047 

Left Ramp Top 

67 

5647-12693-19 

A-12688 

Upper Right Loop 

68 

5647-12693-08 

A-1 5070 

Vault 

71 

5647-12693-25 

A-1 4964 

f Swamp Lock Upper 

72 

5647-12693-25 

A-1 4964 

fSwamp Lock Center 

73 

5647-12693-25 

A-14984 

t Swamp Lock Lower 

74 

5647-12693-25 

A- 14964 

tLockup Kickout 

75 

5647-12693-19 

A-12688 

Left Outiane 

76 

5647-12693-19 

A-12688 

Left Ripper Lane 2 

77 

5647-12693-25 

A-15200 

t Thing Kickout 

78 

5647-12603-19 

A-12688 

Left Ripper Lane 1 

81 

5647-12693-08 

A-14970-1 

fBookcase Open 

82 

5647-12693-08 

A-14970-1 

tBookcase Closed 

83 

— 

— 

Not Used 

84 

— 

A15285 

t Thing Down Opto 

85 


A-1 5285 

fThlng Up Opto 

86 

— 

B-1 2583-1 

GRAVE “A" 

87 

5647-12133-11 

A-9081-R 

Thing Eject Hole 

88 

— 

— 

Not Used 



® o 


© 


* Not shown. 

f Located on underside of playfield. 


The ADDAMS FAMILY S.C.E. 2-41 



LAMP LOCATIONS 


Item Bulb Lamp 

Ns* Hfii Ai XL No. Description 

11 24-8768 A-15114 Thing Multkall #555 

12 24-8768 A-15114 Extra Ball #555 

13 24-8768 A-15114 Jackpot #555 (2) 

14 24-6549 A-11754 Grave “A" #44 

15 24-6549 A-11754 Stars #44 

16 24-6549 A-11754 Super Jackpot #44 

17 24-6549 A-11754 Grave "V #44 

18 24-6549 A-11271 Upper Swamp Million #44 

21 24-8768 A-11199 Upper Left Jet #555 

22 24-8768 A-11199 Upper Right Jet #555 

23 24-8768 A-11199 Center Loft Jet #555 

24 24-8768 A-11199 Center Right Jet #555 

25 24-8768 A-11199 Lower Jet #555 

26 24-8768 A-15113 Cousin It #555 (2) 

27 24-8768 A-15113 2 Bear Kicks #555 

28 24-8768 A-15113 Thing Ops #555 

31 24-8768 A-15112 G-R-E-E-O “G" #555 

32 24-8768 A-15112 G-R-E-E-D *R" #555 

33 24-8768 A-15112 G-R-E-E-D 'EM #555 

34 24-8768 A-15112 G-R-E-E-D ’E*-2 #555 

35 24-8768 A-15112 G-R-E-E-D "D" #556 

36 24-8768 A-15111 5X Graveyard #555 

37 24-8768 A-15111 Center Swamp Milion #555 

38 24-8768 A-15111 Lower Swamp Milfion #555 

41 - Not Used 

42 24-8549 A-11271 Advance X #44 

43 24-8549 A-11754 Grave “G" #44 

44 24-8549 A-11271 Grave "R" #44 

45 24-8549 A-11271 The Mamushka #44 

46 24-8549 A-11271 Swamp Lock #44 

47 24-8768 — Electric Chair Red #555 

48 24-6549 A-11271 Grave "E“ #44 

51 24-8768 A-15110 Thing #555 

52 24-8768 A-15110 Raise The Dead #555 

53 24-8768 A-15110 Lie Extra Ball #555 

54 24-8768 A-15110 House 6 Milion #555 

55 24-8768 A-15110 Quick Multiball #555 Fester's 

56 24-8768 A-15110 Tunnel Hunt #555 

57 24-8768 A-15110 House Seance #555 

58 24-8768 A-15110 Hit Cousin It #555 

61 24-6549 A-11271 Left Special #44 

62 24-8549 A-11271 Lie Thing Hips 1 #44 

63 24-6549 A-11271 Lie 2 Bear Kicks #44 

64 24-8768 — Electric Chair Yellow #555 

65 24-6549 A-11271 House ’?’ #44 

66 24-6549 A-11754 House 9 Milion #44 

67 24-8768 A-15110 Graveyard At Max #555 

68 24-8768 A-15110 House 3 Milion #555 

71 24-6549 A-11271 Lie Advance X #44 

72 24-8549 A-11271 Right Special #44 

73 24-8549 A-11754 Shoot Again #44 

74 24-8768 A-12887-B Vault Green #555 

75 24-8768 A-12887-B Vault Red #555 

76 — — Not Used 

77 24-8768 - Thing Yellow #555 

78 24-8768 — Thing Green #555 

81 24-8768 D-12501 ’Thing* — -1 #555 

82 24-8768 D-12501 ’Thing* T #555 

83 24-8768 D-12501 ’Thing* ’H“ #555 

84 24-8768 D-12501 Thing’ T #555 

85 24-8768 D-12501 ’Thing* ’N* #555 

86 24-8768 D-12501 ’Thing* "G" #555 

87 24-8768 D-12501 ’Thing’ ~*-2 #556 

88 - 20-9663-1 Credi Button 


© © © © © © © 



* Located In Speaker Panel 


The ADDAMS FAMILY S.C.E. 2-42 



SOLENOID/FLASHER LOCATIONS 


Hem Coil/Flashet As sv. No, Description 

Numfror 


01 

AE-26-1200 

A-15115 

tChair Kickout 

02 

AE-23-800 

A-15267 

HThing Knocker 

03 

AE-26-1500 

A-15040 

Ramp Diverter 

04 

AE-26-1200 

B-9362-L-2 

Ball Release 

05 

AE-27-1200 

A-8039-3 

Ou thole 

06 

— 

A-12158-1 

Thing Magnet 

07 

AE-23-800 

A-15200 

fThing Kickout 

08 

AE-26-1200 

A-14107 

f Lockup Kickout 

09 

AE-26-1200 

A-9415-2 

Upper Left Jet 

10 

AE-26-1200 

A-9415-2 

Upper Right Jet 

11 

AE-26-1200 

A-9415-2 

Center Left Jet 

12 

AE-26-1200 

A-9415-2 

Center Right Jet 

13 

AE-26-1200 

A-9415-2 

Lower Jet 

14 

AE-27-1200 

A-14369-L 

Left Slingshot 

15 

AE-27-1200 

A-14369-L 

Right Slingshot 

16 

20-9247 

— 

tLeft Magnet 12V 

17 

24-8802 #906 

— 

Flasher #1 (2) 

18a 

24-8802 #906 

— 

Flasher #2 (2) 

19a 

24-8802 #906 

A- 12336-1 

Flasher #3 (2) 

» b 

24-8802 #906 

— 


20a 

24-8802 #906 

A- 12336-1 

Flasher #4 

b 

24-8802 #906 

— 


21a 

24-8802 #906 

A-12336-1 

Flasher #5 

b 

24-8802 #906 

— 


22a 

24-8802 #906 

A- 12336-1 

Flasher #6 

b 

24-8802 #906 

— 

- O) 

23 

20-9247 

— 

| Upper Magnet 12V 

24 

20-9247 

— 

t Right Magnet 12V 

25 

14-7966 

A-14711 

Thing Motor 12V 

26 

AE-27-1200 

A-15368 

Thing Eject Hole 

27 

14-7969 12V 

A-14970-1 

Bookcase Motor 

28 

AE-30-2000 

A-15367 

t Swamp Release 

General Illumination Circuits 

*01 

24-6549 

A-11905 

Left PlayfiekJ String #44 

*02 24-8768 

— 

Insert House String #555 

*03 24-8768 

— 

Insert People String #555 

*04 — 

— 

Not Used 

*05 24-6549 

A-11905 

Right Playfield String #44 

• 

FL-f 1753 

A-1 5849-L-1 

1 Upper Left Ripper Assy. 

* 

FL-11630 

A-15849-R 

Upper Right Flipper Assy. 

e 

FL-15411 

A-1 5849-L-4 Lower Left Ripper Assy. 

e 

FL-15411 

A-1 5849-R-4 Lower Right Flipper Assy 

* Not shown. 





t Located on bottom of playfMd. 
1 Located in cabinet 
« Located on top of baekbox. 


The ADDAMS FAMILY S.C.E. 2-43 


RUBBER RINGS 


HEM. PART NO, $H DESCRIPTION 


A. 

23-6300 

6 

5/16' Rubber Ring 

B. 

23-6301 

6 

3/4" Rubber Ring 

C. 

23-6304 

2 

1 1/2" Rubber Ring 

D. 

23-6305 

4 

2" Rubber Ring 

E. 

23-6519-4 

3 

Fipper Rubber, Red 

F. 

23-6535 

9 

Rubber Bumper 

G. 

23-6552 

1 

Rubber Bumper, Yellow 

H. 

23-6553-4 

1 

Small Flipper Rubber, Red 

1 . 

23-6556 

9 

Rubber Sleeve, Black 

J. 

23-6579 

1 

3/4" Tapered Bumper, Yellow 


03-7973 

1 

Nylon Spacer 

K 

23-6629 

2 

Rubber Pad, Blue 

L 

23-6674 

1 

Rubber Pad, Blue 



The ADDAMS FAMILY S.C.E. 2-44 



RAMPS 


ITEM 

PART NO. 

DESCRIPTION I 

1 

02-4436-7 

8-32 x 1 1/2“ Standoff H 


A-1 2258-2 

8-32 Stud Plate Assy, n 

2 

A-15047 

Main Ramp Assy. 

3 

A-1 4265-1 3 

Receptacal & Skirt Assy. 


03-8171-9 

Mini Dome, Red 

4 

5647-12693-21 

Switch 

5 

A-1 4492 

Ball Gate Assy. 

Ball Gate Assy. Q 

6 

A-1 3627-2 

7 

02-4436-5 

8-32 x 2.83' Standoff 


A-1 2258-2 

8-32 Stud Plate Assy. 

8 

A-1 51 50 

Window Ramp Assy. 

9 

02-4611-1 

8-32 x 3 1/2' Standoff 

10 

A-1 4973 

Shooter Ramp Assy. 

11 

A-1 4972-1 

Crossover Wire Ramp Assy. 


12-7006-1 

Wire Ramp Brass 

12 

A-1 4265-1 3 

Receptacal & Skirt Assy. 


03-8171-13 

Mini Dome, Clear 

13 

02-4436-15 

8-32 x 1 7/8“ Standoff 

14 

5647-12693-21 

Switch 

15 

A-1 5070 

“Chute Ramp Assy. 


5647-12693-08 

Micro Switch 

O 

* 

Located under playfleld. 



Playfleld (Top View) 


The ADDAMS FAMILY S.C.E. 2-45 



Notes 





The ADDAMS FAMILY S.C.E. 2-47 



The ADDAMS FAMILY S.C.E. 2-48 



Section 3 


Wiring Diagrams 

and 

Schematics 


CONNECTOR & COMPONENT IDENTIFICATION 

Each plug or jack receives a number that identifies the circuit board and 
position on that board that it connects to. J-designations refer to the male part of 
a connector. P-designations refer to the female part of a connector. For 
example, J101 designates jack 1 of board 1 (a Power Driver Board Board jack); 
P206 designates plug 6 of board 2 (a CPU Board plug). Identifying the specific 
pin number of a connector involves a hyphen, which separates the pin number 
from the plug or jack designation. For example, J101-3 refers to pin 3 of jack 1 
on board 1 . 

Other game components may also have similar numbers to clarify their 
locations or related circuits. For example, F501 refers to a fuse located on the 
Sound Board. 

Prefix numbers for the WPC circuit boards are listed below. 


1- Power Driver Board 

2- CPU Board 

5- Sound Board 

6- Dot Matrix Controller 

Dot Matrix Display/Driver Board 

8 - Flipper Controller Board 

9 - Extra Flipper Supply Board 


The ADDAMS FAMILY S.C.E. 3-1 



LAMP MATRIX 


The ADDAMS FAMILY Lamp Matrix 


\ Column 


Yellow (B+) 


1 

2 

3 

4 

5 

6 

7 

8 

Yellow- 

Yellow- 

Yellow- 

Yellow- 

Yellow- 

Yellow- 

Yellow- 

Yellow- 

Brown 

Red 

Orange 

Black 

Green 

Blue 

Violet 

Gray 

J137-1 

J137-2 

J137-3 

J137-4 

J137-5 

J137-6 

J137-7 

J138-9 

Q98 

G97 

Q96 

Q95 

Q94 

093 

092 

091 



Red- 
Green 
J 133-6 
Q86 


Red- 

Blue 

J133-7 

Q85 


Red- 

Violet 

J133-8 

Q84 


Red- 

Gray 

J133-9 

Q83 


Upper 

Swamp 

Thing 

Flips 

Lower 

Swamp 

Grave 

Hit 

Cousin 

Million 

Million 


It 

18 

28 

38 

48 

58 



Thing 

Credit 

Green 

Button 

78 

88 


The ADDAMS FAMILY S.C.E. 3-2 






































J137 


J133 


YEL-GRY Columns 


ft 

YEL-VIO 

Column 7 










YEL-BLU 

Column 6 










YEL-GRN 

Column 5 










YEL-BLK 

Column 4 










YEL-ORN 

Column 3 










YEL-RED 

Column 2 










YEL-BRN 

Column 1 










RED-BRN 

Row 1 


21 ' 

y 

31 ' 
y 

41 

y 

51 / 
y 

61 ' 
y 

71' 
y 

B 


RED-BLK 

Row 2 

a 

m 

5 

a 

a 

a 

B 

1 


RED-ORN 

Row 3 

1 3 ' 

23' 

33' 

43 ' 

V 

53 / 

63' 

y 

73 ' 
y 

83' 

y 


RED-YEL 

Row 4 

/ 

14 

24' 

34" 

/ 

44 

54 ' 

/ 

64 

y 

74 
y 

* 

84 

/ 


RED-GRN 

Row 5 

is' 

25 

J 

35 

45 ' 
y 

55 

/ 

65 
y 

75' 
y 



RED-BLU 

Row 6 

> 

16 

26 / 

> 

36 


SB 

J 

66 

/ 

16 

y 

1 


RED-VIO 

Row 7 

17' 

27 > 

37' 

47 ' 

57 / 

67' 
y 

77 
y 


> 

RED-GRY 

Row 8 

18 ' 
V 

28 y 

38' 

4s' 
^ 


68' 
y — 

78 / 
y — 

1“ 


Column 


Vj 


Row 


Lamp Circuit 



Column A 

B 

1 Row C 1 

_D_ 

_E_ 

JL 

_a 

H 

JL. 

L 

Off 

(nomri H 

L 

H 

L 

H 

L 

H 

On 

^ H 

L 

L 

H 

L 


The ADDAMS FAMILY S.C.E. 3-3 



nipper 

Grounded 

Swttchee 



Black-Green 

J806-1 

mpht rapper End of 
Stroke 

Blue-VtoM 

J80S-1 


Right Flipper 
Button 

re 

Black-Blue 

J806-3 


Left Flipper 

End ot Strok* 

FJ 

Blue-Gray 

JS05-8 

Lett Ftp par 
Button 

F4 


R 

8 lac k-Y allow 
J80S-3 


Upper Right 
FRpper Button 

Fe 

Black-Gray 

J80S-5 

Upper 

Lett Flipper 

End of Stroke 

FT 































Switch Matrix Circuit 


COLUMN (example) ROW(exarrpte> 



Cotunn 

A 

R 

1 Switch 

0 

I? 



inactive 

H 

L 

on 

Open 

H 

H 


on 

Active 

L 

H 

On 

Closed 

L 

L 


On 


Dedicated Switch Circuit 


DEDICATED GROUND (example) ROW (example) 



The ADDAMS FAMILY S.C.E. 3-5 



SOLENOID/FLASHER TABLE 


Function 


Chair Kickout 


Thing Knocker 


Diverter 


Bali Release 


Outhole 


Thing Magnet 


07 Thing Kickout 


Lockup Kickout 


Upper Left Jet 


Upper Right Jet 


Center Left Jet 


Center Right Jet 


Lower Jet 


Left Slingshot 


Right Slingshot 


Left Magnet 


17 Telephone/Upper Right Ra 


18 Train/Upper Left Ra 


Lower Ra 


Left Lightning Bolt/Mini Flipper 


Right Lightning Bolt/Swam 


The Power/Backbox Clowd (3 


Right Magnet 


Thing Motor 


Thing Eject Hole 


Bookcase Motor 


Swamp Release 


G. I. Circuits 


Left Playfield Strin 


Insert House Strin 


Insert People Strin 


Not Used 


Right Playfield Strin 


Solenoid 

Type 




High Power 


High Power 



Connection 





High Power 


Vio-Bm 


Vio-Red 


Vio-Om 


Vio-Yel 


Vio-Blu 


■■■uesiihi 
■KHEBUni 


ursBUHirsasi 


Low Power 


Low Power 


Low Power 


Low Power 


Low Power 


Low Power 


Low Power 


Low Power 


Flasher 


Flasher 


Flasher 


Flasher 


Brn-Red 


Brn-On 


Bm-Yel 


Brn-Gm 


Brn-Blu 


Brn-Vio 


\mmm\ 


J130-1 


J132-2 


J 130-4 


J130-5 


J130-6 


J130-7 


J130-8 


J130-9 


J 127-3 


J127-4 


J127-5 


J127-6 


J127-7 


J127-8 


J127-9 


J126-1 


J125-1 


Flasher 


Low Power 


Low Power 


Flasher 


Flasher 


Flasher 


Blk-Red 


Blk-Or 


Blk-Yel 


Blu-Gm 


Blu-BIk 


Blu-Vio 


Blu-G 


Blu-Bm 


Blu-Red 


Blu-0 


Blu-Yel 




J126-3 J 125-3 


J126-4 J125-5 


J 126-5 J125-6 


J 126-6 J 125-7 


J 126-7 J125-8 


J 126-8 J 125-9 


J 122-1 


J122-2 


J122-3 


J 122-4 


MsmmEm 

MESEESRSS3ES 


Lower Left Flipper 


MssEEmam 



Blu-Yel 


5 


J109-7 


J109-5 


J109-7 


Soienoid/Flashlamp 

Type 


AE-26-1200 


AE-23-800 


AE-26-1200 


AE-27-1 200 


A-12158-1 


AE-23-800 


AE-26-1200 


AE-26-1200 


AE-26-1200 


AE-26-1200 


AE-26-1200 


AE-27-1 200 


AE-27-1 200 


20-9247 12V 


#906 



lEEsaEa 

IEESHE3 

i 



FL-11753 


FL-11630 


FL-15411 


FL-15411 


‘Magnet fuse is a 5 Amp S.B. located on the underside of the playfield. 


The ADDAMS FAMILY S.C.E. 3-6 


















































































































































































































High Power Solenoid Circuit 


DRIVE POWER 



The microprocessor toggles the outpot of the 74LS374. When point *A* drops low, point 'B" the collector of the 2N5401 
transistor is high. A high at point ’B* causes point *C‘ the collector of the TIP102 transistor, and point ’D' the emitter of the 
TIP36 transistor to drop low. When point 'D* is low the coil is grounded through the transistor and the coil turns On. The 
coil shuts Off when point "A* toggles high. 


Low Power Solenoid Circuit 


drive power 



The microprocessor toggles the outpot of the 74LS374. When point 'A* is low, point 'B' the collector of the 2N5401 
transistor is driven high. A high at point ’B 1 toms On the TIPI 02 transistor and causes point 'C' to drop low. When point 
*C' is low the coil is grounded through the transistor and the coil toms On. The coil shuts Off when point "A toggles high. 


Special (General Purpose) Solenoid Circuit 


DRIVE POWER 



kr «■<**« c»w<«l»i.r«wv VtMOfcr I mH*!* 
M4 pt^Md drcut Moo. Ttobecfc Dtato to ne« w*d tor *a* 


The microprocessor toggles the output of the 74LS374. When point 'A* drops low, point *B* is high. A high at point 
•B* causes a low at point 'C\ When point ’C' is low the coil/flasNamp is grounded through the transistor and the 
coil/flashlamp toms On. When point *A‘ toggles high the coiLH ash lamp toms Off. 


The ADDAMS FAMILY S.C.E. 3-7 




Flashlamp Circuit 


DRIVE POWER 



The Microprocessor toggles the output of the 74LS374. When point 'A' is low, point ”B* the collector of the 2N5401 
transistor is high. Once point ‘B’ is high, point *C* the collector of the TIPI 02 transistor is low. When Point "C is low 
the flashlamp is grounded through the transistor and the flashlamp turns On. When point ‘A’ toggles high the circuit 
shuts Off. 


General Illumination 

DRIVE POWER 



When point “A” toggles low, then points “B” and “C" are high. This turns On the Mac 
and the desired General Illumination string lights. 


The ADDAMS FAMILY S.C.E. 3-8 





Power Driver Board 


SOLENOID WIRING 



































RIGHT FLIPPER CIRCUIT 



BLOCK DIAGRAM OF FLIPPER CIRCUIT 


The ADDAMS FAMILY S.C.E. 3-10 







A-15416 

Extra Flipper Supply Board & Schematic 



The ADDAMS FAMILY S.C.E. 3-11 













A-15542 

Motor EMI Board & Schematic 



The ADDAMS FAMILY S.C.E. 3-13 









A-14977 

7-Opto Switch Board & Schematic 



















==* A-15139 

rozD C53) High Power Board & Schematic 



-HEATSINK 









Coin Door Intarfaca Board 


A-1 4689-1 

Coin Door Interface Board Schematic 



The ADDAMS FAMILY S.C.E. 3-16 















































Switch Circuits 


Connector From CPU: 


Wire cpigr 

Green/Brown 

Funpti<?n 
Column 1 


To Plavfield 

J206-1 

To Cabinet 

J212-1 

1.0,9 

U20-18 

Green/Red 

Column 2 


J206-2 

J212-2 

U20-17 

Green/Oranqe 

Column 3 


J206-3 


U20-16 

Green/Yellow 

Column 4 


J206-4 


U20-15 

Green/Black 

Column 5 


J206-5 


U20-14 
i lon.i^ 

Green/Blue 

Green/Violet 

Column 6 
Column 7 


J2Uo-o 

J206-7 


U20-12 

Green/Gray 

Column 8 


J206-9 


U20-11 

White/Brown 

Row 1 


J208-1 

J212-4 

U18-11 

White/Red 



J208-2 

J212-6 

U18-9 




J208-3 

J212-7 

U18-5 

White/Yellow 



J 2 08-4 

J212-8 

U18-7 

White/Green 



J208-5 


U19-11 

White/Blue 



J208-7 



White/Violet 



J208-8 



White/Gray 



J208-9 



Oranqe/Brown 

Direct 1 

Left Coin 


J205-1 

U17-5 

Oranqe/Red 

Direct 2 

Center Coin 


J205-2 

U17-7 

Oranqe/Black 

Direct 3 

Right Coin 


J 205-3 

U17-11 

Oranqe/Yellow 

Direct 4 

4th Coin 


J205-4 

U17-9 

Oranqe/Green 

Direct 5 

Escape/Service 



U16-9 

Oranqe/Blue 

Direct 6 

Down/Vol. Down 


J205-7 

U16-11 

Oranqe/Violet 

Direct 7 

Ud/Vo 1. Up 


J205-8 

U16-7 

Oranqe/Gray 

Direct 8 

Enter/Test 


J205-9 

U16-5 

Black 


Ground 


J 205- 10 


Oranqe/White 


Enable 


J205-12 



Lamp Circuits 


Connectors From Power Driver Board: 


Wlrg-Cslsr 

Yellow/Brown 

Fmc.tJ_qn 

Column 1 

Is 

Playflftld 

J 137-1 

Is 

Cabinet 

Is 

Pfisfetess 

Tran9Ms.r 

Q98 

Yellow/Red 

Column 2 

J 137-2 



Q97 

Yellow/Orange 

Yellow/Black 

Column 3 

Column 4 

J137-3 

J 137-4 



Q96 

Q95 

Yellow/Green 

Yelow/Blue 

Column 5 

Column 6 

J137-5 

J137-6 



Q94 

Q93 

Yellow/Violet 

Column 7 

J137-7 



Q92 


Column 8 


J 136-3 

J 138-9 

Q91 

Red/Brown 

Rowl 

J133-1 

J134-1 

11 'kA-D 


Q90 

Q89 

Red/Black 

Red /Orange 


J133-4 

J 134-4 


Q88 

Red/Yellow 

Red/Green 


J 133-5 

J 133-6 

J 1 34"j 
J134-6 

11 'ZA- 7 


Q86 

Q85 

Red/Blue 

Red/Violet 


J 1 oo* / 

J133-8 

J 134-8 


Q84 

Red/Gray 

ISBIBi 

J 133-9 

J 135-9 


Q83 


The ADDAMS FAMILY S.C.E. 3-17 














Solenoid Circuits 


Connectors From Power Driver Board: 


Wire Color 
Violet/Brown 

Function 

Solenoid 1 . Hiah Power 

To Backbox 

To Plavfield 
J130-1 

Transistor 

Q82 

Violet/Red 

Solenoid 2. Hiah Power 


J 132-2 

Q80 

Violet/Oranqe 

Solenoid 3. Hiah Power 


J 130-4 

Q78 

Violet/Yellow 

Solenoid 4. Hiah Power 


J130-5 

Q76 

Violet/Green 

Solenoid 5. Hiah Power 


J 130-6 

Q64 

Violet/Blue 

Solenoid 6. Hiah Power 


J130-7 

Q66 

Violet/Black 

Solenoid 7. Hiah Power 


J 130-8 

Q68 

Violet/Grav 

Solenoid 8. Hiah Power 


J 130-9 

Q70 

Brown/Black 

Solenoid 9. Low Power 


J127-1 

Q58 

Brown/Red 

Solenoid 10. Low Power 


J127-3 

Q56 

Brown/Oranae Solenoid 11. Low Power 


J 127-4 

Q54 

Brown/Yellow 

Solenoid 12. Low Power 


J 127-5 

Q52 

Brown/Green 

Solenoid 13. Low Power 


J 127-6 

Q50 

Brown/Blue 

Solenoid 14. Low Power 


J127-7 

Q48 

Brown/Violet 

Solenoid 15. Low Power 


J127-8 

Q46 

Brown/Grav 

Solenoid 16. Low Power 


J 127-9 

Q44 

Black/Brown 

Sol. 17, Flasher 1. No Diode 

J125-1 

J126-1 

Q42 

Black/Red 

Sol. 18. Rasher 2. No Diode 

J 125-2 

J 126-2 

Q40 

Black/Oranqe 

Sol. 19. Flasher 3. No Diode 

J125-3 

J 126-3 

Q38 

Black/Yellow 

Sol. 20. Flasher 4. No Diode 


J 126-4 

Q36 

Blue/Green 

Sol. 21 . Special 1 Drive 

J 125-6 

J 126-5 

Q28 

Blue/Black 

Sol. 22. Special 2 Drive 

J125-7 

J 126-6 

Q30 



J 125-8 

J 126-7 

Q34 


Sol. 24. Special 4 Drive 

J125-9 

J 126-8 

Q32 

Blue/Brown 

Sol. 25. Special 5 Drive 


J122-1 

Q26 

Blue/Red 

Sol. 26. Special 6 Drive 


J 122-2 

Q24 

Blue/Oranqe 

Sol. 27, Special 7 Drive 


J 122-3 

Q22 

Blue/Yellow 

Sol. 28. Special 8 Drive 


J 122-4 

Q20 

Grav/Yellow 

Sol. 25 & 27, Tieback Diode 


J122-5, 8 


Violet/Green 

Sol. 26 & 28. Tieback Diode 


J122-6. 9 



The ADDAMS FAMILY S.C.E 


3-18 




Flipper Circuits 


Connectors From Power Driver Board: 


Wire Color 

Grav/Yellow 

Function 

Left Flipper Power 

To Playfiold 

J109-5 

M AQ_7 




Blue/Yellow 

Riqht Flipper Power 

Connectors From Ripper Controller Board: 




In 

In 

In 

In 

Wire Color 

Function 

Power Driver 

CPU 

Cabins! 

Plavfleld 

Black 

Ground 

J801-1.4 





+5V 

J804-1 




Grav/Green 

+12V 

J 804-2 




Black 

Ground 

J804-5.6 




Ribbon Cable 

Data 


J803 



Oranae/Grav 

Upper Left Ripper Holding 




J802-1 


Upper Left Flipper Power 




J802-3 

Oranqe/Violet 





J802-4 

Black/Yellow 

Upper Riqht Flipper Power 




J802-6 

Oranqe/Blue 

Lower Left Ripper Holding 




J802-7 

Blue/Gray 

Lower Left Flipper Power 




J802-9 

Oranqe/Green 

Lower Riqht Flipper Holding 




J802-11 

Blue/Violet 

Lower Riqht Flipper Power 




J802-13 

Blue/Violet 

Riqht Flipper Button 



J805-1 


Btue/Gray 

Left Flipper Button 



J805-2 


Rlaek/Yellow 

Riqht Flipper Button 



J 805-3 



Left Flipper Button 



J 805-5 


Orange 

Switch Ground 



J 805-6 


Btack/Green 

Riqht Ripper Switch 




J806-1 

Black/Blue 

Left Flipper Switch 




J806-3 

Black/Violet 

Upper Riqht Flipper Switch 




J806-4 

Black/Gray 

Upper Left Ripper Switch 




J806-5 

Orange 

Switch Ground 




J806-6 


The ADDAMS FAMILY S.C.E. 


3-19 



General Illumination Circuits 


Connectors From Power Driver Board: 


Wire Color 
Brown 

Function 

Ilium. Strinq 1 

To Playfield 

J120-1 

To Cabinet 

I s Insert 

J121-2 

Triac 

Q18 

Oranqe 

Ilium. Strinq 2 



J121-3 

Q10 

Yellow 

Ilium. Strinq 3 




Q14 

Green 

Ilium. Strinq 4 




Q16 

Violet 

Ilium. Strinq 5 

J 120-6 

J-119-3 


Q12 

White/Brown 

Return 1 

J120-7 



Fuses 

F1 10 

White/Oranqe 

Return 2 



J121-8 

FI 09 

White/Yellow 

Return 3 



J121-9 

FI 08 

White/Green 

Return 4 




FI 07 

White/Violet 

Return 5 

J120-1 1 

J119-1 


FI 06 


Power Circuits 


Wire Color 

Gray 

Function 

Digital +5VDC 

Connectors From Power Driver Board: 

To To Dot Matrix To 

gQfelflfft Controller Playfield 

J117-4 

To CPU & 
Flipper Bd, 
J1 14-3,4 

Gray/Green 

Switch +12VDC 




J114-1 ,2 

Gray/Yellow 

Analog +12VDC 

J116-2 

J117-2 

J118-2 


Black 

Ground 

J116-3 

J117-3 

J118-3 

J1 14-5,7 


Power Circuits 



Wire Color 
Violet/Yellow 

Function 

High Power 50V 

Connectors From Power Driver Board 

To Plqyfjeld To Backbox 
J107-3 

Violet/Orange 

Low Power 50V 

J107-2 


Violet/Green 

Continuous Duty 

J107-1 


Red 

Flasher 20V 

J107-5 


Red/White 

Flasher 20 V 

J107-6 

J 106-5 

White/Blue 

50VAC 

Not Used 


White/Blue 

50VAC 

Not Used 


Black 

Ground 

Not Used 


Loalc Circuits 


Wiifl-C-Oloi 
Ribbon Cable 

F-miction 

Data 

J201 To/From Dot Matrix Controller 

Ribbon Cable 

Data 

J202 To/From Sound Board & Dot Matrix Controller 

Ribbon Cable 

Data 

J204 Not Used 

Black 

Ground 

Connectors From Power Driver Board 

J210-1 

Black 

Ground 

J210-3 


+5VDC 

J210-4 


+5VDC 

J210-5 

Gray/Green 

+12VDC 

J210-6 

Gray/Green 

+12VDC 

J210-7 

Ribbon Cable 

Data 

J21 1 


The ADDAMS FAMILY S.C.E. 3-20 




Display Circuits 


Wire Color Functlgn 

Ribbon Cable Data 
Ribbon Cable Data 
Ribbon Cable Data 


Orange 


Blue 


-125V 


-113V 


Black 


Black 


Gray 


Brown 


Ground 


Ground 


+5V 


Grav/Yellow +1 2V_ 


+62V 


Fr pra Ersmi 

To: CPU Bd, SqmiwI 

J601 J2Q2 ^506 

J602 201 

J603 To/From Dot Matrix Displav/Driver Board 


Connector to Dot Matrix Display/Driver 

J604-1 

J604-2 _ 

J604-4 

J604-5 

J604-6 

J604-7 - 

J604-8 - 


White 


White 


Violet 


Violet 


80VAC 


Connector to Transformer (AC) 
J605-1 


80VAC 


J605-2 


100V AC 


J605-3 


100VAC 


J605-5 


Black 


Black 


Gray 


Gray 


Ground 


Connector From Power Driver Board 
J606-1 


Ground 


J606-3 


+5V 


J606-4 


+5V 


J606-5 


Grav/Yellow +1 2V 


J606-6 


Grav/Yellow +12V 


J606-7 


Sound Circuits 


Wire Color FtiilCtlpn 

Ribbon Cable Data 


G rav/Green +1 2VDC 

G rav/Green ± 1 2VDC 

Gray +5VDC 

Gray +5VDC 

Grav/White -12VDC 

Grav/White -12VDC 


Gray +5VDC 

, Gray +5VDC 

Black Ground 

Black Ground 


Black/Yellow Speaker 


Black/Yellow Speaker 


J506 To/From CPU Board, Ripper Board & Dot 
Matrix Controller 

Connector From Transformer Secondary 

J501-1 - 

J501-2 

J501-4 

J501-5 

J501-6 

J501-7 

Power From CPU/Power Driver Board 

J502-1 

J502-3 

J502-4 

J502-5 

Cabinet Speaker Connection 

J504-2 - 


Backbox Speaker Connection 
J505-3 


The ADDAMS FAMILY S.C.E. 3-21 


Notes 



The ADDAMS FAMILY S.C.E. 3-22 


















































WARNINGS & NOTICES 

WARNING 

FOR SAFETY AND RELIABILITY, substitute parts and equipment modifications are not recommended. 
Use of Non-BALLY parts or modifications of game circuitry, may adversely affect game play, or may cause injuries. 

SUBSTITUTE PART OR EQUIPMENT MODIFICATIONS may void FCC Type Acceptance. 

BECAUSE THIS GAME IS PROTECTED by Federal copyright, trademark, and patent laws, unauthorized 
game conversions may be illegal under Federal law. 

THIS 'CONVERSION' PRINCIPLE ALSO APPLIES to unauthorized facsimiles of BALLY equipment, 
logos, designs, publications, assemblies and games (or game feature not deemed to be public domain), whether 
manufactured with BALLY components or not. 

Notice 

MIDWAY® is a registered trademark of Midway Manufacturing Company. The Addams Family™ and BALLY® are 
trademarks used by Midway with permission. WILLIAMS, Lane-change, and Multi-ball are trademarks of 
WILLIAMS Electronics Games, Inc. Entire contents of this manual ©1994 MIDWAY MANUFACTURING 
COMPANY, manufacturers of BALLY Amusement Games. All rights reserved. 

WARNING 

NOTE: This equipment has been tested and found to comply with the limits for a Class A digital device, 
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against 
harmful interference when the equipment is operated in a commercial environment. This equipment generated, 
uses, and can radiate radio frequency energy and if not installed and used in accordance with the instruction 
manual, may cause harmful interference to radio communications. Operation of this equipment in a residential 
area is likely to cause harmful interference in which case the user will be required to correct the interference at his 
own expense. 

RF Interference Notice 

CABLE HARNESS PLACEMENTS and ground strap routing on this game have been designed to keep RF 
radiation and conduction within levels accepted by the FCC Rules. 

TO MAINTAIN THESE LEVELS, reposition harnesses and reconnect ground straps to their original placements, 
if they become disconnected during maintenance. 

FCC STICKER. Check the back of your game to verify that an FCC-certification sticker was attached to your 
game at the factory. All Games that leave the BALLY plant have been tested and found to comply with FCC 
Rules. Because the sticker is proof of this fact, legal repercussions to the owner and distributor may result, if the 
sticker is missing. If you receive a game, manufactured after December 1982, that has no FCC sticker, call BALLY 
for advice or write us a note on your Game Registration Card. Be sure that the card bears your game's serial 
number. 

FOR SERVICE... * MIDWAY Manufacturing Company 

CALL your authorized 3401 N. California 

BALLY Distrixjtor Chicago, IL 6061 8 

©1991 MbwayMamlactumg Compary 
Mcrtion Picture Elements: 

©Orion Music Publishing, Inc. THE ADDAMS FAMILY™ & ©1 991 Paramount Pictures 

Adm. by Next Decade Entertainment THE ADDAMS FAMILY™ designates a trademark of 

Paramount Pictures. Used by Midway Manufacturing 
Company under authorization. All Rights Reserved. 


CAUTION: Transport this game ONLY 
with hinged backbox DOWN!