March 1994
1 6-50098-101
SPECIAL COLLECTORS EDITION
Commemorating the Best Selling Pinball Machine of all Time.
Operations Manual Includes:
Operations & Adjustments, Testing & Problem Diagnosis,
Parts Information, Reference Diagrams & Schematics
Midway Manufacturing Company
3401 North California Avenue
Chicago, Illinois 60618
Jumper Charts
Displa
1MEG, 2MEG, 4 MEG EPROM
In
Out
512K.1 MEG EPROM
Out
In
Countr
America
European
French
German
Solenoid/Flasher Table
Function
Chair Kickout
Thing Knocker
Diverter
Balt Release
Outhole
Thing Magnet
Thing Kickout
Lockup Kickout
Upper Left Jet
Center Left Jet
Center Right Jet
Lower Jet
Left Slingshot
Right Slingshot
W14
W15
W16
In
In
In
In
In
Out
In
In
In
In
In
In
Solenoid
Type
High Power
IEKEE3II
High Power
Connection
Vio-Bm
Vio-Red
Vio-Om
Vio-Yel
Vio-Gm
IEE?aB25a
WS I
IBEJSEEEMEEM
MgEESEM
Low Power
Low Power
Telephone/U
Train/Upper Left Ra
Lower Ramp/Jet Bumpers (2
Left Lightning Bolt/Mini Flipper
Right Lightning Bolt/Swam
The Power/Backbox Clowd (3
Upper Magnet
Thing Motor
Thing Eject Hole
I Bookcase Motor
Swamp Release
G. I. Circuits
Left Plavfield Strin
Insert House Strin
Low Power
Low Power
Low Power
Low Power
Low Power
Flasher
Flasher
Flasher
Flasher
Flasher
Flasher
IIE33SH
Vio-BIk
Vio-G
Brn-BIk
Bm-Red
Bm-0
m
m
Low Power
Flasher
Flasher
Flasher
Flasher
Bm-Gm
Bm-Blu
Bm-Vio
Brn-G
Blk-Brn
Blk-Red
Blk-Or
Blk-Yel
Blu-Grn
Blu-BIk
Blu-Vio
imsErai
Blu-Bm
Blu-Red
Blu-0
Blu-Yel
J130-1
J132-2
J130-4
J130-5
J130-6
J130-7
J130-8
J130-9
J127-1
J127-3
J127-4
J127-5
6
lEJi&fi
mi
IIEiaEE*Q3gM
Yellow
Green
Violet
J120-1
J120-2
J120-3
J121-5
J121-6
J 127-8
J127-9
J126-1 J125-1
J126-2 J125-2
J126-4 J125-5
J126-5 J125-6
J126-6 J125-7
J126-7 J125-8
J126-8 J125-9
J 122-1
J 122-2
J 122-3
J 122-4
SotonokVFlMhlamp
Type
AE-26-1 200
AE-23-800
AE-26-1 500
AE-26-1 200
AE-27-1 200
A-12158-1
AE-23-800
AE-26-1 200
AE-26-1 200
AE-26-1 200
AE-26-1 200
20-9247 12V
#906
#906
06
#906
#906
#906
20-9247 12V
20-9247 12V
14-7966 12V
AE-27-1 200
14-7969 12V
AE-30-2000
\WB 3 £ 3 ES 3 R 3 i
Lower Left Flipper
Lower Right Ripper
Grv-Yel J109-5
Blu-Yel J109-7
Gry-Yel J109-5
Blu-Yel J109-7
FL-11753
FL-11630
FL-15411
FL-15411
•Magnet fuse is a 5 Amp S.B. located on the underside of the playfield.
Midway Manufacturing Company reserves the rights to make modifications and improvements to
its products. The specifications and parts identified in this manual are subject to change without
notice.
New Game Features In
Addams Family Special Collectors Edition
The Gold Special Collectors Edition has some added game play features that the original Addams
Family did not have. Long term Addams Family players will have a great deal of fun discovering the
new game play additions. The major changes include:
1 . The addition of gold colored components as follows...
A. The cabinet side armor.
B. The front hand protector.
C. The legs on the game.
D. “Things" box at the rear of the playfield.
E. The bookcase in the center of the playfield.
F. The center ramp wire form.
G. The bottom arch artwork.
H. The cabinet artwork.
A numbered and engraved plaque will be affixed to the front of each cabinet.
Finally a certificate of authenticity will be included with each game.
2. The addition of Gomez and Morticia speech that was not included in the original game.
In going back to our original studio tapes we discovered many phrases we would have
liked to have included in the early version. By adding souncVmusic memory to the
Special Collectors Edition, we have been able to include this "tost speech".
3. The game changes include the addition of the "Buy-In" button.
This will allow more players to "Tour The Mansion" than was possible before.
4. Game play features include...
A. "Cousin Its" hideout.
In the game over sequence, the player sees Cousin It hiding many objects.
These objects are "discovered" by the player by entering the mansion rooms.
These objects award everything from points to lighting the "specials".
B. Wednesday and Pugsleys secret passage.
When a player enters the 3 million room in the mansion, they will discover the
passage and move to a separate random room that will also be awarded.
C. Extra Dot matrix displays.
We have added game play memory to the original version.
These and other small changes make the Special Collectors Edition Some "Thing" Special In
Pinball!
IMPORTANT NOTICE
PLEASE READ
This pinball game is equipped with a SAFETY FEATURE to prevent shocks from the solenoid
circuit when the coin door is opened. A new interlock switch assembly (part no. A-17077), located
at the left of the coin door opening, has been added to this game. This assembly is a bracket
containing the existing memory protect switch on the bottom and a new interlock switch on the
top. When the coin door is opened, this new interlock switch opens, breaking the connection to
the +50V and +20V winding of the transformer secondary.
A special tool called the Service Switch Actuator is provided for the serviceman/technician that
repairs the game. This tool is painted yellow and located in a bag stapled inside the cabinet. The
Service Switch Actuator slips over the interlock switch and holds it closed while the coin door is
opened, allowing the serviceman to test and repair the solenoid circuit.
Hold the top interlock switch in, then slide the short end of the Service Switch Actuator over the
top of the interlock switch bracket and the long end over the center of the switch plunger to hold it
in.
(A-17077)
The ADDAMS FAMILY
SPECIAL COLLECTORS EDITION
Midway Manufacturing Company reserves the rights to make modifications and
improvements to its products.
The specifications and parts identified in this manual are subject to change without
notice.
Tab l e o f Co ntanis
Gam© Rules & Playfield Shots A-F
Section 1 - Game Operation & Test Information
(System WPC) ROM Summary 1-1
Pinball Game Assembly Instructions 1-2
Pinball Assembly, Playfield Pitch Angle and Leg Levelers Detail
Game Control Locations 1-5
Game Operation 1-6
Menu System Operation 1 -8
Main Menu 1-9
Bookkeeping Menu 1-9
B.1 Main Audits 1-10
B.2 Earnings Audits 1-10
B.3 Standard Audits 1-11
B.4 Feature Audits 1-12
B.5 Histograms 1-13
B.6 Time-Stamps 1-14
Printouts Menu : 1-15
Test Menu 1-16
T.1 Switch Edges Test 1-16
T.2 Switch Levels Test 1-16
T.3 Single Switches Test 1-17
T.4 Solenoid Test 1-17
T.5 Flasher Test 1-18
T.6 G.l. Test 1-18
T.7 Sound and Music Test 1-19
T.8 Single Lamp Test 1-19
T.9 All Lamps Test 1 -20
T.10 Lamp and Flasher Test 1 -20
T.1 1 Display Test 1 -20
T.12 Thing Test 1-21
T. 1 3 Bookcase Test 1-21
Utilities Menu 1-22
U. 1 Clear Audits 1-22
U.2 Clear Coins 1-22
U.3 Reset H.S.T.D 1-22
U.4 Set Time & Date 1-22
U.5 Custom Message 1-22
U.6 Set Game I.D 1 -23
U.7 Factory Adjustments 1-23
U.8 Factory Reset 1-23
U.9 Presets 1-23
Game Difficulty Table for U.S./CanadiarVFrench and German /Europe 1-24
Preset U.SVCanadian Games ........1-25
Preset German/European Games ..1-27
Preset French Games 1-28
U.10 Clear Credits 1-29
U.11 Auto Bum-In 1-29
U.1 2 New Location 1-29
Adjustment Menu 1-30
A.1 Standard Adjustments 1-30
A.2 Feature Adjustments 1-36
A.3 Pricing Adjustments - 1-40
Pricing Table 1 -43
A.4 H.S.T.D. Adjustments 1-44
A.5 Printer Adjustments 1 -46
Problem Analysis 1 -47
CPU Board & Sound Board Error Codes 1-48
LED List 1-49
Fuse List 1-50
Maintenance Information 1-51
Notes .....1-52
Section 2 - Game Parts Information 2-1
Backbox Assembly 2-2
Cabinet Parts 2-3
WPC CPU Board 2-4
WPC Audio Board 2-5
Flipper Controller Assy 2-6
Dot Matrix Controller 2-7
WPC Power Driver Board 2-8
Extra Flipper Supply Board, WPC Coin Door Interface Board 2-10
High Power Driver Board, Motor EMI Board 2-11
2-Opto Switch Assy, 5-Switch & Diode Assy 2-12
7-Switch Opto Assy, Flipper Opto Assy 2-13
Flipper Assy's 2-14
Outhole Kicker Assy 2-16
Ball Shooter Lane Feeder Assy 2-1 7
Jumper Bumper Assy 2-18
Kickers Arm (Slingshots) 2-19
Kicker Assy's 2-20
Knockoff Assy, Eject Assy 2-21
Knocker Assy, Diverter Assy 2-22
Coil Magnet & Bracket Assy, Coil Magnet & Bracket Assy 2-23
Ball Trough Switch Plate Assy 2-24
Ball Shooter Assy 2-25
Kickout Assy 2-26
Hand Drive Assy 2-27
Chair Bracket Assy, Loop Assy 2-28
Lockup Loop Assy 2-29
Bookcase Assy 2-30
Line Filter Assy ..........2-32
Target Assy 2-33
Unique Parts 2-34
Cables 2-35
Metal Plastic Posts 2-36
Upper Playfield Parts 2-38
Lower Playfield Parts 2-40
Switch Locations 2-41
Lamp Locations 2-42
Solenoid/Flasher Locations 2-43
Rubber Rings 2-44
Ramps 2-45
Notes 2-46
Section 3 - Wiring Diagrams and Schematics 3-1
Lamp Matrix 3-2
Lamp Matrix Connections & Circuit Drawing 3-3
Switch Matrix Connections & Switch Matrix 3-4
Switch Circuit Drawing 3-5
Solenoid/Flasher Table 3-6
SolenokVFIasher Circuit Drawing 3-7
Solenoid Wiring 3-9
Ripper & Lane Change Schematic 3-10
Extra Flipper Supply Schematic 3-1 1
Flipper Opto P.C.B. Assembly 3-12
Motor EMI, 4 I.R. LED and Opto Schematic 3-13
7 Opto Switch Schematic 3-14
High Power Schematic 3-15
Coin Door Interface Board Schematic 3-16
Switch & Lamp Circuits Interboard Wiring 3-17
Solenoid Circuits Interboard Wiring 3-18
Ripper Circuits Interboard Wiring 3-19
G.I., Power & Logic Circuits Interboard Wiring 3-20
Display & Sound Circuits Interboard Wiring 3-21
©Copyright 1991 MIDWAY Manufacturing Company
ii
"THING FLIPS" FEATURE,
RULES
&
PLAYFIELD SHOT MAPS
The ADDAMS FAMILY S.C.E. A
"Thing Flips"
Automatic Calibration
The "Thing Flips" feature is an exclusive Williams/Bally pinball innovation.
Using advanced artificial intelligence systems, the game will learn to shoot the ball into the swamp
from the upper left flipper. The feature is enabled by coming through the far left flipper return lane
(labeled "Lite Thing Flips").
This will lite the "Thing Flips" arrow that points up the center ramp. If the center ramp is hit while
this arrow is flashing, the ball will be diverted to the upper left mini-flipper and the game ("Thing")
will attempt to shoot the ball into the swamp. Once the game has "learned" the specifics of the
game, (slope, dirt, flipper power, etc.) it will successfully make the shot between 50-60% of the
time. This is several times better than the best players are able to achieve.
The game continually monitors the performance and compensates for changes. When the game
1st begins gathering data, it quickly leams to be "in the ballpark", then it slowly refines its ability to
make the shot. When the game is moved from one location to another it will eventually learn the
new shot regardless of intervention, but it is possible to speed up the process by either:
a) A Full Factory Reset (Function U.8)
b) Executing "NEW LOCATION" (Function U.12)
Remember, when fully calibrated, the ” Thing Flips' feature will successfully make the shot
between 50-60% of the time. The BEST players make the shot under 20% of the time (this is a
VERY difficult shot).
If after awhile, your game is not successfully making the shot as often as expected, check the
operation of the opto, (switch 57 above the upper left mini-flipper), the 3 Swamp Targets
(switches 45, 47, and 48), and the upper "Swamp Lock" switch (switch 71). The program relies on
these switches to calibrate the system. Also check the upper left flipper for proper operation.
After setting the game up on location, it will automatically calibrate itself over time. If you would like
to speed up this process:
1 . Setup game ON LOCATION. Set the pitch and level. Calibrating the game before it is
sent to its final location may help, but could actually slow down the process.
2 . Activate function U.1 2 (New Location). This will clear out any previously learned data.
3. With the glass off, manually throw the ball up the SIDE RAMP (labeled Super Jackpot).
Repeat this four times.
4. After pressing the left flipper return lane rollover (Lite Thing Flips), throw the ball up the
center ramp. It will be diverted and "Thing" will shoot toward the swamp.
Repeat this process (left flipper lane followed by center ramp) at least 30 times. After 30
attempts, it should be at a level where it will make at least 40% of its shots. The more
shots you make, the more accurate it will become. It takes several HUNDRED shots for
the machine to fine tune its ability to make the shot.
The ADDAMS FAMILY S.C.E. B
MANSION AWAPPS R ULES
There are 13 possible MANSION AWARDS. Each window of the MANSION has
a different value or set of rules that can occur when awarded. Please see the
diagram for the numbering from 1 to 13.
1 . This window awards 3 Million points.
2. This window sets the Jet Bumpers (GRAVEYARD) to their maximum
value.
3. Hit Cousin It. This starts a timed sequence where all targets award a
special point value which can be RAISED by hitting the COUSIN IT target
at(S).
4. The Manushka. This starts a timed sequence where all targets score
a special point value.
5 . This window scores 6 Million points.
6. Quick Multi-ball. This lights THING so that he will take the current ball
in play and start Quick Multi-ball. In quick multi-ball, the Bookcase opens
at (K) so that any shot to the Vault (L) scores MILLION PLUS.
7. Festers Tunnel Hunt. This starts a timed sequence where shots
should be made to the three tunnels (G) (H) (L), in any order. These
score 5, 1 0 and 15 Million points.
8. Seance. This starts a timed sequence where the player trys to shoot
any three ramp shots. This is the only time a single ball causes the
POWER of the ADDAMS FAMILY to appear.
9. This window awards 9 Million points.
1 0. Thing. This window starts a timed sequence where the player trys to
get the ball to THING. If succesfull a point value is awarded and the
Bookcase opens for a version of Quick Multi-ball. In Quick Multi-ball, any
shot to the VAULT awards the original point value over and over again!
1 1 . Raise the Dead. This starts a timed sequence where the player trys
to get the ball into the Jet Bumpers (GRAVEYARD). Each Jet Bumper
has a counter that decrements each time it is hit. If the counter reaches
0, then that spirit has been "Raised*, and 5 Million points are awarded.
12. Light Extra Ball. This window lights THING to award an Extra Ball.
13. ?. When all other windows are lit, this window will light to award 50
Million points, light the Specials, and begin re-awarding all other
Mansion values in a special sequence.
The ADDAMS FAMILY S.C.E
C
SHOT MAPS / GAME RULES
SKILL SHOT: The plunger skill shot is made to THINGS EJECT SAUCER at (A). It awards 2 Million
plus 1 addtional Million for each subsequent Skill Shot.
EXTRA BALL: There are four possible Extra Balls that can be awarded in the ADDAMS FAMILY.
The first and second are IK by "Bear Kick" shots around the Center Staircase (ramp) at (B). Extra
Ball is always collected by shooting the ball to THINGS EJECT SAUCER. (A). A third Extra Ball is IK
from the possible MANSION AWARDS at (D). The fourth Extra Ball is IK after muKiple TRAIN
WRECKS from the Train Wreck feature shot at (E).
MANSION AWARDS: The available Mansion Awards are at (D) on the playfield. The currently lit
award is changed by the Jet Bumpers (F). The awards are COLLECTED when the yellow lamp is IK
on the ELECTRIC CHAIR (G) and the ball is shot to either the Electric Chair or the SWAMP
KICKOUT (H). The yellow lamp is re-IK when the ball passes thru the right flipper lane (J). Please
see the rules for the individual awards below.
MULTI-BALL: Hitting the BOOKCASE (K) spells the word G-R-E-E-D. When GREED has been
spelled, the Bookcase will swing open to reveal the shot to the VAULT (L). Balls may be LOCKED
at any one of the flashing LOCK arrows. When two balls have been locked, the third ball is put into
play and MULTI-BALL can be started by shooting the ball into the VAULT (L) or into the
ELECTRIC CHAIR (G). During the attempted release sequence the POWER of the ADDAMS
FAMILY can be seen as the ball passes over the central portion of the playfield.
JACKPOT: While in MULTI-BALL any shot made to the TRAIN WRECK SHOT (E) will score single
JACKPOT. Any shot made to the Left Staircase (ramp) at (N) scores a multiple of the Jackpot
value depending on how many balls were LOCKED into the VauK directly prior to Multi-ball. Once
the Jackpot shot on the ramp is made, the BOOKCASE (K) will open. A shot made into the Vault
can re-light the JACKPOT ARROWS for another Jackpot.
THINGS REMATCH: If two balls are lost during Multi-ball before a JACKPOT is scored, then
THINGS EJECT HOLE (A) lights for a restart of MuKi-bali. If the player gets the ball to THING in the
time period allowed, Thing will take the ball and Multi-ball will be restarted.
TRAIN WRECK: MuKiple shots to the standup target at (E) produce TFIAIN- WRECKS. Train
wrecks hold the players current GRAVEYARD VALUE from the Jet Bumpers and award
incrementing point values.
GRAVEYARD VALUE: Any shot into the Jet Bumpers increases the GRAVEYARD VALUE. This
value is a one ball value unless rt has been carried over because of a TRAIN WRECK. The
GRAVEYARD VALUE is COLLECTED by any ball that goes into the SWAMP (P). Five times the
GRAVEYARD VALUE can be collected by shooting the ball into the SWAMP wKh THINGS MINI-
FLIPPER (Q).
THING FLIPS: Any ball thay goes thru the left outer flipper lane (R) and is then shot around the
Center Staircase (B) will be diverted to THINGS MINI-FLIPPER (Q). The game will
AUTOMATICALLY FLIP ON ITS OWN and attempt to shoot the ball into the SWAMP!!!!
T-H-l-N-G AWARD: Every time a ball is shot into THINGS EJECT HOLE (A), a letter is added to the
THING spellout on the speaker display panel. When T-H-l-N-G has been spelled, the next shot to
Thing will activate the Hand and 5 Million will be scored. If a player can do K again, then 1 0 Million
etc., will be scored.
The ADDAMS FAMILY S.C.E. D
ADDAMS FAMILY
(E) Train Wreck Shot
(A) Things Eject Saucer
(B) Center Staircase
(C) Thing Mini-Ramp
(F) Jet Bumper Graveyard
(G) Electric Chair
(H) Swamp Kickout
(D) Mansion Awards
(J) Right Flipper Lane
The ADDAMS FAMILY S.C.E. E
o O
ADDAMS FAMILY
<?°
^ O
]DQo
]□ □□
(N) Left Staircase
(L) Vault Shot
(K) Bookcase
(S) Cousin it
(P) Swamp
(Q) Things Mini-Flipper
(M) Power of the ADDAMS
FAMILY
(R) Left Outer Flipper Lane
The ADDAMS FAMILY S.C.E. F
Section 1
Game
Operation
&
Test Information
• The ADDAMS FAMILY Special Collectors Edition (System WPC) ROM
Summary
• Pinball Game Assembly Instructions
• Game Play
• Menu System Operation
Adjustments
Audits
Test/Diagnostic Procedures
Utilities
(System WPC) ROM Summary
1C
TYPE
LOCATION
BOARD
PART NUMBER
Game ROM
27020
U6
CPU
A-5343-50038-1A (domestic)
Game ROM
27020
U6
CPU
A-5343-50038-1 X (foreign)
Music/Speech ROM
27040
U15
Sound
A-5343-50038-3
Music/Speech ROM
27040
U18
Sound
A-5343-50038-4
NOTICE
Order replacement ROMs from your authorized MIDWAY MANUFACTURING CO.
distributor. Specify: (1) part number (if available); (2) ROM label color; (3) ROM level
(number) on the label; (4) which game the ROM is used in.
The ADDAMS FAMILY S.C.E. 1-1
PINBALL GAME ASSEMBLY INSTRUCTIONS
THE ADDAMS FAMILY SPECIAL COLLECTORS EDITION IS A 3 BALL GAME.
Weight: 290 Lbs. Length: 55“ Approx.
Width: 26" Approx. Height: 85" Approx.
1. Open the shipping container; remove all cartons, parts, and other items, and set
them aside.
2. Place the cabinet on a support and attach rear legs using leg bolts. Leg levelers
and leg bolts are provided among the parts in the cash box.
3. Attach the front legs (after installing leg levelers), using leg bolts See diagram
below.
Pinball Assembly, Playfield Pitch Angle, and Leg Leveler Details.
4. Reach into the cabinet and backbox and ensure that the interconnecting cables are
free to move (not kinked or pinched). Be careful to avoid damaging wires at any
stage of the assembly process.
A CAUTION
FAILURE TO INSTALL the backbox mounting hardware properly can cause
personal injury.
NEVER TRANSPORT a pinball game with the hinged backbox erect. Always
lower the backbox forward onto the playfield cabinet on a layer of protective material
to prevent marring or damage and possible personal injury.
The ADDAMS FAMILY S.C.E. 1-2
5. Raise the hinged backbox upright and latch it into position. Unlock the backbox,
and remove the backglass, storing it carefully to avoid scratches. Remove the
shipping block holding the Insert Board. Unlatch and open the Insert Board. This
allows access to the bolt holes used for securing the backbox upright. Install the
washer-head mounting bolts through the bottom holes of the backbox into the
threaded fasteners in the cabinet to secure the backbox. Close the Insert Board and
latch it in position. Reinstall the backglass, and lock the backbox.
6. Extend each leg leveler slightly below the leg bottom, so that all four foot pads are
extended about the same distance. Remove the cabinet from its support and place
it on the floor.
7. Unlock and open the coin door. Locate the Molding Latch Lever, and move the
lever toward the left side of the game, to release the Front Molding. Lift the Front
Molding off the playfield cover glass return the Latch Lever toward the right, and
close the coin door. Carefully slide the glass downward, until it clears the grooves
of the Left and Right Side Moldings. Lift the glass up and away from the game,
storing it carefully to avoid breakage.
8. Place a level or an inclinometer on the playfield surface. Adjust the leg levelers for
proper playfield level (side-to-side) and playfield pitch angle (incline) of
approximately 6-7 degrees. NOTE: It is recommended that these measurements
be made ON the playfield, not the cabinet nor the playfield cover glass. Tighten the
nut on each leg leveler shaft to maintain this setting, as shown in Figure 3.
CAUTION
Playfield pitch angle adjustments can affect the operation of the plunb bob tilt, inside the cabinet The
plumb bob weight is among the parts in the cashbox; the operator should install the weight and adjust
this tilt mechanism for proper operation, after completion of the desired playfield pitch angle setting.
9. To attach line cord, remove envelope stapled inside cabinet (near cashbox).
Remove the four Phillips-head screws that mount the line cord cover plate to the
rear cabinet. Match the prongs on the plug with the holes in the receptacle and
push line cord securely into place. Make sure cord aligns with the indentation of
plate (indentation should point toward bottom of cabinet). Remount line cord cover
plate. If desired, tamper resistant screws are provided in an envelope marked
“Security Screws" (located in cashbox) to remount cover plate.
The ADDAMS FAMILY S.C.E. 1-3
10. Move the game Into the desired location; recheck the level and pitch angle of the
playfield.
11 Verify that the required number of balls are installed in the game. The
ADDAMS FAMILY Special Collectors Edition uses 3 balls.
12. Install playfield mylars If desired.
NOTE: The ADDAMS FAMILY Special Collectors Edition playfield has a
special hardcoat surface and does not require a full protective rny' ar -
playfield mylars can be purchased thru your local Bally Distributor. Specify part
number 03-7960-20017-1 for full playfield mylar.
13. Clean and reinstall the playfield cover glass, reversing the procedure ol step 7.
Prepare the game for player operation.
The ADDAMS FAMILY S.C.E. 1-4
GAME CONTROL LOCATIONS
C ^r*!o^ nn-Off switch is located on the bottom of the cabinet near the right front leg.
Tha fttart Fhffl on is apushbutton to the left of the coin door on the cabine
Press the Start button to begin a game, or during the diagnostic mode, to ask for
HELP.
C °The operator controls all game adjustments, obtains bookkeeping information, and
diagnoses problems, using only four pushbutton switches mounted on^the inside of
the coin door. The Coin Door Switches have two modes of operation Normal
Function and Test Function.
N< The a Service ^ Cred its switch puts credits on the game that are not included in the
The Volume Uo switch raises the sound level of the game. Press and hold the
button until the desired level is reached. , . . . . ha
The Volume Down switch lowers the sound level of the game. Press and hold the
button until the desired level is reached. See Adjustment A.1 28 to shut sound Off
T^^ Regin Test switch starts the Menu System Operation and changes the Coin
Door Switches from Normal Function to Test Function.
^^The ^scap^ switch allows you to get out of a menu selection or return to the Attract
The Ua switch allows you to cycle forward through the menu selections or
Tho ^Down switch allows you to cycle backward through the menu selections or
The Enter switch allows you to get into a menu selection or lock in an adjustment
choice.
The ADDAMS FAMILY S.C.E. 1-5
GAME OPERATION
A CAUTION
After assembly and Installation at the site location, this game must be
plugged into a properly grounded outlet to prevent shock hazard, and to
assure proper game operation. DO NOT use a 'cheater' plug to defeat
the ground pin on the line cord. DO NOT cut off the ground pin.
POWERING UP. With the coin door closed, plug the game in and switch it On, using
the On-Off Switch. In normal operation, Testing will show in the display as the game
performs Start-Up Tests. Once the Start-Up Tests have been successfully
completed the last score is displayed. Afterward, the game goes into the Attract
Mode (playfieid and backbox lamps flashing, sounds heard, etc., if the operator
does not change the Factory Setting).
Note: After the game has been on location for a period of time, the Start-Up Tests
may contain messages concerning game problems. The section entitled 'Problem
Analysis Messages' contains more detail concerning messages displayed at each
game turn-on.
Open the coin door and press the Begin Test Switch. The display shows the game
name, game number and game software revision. The message changes. The
display shows the sound software revision, revision level of the system software and
date the game software was revised.
Example: The ADDAMS FAMILY S.C.E. Sound Rev. L-1
20017 Rev. L-6 Sy.3.12 1/28/94
Press the Enter button to enter the WPC Menu System (refer to the section entitled
'Menu System Operation' for more information). Perform the entire Test Menu
routine to verify the game is operating satisfactorily. Successful completion of the
tests in the Test Menu routine will show the game is ready to begin earning your
investment return.
ATTRACT MODE*. After completing the Test Menu routine, press the Escape button
three times to enter the Attract Mode. During the Attract Mode, playfieid and
backbox lamps blink. The display exhibits a series of messages informing the
player concerning:
A. Recent highest scores*
B. A "custom message"
C. The score to achieve to obtain a Replay award*
These (or similar) displays reappear occasionally, accompanied by sounds and
music, until a player initiates game play by inserting a coin, or when credits are
available, pressing the Start button.
‘Operator-adjustable feature.
The ADDAMS FAMILY S.C.E. 1-6
CREDIT POSTING. Insert coin(s). A sound is heard for each coin. The display will
show the number of credits purchased. So long as the number of maximum
allowable credits* are NOT exceeded by coin purchase or high score, credits are
posted correctly.
STARTING A GAME. Press the Start button once. A startup sound plays. The
number of credits shown in the display decreases by one. The display flashes 00
(until the first playfield switch is actuated), and shows ball 1 . Additional players may
enter the game by pressing the Start button once for each player, before the end of
play on the first ball.
TILTS. Actuating the Slam Tilt switch on the coin door inside the cabinet ends the
current game and proceeds to the Game Over Mode. With the third closure* of the
plumb bob tilt switch, the player loses the remaining play of that ball, but can
complete the game.
END OF GAME. All earned scores and bonuses are awarded. If a player's final
score exceeds the specified value, the player receives a designated award for
achieving the current highest score. A random digit set* appears in the display.
Credit* may be awarded when the last two digits of any player's score (1 through 4)
match the random digits. Match, high score and game over sounds are made, as
appropriate.
GAME OVER MODE. GAME OVER will show in the display. Afterward, the high
scores will flash on the display. The game proceeds to the Attract Mode.
‘Operator-adjustable feature.
The ADDAMS FAMILY S.C.E. 1-7
MENU SYSTEM OPERATION
The ADDAMS FAMILY Special Collectors Edition operates on a Menu
System. The Main Menu allows you to choose from several main categories, which in
turn lead to other menus to choose from. To enter the Menu System, open the coin
door and press the Begin Test button. The displays show the Game I.D. Mode. Press
the Enter button and the Main Menu appears. To cycle through the Main Menu
selections press either the Up or Down button. Activate any selection by pressing the
Enter button when the desired selection appears in the displays. To return to the
Attract Mode while viewing the Main Menu, or to return to a previous menu selection,
press the Escape button. Press the Start button for HELP at any time.
Main Menu
B. Bookkeeping Maou
P. Printout* Mwu
T.TwtMwu
U- Ut jibes Menu
A. Adjustment* Many
B.1 Main Audit*
B.2 Earnings Audgt
SIS-. *£-
B.3 Standard Audita
Etc., ate.
B.4 Feature Audit*
Etc., ate.
B.5 Hietograrne
£\Su. tiPr
Etc., etc.
6.6 Time-;
Stamp
Eta. ate.
P.1 Earnings Data
P.2 MWl Alrfft
P-3 Standard AudN
P.4 Feature Audita
P.5 Score Histogram*
P.6 Game rime Hratograma
P.7 Time-Stamoa
T.1 Switch Edo—
T.2 Switch Ugfc
T.3 Single Switches
T.4 Sotenott Teat
T.5FIM her Teat
T.6 General Huirinatfon
T.7 SourxJ & Music Teat
T.6 Single Lamp*
T.9 All Lamee
T.1 2 ThinaTeat
T.13 BookcaaeTeat
U.1 Clear Audit
V-2qw rg9Hg.
U-9 Bg yrt H .S J .P,
U.4 Set Time & Dale
U.5 Custom Message
U.6 Set Qama I.D.
U.7 Factory Adjuitmanti
U, 8 Factory Fleeati
U. 10 Clear Credit*
Etc., etc.
U.1 1 Auto Bum-tn
AJ anted ftgtemte-
I Et9„ rts,
A. 2 Feature Adiuetmenti
A. 3 Pricing Adju s tmen t
1 Pfr ,
A.4H.S.T.D. Adjustments
A.5 Printer Adiuetmente
Press Escape
To move out of a menu selection.
Press Enter
To get into a menu selection.
Press Up
Increases sequence; Example A.1, A.2, A.3, A.4.
Press Down
Decreases Sequence; Example A. 4, A.3, A.2, A.1 .
Use Up and Down to cycle through the
selections in a menu.
Use Escape and Enter to move into and out of the
selected menu
The ADDAMS FAMILY S.C.E. 1-8
MAIN MENU
B. Bookkeeping
p. Printouts (optional board required)
T. Tests
U. Utilities
A. Adjustments
Bookkeeping is the first category available from the Main Menu. Press the Enter
button to activate the Bookkeeping Menu. Press the Up or Down button to cycle
through the selections. Press the Enter button to activate the desired Bookkeeping
group when it appears on the display.
B. BOOKKEEPING MENU.
B.1 Main Audits
B.2 Earning Audits
B.3 Standard Audits
B.4 Feature Audits
B.5 Histograms
B.6 Time-Stamps
Once you have entered the desired Bookkeeping Group, press the Up or Down button
to cycle through the available audits in that group. Audits cannot be set, they can only
be cleared by using U1 and U2 from the Utilities Menu.
One Button Audit System
Information from the Bookkeeping Menu is obtainable directly from the Attract Mode.
Continually pressing the Enter button, while in the Attract Mode, will cycle through all
of the game audits.
The ADDAMS FAMILY S.C.E. 1-9
B.1 Main
Audits
B.1
01
Total Earnings
00
These audits (which also appear
B.1
02
Recent Earnings
00
in other groups) are the most
B.1
03
Free Play Percent
00
important, and are grouped
B.1
04
Average Ball Time
00
here for easier access.
B.1
05
Average Game Time
00
B.1
06
Total Plays
00
B.1
07
Replay Awards
00
B.1
08
Percent Replays
00
B.1
09
Extra Balls
00
B.1
10
Percent Extra Ball
00
Press the Escape button to return to the Bookkeeping Menu. Press the Up button
advance to the next desired Bookkeeping Group, (or press the Down button to return
to a previous group). Press the Enter button to activate that group. Press the Up or
Down button to cycle through the available audits in that group.
B.2 Earning
Audits*
B.2
01
Recent Earnings
00
B.2
02
Recent Left Slot
00
B.2
03
Recent Center Slot
00
B.2
04
Recent Right Slot
00
B.2
05
Recent 4th Slot
00
B.2
06
Recent Paid Credits
00
B.2
07
Recent Service Credits
00
B.2
08
Total Earnings*
00
B.2
09
Total Left Slot*
00
B.2
10
Total Center Slot*
00
B.2
11
Total Right Slot*
00
B.2
12
Total 4th Slot*
00
B.2
13
Total Paid Credits*
00
B.2
14
Total Service Credits*
00
*NOTE: These audits are NOT resettable. They are a record of the earnings since the
"CLOCK 1ST SET" Time-Stamp.
Press the Escape button to return to the Bookkeeping Menu. Press the Up button to
advance to the next desired Bookkeeping Group, (or the Down button to return to a
previous Bookkeeping Group). Press the Enter button to activate that group. Press the
Up or Down button to cycle through the available audits in that group.
The ADDAMS FAMILY S.C.E. 1-10
B.3 Standard Audits
B.3
01
Games Started
B.3
02
Total Plays*
B.3
03
Total Free Play
B.3
04
Free Play Percent
B.3
05
Replay Awards
B.3
06
Percent Replays
B.3
07
Special Awards
B.3
08
Percent Special
B.3
09
Match Awards
B.3
10
Percent Match
B.3
11
H.S.T.D. Credits
B.3
12
Percent H.S.T.D
B.3
13
Extra Ball
B.3
14
Percent Extra Ball
B.3
15
Tickets Awarded
B.3
16
Percent Tickets
B.3
17
Left Drains
B.3
18
Right Drains
B.3
19
Average Ball Time
B.3
20
Average Game Time
B.3
21
Minutes of Play
B.3
22
Minutes On
B.3
23
Balls Played
B.3
24
Tilts
B.3
25
Replay 1 Awards
B.3
26
Replay 2 Awards
B.3
27
Replay 3 Awards
B.3
28
Replay 4 Awards
B.3
29
1 Player Games
B.3
30
2 Player Games
B.3
31
3 Player Games
B.3
32
4 Player Games
B.3
33
H.S.T.D. Reset Count
B.3
34
Burn-in Cycles
B.3
35
1 st Replay Level
00 *As a new WPC feature, the
00 "Total Plays" counter only
00 counts completed games. A
00 game is considered completed
00 when the final ball begins.
00 Audit information from an
00 incomplete game is ignored.
00 Therefore operation for test
00 and service do not affect the
00 Audits.
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
Press the Escape button to return to the Bookkeeping Menu. Press the Up button to
advance to the next desired Bookkeeping Group, (or press the Down button to return
to a previous group). Press the Enter button to activate that group. Press the Up or
Down button to cycle through the available audits in that group.
The ADDAMS FAMILY S.C.E. 1-11
B.4 Feature Audits
B.4 01 Games In Which Bookcase Was Opened
B.4 02 Multiball
B.4 03 2nd Multiball
B.4 04 3rd Multiball
B.4 05 Rematch Made
B.4 06 Train Jackpot
B.4 07 Ramp Jackpot
B.4 08 Double Jackpots
B.4 09 Triple Jackpots
B.4 10 Quick Multiball
B.4 1 1 Vault Millions
B.4 12 Hurry-Up (Thing Lock) Multiball
B.4 1 3 Thing Vault
B.4 14 Mansion Awards
B.4 1 5 Mansion Extra Ball
B.4 16 Tour The Mansion
B.4 1 7 Ramp Extra Ball Lit
B.4 1 8 Train Wreck Extra Ball Lit
B.4 19 Train Target
B.4 20 Train Wrecks
B.4 21 Swamp IX
B.4 22 Swamp 5X
B.4 23 Skill Shots
B.4 24 Center Ramp
B.4 25 Side Ramp
B.4 26 Center Kickout
B.4 27 Right Kickout
B.4 28 Thing Trips
B.4 29 Thing Awards
B.4 30 Thing Flips
B.4 31 Thing Flips Hits
B.4 32 Mansion Spots
B.4 36 It Items Found
B.4 37 Buy-in Extra Balls
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
Press the Escape button to return to the Bookkeeping Menu. Press the Up button to
the advance to the next desired Bookkeeping Group, (or press the Down button to
return to a previous Bookkeeping Group). Press the Enter button to activate that
group. Press the Up or Down button to cycle through the available audits in that
The ADDAMS FAMILY S.C.E. 1-12
B.5 Histograms
B.5
01
0.0-0.5 Million Scores
00%
00
B.5
02
0.5-0. 9 Million Scores
00%
00
B.5
03
1.0-1 .5 Million Scores
00%
00
B.5
04
1.5-1. 9 Million Scores
00%
00
B.5
05
2.0-2.9 Million Scores
00%
00
B.5
06
3.0-3.9 Million Scores
00%
00
B.5
07
4.0-4.9 Million Scores
00%
00
B.5
08
5.0-5.9 Million Scores
00%
00
B.5
09
6.0-7.9 Million Scores
00%
00
B.5
10
8.0-9.9 Million Scores
00%
00
B.5
11
10-15 Million Scores
00%
00
B.5
12
15-20 Million Scores
00%
00
B.5
13
Over 20 Million
00%
00
B.5
14
Game Time 0.0-1. 0 Mins
00%
00
B.5
15
Game Time 1.0-1. 5 Mins
00%
00
B.5
16
Game Time 1 .5-2.0 Mins
00%
00
B.5
17
Game Time 2.0-2.5 Mins
00%
00
B.5
18
Game Time 2.5-3.0 Mins
00%
00
B.5
19
Game Time 3.0-3.5 Mins
00%
00
B.5
20
Game Time 3.5-4.0 Mins
00%
00
B.5
21
Game Time 4-5 Mins
00%
00
B.5
22
Game Time 5-6 Mins
00%
00
B.5
23
Game Time 6-8 Mins
00%
00
B.5
24
Game Time 8-10 Mins
00%
00
B.5
25
Game Time 10-15 Mins
00%
00
B.5
26
Game Time Over 15
00%
00
Mins
Press the Escape button to return to the Bookkeeping Menu. Press the Up button to
the advance to the next desired Bookkeeping Group, (or press the Down button to
return to a previous Bookkeeping Group). Press the Enter button to activate that
group. Press the Up or Down button to cycle through the available audits in that
group.
The ADDAMS FAMILY S.C.E
1-13
B.6 Time-Stamps
The Time-Stamps Menu allows you to view dates and times that are important to game
software.
B.6
01
Current Time
B.6
02
Clock 1 st Set
B.6
03
Clock Last Set
B.6
04
Audits Cleared
B.6
05
Coins Cleared
B.6
06
Factory Setting
B.6
07
Last Game Start
B.6
08
Last Replay
B.6
09
Last H.S.T.D. Reset
B.6
10
Champion Reset
B.6
11
Last Printout
B.6
12
Last Service Credit
Press the Escape button to return to the Bookkeeping Menu. Then, either press the Up
or Down button to return to a previous Bookkeeping Menu Group, or press the Escape
button again to return to the Main Menu. Once in the Main Menu either press the Up
button to advance to the next menu selection, the Printouts Menu, or press the Down
button to return to a previous Main Menu selection.
The ADDAMS FAMILY S.C.E
1-14
Press the Enter button to activate the Printouts Menu, once the menu name is shown
under the Main Menu. Then, use the Up or Down button to cycle through the Printouts
Menu selections. Press the Enter button to activate the desired Printouts Group when
that group appears in the displays.
P. PRINTOUTS MENU
(optional board required)
P.1 Earnings Data
P.2 Main Audits
P.3 Standard Audits
P.4 Feature Audits
P.5 Score Histograms
P.6 Time Histograms
P.7 Time-Stamps
P.8 All Data
The Printouts Menu is a combination of the other menus. This menu allows you to
access and print information in the available menu selections.
If no Printer is attached the the message “Waiting for Printer” appears in the displays.
Note: Set the print specification from the Adjustment Menu, A.5 Printer Adjustments.
Press the Escape button to return to the Printouts Menu. Then, either press the Up or
Down button to return to a previous Printouts Menu Group, or press the Escape button
again to return to the Main Menu. Once in the Main Menu press the Up button to
advance to the next menu selection, the Test Menu, or press the Down button to return
to a previous Main Menu selection.
The ADDAMS FAMILY S.C.E
1-15
Use the Service Switch Actuator to hold in the top interlock switch
located in the bottom left corner of the coin door opening. The actuator
must be in place in order to activate the solenoids and flashlamps.
Press the Enter button to activate the Test Menu, once the menu name is shown under
the Main Menu. Then, use the Up or Down button to cycle through the Test Menu
selections. Press the Enter button to activate the desired test when that test appears in
the displays.
L-.TE ST MENU
T.1 Switch Edges
T.2 Switch Levels
T.3 Single Switch
T.4 Solenoid Test
T.5 Flasher Test
T.6 General Illumination
T.7 Sound & Music Test
T.8 Single Lamps
T.9 All Lamps
T.10 Lamp & Flasher Tests
T.1 1 Display Test
T.1 2 Thing Test
T.1 3 Bookcase Test
T.1 Switch Edges
For all switches, the number on the left indicates the column, the number on the right
indicates the row. Example-Switch 23 means 2nd column, 3rd row.
To test the Left and Right Flippers, press the Left or Right Flipper buttons during switch
test. The flipper name and switch number should show in the displays. Any other
results indicate the system has detected a problem with the flipper circuit.
To activate the Switch Edges Test, from the Test Menu, press the Enter button. The
name and number of each switch that is pressed is shown in the displays. If any other
switch, or no switch at all is indicated, the system has detected a problem with the
switch circuit.
Press Escape to return to the Test Menu. Press the Up button to display the next test,
(or the Down button to return to a previous test). Press the Enter button to activate that
test.
T.2 Switch Levels
Once the test name is shown under the Test Menu, press the Enter button. The name
and number of each switch that is activated is shown in the displays. This test
automatically cycles through all switches that are detected closed. Current switch is
indicated by a filled square.
Press the Escape button to return to the Test Menu. Press the Up button to display the
next test, (or the Down button to return to a previous test). Press the Enter button to
activate that test.
The ADDAMS FAMILY S.C.E. 1-16
T.3 Single Switches
Once the test name is shown under the Test Menu, press the Enter button. The Single
Switch Test isolates a particular switch by blocking signals from all other switches.
Use the Up or Down buttons to select the switch to be tested. During the Single
Switch Test, a flashing cross indicates your location in the matrix, a square indicates a
closed switch, and a dot indicates an open switch. Press the Start button to obtain
wire color, connector, and fuse information of any switch when that switch is displayed.
Press the Escape button to return to the Test Menu. Press the Up button to display the
next test, (or the Down button to return to a previous test). Press the Enter button to
activate that test.
T.4 Solenoid Test
Once the test name is shown under the Test Menu, press the Enter button. The
Solenoid Test has three modes, Repeat, Stop, and Running. Only one solenoid
should turn On at a time. The system has detected a problem if, more then one
solenoid turns On, a solenoid comes On and stays On, or no solenoid turns On during
the Repeat or Running test modes. Press the Start button to see the wire color, driver
number, connector and, fuse information of any coil, when that coil is displayed.
Repeat - This test allows you to stop and pulse a single coil or flash lamp. Once
you have entered the Solenoid Test, coil 1 shows in the displays and the
corresponding solenoid activates. Press the Up or Down button to cycle
through the solenoids, one at a time, manually. The same solenoid
pulses until you press the Up or Down button to move to the next one.
Either press the Escape button to return to the Test Menu, or press the
Enter button to move to the next test mode.
Stop - This test allows you to stop the Solenoid Test at any point. Press Enter
during the Repeat test mode and the Solenoid Test stops. There should
not be any solenoids activated while the test is stopped. Either press the
Escape button to return to the Test Menu, or the Enter button to move to
the next test mode.
Running - This test allows you to cycle through the solenoids automatically. Press
the Enter button during the Stop test mode. The displays show you the
name and number of the solenoid currently being pulsed.
Either press the Enter button to return to the Repeat test mode, or press the Escape
button to return to the Test Menu. Once in the Test Menu press, the Up button to
display the next test, (or the Down button to return to a previous test). Press the Enter
button to activate that test.
The ADDAMS FAMILY S.C.E. 1-17
T.5 Flasher Test
Once the test name is shown under the Test Menu, press the Enter button. This test
allows you to test the flashlamp part of the solenoid circuit exclusively. This test, like
the Solenoid Test, has three test modes Repeat, Stop, and Running. During this test,
only one flashlamp circuit should turn On at a time. If, more then one flashlamp circuit
turns On, or stays On, or no flashlamp circuit turns On at all during the Repeat or
Running test modes the system has detected a problem. Press the Start button to see
the wire color, driver number, connector, and fuse information of any flashlamp circuit
when that circuit appears in the displays.
Repeat - This test allows you to stop and pulse a single flashlamp. Once you have
entered the Flasher Test the name and number of the first flashlamp
circuit shows in the displays and the corresponding bulb(s) flashes.
Press the Up or Down button to cycle through all of the flashlamps
circuits one at a time, manually. The same flashlamp circuit pulses until
you press the Up or Down button to move to the next one. Either, press
the Escape button to return to the Test Menu, or press the Enter button to
advance to the next test mode.
Stop - This test allow you to stop the Flasher Test at any time. Press the Enter
button during the Repeat test mode. The Flasher Test stops. There
should not be any flashlamp circuit turned On during this test mode.
Either press the Escape button to return to the Test Menu, or press the
Enter button to advance to the next test mode.
Running - This test allows you to cycle through the flashlamps automatically. Press
the Enter button during the Stop test mode. The displays show you the
name and number of the flashlamp currently being pulsed, and the
corresponding bulb(s) flashes.
Either press the Enter button to return to the Repeat test mode or, press the Escape
button to return to the Test Menu. Once in the Test Menu, press the Up button to
display the next test, (or the Down button to return to a previous test). Press the Enter
button to activate that test.
T.6 General Illumination
Once the test name is shown under the Test Menu, press the Enter button. This test
allows you to check all of the General Illumination circuits. There are two modes of
operation, Stop and Run. To obtain wire color, driver number, connector, and fuse
information, press the Start button when the desired General Illumination circuit
appears in the displays.
Stop - Press the Up or Down buttons to cycle through the General Illumination
Test manually. All illumination is tested first, followed by an individual
circuit test. The circuit name and number shows in the displays while the
corresponding lamps lights. If any other results occur the system has
detected an error.
The ADDAMS FAMILY S.C.E. 1-18
- Press the Enter button any time during Stop test mod e and the General
Illumination Test cycles through automatically. For each circuit shown in
the displays the corresponding bulbs should light. If any other results
occurs the system has detected a problem.
Either press the Enter button to return to Stop test mode, or the Escape button to return
to the Test Menu. Once in the Test Menu press the Up button to advance to the next
test, (or the Down button to return to a previous test). Press the Enter button to activate
that test.
T.7 Sound and Music Test ,
Once the test name is shown under the Test Menu, press the Enter button. The Sound
and Music Test allows you to check the audio circuits. This test has three modes tor
testing the sound and music circuits, Running, Repeat and Stop.
Running
Repeat
Stop
This test steps through a sequence of sounds and music. Pressing the
Up or Down button during this portion of the Sound and Music test allows
you to advance to a particular sound or tune without having to wait for the
program to play all the sounds available in the test. For each name and
number that appears in the displays a sound or tune should be heard.
Any other results indicates the system has detected a problem.
Press the Enter button at any time during the Running test mode to cause
the program to stop and repeat a particular sound or tune. The same
sound should repeat continuously until the Up or Down button is
pressed. Any other results indicates the system has detected a problem.
Press the Enter button at any time during the Repeat test mode to stop
this test altogether. Nothing should be heard. Any other results indicates
the system has detected a problem.
Use the Enter button to return to the Running test mode, or the Escape button to return
to the Test Menu. Once in the Test Menu press the Up button to display the next test,
(or the Down button to return to a previous test) . Press the Enter button to activate that
test.
T ' 8 For^all lamps? the number on the left indicates the column, the number on the
right indicates the row. Example- Lamp 23 means 2nd column, 3rd row.
Once the test name is shown under the Test Menu, press the Enter button. This test
allows you to test each lamp circuit individually. Press the Up or Down f y u®
through this test. For each name and number that is shown in the displays the
corresponding lamp should light. Any other results indicates the system has detected
a problem. Press the Start button to obtain wire color, connector, and fuse information
when the desired lamp is lit.
Press the Escape button to return to the Test Menu. Press the Up button to display the
next test, (or the Down button to return to a previous test). Press the Enter button to
activate that test.
The ADDAMS FAMILY S.C.E. 1-19
T.9 All Lamps Test
Once the test name is shown under the Test Menu, press the Enter button. This test
causes all the controlled lamps to flash at the same time. Every controlled lamp
should flash. Any other results indicates the system has detected a problem.
Press the Escape button to return to the Test Menu. Press the Up button to display the
next test, (or the Down button to return to a previous test). Press the Enter button to
activate that test.
T.1 0 Lamp and Flasher Test
Once the test name is shown under the Test Menu, press the Enter button. This test
causes all the flashlamps and the controlled lamps to flash at the same time. The
controlled lamps blink, while the flashlamps cycle from highest to lowest. Any other
results indicates the system has detected a problem.
Press the Escape button to return to the Test Menu. Press the Up button to display the
next test, (or the Down button to return to a previous test). Press the Enter button to
activate that test.
T.1 1 Display Test
Once the test name is shown under the Test Menu, press the Enter button. This Test
automatically turns On and Off every dot in the Dot Matrix Display. A series of patterns
appear in sequence. It starts with one line, turned On, moving across the screen
vertically, then horizontally. The screen inverses and one line, turned Off, moves
across the screen vertically, then horizontally. The second pattern is a series of lines,
turned On, moving across the screen diagonally. The screen inverses and there is a
series of lines, turned Off, moving across the screen diagonally. The third pattern is
gridlines turned On, then turned Off. The last pattern is a box forming an outline of dots
around the matrix that are turned On. After the box outline the test repeats itself.
Press the Escape button to return to the Test Menu. Then, either press the Up or Down
button to return to a previous Test, or press the Escape button again to return to the
Main Menu. Once in the Main Menu, press the Up button to move to the next menu
selection, the Utilities Menu, or press the Down button to return to a previous Main
Menu selection.
The ADDAMS FAMILY S.C.E
1-20
T.12 Thing Test
Select T.12 from the Test Menu and press "Enter" to enter the "Thing" Test. Using the
Up and Down buttons, 2 different test can be run:
T.12 01 Motor Test
This allows the operator to start and stop the motor that operates the
"Thing Hand". Pressing "Enter" will alternately start and stop the motor.
The status of the opto limit switches is shown on the bottom line of the
display.
T.12 0 2 Operation Test
This allows the operator to do a normal operation of the hand
mechanism. Each time "Enter" is pressed, a cycle will begin which will
operate the mechanism as is don during game play. If a ball is placed
in the eject hole, the hand should take the ball and drop it into its box
where it will then be returned to the playfield. During the operation of
this test, the status of the opto limit switches is shown on the bottom line
of the display.
T.13 Bookcase Test
This allows you to start and stop the motor that operates the Bookcase. Pressing
"Enter" will alternately start and stop the motor. The status of the bookcase limit
switches is shown on the bottom line of the display.
The ADDAMS FAMILY S.C.E. 1-21
Press the Enter button to activate the Utilities Menu, once the menu name is shown
under the Main Menu. Then, use the Up or Down button to cycle through the Utility
Menu selections. Press the Enter button to activate the desired Utility or Utility Group
when it appears in the displays. If you change a utility setting and realize you have
made a mistake, press the Escape button while “Saving Adjustment Value” is still in
the displays. The original setting is retained and the new setting is ignored.
U, UTILITIES MENU
U.1 Clear Audits
U.2 Clear Coins
U.3 Reset H.S.T.D.
U.4 Set Time & Date
U.5 Custom Message
U.6 Set Game I.D.
U.7 Factory Adjustments
U . 8 Factory Resets
U.9 Presets
U.10 Clear Credits
U.11 Auto Burn-in
U.1 Clear Audits
Press the Enter button to clear the Standard Audits, Feature Audits, and
Histograms. Press the Up button to display the next utility.
U.2 Clear Coins
Press the Enter button to clear the Earnings Audits. Press the Up button to
display the next utility.
U.3 Reset H.S.T.D.
Press the Enter button to clear the High Score to Date Table and the Grand
Champion. Press the Up button to display the next utility.
U.4 Set Time and Date
Press the Enter button to activate the time and date. Use the Up or Down button
to change the value, then press the Enter button to lock in that value. If you
make a mistake press the Escape button while “Saving Adjustment Value" is
displayed. Press the Up button to move to the next utility.
U.5 Custom Message
Set A.1 20 to YES before writing a Custom Message. Press the Enter button to
begin entry of the custom message that appears in the displays during the
Attract Mode. Use the Up or Down button to rotate letters. Use the Start button
to rotate punctuation marks, (if desired). Press the Enter button to lock in the
desired letter and punctuation. If you make a mistake, use Up and Down to
select the "back-arrow" character located before the space character and after
the number nine. Press Enter while the back-arrow shows to erase the
previously entered character. Once your message is complete, press and hold
the Enter button until "Message Stored" is displayed.
Press the Escape button to cancel the new message. The message "Press
Enter to Reset" appears. If you press Enter, the custom message is cleared and
no message is displayed. If you press Escape, the original message remains
intact.
The ADDAMS FAMILY S.C.E. 1-22
U.6 Set Game I.D.
This utility allows the operator to install a message, such as game location, that
only appears on printouts . Press the Enter button to activate Set Game I.D..
Use the Up or Down button to rotate letters. Use the Start button to rotate
punctuation marks, (if desired). Press the Enter button to lock in the desired
letter and punctuation.
U.7 Factory Adjustment
Press the Enter button to restore the adjustments to factory settings, then press
the Up button to display the next utility.
U.8 Factory Reset
Press the Enter button to restore the adjustments to their factory setting, clear
the Audits, H.S.T.D Table, and Custom Message/Game I.D. Press the Up button
to display the next utility.
U.9 Presets
Press the Enter button to activate the Presets Group. Use the Up or Down
buttons to cycle through the available Presets. When the desired Preset is
displayed, press the Enter button to lock in that Preset. If you realize you have
made a mistake, press the Escape button while “Saving Adjustment Value” is
displayed. The new value is ignored and the original value is retained.
U.9 01 Install Extra Easy
The operator can change the game play difficulty adjustments to a combination
that is MUCH LESS difficult than the Factory Settings. The Game Difficulty
Setting Table lists the adjustments and the settings that comprise the ‘Extra
Easy 1 Group.
U.9 02 Install Easy
The operator can change the game play difficulty adjustments to a combination
that is somewhat LESS difficult than the Factory Settings. The Game Difficulty
Setting Table lists the adjustments and the settings that comprise the ‘Easy’
Group.
U.9 03 Install Medium
The operator can change the game play difficulty adjustments to a combination
that is about the SAME difficulty as the Factory Settings. The Game Difficulty
Setting Table lists the adjustments and settings that comprise the ‘Medium’
Group.
U.9 04 Install Hard
The operator can change the game play difficulty adjustments to a combination
that is somewhat MORE difficult than Factory Settings. The Game Difficulty
Setting Table lists the adjustments and settings that comprise the ‘Hard’ Group.
U.9 05 Install Extra Hard
The operator can change the game play difficulty adjustments to a combination
that is MUCH MORE difficult than Factory Settings. The Game Difficulty Setting
Table lists the adjustments and settings that comprise the ‘Extra Hard’ Group.
The ADDAMS FAMILY S.C.E. 1-23
Game Difficulty Setting Table for U.S./Canadian/French Games
Adj.
No.
Adjustment Description
Extra
Easy
U.9 01
Easy
U.9 02
Medium
U.9 03
Hard
U.O 04
Extra
Hard
U.9 05
A.2 01
Extra Ball Percent
35
30
25
20
15
A.2 02
Bear Kick Extra Ball 1
06
06
08
08
10
A.2 04
Train Wreck Extra Ball
03
03
04
04
04
A.2 06
House Extra Ball Memory
Yes
Yes
Yes
No
No
A.2 09
Last Swamp Lock
02
01
01
01
00
A.2 10
Last Chair Release
02
02
02
01
00
A.2 12
Million Plus Memory
Yes
No
No
No
No
A.2 15
House From Swamp
Yes
Yes
Yes
Yes
No
A.2 16
Free Thing Lamps
04
03
03
02
01
A.2 18
Train Wreck Hits
02
02
02
03
03
A.2 23
Quick Multiball Memory
Yes
Yes
Yes
No
No
Game Difficulty Setting Table for German/European Games
K ;
Adjustment Description
Extra
Easy
U.9 01
Easy
U.9 02
Medium
U.9 03
Hard
U.O 04
Extra
Hard
U.9 05
A.2 01
Extra Ball Percent
35
30
25
~20 m
15
A.2 02
Bear Kick Extra Ball 1
06
06
08
08
10
A.2 04
Train Wreck Extra Ball
03
03
04
04
04
A.2 06
House Extra Ball Memory
Yes
Yes
Yes
No
No
A.2 09
Last Swamp Lock
02
01
01
01
00
A.2 10
Last Chair Release
02
02
02
01
00
A.2 12
Million Plus Memory
Yes
No
No
No
No
A.2 15
House From Swamp
Yes
Yes
Yes
Yes
No
A.2 16
Free Thing Lamps
04
03
03
02
01
A.2 18
Train Wreck Hits
02
02
02
03
03
A.2 23
Quick Multiball Memory
Yes
Yes
Yes
No
No
The ADDAMS FAMILY S.C.E. 1-24
U.9 0 6 Install 5 Ball
The operator can change the game to 5 bail play, including the changing of
certain features to the recommended 5-ball level. The Preset Game
Adjustments Table for U.SVCanadian Games lists the adjustments and settings
that comprise the ‘Install 5 Ball’ Group.
U.9 0 7 Install 3 Ball
The operator can change the game to 3 ball play, including the changing of
certain features to the recommended 3-ball level. The Preset Game
Adjustments Table for U.S./Canadian Games lists the adjustments and settings
that comprise the ‘Install 3 Ball’ Group.
Preset Game Adjustments Table for U.S./Canadian Games
Adjustment
Number
Adjustment
Description
Install 5
Ball
U.9 06
Install 3
Ball
U.9 07
A.1 01
Balls Per Game
3
5
A.2 01
Extra Ball Percent
25
25
A.2 02
Bear Kick Extra Ball 1
08
12
A.2 04
Train Wreck Extra Ball
04
4
A.2 06
House Extra Ball Memory
Yes
Yes
A.2 09
Last Swamp Lock
01
00
A.2 10
Last Chair Release
02
01
A.2 12
Million Plus Memory
No
No
A.2 15
House From Swamp
Yes
No
A.2 16
Free Thing Lamps
03
02 *
A.2 18
Train Wreck Hits
02
03
A.2 23
Quick Multiball Memory
Yes
No
U.9 0 8 Install Add-A-Ball
The operator utilizes this option to delete all Free Play awards and replace them
with Extra Ball awards. Individual adjustments are affected, as follows:
Adi.
Name
New Settina
A.1 13
Replay Boost
Off
A.1 14
Replay Award
Extra Ball
A.1 15
Special Award
Extra Ball
A.1 17
Extra Ball Ticket
No
A.1 19
Match Feature
Off
A.4 04
Champion Credits
00
A. 4 05
High Score 1 Credits
00
A.4 06
High Score 2 Credits
00
A.4 08
High Score 3 Credits
00
A.4 07
High Score 4 Credits
00
The ADDAMS FAMILY S.C.E. 1-25
U.9 09 Install Ticket
The operator utilizes this option to delete Credit awards and replace them with
Ticket awards. Individual adjustments are affected as follows.
Adj.
Name
New Settings
A.1 14
Replay Award
Ticket
A.1 15
Special Award
Ticket
A.1 16
Match Award
Ticket
A.1 17
Extra Ball Ticket
Yes
A.1 31
Ticket Expansion Board
Yes
A. 4 02
H.S.T.D. Award
Ticket
U.9 10 Install Novelty
The operator utilizes this option to removes all Free Play and Extra Ball awards.
Individual adjustments are affected as follows:
Adi.
Name
New Settina
A.1 04
Max. Extra Ball
Off
A.1 05
Replay System
Fixed
A.1 09
Replay Level 1
Off
A.1 10
Replay Level 2
Off
A.1 11
Replay Level 3
Off
A.1 12
Replay Level 4
Off
A.1 15
Special Award
Points
A.1 19
Match Feature
Off
A. 4 01
Highest Score
On
A. 4 04
Champion Credits
00
A.4 05
High Score 1 Credits
00
A.4 06
High Score 2 Credits
00
A.4 07
High Score 3 Credits
00
A.4 08
High Score 4 Credits
00
Install
Buy-in
The operator uses this option to automatically set game pricing to 1 for 50C/2 for
$1.00 and 1 Coin Buy-in (A.3 19) to YES. Note that this is not the same
feature that allows the player to buy an extra ball at the end of the
game. See A.2 30 "Buy Extra Ball".
The ADDAMS FAMILY S.C.E. 1-26
U.9 17 Install German 1«
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for German/European Games
lists the adjustments and settings that comprise the ‘Install German V Group.
U.9 18 Install German 2*
The operator uses this adjustment to modify the game pricing arid the type of
game play. The Preset Game Adjustment Table for German/ European Games
lists the adjustments and settings that comprise the ‘Install German 2 s Group.
U.9 19 Install German 3*
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for German/European Games
lists the adjustments and settings that comprise the ‘Install German 3’ Group.
U.9 2 0 Install German 4*
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for German/European Games
lists the adjustments and settings that comprise the ‘Install German 4’ Group
U.9 21 Install German 5*
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for German/European Games
lists the adjustments and settings that comprise the ‘Install German 5’ Group.
U.9 2 2 Install German 6*
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for German/European Games
lists the adjustments and settings that comprise the ‘Install German 6’ Group.
• For German Jumpered CPU Boards only.
Preset Game Adjustments Table for German/European Games
German 1
U.9 17
KU-YMHBil
German 3
U.9 19
German 4
U.9 20
r-TiiT
A1 14
Credit
fers.umicsi
Audrt
Credrt
ldr<ia:SIM
Points
Credrt
IE'*!
1 A1 15
Credrt
Credrt
Ticket
Credrt l
kh«
imi«sn
7%
Off
7%
7%
A3 01
BE2333fiZJi|
A402
Credit
1 1 ii 'Til
crean
A404
00
03
03
00
■ ill —i
01
01
00
01
01
00
1 A406
00
00
00
00
00
00
rxunm
■SlfrSKBITFMHSIC*
00
00
00
00
00
00
A408
00
00
00
00
00
00
A410
> I 1 1 1 1 1 1
15,000,000
00
15,000,000
15,000,000
00
A411
12,000,000
12,000,000
00
00 \
WX VfsK
11,000,000
11,000,000
00
00
1 A413
flM... !...»!
00
10,000,000
mEESsnism i
00 I
on
e 1 "My i
IT ’T '*i
00
9,000,000
9,000,000
00
The ADDAMS FAMILY S.C.E. 1-27
U.9 23 Install French 1*
The operator uses this adjustment to modify the game pricing and the type of
play. The Preset Game Adjustments Table for French Games lists the
adjustments and setting that comprise the ‘Install French V Group.
U.9 2 4 Install French 2*
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for French Games list the
adjustments and settings that comprise the ‘Install French 2’ Group.
U.9 2 5 Install French 3*
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for French Games list the
adjustments and settings that comprise the ‘Install French 3’ Group.
U.9 2 6 Install French 4*
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for French Games lists the
adjustments and setting that comprise the ‘Install French 4’ Group.
U.9 2 7 Install French 5*
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for French Games lists the
adjustments and settings that comprise the ‘Install French 5’ Group.
U.9 28 Install French 6*
The operator uses this adjustment to modify the game pricing and the type of
game play. The Preset Game Adjustments Table for French Games lists the
adjustments and settings that comprise the ‘Install French 6’ Group.
*For French Jumpered CPU Boards only.
Preset Game Adjustments Table for French Games
Adj. #
Adjustment
Description
French 1
U.9 23
French 2
U.9 24
French 3
U.9 25
French 4
U.9 26
French 5
U.9 27
French 6
U.9 28
U.9 06
Install 5 Ball
N/A
N/A
N/A
N/A
N/A
Yes
Press the Escape button to return to the Presets menu. Then press the Up button to
display the next utility, (or the Down button to return to a previous utility).
The ADDAMS FAMILY S.C.E. 1-28
U.10 Clear Credits
Press the Enter button to clear the game Credits. Press the Up button to display
the next utility.
U.11 Auto Burn-in
Press the Enter button to activate Auto Burn-in. This utility allows you to
automatically cycle through several tests. This helps in finding intermittent
problems. The tests that Auto Burn-in cycles through are the Display Test, the
Sound and Music Test, the All Lamps Test, the Solenoid Test, the Flashers Test,
and the General Illumination Test.
U.12 New Location
This function is used to alert the "Thing Flips" calibration system that the game
has been moved to a new location. Select Function U.12. Press Enter. The
game will confirm that you have re-started calibration of the "Thing Flips"
system.
Press the Escape button to return to the Utilities Menu. Then, either press the Up or
Down button to return to a previous Utilities Menu Group, or press the Escape button
again to return to the Main Menu. Once in the Main Menu either use the Up or Down
buttons to return to a previous menu selection, or press the Escape button again to
return to the Attract Mode.
The ADDAMS FAMILY S.C.E
1-29
Press the Enter button to activate the Adjustments Menu. Press the Up or Down button
to cycle through the A ent Menu Elections Press the Enter button to activate
the desired Adjustment group when it appears on the display.
A. ADJUSTMENTS MENU
A.1 Standard Adjustments
A. 2 Feature Adjustments
A. 3 Pricing Adjustments
A. 4 H.S.T.D Adjustments .
A. 5 Printer Adjustments (optional board required)
Once you have entered the adjustment group desired, press the U P or Down button to
cycle through the available adjustments in that group. When the desired adjustment
appears press the Enter button to activate that adjustment. When an adjustment is
activated, the setting value begins to Hash. Use the Up or Down button to raise or
lower the setting value. When the desired value is displayed press Enter to lock in the
value If vou realize you have made an error, press the Escape button while Saving
Adjustment Value" is displayed. The new value is ignored and the original value is
retained.
A.1 Standard Adjustments
A 1 The operator defines a ‘game" by specifying the number of balls to be played.
The range of this setting is 1 through 10.
The operator specifies the number of total actuations of the plumb bob
mechanism that can occur before the game is “tilted" . The range of this setting
is 1 through 10.
A 1 03 Maximum Extra Balls .
The operator chooses the number of Extra Balls that a player may accumulate.
The range of this setting is 1 through 10, or “No Extra Ball (Extra Ball disabled).
A.1
4 Maximum Extra Balls/Ball In Play
he operator chooses the number of Extra Balls to be awarded per ball in play,
"he range of this setting is:
OFF - No maximum number of Extra Balls per ball in play.
1-10 - 1 through 10 Extra Balls per ball in play.
The ADDAMS FAMILY S.C.E. 1-30
A ‘ 1 The operator chooses the replay system to be used. The choices are:
Fixed - Replay value is set by the operator and does not change during game
Auto% P - a Replay starting value is set by the operator and changes every 50
games to comply with the percentage of replays desired.
A1 The operator^ chcSwstee percentage of repiays the Payers are able to earn
when Auto Replay is used. The range of this setting is 5 A to 50 /o.
A1 The operator* chaoses the replay starting value when Auto% Replay is used.
The range of this setting is 1, 000, 000 to 20, 000, 000.
The operator* chooses the number of replay levels used by the Auto A> Replay
mode The range of this setting is 1 through 4. When the operator chooses two
reolav levels the second replay level is automatically adjusted to twice the
starting replay levet value. When three of four replay levels are chosen, their
values 9 are P airtomatically adjusted to three or four times the starting replay level
value.
*For Auto % Replay.
A1 ?he operate* chooses the value to be used forthe first Fixed Replay. The range
of this setting is 00 to 25, 000, 000.
A.1
The orarator* shooses the value to be used for the second Fixed Replay. The
range of this setting is 00 to 25, 000, 000.
A.1
The operate/ chooses the value to be used for the third Fixed Replay. The
range of this setting is 00 to 25, 000, 000.
A1 jhe operator^ chooses tee value to be used for the fourth Fixed Replay. The
range of this setting is 00 to 25, 000, 000.
** For Fixed Replay
The ADDAMS FAMILY S.C.E. 1-31
A.1 1 3 Replay Boost
The operator chooses if the replay score can be temporarily boosted by the
selected amount EACH time the piayer reaches or exceeds the replay score.
This temporary boost is canceled when Credits=0, when the player inserts
another coin, or when Begin Test is pressed. The choices are:
ON-Score is boosted between 500, 000 and 5, 000, 000 points.
OFF-The replay score is not boosted.
A.1 14 Replay Award
For either Auto% Replay or Fixed Replay the operator can choose the form of
the award automatically provided when the player exceeds any replay level.
The choices are:
Credit
Ticket
Ball
Audit
Reaching each Replay level awards credit.
Reaching each Replay level awards a ticket.
Reaching each Replay level awards an Extra Ball.
Reaching each Replay level awards nothing to the player; it
does increase the entry value of the Audit ltem(s)
maintaining a tally of these awards.
A.1 15 Special Award
The operator can choose the award automatically provided when the player
scores a special. The choices are:
Credit
Ticket
Ball
Points
Scoring a Special awards a Credit.
Scoring a Special awards a Ticket.
Scoring a Special awards an Extra Ball.
-Scoring a Special awards 1 Million points.
A.1 16 Match Award
The operator can choose the award automatically provided when the players
wins a match. The choices are:
Credit - Winning a Match awards a Credit.
Ticket - Winning a Match awards a Ticket.
A.1 17 Extra Ball Ticket
The operator can choose whether a Ticket is awarded when the player earns
an Extra Ball. The choices are:
YES - The player is awarded a Ticket in addition to an Extra Ball.
NO - The player is not awarded a Ticket.
The ADDAMS FAMILY S.C.E. 1-32
A.1 1 8 Maximum Ticket/Player
The operator can choose the amount of Tickets each player can earn. The
range of this setting is 00 to 100.
A.1 1 9 Match Feature
The operator can choose the desired percentage for the Match Feature
occurring at the end of the game. The range of this setting is:
OFF - Match Feature is not available.
1 -50% - 1% is ‘hard’; 50% is ‘extremely easy’. During the Match
Feature the game selects a random two-digit number at the end of the game
and compares each players score for an identical two digits in the rightmost two
positions. A matching of these two digits results in an award of a Credit or a
Ticket.
A.1 2 0 Custom Message
The operator chooses if a message is displayed during the Attract Mode.
The choices are:
YES - A message is displayed
NO A message is not displayed.
A.1 21 Language
The operator chooses what language the game uses. The choices are, English,
French, or German.
A.1 2 2 Clock Style
The operator chooses what style of clock the game uses. The choices are
A.M./P.M. or 24 Hours.
A.1 2 3 Date Style
The operator chooses what style of date the game uses. The choices are
Month/Date/Year, or Date/Month Year.
A.1 2 4 Show Date and Time
The operator chooses whether the date and time show in the Attract Mode. The
choices are:
YES - Show the date, time in status report or in the Attract Mode.
NO Do Not show date, time in status report or in the Attract Mode.
The ADDAMS FAMILY S.C.E. 1-33
A.1 25 Allow Dim Illumination
The operator chooses whether to allow the game program to dim the General
Illumination for special effects and during the Attract Mode. The choices are:
YES - Dim the General Illumination during the Attract Mode.
NO - Do Not dim the General Illumination.
A.1 26 Tournament Play
The operator chooses whether to equalize Multi-ball and Jackpots during multi-
player games, (do not carry over to next player). The choices are:
YES - Keep Multi-ball and Jackpots equal.
NO - Do Not Keep Multi-ball and Jackpots equal.
A.1 27 Euro. Scr. Format
The operator chooses whether to have commas or dots between digits when
numbers are displayed. The choices are:
YES - Dots instead of commas, (example- 1 .000.000).
NO - Commas instead of dots, (example- 1, 000, 000).
A.1 28 Minimum Volume Control
The operator chooses whether the volume can be turned Off. The choices are:
YES - Volume can be turned Off.
NO - Volume can be turned Down but not Off.
A.1 2 9 General Illumination Power Saver
This adjustment allows the general illumination and controlled lamps to be
dimmed following a time interval after a game is played. Power Saver Level
(A.1 30) determines how dim the lamps will get. The use of this feature will
substantially increase the life of the lamps.
Settings: Off 2-60 Minutes
A.1 3 0 Power Saver Level
When General Illumination Power Saver (A.1 29) is set to On, this adjustment
controls the intensity of the G. I . and controlled lamps once the game has been
idle for a specified period of time.
Settings: 4-7
The ADDAMS FAMILY S.C.E. 1-34
A.1 31 Ticket Expansion Board
When a Ticket Expansion Board is connected, full control of the ticket dispenser
is available. This includes a ticket low/error lamp, resume on ticket jam, and
manual ticket dispense switch. The choices are:
Yes - Ticket Expansion Board is connected.
No - Ticket Expansion Board is NOT installed in the game.
Press the Escape button to return to the Adjustments Menu. Press the Up button to
advance to the next desired Adjustments Group, (or press the Down button to return to
a previous group). Press the Enter button to activate. Use the Up or Down button to
cycle through the available adjustments.
The ADDAMS FAMILY S.C.E.
1-35
A. 2 Feature Adjustments
A. 2 01 Extra Ball Percent
This is used to enter the desired extra ball percentage. The House and Train
Wreck extra balls always remain fixed, and the Bear Kick extra ball threshold
will automatically be modified to reach the desired percentage.
Range: 15% - 40%
Set to "Fixed" to disable the automatic percentaging of the Bear Kick Extra Ball.
A. 2 02 Bear Kick Extra Ball 1
This is the number of Bear Kicks that will light the 1st extra ball. The machine
will start with this value and modify it as necessary to achieve the percentage
specified in A.2 01. To use a fixed level for the 1st extra ball, set A.2 01 to
"fixed" and set this level here.
Range: OFF, 4-12
A.2 03 Bear Kick Extra Ball 2
This determines whether a 2nd extra ball is available at 50 Bear Kicks.
Range: OFF, 30-99
A.2 04 Train Wreck Extra Ball
This is the number of train wrecks that will light the Train Wreck extra ball.
Setting: On/Off
A.2 05 Bear Extra Ball Memory
This determines whether extra balls lit from the Bear Kick feature remain in
memory from ball to ball.
Setting: Yes/No
A.2 0 6 House Extra Ball Memory
This determines whether extra balls lit from the Mansion feature remain in
memory from ball to ball.
Setting: Yes/No
The ADDAMS FAMILY S.C.E. t-36
A. 2 0 7 Train Extra Ball Memory
This determines whether extra balls lit from the Train Wreck feature remain in
memory from ball to ball.
Setting: Yes/No
A. 2 0 8 Last Thing Lock
This determines that last multibail in which Thing is allowed to help lock the
bails.
Range: Off, 1-5
A. 2 0 9 Last Swamp Lock
This determines that last multiball in which balls may be locked in the Swamp.
Range: 1 - 5
A. 2 1 0 Last Chair Release
This determines that last multiball in which multiball may begin from an Electric
Chair shot.
Range: Off, 0 - 5
A. 2 1 1 Jackpot Carryover
When set to "Yes", a player’s uncollected Jackpot will carry over to subsequent
multiball. If set to "No" the Jackpot value will reset to 10 Million at the start of
each multiball. Anytime the Jackpot is collected, it automatically resets to 10
Million.
Setting: Yes/No
A. 2 1 2 Million Plus Memory
This determines whether the side ramp Million Plus feature carries over from
ball to ball or is reset to one million at the start of each ball.
Setting: Yes/No
A. 2 1 3 Million Plus Maximum
This sets the maximum value for the side ramp Million Plus feature.
Subsequent shots will award this maximum value without increasing.
Range: 5,000,000 - 20,000,000
The ADD AMS FAMILY S.C.E. 1-37
A. 2 1 4 Hurry Up Start
This is the starting (maximum) value for the Thing "Hurry Up" quick multiball
feature. The award will start at this value and count down to 3,000,000.
Range: 10,000,000-20,000,000
A. 2 15 House From Swamp
This allows the Mansion awards to be awarded by balls entering the Swamp
kickout.
Setting: Yes/No
A. 2 1 6 Free Thing Lamps
This gives each player this many lamps in the T-H-l-N-G spell out at the start of
each game.
Range: 0 - 5
A. 2 17 Raise Dead Hits
This is the number of hits on each bumper required to complete the bumper for
the "Raise the Dead" mode.
Range: 3 - 9
A. 2 1 8 Train Wreck Hits
This is the number of hits required for the 1st Train Wreck. Each subsequent
Train Wreck requires 1 additional hit up to a maximum of 6.
Range: 2-4
A. 2 1 9 Special Memory
This determines the Special (which is lit by the "Tour The Mansion" feature)
stays in memory from ball to ball
Setting: Yes/No
A. 2 2 0 Disable THING
Set to "Yes" to stop the operation of the Thing hand.
Setting: Yes/No
A. 2 21 Disable BOOKCASE
Set to "Yes" to stop the operation of the Bookcase.
Setting: Yes/No
The ADDAMS FAMILY S.C.E. 1-38
A. 2 2 2 Train Wreck Memory
This determines whether the Train Wreck progress is maintained ball to ball
(yes), or reset every ball (no).
A. 2 23 Quick Multiball Memory
This determines whether the quick multiball lamp (earned as a Mansion award)
carries over from ball to ball
Setting: Yes/No
A. 2 2 4 Green Lock Lamp
Certain prototype games did not have the Green Lock lamp hanging over the
"Thing" shot. By setting this adjustment to "NO", the game will use the yellow
"Multiball" lamp in its place.
Setting: Yes/No
A. 2 2 5 Tour the Mansion Extra Ball Memory
When an extra ball is lit from "Tour the Mansion", this adjustment determines
whether that extra ball is carried over from ball to ball.
A. 2 2 9 Gameover Kick Out
When set to yes, any locked balls will be kicked out of the lockup at game over.
Setting: Yes/No
A. 2 3 0 Buy Extra Ball
This determines whether each player may buy extra balls for 1 credit at the end
of the game.
A. 2 31 Max. Buy in Balls
This determines the number of extra balls a player is allowed to buy per game
Range: 1 - 99
A. 2 3 2 Items In Masion
Determines the number of Cousin It's items that will be hidden in the mansion.
Range: 1 - 4
Press the Up button to advance to the next desired Adjustment Group, (or press the
Down button to return to a previous Adjustment Group). Press the Enter button to
activate that group. Press the Up or Down button to cycle through the available
adjustments in that group.
The ADDAMS FAMILY S.C.E. 1-39
A. 3 Pricing Adjustments
A. 3 0 1 Game Pricing (if set to custom, then 02 to 09 are available)
The operator chooses the cost for a game from a selection of Standard pricing
or by installing Custom pricing.
A. 3 0 2 Left Coin Units
The operator can specify the number of coin units purchased by a coin passing
through the left coin chute.
A. 3 03 Center Coin Units
The operator can specify the number of coin units purchased by a coin passing
through the center coin chute.
A. 3 04 Right Coin Units
The operator can specify the number of coin units purchased by a coin passing
through the right coin chute.
A. 3 05 4th Slot Units
The operator can specify the number of coin units purchased by a coin passing
through the fourth coin chute.
A. 3 0 6 Units/Credits
The operator defines the number of coin units required to obtain 1 credit. A coin
unit counter in the game program totals the number of coin units purchased
through all coin chutes prior to each game. If the total number of these coin
units exceeds or matches the Unit per Credit value by a multiple (or more, coin
units) of the specified Units per Credit value the Credits display shows the
proper number of credits. The coin unit counter retains any remaining coin
units, until the start of Ball 2; then the coin unit counter is cleared (its contents
are zeroed).
A. 3 07 Units/Bonus
The operator can specify that additional credits are to be indicated in the credits
display, when a certain number of coin units are accumulated.
A. 3 0 8 Bonus Credits
The operator specifies the number of credits that are awarded when the
Units/Bonus level is achieved.
The ADDAMS FAMILY S.C.E. 1-40
A. 3 0 9 Minimum Units
The operator can specify that No credits are to be posted (indicated in the credit
display), until the credits unit counter reaches a particular value, by setting this
value to 02 (or more).
A. 3 1 0 Coin Door Type (if set to custom, then 11 to 15 are available)
This adjustment is used to preset adjustments 11 to 15 based on standard coin
doors (U.S.A., German, Etc.).
A. 3 1 1 Collection Text
The operator chooses what coin system is used to display the Earning Audits.
A. 3 1 2 Left Slot Value
The operator can specify the monetary value of the left coin chute.
A. 3 1 3 Center Slot Value
The operator can specify the monetary value of the center coin chute.
A. 3 1 4 Right Slot Value
The operator can specify the monetary value of the right coin chute.
A. 3 1 5 4th Slot Value
The operator can specify the monetary value of the 4th coin chute.
A. 3 1 6 Maximum Credits
The operator can specify the maximum number of credits the game can
accumulate, either through game play awards or coin purchases. The range of
this setting is 5 through 10. Reaching the specified setting prevents the award
of any credits.
A. 3 1 7 Free Play
The operator can specify whether a player can operate the game without a coin
(free play) or with a coin. The choices are:
NO - A coin is necessary for game play.
YES - Game play is free; no coin required.
The ADDAMS FAMILY S.C.E. 1-41
A. 3 1 8 Hide Coin Audits
The operator chooses whether or not to show the coin audits. The choices are:
YES - The coin audits are not displayed.
NO - The coin audits are displayed.
HIDE NAMES - The coin audit value is shown but not the audit name.
A. 3 1 9 1 Coin Buy-in
If the game pricing is set to 1 for 50C/2 for $1.00 the operator chooses whether
the player is allowed to ‘buy-in’ a subsequent game for 1 coin. The number of
games that may be purchased at this cost is determined by the number of
players in the previous game; that is, if the previous game had three players, 3
Credits can be purchased at the rate of 1 coin per credit. Note that this is
not the same feature that allows the player to buy an extra ball at
the end of the game. See A.2 30 “Buy Extra Bair.
YES - The player has 10 seconds to buy-in at 1 coin per game.
NO - The buy-in feature is disabled.
A. 3 20 Base Coin Size
This number is used for the ticket per coin calculations.
A.3 21 Coin Meter Units
It is possible to connect a coin meter to the knocker coil driver which will log all
coins through all slots. This adjustment activates the use of the knocker driver
for this purpose, and determines the value of each unit on the meter. For
example, to show the total amount of money collected as "total quarters", set this
adjustment to "0.25". To show the amount of money collected as "total dollars",
set this adjustment to "1 .00".
Setting this adjustment to anything other than Off establishes the coin unit for a
meter attached to the knocker driver, and overrides use of the knocker during
awards.
The ADDAMS FAMILY S.C.E
1-42
Pricing Table
1/500, 2/750, 341 * 500. 75041.00
1 /3X250 2 USA1 1*0.75
1/500,241 2 USA 2^1 .00
1/500, 341.00 2 USA 341 .00
1/2x250, 2/4x250, 341.00 2 3 ^ 1 00 Coin
1/2x250, 241 .00, 341 .50, €4200 2 USA 642.00
1/2x250, 241.00, 341.50, 542O0 2 USA 542.00
1/3X250, 241 .50, 442.00 2 1/.75, 442.00
1/2x250, 241.00, 441 .50, 642.00 1 - 2 642X» 441 50
1/4x250, 645,00 1/1, 6/5
1/4x250 14100
1/2x5sch, 3/2x10sch
2/5ach, 5/lOsch
1/3x1 OP, 2/50P, 4/El
CUSTOM I 02 00 05 00 01 00 01 00
HllHHfBHSig
1/3x1 Fr, 2/5Fr, 5/10Fr , lQ/20Fr
1/2x1 Fr, 3/5Fr, 7/10Fr ,14/20Fr 2 ’ 3
1/5Fr. 3/1 OFr, 7/2x10Fr . 7/20Fr 1 ' 2 ' 3
2/5Fr, 4/10Fr,9/2x10Fr , 9/20Fr 2,3
2/5Fr, 5/1 OFr, 1 1/2x1 OFr , 11/20Fr 2 ' 3
1/5Fr, 3/10Fr,6/20Fr 2,3
1/500L
1/2x5001, 3/4x5001 12
1/600L, 2/1000L
1/100P, 6/500P*
1/25P,5/100P
1/25P, 4/100P
1/2X25P.2/100P
1/2x25P,3/100P
1/1 00**
1/iToken
1/3x1 Kr, 3/5 Kr, 7/10 Kr
1/2x1 Mka, 3/5Mka *
1/3x1Mka, 25Mka 2
Mil ill — i M IT Tl
TARIF2
TARIF3
TARIF4
TARIF5
TARIF6
Will?
CUSTOM
CUSTOM
CUSTOM
CUSTOM
01 00 04 00 01 04 01 00
01 00 04 00 01 00 01 00
01 00 04 00 02 00 01 00
03 00 12 00 04 00 01 06
NEW ZEALAND 1
NEW ZEALAND 2
l|i n I, | HI nMI U ill 1 ii ■
ungeuy | 10F | lot- | ax- | • | 1/1x20F, 1£x10F, 32x20F
iota: l.Tectcxy Default 2. Standard Setting -Chang© by pressing Enter button.”
Only if Bill Acceptor and Center Coin Chute are avaiabto.
KWimzYl
The ADDAMS FAMILY S.C.E. 1-43
Press the Escape button to return to the Adjustment Menu. Press the Up button to
advance to the next desired Adjustment Group, (or press the Down button to return to a
previous Adjustment Group). Press the Enter button to activate that group. Press the
Up or Down button to cycle through the available adjustments in that group.
A. 4 H.S.T.D. Adjustments
A. 4 01 Highest Scores
The operator specifies whether the game is to maintain a record of the four
highest scores achieved to date. The choices are:
OFF - No high scores are recorded, or displayed.
ON - The four highest scores are stored in memory and displayed in the
Attract Mode.
A.4 02 H.S.T.D. Award
The operator chooses the award given for achieving the High Score To Date, or
the Champion H.S.T.D.. The choices are a Credit or a Ticket.
A.4 0 3 Champion H.S.T.D.
The operator chooses whether the “Highest” High Score is displayed in the
Attract Mode. This score is not cleared when “High Score Reset Every” occurs.
The choices are:
ON - The “Highest” High Score is retained in memory and displayed.
OFF - The “Highest” High Score is not retained.
A.4 0 4 Champion Credits
The operator chooses the number of credits or tickets awarded for a Grand
Champion Score. The range of this setting is 00 through 10.
A.4 0 5 H.S.T.D. 1 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the previous Highest Score. The range of this setting is 00 to
10 .
A.4 0 6 H.S.T.D. 2 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the second highest score. The range of this setting is 00 to 10.
A.4 07 H.S.T.D. 3 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the third highest score. The range of this setting is 00 to 10.
The ADDAMS FAMILY S.C.E. 1-44
A. 4 0 8 H.S.T.D. 4 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the fourth highest score. The range of this setting is 00 to 10.
A. 4 0 9 High Score Reset Every
The operator can specify that the game will provide an automatic reset of the
displayed “Highest scores”, and the number of games to be played before the
reset occurs. The values provided upon reset are those selected by the
operator in the Back-up High Scores. The range of this setting is OFF
(disabled) and 250 to 20, 000.
A. 4 1 0 Backup Champion
The operator sets the Back-up Grand Champion Score. The range of this
setting is 00 through 99, 900, 000.
A. 4 11 Backup H.S.T.D. 1
The operator can set the Back-up High Score value. The game automatically
restores this value when the High Score Reset Every value is reached. The
range of this setting is 00 to 99,900,000.
A. 4 12 Backup H.S.T.D. 2
The operator can set the second Back-up High Score value. The game
automatically restores this value when the High Score Reset Every value is
reached. The range of this setting is 00 to 99,900,000.
A. 4 1 3 Backup H.S.T.D. 3
The operator can set the third Back-up High Score value. The game
automatically restores this value when the High Score Reset Every value is
reached. The range of this setting is 00 to 99,900,000.
A. 4 14 Backup H.S.T.D. 4
The operator can set the fourth Back-up High Score value. The game
automatically restores this value when the High Score Reset Every value is
reached. The range of this setting is 00 to 99,900,000.
Press the Up button to advance to the next desired Adjustment Group, (or press the
Down button to return to a previous Adjustment Group). Press the Enter button to
activate that group. Press the Up or Down button to cycle through the available
adjustments in that group.
The ADDAMS FAMILY S.C.E. 1-45
A. 5 Printer Adjustments (optional board required)
A. 5 01 Column Width
The operator chooses the column width to be printed. The range of this setting
is 22 through 80.
A. 5 0 2 Lines Per Page
The operator chooses the amount of lines per page. The range of this setting is
20 through 80.
A. 5 03 Pause Every Page
The operator chooses whether the printer pauses at the end of a page. The
choices are:
YES - The printer does pause.
NO - The printer doesn’t pause.
A. 5 04 Printer Type
The operator selects which kind of printer to use. The choices are Parallel,
Serial or ADP.
A. 5 05 Serial Baud Rate
The operator selects which baud rate to use for Serial or ADP communications
(bit rate). The choices are 300, 600, 1200, 2400, 4800. or 9600.
A. 5 0 6 Serial D.T.R. (Data Terminal Ready)
When a Serial Printer is used, this line may be connected to a printer output line
signaling that the printer is busy.
Normal - Normal D.T.R. signal goes low to indicate the printer is not ready.
Inverted = Inverted D.T.R. (busy) signal goes high to indicate printer is not
ready.
Ignore = D.T.R. signal is ignored.
Press the Escape button to return to the Adjustments Menu. Then, either press the Up
or Down button to return to a previous Adjustment Menu Group, or press the Escape
button again to return to the Main Menu. Once in the Main Menu, either press the Up
button to advance to the next menu selection, the Bookkeeping Menu, or press the
Down button to to return to a previous Main Menu selection.
The ADDAMS FAMILY S.C.E. 1-46
PROBLEM ANALYSIS MESSAGES
The WPG game program has the capability to aid the operator and service personnel.
At Game Turn-on or after pressing the Begin Test switch, once the game has been
operating for an extended period, the display may signal with a message, “Press
ENTER for Test Report - . This indicates the game program has detected a possible
problem with the game.
To obtain details of the problem, open the coin door and press the Begin Test switch.
Press the Enter button to begin displaying the message(s). The following messages
apply to this game.
Check Switch ##.
This message indicates that at least one switch was stuck ‘On’ at game turn-on
or has NOT been actuated during ball play (for 90 balls or *30 games) by
displaying the message “Adjust Switch ##”, listing each problem switch by
number. (The game program compensates the game play requirements
affected by each disabled switch to allow ‘nearly normal' play. This helps keep
the game earning, until the service technician can repair the problem, bringing
the game back to its normal good profits!)
To verify the problem, refer to the Test Menu text describing Switch Testing, and
check each reported switch using applicable switch tests. Always check switch
operation using a ball, to simulate game conditions. (Switch problems may
often be resolved by adjusting the wire switch actuators, fixing switch circuitry
problems, securing loose connectors, etc. Mechanisms using ‘opto switches’
(drop targets, etc.) need to be checked for proper power connections (+12V dc
and ground).
Pinball Missing.
The game normally uses three balls; however, it will operate with one ball. This
message announces that a ball is missing or stuck somewhere. When the ball
is located, return it to the game via the Outhole. Other possibilities for this
problem could be malfunctions of the Ball Trough switches or the Ball Shooter
switch.
xxxxx Sw. Is Stuck On.
This message indicates that a switch, which is not usually On, remains in the On
position after the game is switched On. The stuck switch is essential for game
play (for example, a coin chute switch, the slam tilt switch, the plumb bob tilt
switch), and should be cleared to permit proper game operation.
The ADDAMS FAMILY S.C.E. 1-47
Ground Short Row-N, Wht-xxx.
Frequent appearance of this message requires activation of the Switch Levels
Test to locate the switch causing the “WHT-xxx ROW x SHORT’ message.
Possible ‘row short’ causes are: 1) Slam Tilt (or other coin door) switch
touching the grounded coin door; 2) A leaf-type, playfield switch touching a
grounded part; 3) Players poking metallic objects (wires, coat hangers, etc.)
into the game; 4) Switch cable insulation pierced or damaged allowing bare
wire contact with a grounded part; 5) All switches in a row closing at the same
time (Note: This instance is NOT a switch problem; however, for most games
this is a very rare possibility).
Factory Settings Restored.
Repeated appearance of this message indicates that the CMOS RAM no longer
retains any custom Pricing or Game Adjustment settings and has reverted to
factory default settings. Generally, the following CPU checks will isolate the
cause of the CMOS RAM memory failure. The voltage at pin 28 and pin 26 of
U8 should be +5V (game turned On) and at least +4V (game turned Off). When
the voltage drops below +4 V, memory reset occurs. Check the batteries and
battery holder. Be sure that the batteries are good and that there is no
contamination on the battery holder terminals. Turn the game OFF, and use an
ohmmeter to check diodes D1 and D2 on the CPU Board. D1 should read 0
ohms when forward-biased and infinite ohms when reverse-biased. D2 should
read 15 ohms when forward-biased and infinite ohms when reverse-biased.
U6 Checksum Error.
The game ROM checksum is invalid. If this occurs replace the game ROM.
Time and Date Not Set.
The real time clock is not running. If this occurs go to U.4 of the Utilities Menu
and set the time and date.
CPU L.E.D.'s
The CPU has three L.E.D.'s located on the upper left side of the board: D19,
D20, and D21. On game power-up D19 and D21 turn on for a moment then,
D19 turns off and D20 starts to blink rapidly. D21 remains on. The system has
detected a problem if the following happens:
CPU Board L.E.D. Error Codes
Center L.E.D. blinks one time - ROM Error U6
Center L.E.D. blinks two times - RAM Error U8
Center L.E.D. blinks three times - Custom Chip Failure U9
Sound Board Beep Error Codes
Upon Ga me Tu rn-Qn;
1 Beep
2 Beeps
3 Beeps
4 Beeps
5 Beeps
Sound Board O.K.
U9 Failure (RAM)
U18 Failure (ROM)
U15 Failure (ROM)
U14 Failure (ROM)
The ADDAMS FAMILY S.C.E. 1-48
LED List
o o o
CPU Board
CPU Board
D19, Blanking
D20, Diagnostic
D21, +5vdc
At Gam© Turn-On = D19 & D21 On, D20 Off
During Normal Operation = D19 Off, D20 flashing, D21 On
LED 7
o
LEDS
oo
LED 2
LED 1
o
F1 15
LED 6
LED 4 O
o
LED 5
O
Fill
F1 12
F113
F114
FI 08
FI 07
FI 09
F106
F1 10
Power Driver Board
Power Driver Board
LED 1, +12vdc, Switch Circuit, Normally On
LED 2, High/Low Line Voltage Sensor, Normally On
LED 3, High/Low Line Voltage Sensor, Normally Off
LED 4, +5vdc, Digital Circuit, Normally On
LED 5, +20vdc, Flashlamp Circuit, Normally On
LED 6, +18vdc, Lamps Circuit, Normally On
LED 7, +12vdc, Power Circuit (Motors, Relays, Etc.), Normally On
The ADDAMS FAMILY S.C.E. 1-49
Fuse List
Audio Board
F501
1
F502
I
Dot Matrix
Controller Board
F602
y
F601
n
Extra Flipper
Supply Board
F901
F902
n
[
|F115|
FI 08)
FI 07)
F109|
Fioe|
F110|
1
Fill)
F1 12]
1
F113)
[
F1 14)
■H
2j
0
r\
0
ro
8
3
O
4*
Power Driver Board
Audlc
> Board
Extra Flipper Supply Board
F501
-25V Circuit
3A, S.B.
F901 Upper Left Flipper
3A, S.B.
F502
+25V Circuit
3A, S.B.
F902 Upper Right Flipper
3A, S.B.
Dot Matrix Controller Board
F601
+80V A.C. 3/8A, S.B.
F602
+100VA.C. 3/8A.S.B.
Power Driver Board
F101
Lower Left Flipper
3A, S.B.
F1 12 Solenoid Secondary
7A, S.B.
FI 02
Lower Right Flipper
3A, S.B.
F1 13 +5V Logic
5A, S.B.
FI 03
Solenoids 25-28
3A, S.B.
F1 14 +1 8V Lamp Matrix
8 A, N.B.
FI 04
Solenoids 9-16
3A, S.B.
F1 15 +12V Switch Matrix
3/4 A, S.B.
FI 05
Solenoids 1-8
3A, S.B.
F1 16 +12V Secondary
3A, S.B.
FI 06
G.l. #2 Wht-Vio
5A, S.B.
FI 07
G.l. #3 Wht-Yel
5A, S.B.
Line -ELUfir
Ft 08
G.l. #5 Wht-Gm
5A, S.B.
Domestic Game
8A, N.B.
FI 09
G.l. #4 Wht-Om
5A, S.B.
Foreign Game
4A, S.B.
F1 10
G.l. #1 Wht-Bm
5A, S.B.
Fill
Flasher Secondary
5 A, S.B.
The ADDAMS FAMILY S.C.E. 1*50
MAINTENANCE INFORMATION
Regular maintenance is essential to a game's continuing contribution to the operator's
earnings.
LUBRICATION
The two main lubrication points of the Ball Shooter Lane Feeder mechanism are the
pivots for the arm. Note that the mechanism of other playfield devices are somewhat
similar to the Ball Shooter Lane Feeder Device; and have the same lubrication
requirements as the Ball Shooter Lane Feeder Device. A switch target grease is
satisfactory for these devices.
Because of the functional design (arm-actuated via solenoid plunger operation), the
pivot points of the Left and Right Kickers ("Slingshots") all require lubrication as a
regular servicing procedure.
Lubrication to ensure proper operation also applies to the target blades of the Drop
Targets. MBI Instrument Grease, also known as Drop Target Switch Lubricant, with a
Williams' part number of 20-8886, is a recommended lubricant.
SWITCH CONTACTS
For proper game operation, switch contacts should be free of dust, dirt, contamination,
and corrosion. Blade switch contacts are plated to resist corrosion. Cleaning blade
switch contacts requires gentle closing of the contacts on a clean business card or
piece of paper, and then pulling the paper about 2 inches, which should restore the
clean contact surface. Adjust the switch contacts to a 1/16-inch gap.
CLEANING
Good game action and extended playfield life are the results of regular playfield
cleaning. During each collection stop, the playfield glass should be removed and
thoroughly cleaned and the playfield should be wiped off with a clean, lint-free cloth.
The game balls should be cleaned and inspected for any chips, nicks, or pits. Replace
any damaged balls to prevent playfield damage.
Regular, more extensive, playfield cleaning is recommended. However, avoid
excessive use of water and caustic or abrasive cleaners because they tend to damage
the playfield surface. Playfield wax (or any carnauba based wax), or polish may be
used sparingly, to prevent a buildup on the playfield surface. Do not use cleaners
containing petroleum distillates on any playfield plastics because they may dissolve
the plastic material or damage the artwork.
The ADD AMS FAMILY S.C.E. 1-51
Notes...
The ADDAMS FAMILY S.C.E. 1-52
Section 2
Game
Parts
Information
Cabinet Assembly
Backbox Assembly
WPC Audio Board
WPC System CPU Board
WPC Power Driver Board
Dot Matrix Controller Board
Flipper Controller Board
Major Mechanism Assemblies
Upper Playfield Parts
Lower Playfield Parts
Lamps
Switches
Solenoids/Flashers
The ADDAMS FAMILY S.C.E. 2-1
Backbox Assembly
Mem
EeH.Mym.btr
ELt-agcIpHon
Hem
EflH.My.mbtr
DescrlDtlon
1 .
01-6645
Venting Screen
15.
03-8643
Cloud
2.
A-15416
Extra Flipper Supply Board
31-1672-
Decal Set Cloud
3.
A- 12497
Upper Insert Bd. Hinge Assy.
16.
A-13379
Lock & Plate Assembly
4.
A- 14092-2
Mounting Plate Assembly
17.
A-1 5280
Single Flash lamp Bd. (3 Used)
5.
A-12498
Lower Insert Bd. Hinge Assy.
6.
A-1 2697-3
Power Driver Assembly
■ Ribbon Cables:
7.
A-1 2738-50038
WPC Sound Board
18.
5795-12653-03
Ribbon Cable, 3’
8.
A- 12742-50038
WPC CPU Security Board
19.
5795-13018-00
Ribbon Cable, 22"
9.
A-1 4376-50038
Backbox Assembly
20.
5795-10938-14
Ribbon Cable, 14"
10.
01-9047
Insert Stop Bracket
21.
5795-12838-30
Ribbon Cable, 30"
11.
A-15212
Speaker / Display Assy.
a )
5555-12924-00
Speaker, 4fl, 15w Tweeter
■ Miscellaneous Parts:
b)
5555-12856-00
Speaker, 40, 5-1/4", 25w
A-8552-20017
Tempered Backglass Assy.
c)
5045-12914-00
Capadtor, lOpfd 50v,±20%
08-7456
Backbox Glass: 2 T x 18-7/8"
d)
D-12501
7-Lamp Board
31-1357-20017
Screened Translight
e)
5901-12784-00
Dot Matrix Display
03-8228-2
Glass Channel Top (1)
12.
A-14039
Dot Matrix Contolier Board
03-8228-3
Glass Channel Edge (2)
13.
20017-IN
insert Board
03-8229-1
Glass Lift Channel (1)
14.
A-15028
Ripper Controller Board
The ADDAMS FAMILY S.C.E. 2-2
Cabinet Assembly
Item
Eafl-Myrnfaw:
D.«fidplton
Hem
Part Hvmltef
Dfi&cdptign
1 .
A- 16773
Lever Guide Assembly
20.
01-11408
Spacer (2 Used)
2.
B-1 2445-4- BR
Ball Shooter Assembly, Brass
21.
02-4329
Pivot Nut, 1/2 (2 Used)
3.
20-9663-1
Start Button, Clear
22.
02-4352
Pivot Bushing (2 Used)
4.
A-16883-6
Ripper Button - Yellow (2 Used)
23.
A-17175-1
Cable & Interlock Switch Assy.
5.
A-18203-1
3- Ball Cash box Assembly
24.
A- 18524
Switch Button & Cable Assembly
6.
*
Line Filter Assembly
20-9663-9
Buy-In Button
7.
5610-12835-00
Transformer, 115/230V
25.
A-15267
Knocker Assembly
6 .
5555-12920-00
Speaker, 4ft, 6", 25w
g.
10.
20-9347
A-14689-1
Toggle Latch
Coin Door Interface Bd.
■ Miscellaneous Parts:
ii.
C-10843-BR
Metal Leg Assembly, Brass
06-7028-1
Tempered PlayflekJ Glass,
12.
A- 18257
Front Molding Assembly, Brass
Wide Body: 23.75* x 43*
13.
20-6502-A
Plum Bob
01-10797
PlayflekJ Support Bar, 18* Long
14.
A- 15361
Tilt Mechanism Assembly
01-11791
Service Switch Actuator
15.
•
Cord set
01-12352
Clip Bracket
16.
A-17316
Opto Ripper Assembly (2 Used)
08-7377
Leg Leveler Adjuster, 3*
17.
01-10714
Line Cord Cover
20-6500
Steel Ball, 1-1/16* (3)
18.
A-12359-3-BR
Side Molding, Brass (2 Used)
A-17195
Tilt Switch Assy. w/Cable
19.
11-1177
Wood Cabinet
01-901 1-R
Backbox Mounting BrkL, Left
01-901 1-L
Backbox Mounting BrkL, Right
•See Application Chart (p.2-30).
The ADDAMS FAMILY S.C.E. 2-3
A-1 2742-50038 WPC CPU Board Assembly
Part Number
Designator
Description
P.art Number
Designator
Description
5010-09034-00
R14-R22, R27-R42,
Resistor, 10KQ,i/4w, 5%
5281-09851-00
U5
IC.74LS14. SMT/TRG
R86, R90, R94, R98
5281-09867-00
U1.U2.U7
1C, Octal Buffer, 74LS244
5010-09085-00
R1.R2, R4, R96.R97
Resistor, 1 .5KQ, 1/4w, 5%
5281-10182-00
U11.U12, U13, U15
tC, 74LS240 Driver
5010-09314-00
R52, R54, R56, R58, R80,
Resistor, 1 .2KO, 1/4w, 5%
5284-12651-00
U21
1C, 4584
R62, R64, R66, R75-R82
5340-13062-00
Ufl
IC/RAM 32K x 8
5010-09358-00
R3, R43-R51, R53, R55,
Resistor, 1 KQ, 1/4w, 5%
5370-12272-00
U16-U19
1C, LM339, Quad. Comp
R57, R59, R61, R63, R65,
5370-12687-00
U10
MC. 34064 Reset Chip
R67-R74, R84
5520-1043600
X2
Crystal, 8.0MHz.
5010-09418-00
R5-R8, R12, R13, R87-R89
Resistor, 470Q, 1/4w, 5%
5520-1208400
XI
Crystal 32.768 KHz
5010-09534-00
W1.W3.W4.W7
Resistor, 0Q
5551-0982200
LI
ILN, 4.7 UH 3A
5010-10258-00
R95, R99
Resistor, .OlpfdO, 1/4w, 5%
5671-1373200
D19-D21
DSPL LED RED
5010-10989-00
R92
Resistor, 470KO. 1/4w, 5%
5700-0898500
U4
Socket, 1C 40 P, .6"
5010-12104-00
R91
Resistor, 22\M, i/4w, 5%
5700-1208800
U0
Socket, 1C 32P, .6"
5019-09362-00
SIP1
SIP, 9R, 10-pln, 4.7KO, 5%
5700-1242400
U9
Socket, 84 Pin PLCC
5040-08986-00
C31
Capacitor, lOOpfd, lOv (±20%)
5791-1085000
J201.J204
Connector, 26- pin Header Str Sq.
5043-08980-00
B
Capacitor, .Olpfd, 50v, (+80, -20%)
5791-1086207
J210
Connector, 7-pin Header Str Sq.
5043-09030-00
C27
Capacitor, 0.047pfd, 50v (±20%)
5791-1383008
J212
Connector, 6 pin Header Str Sq.
5043-09065-00
C3-C26
Capacitor, 470pfd, 50v (±20%)
5791-1383009
J208 - J209
Connector, 9-p*n Header Sq. pin
5043-09491-00
C2, C29, C30, C34
Capacitor, 22pM, 1 KV, (±1 0%)
5791-13830-12
J205
Connector, 12-pln Header Sq. pin
5043-09492-00
C28
Capacitor, lOOpfd, 50v, (±10%)
5791-1251600
J202.J211
34 hen 2x17 STR
5043-09845-00
C32.C33
Capacitor, 1KP, 50v, (±20%)
A-15814
B1 -B3
Battery Holder "AA'
5070-08919-00
D2 - D18
Diode, 1N4148, 150MA
50461103300
C50
Capacitor, 0.022pf, lOv
5070-09266-00
D1.D2S
Diode, 1N5817, 1 .0A.
A -5343- 500 38-1
U6
Game PROM Assembly
5160-10269-00
Q1
Transistor, 2N3904, NPN
5410-1242600
U9
W PC-89 ASIC
5162-12422-00
U20
1C, ULN, 2803A
5400-1032000
U4
ICMPU66B09E
5281-09308-00
U3
1C, 74LS245, Octal Bus Tmcv
58800902200
B1 -B3
Battery, Alkaline, 1 .5v ( *AA")
5281-09486-00
Ut4
1C, 74LS374, 8D F/F
56450902500
W11 - W18
Switch Dip 8 Pos
The ADDAMS FAMILY S.C.E. 2-4
A-1 2738-50038 WPC Audio Board Assembly
PPirtNumbg
Das lanatnr
Das criodoti
Designator
OaacripHon
01-9980
Shlsld: Wira Protoctor
50401274000
C9.C11.C30
Capacitor, 220pid.. 50V
4004-01005-06
U1
Mach. Screw, 4-40 * 3/8
50700681900
D5.D6
Dioda. 1N4148
4104-01012-04
U1
Sh. Mach. Scraw, *4x1/4
50700904000
D1-04
Dioda MR501.3.0A
4404-01119-00
U1
Nut. 4-40 SNUT
5260-1049500
U3
Reg. 7912 1.QA - 12 v.
6010-06772-00
R21
Rasistor. 15KO, 1/4w, 8%
52810921000
U22
1C. 74LS04 Ha* INV
5010-1206800
R22.R25
Rasistor. 120KQ, IMw, 5%
52810924000
012
C. 74LS139 2-4 Dac.
601008991-00
RSI
Rasistor, 4.7KQ, IMw, 5%
5281-0948800
U284J30
C, 74LS374 B Dual Flpflop
5010-10987-00
R23, R24
Rasiator. 56KO, 1/4w, 5%
52810948700
U6, U23-U25
1C, 74LS74 Dual FlpHop
60100903400
R13. R14. R29-R31, R33,
Raaiator, 10KQ, IMw. 5%
52810950000
U31
IC.74LS32
R34. R50, R40R49
52610974500
U26.U27
C, 74LS138 DMLTPX
60100903500
R4
Raaistor, 47KQ, 1/4w, 5%
52810985000
U20
C, 74LS1 1 Trpple AND
60100903600
R35
Raaiator, 10QQ. 1/4w, 5%
5281-1057700
U16
C. 74LS125 OB Bfr
501009134-00
R1.R2.R6.R6.R9. R11.R12
Raaiator, 150KO. 1/4w, 5%
5370-1106600
U10
IC.YM2151 Sound
50100916200
R26.R102
Raaiator. 100KQ, 1/4w, 5%
5371-1106700
U11
C.YM3012D/A
501008774-00
R3. R5. R17, R19
Raaiator. 22K, IMw, 8%
5400-1032000
U13
1C, MPU 68809E
501009269-00
R1S
Raaiator, 12KO, IMw, 5%
5284-1265100
U21
1C 4584
501009358-00
R18.R32
Raaiator. 1KQ. 1/4w. 5%
5340-1227800
U9
S/Ram2084
601009416-00
R28, R38, R37, R39R44
Raaiator. 4700, IMw. 5%
53700969100
U17
1C. 56538 CVSD
R52.R53, R57
53701226000
U2
1C, 3340 Elac Alton
501009534-00
W3.W5.W7-W10
Raaiator, OQ
53701272800
U1
C. Audio Amp LM1875
5010-10171-00
R38. R56
Raaiator. 56a IMw. 5%
53701273000
U7.U6
1C. Op Arrp TL064
6010-10256-00
R16
Raaiator, 1M. IMw, 5%
63701274200
U32
C, Op Amp TL062
5010-1066000
R7. RIO
Raaiator. 62K, IMw, 5%
5371-1272700
U19
Dac A07524
601010989-00
R54. R56, R27
Raaiator, 470K, IMw, 6%
5432-1272600
U5
EE Prom Rot X9603
601012752-00
R20
Raaiator. la IMw, 5%
54801242300
U4
1C. LM7812
60400896000
C3
Capacitor. 100M, 10* (£20%)
54601274300
U33
LM78CB T 0-220
604009332-00
C15.C18.C34.C36.C38
Capacitor. 47jifd.. 25*. Axial
55200902000
XI
Crystal, 3.58 MHz.
60401103000
C32.C35
Capacitor, 47|dd., 19r. Rad
5521-1093100
OSC1
Oscillator. 8.0 MHz.
80401272900
C24.C26
Capacitor, 470Cpid., 35*.
55510982200
LI
Ind. 4.7UH 3.0A.
60401276000
C22
Capacitor. 22jifd„ 35v, Rad.
57000898500
U13
Sockat. tC 40-pin, .8
6041-09031-00
C26-C29, C37, C46-C48
Capacitor. Ipid. TANT
57000900400
U10
Sockat. C 24-pin, .0"
50410924300
C20.C21
Capacitor, tOjdd. TANT
57000900600
U11
Sockat, 1C 16-pin, J3T
50430896000
C41-C44, B(14)
Capacitor. .01 M. 50». (+80, -20)
A- 5343-50038-3
U1S
C. Audio ROM
60430699600
C1.C2
Capacitor, .1|ild., 50*. 10%
A-5343-50038-4
U18
C, Audio ROM
6048-11027-00
C8, CIO
Capacitor, 33pM., 50v, 10%
67001208800
Ut
Sockat, 1C 32-pin (U18)
50401102800
C45
Capacitor. 22pM., 60V, Axial
6705-1275500
Haatsink 52996-220
80401102900
C33.C49
Capacitor, lOOpfd.. 50r
5731-1036800
F501.F5G2
Fuse, 3A, S-S, 260*
60401103000
C12
Capacitor, 47Qpfd., 50v
5733-1206001
Fusa Hoktor (F501, F5Q2)
50401 103100
Cl 9, C31
Capacitor, .OOljito., 50*. 10%
5791-1066204
J504.JS06
Connector, 4-pin Itoadar Sq. .156
50401106500
C13
Capacitor, .tXK^dd., 50v, 10%, Ax.
5791-1088206
J502
Connaotor, 6-pin Haadsr Sq. .166
604011072-00
C39.C40
Capacitor, ,0033pM.
5791-1086207
J501
Connactor, 7 -pin Haadsr Sq. .156
50401203000
C23
Capacitor. -22(dd_ lOv, Ceramic
5791-1246203
J509
Connaotor, 3-pin Haadar Sq. .100
50401274000
C4.C6
Capacitor. ISOCpM., 50V, 10%
5791-1246204
J508
Connactor, 4-pin Itoadar Sq. .100
80401274000
C5.C7
Capacitor, 330pfd., 60V
5791-1251800
J506
34 Han 2x17 STR
The ADDAMS FAMILY 2-5
A-15028 Flipper Controller Assembly
Part Number
01*10572
20-9684
4006-01003-00
4406-0 1 1 28-00
5010-09034-00
5010-09358-00
5010-09361-00
5010-09416-00
5010-09534-00
5010- 10171-00
5011- 12956-00
5040-08986-00
JBU2
3B01
OOOOOOOOOJifOOO
o o o o
- DUD - -QD- - TrsT - TrTT -
Ptilgnttoi Description
P>rtNvmfrgr Dcstanator Pwcrlpton
Q1-Q4
Q5-Q12
Q1-Q4
Q1-Q4
R37 - R44, R53
R22, R24, R26, R28,
R30, R32, R34,
R36, R45 - R52
R1-R4
R21, R23, R25, R27,
R29, R31, R33, R35
W3, W4
R13-R20
R5-R12
Cl
Heatsink
Fastener Snap
Mach. Screw, 6-32
Nut 6-32 KEPS
Resistor, lOKft, 1/4w, 5%
Resistor, IKft, 1/4w, 5%
Resistor, 220ft, 1/2w, 5%
Resistor, 470ft, 1/4w, 5%
Resistor, Oft
Resistor, 56ft, 1/4w, 5%
Resistor, 2.7Kft, 1w. 5%
Capacitor, 100M, lOv
5043-08980-00
B
5070-09054-00
D1 - D16
5162-12635-00
Q5-Q12
5190-09016-00
Q13-Q20
5191-12179-00
Q1-Q4
5315-12009-00
U2
5315-12031-00
U5
5315-12812-00
U1
5315-12951-00
U3
5370-12272-00
U4. U6
5791-10862-04
J901
5791-10862-05
J804
5791-10862-13
J802
5791-12461-06
J805, J806
5791-12516-00
J0O3
Capacitor, .01 pF, 50v
Diodel N4004
Transistor TIP 102 NPN
Transistor 2N4403 PNP
Transistor TIP36C PNP
1C 74HCT374
1C 74HCT244
1C 74HCT138
1C 74HCT00
1C LM339 QUAD COMP
Connector, 4-pin Header Sq.
Connector, 5-pin Headem Sq.
Connector, 13-pin Header Sq.
Connector, Str Sq. Pin Header
34 HEN 2x17 STR
The ADDAMS FAMILY S.C.E. 2-6
A-1 4039 Dot Matrix Controller Assembly
Put Number
CKt PttlBfWtaf
P— crlrttan
Part Numb*
Ckt Designator
Qatfirirtten
5010-08991-00
R1
Resistor, 4.7KQ, 1/4w, 5%
5311-10947-00
U9
IC, 74HC125
5010-09224-00
RIO
Resistor, 2700, 1/4w, 5%
5311-10951-00
U10, U11
1C. 74HC161
5010-12832-00
R3, R6, R12, R13
Resistor, 47KO, 1/2w, 5%
5311-10977-00
U6
IC, 74HC04
5010-12841-00
R4.R5
Resistor, 1 200, 1/2w, 5%
5311-12817-00
U29
IC, 74HC165
5012-12830-00
R9
Resistor, 1 0KO, 5w, 5%
5311-1281900
U21
IC.74HC888
5012-12842-00
R11
Resistor, 120O,5w,5%
5311-12820-00
U23
IC.74HC27
5012-12843-00
R8
Resistor, 4.7K, 5w, 5%
5311-12822-00
U13-U15
IC, 74HC193
5010-10171-00
R7
Resistor. 560, 1/4w, 5%
5315-1200900
U22
IC, 74HCT374
5040-08986-00
C3
Capacitor, lOOpJd., lOv, (±20%)
5315-12812-00
U1.U2.U30
IC, 74HCT138
5040-12324-00
C4.C7
Capacitor, iSOpfd., 160v, (±50%)
5281-0930600
U28
IC, 74HCT245
5043-08980-00
BYPASS
Capacitor, .Oljifd., 50v, (+80, -20%)
5315-12815-00
U6.U34
IC, 74HCT08
5043-09072-00
C6, C9, CIO
Capacitor, .Iptd., SOOv, (+80, -20%)
5315-1281600
U19
IC, 74HCT32
5043-09845-00
C1.C2. C11
Capacitor, 1KP, 50v, (±20%)
5315-12821-00
U7
IC, 74HCT240
5043-09492-00
C5.C8
Capacitor, 100P, 50v, (±10%)
5340-1227800
U24
S/RAM 2064 150NS
5070-09054-00
D7
Diode, 1N4004, 1.QA.
5551-0982200
LI
IND 4.7pH, 3.0A.
5075-12824-00
D6.D8
Zener, 1N4742A, 12v
5671-1373200
DIO
Display LED Red
5075-1282300
D4.05
Zener, 1N4758A,56r
57050919900
03,06,07
Heatsink 60308
5075-1282600
D3
Zener. 1N4759A.62V
5731-1232800
F601.F602
Fuse, 3/8A..SB, 250v
5100-1283300
BR1.8R2
Bridge, 400v, 1A.
5733-1206000
Fuse Holder (F601.F602)
5160-1026900
Q1
Transistor, 2N3904 NPN
5791-1085000
J602
Connector, 26 pin STR Sq.
5164-0905600
02,010
Transistor, MPSD02, NPN
5791-1086205
J605
Connector, 5- pin Header Si
5164-1215400
03, Q7
Transistor, MJE1 5030 NPN
5791-1086207
J606
Connector, 7-pln Header Si
5194-0905500
04,05
Transistor, MPSD52 PNP
5791-1086208
J604
Connector, 6 pin Header S
5194-1215500
06
Transistor. MJ El 5031 PNP
5791*1251600
J601
34 Hen 17x2 STR
52810973800
U16, U25 - U27
1C, 74LS157
5791-1282700
J603
14 Hen 7x2 STR
5281-1003300
113
IC.74LS30
50100903600
R14-R23
Resistor, 100Q, 1/4w, 5%
5281-1004300
U31 - U33, U35
1C, 74LS175
40060100306
03, 06,07
Mach. Screw, 632 x 3/8
5311-1094600
U4, US, U17, U18, U20
1C, 74HC74
44060112800
03. 06, 07
Nut, 632 KEPS
The ADDAMS FAMILY S.C.E. 2-7
A-1 2697-3 WPC Power Driver Assembly
■firtNignfetf
4006-01005-06
4406-01126-00
4004-0100506
4404-01116-00
5010-08861-00
5010-06981-00
601006982-00
5010-08993-00
5010-08997-00
501008996-00
501009034-00
5010-0906500
501009066-00
50100922400
601009314-00
50100932400
501009356-00
501009361-00
50100941600
50100953400
5010-1107900
5010-1242700
5012-1263200
6019-1014300
50400898600
50400942100
50400953700
Ckt Daatanatar
01,02
01,02
01 0, Q12. 014,
018.018
010.012,014.016, 018
R260
R9, R12.R15R1B, R21,
R23, R27. R31. R35, R30.
R43, R47, R51, R55, R56,
R63, R67, R71. R75. R79,
R83, R87, R91, R96. R90.
R126, R128, R130, R132.
R134, R136, R138, R140,
R2Z7
R8, R11.R14, R17.R20.
R177, R179, R181, R163,
R185.R187. R169, R191
R25, R29, R33. R37, R41.
R45, R4B. R53, R57, R61,
R65.R69, R73.R77.R81,
R85, R89, R93.R97.R101.
R103.R108, R109, R112,
R115.R118, R121.R124
R24. R28, R32, R36, R40.
R44. R48, R52. R56, R80,
R84. R68, R72, R76, R80,
R84. R88, R92, R96. R100.
R102, R1O6.R1O0. R111.
R114, R1 17, R120.R123,
R195
R155, R157, R159, R161,
R165, R167, R188.R171
R3. R4. R6, R 142- R 149,
R197, R196
R194, R196, R2S1, R253-
R257
R2S2
R1.R2, R192.R201, R205,
R206
R176, R178. R180, R182
R184, R186.R188. R190
R206
R154, R156, R158.R180,
R164. R108, R168, R170.
R162, R193. R199.R200
R250
R104, R107, R110, Rl 13
R118. R119.R122.R126
R22, R26, R30, R34. R38.
R42 R46. R50, R64. R56,
R62, R88, R70. R74, R78,
R82 R86. R90. R94, R96,
R127. R129, R131, R133.
R136, R137.R139.R141
W1.W2
R7, RIO, R13, R16, R19
R150-R153, R172-R175
R224
SRI
C4
C2
C8
Deecriodon
Mach. Screw, 6-32 x 3/8
Nut. 6-32 KEP8
Mach. Screw. 4-40 x 3/8
Nut, 4-40 SNUT
Reaiator, 10KO, 1/2w, 5%
Resistor, 4.7KQ, 14w, 5%
Realtor, 5600, IMw, 5%
Resistor, 680, 1/4w, 5%
Reaiator, 2.7KO, 1/4w. 5%
Resistor. 22KQ, IMw, 5%
Resistor. 10KO. IMw. 5%
Resistor, 1.5KO. IMw, 6%
Resistor, 6.8KO, IMw. 5%
Resaislor, 2700, IMw. 8%
Resistor, 12KQ. IMw. 5%
Reebtor, Z7KQ. IMw. 5%
Resistor, 1KQ, 1/4w, 5%
Resistor. 2200 . IMw. 5%
Resistor. 4700, IMw. 5%
Resistor. OQ
Resistor, 510, IMw, 5%
Resistor. 220. 1w, 5%
Resistor, .120, 10w. 5%
SfP.flR. 10 pin, 4700 5%
Capacitor. IOOjjM, 10v (±20%)
Capacitor. lOOpW. 25v (*50, -10%)
Capacitor. lOOpM. lOOv {±20%)
Part Ihanh—
art Designator
Description
5040-12313-00
C5.C8. C7, Clt, C30
Capacitor, IS.OOOpfd, 2Sv (±20%)
5043-08980-00
B-BYPASS
Capacitor. .01 pM, 50 v (+80, -20%)
5043-06996-00
C13-C20, C31
Capacitor. .Ipto, SO* {±20%)
5043-09845-00
C1.C12
Capacitor. I.OOOpW, 60* (±20%)
5046-10994-00
C3
Capacitor, .33pJd, 50v (±20%) Ax.
50700891900
D33.D34
Oioda, 1N4148, ISOM A.
507009054-00
D1-D3. D5-D12, D1 7-032.
D3B
Oioda, 1N4004, 1JDA.
5100-0969000
BR1-BR6
Bridge Rectifier, 35A., 200v
5131-1272500
Q10.Q12.QU.Oie.Q18
Triac, BT138E
5162-1242200
U19
1C. ULN 2803
5162-1263500
020, Q22. 024. 026, 028
030, Q32, 034, 036, 038.
040. 042, 044, 046, 046.
050, 052. 054. 056,068.
063.065.067.069.075,
077. Q79. 081, 083 - 090
Transbtor. TIP 102
5194-09055-00
09.011.013.015.017,
Q19. Q21, 023.025,027.
029. Q31, 033, 035, 037,
039, 041. 043, 045, 047.
049. 051, 053. 055,057,
059-062, 071-074
Transistor, 2N5401 PNP
5191-1217900
064. 066. 068, 070. Q76
078. 080, 082
Transistor. T1P36CPNP
5192-1242600
091-098
Transistor. TIP 107
5260-1263400
Q1
Reg LM 323 5v
5281-0948600
U1-U5, U18
C, 74LS374 8 Dual 0 FTpflcp
528109487-00
U10-U13
C, 74LS74 Dual □ (Ipflop
5281-1018200
U9
C. 74LS240, UDrvr
5370-12272-00
U6. U15, U16
1C, LM339 Quad. Corpp
5460-1242300
02
C, LM 7812
5671-1373200
LED1-LED7
Display LEO Rad
57010965200
01
Thermal Pad TO-3
57050919900
02
Haataink, <60306
5705-1263700
Ol
Heatsink 5054
5705-1263800
010.012. 014,018. 018
Heatsink 52968
5733-1206001
Fuse Holder. FI 01 -F1 18
5791-1066203
J106.J119.J138
Connector, 3-pin Header STR Sq.
5791-10662-04
J103, J116-J118
Connector, 4-pin Haadar STR Sa.
5791-1066206
J112.J104-J106.J123.J124. Connector, 5-pin Header STR Sq.
J128.J129.J131.J132
6791-10662-06
J107
Connector, 6?in Header STR Sq.
5791-1086207
J101.J109.J114
Connector, 7-pin Haadar STR Sq.
5791-1066209
J102.J122.J12S,
J127.J130.J137.J138
Connector, 9?in Haadar STR Sq.
5791-10862-11
Jt20, J121
Connector, 11-pin Haadar STR Sq.
5791-10862-12
J11S
Connector. 12-pin Header STR Sq.
5791-10062-13
J126
Connector, 13pin Header STR Sq.
5791-1383006
Jill
Connector. 5-pin Header STR Sq.
5791-1383009
J133-J136
Connector. 9?in Header STR Sq.
5791-1251600
J113
34 HEN 2*17 STR
58240924600
TP 1 -TPS
Teet Point <1502-1
50410916300
Cfl
Capacitor, 2^dd TANT
57300907100
FTH
Fuse, BA, 32*
57310943200
F1 12
Fuse, S-B, 7A., 250*
57310965100
F108 - Fill, F113
Fuse, S-B, 5A., 260*
5731-1035600
F101-F106. F116
Fuse, S-8, 3A., 250*
57300979700
F1 16
Fuse. S-B, 3IAK. 250u
5705-1269600
Heatsink <82365
40100100600
Mach. Scraw, 10-32 x 5/8
The ADDAMS FAMILY S.C.E. 2-8
A-1 2697-3 WPC Power Driver Assembly
The ADDAMS FAMILY S.C.E. 2-9
A-15416 A-1 4689-1
Extra Flipper Supply Board WPC Coin Door Interface Board
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The ADDAMS FAMILY S.C.E. 2-10
A-15340 A-15139
Motor EMI Board High Power Board
A-15285 C-13940
2-Opto Switch Assembly 5-Switch & Diode Board
k. 1-
The ADDAMS FAMILY S.C.E. 2-12
A-15576 A-17316
7-Switch Opto PCB Assembly Flipper Opto PCB Assembly
The ADDAMS FAMILY S.C.E. 2-13
A-1 5849-R-6 Flipper Assembly - Lower Right
A-1 5849-L-6 Flipper Assembly - Lower Left
Hem Part Number
1. B-13104-R
B-13104-L
2. SW-1A-194
3. 4701-00002-00
4. 4105-01019-10
5. 4008-01079-05
6. 4701-00003-00
7. 01-9375
8. 20-6516
9. 4010-01066-06
10. 4701-00004-00
11. A-1 2390
12. FL-15411
a) 03-7066-5
13. 01-7695
14. 4006-01017-04
15. 10-364
Description
Flipper Base Assy., Right
Flipper Base Assy., Left
Switch Assembly
Lockwasher, #6 Split
Sh. Metal Screw, #5 x 5/8 P-RH-A
Mach. Screw, 8-32 x 5/16 H-SOC
Lockwasher, #8 Split
Switch Mounting Bracket
Speednut, Tinnerman
Cap Screw, 1 0-32 x 3/8, SH
Lockwasher, #10 Split
Flipper Stop Assembly
Flipper Coil (Orange)
Coll Tubing
Solenoid Bracket
Mach. Screw, 6-32 x 1/4 P-RH-S
Spring
Item
Part Number
16.
A-1 5848-R
A-15848-L
a)
A-1 7050-R
A-17050-L
b)
A-1 5847
c)
02-4676
<J)
4010-01086-14
e)
4700-00023-00
f)
4701-00004-00
g)
4410-01132-00
17.
23-6577
18.
03-7568
19.
4006-01005-06
20.
4406-01117-00
Description
Crank Link Assembly, Right
Crank Link Assembly, Left
Flipper Crank Assembly, Right
Flipper Crank Assembly, Left
Flipper Link Assembly
Link Spacer Bushing
Cap Screw, 10-32 x 7/8 SH
Flatwasher, 5/8 x 13/64 x 16ga.
Lockwasher #1 0 Split
Nut, 10-32 ESN
Bumper Plug, 5/8"
Flipper Bushing
Mach. Screw, 6-32 X 3/8 P-PH
Nut, 6-32 Hex
■ Associated Parts for Left & Right Flippers:
21. 23-6519-4 Flipper Rubber Ring, Red (3 used)
22. 20-9250-6 Flipper & Shaft, Yellow (3 used)
A-15849-R
Flipper Assembly - Upper Right
(Parts listed replace same items of A-1 5849-R-6)
Item Port Number Description
12. FL-17630 Flipper Coil (Red)
A-1 5849- L-1
Flipper Assembly - Upper Left
(Parts listed replace same items of A-1 5849-L-6)
Hem Eart Number Description
12. FL-11753 Ripper Coil (Yellow)
■ Associated Parts:
21. 23-6553-4 Small Flipper Rubber Ring, Red
22. 20-9264-6 Small Flipper & Shaft
The ADDAMS FAMILY S.C.E. 2-14
Flipper Assembly
■ Flipper Notes:
1. Each Flipper Assembly Is mounted beneath the playfield, In conjuctlon with the Plastic Flipper & Shaft, and Flipper
Rubber on the upper side of the playfield.
2. With the flipper, In the non-actlvated position, the E.O.S. Switch contacts must have a gap of .062 (±.015) Inch.
When flipper is activated switch must close.
3. Any adjustment of the E.O.S. Switch must be made at a minimum distance of 0.25 inch from the switch body.
4. Longer blade of E.O.S. Switch must be straight. Gap adjustment Is done by adjusting shorter blade.
5. All moving elements of the assembly must operate freely without any evidence of binding.
6. Apply Loctite™ 245 when reataching screws to the Flipper Stop Assembly, the Solenoid Bracket, and the Flipper
Bushing.
The ADD AMS FAMILY S.C.E. 2-15
A-8039-3 Outhole Kicker Assembly
Hem
EaiLNtimtor
Bg.Milp.tl9n
1 .
A-6378
Mounting Rate Assembly
2.
03-7066
Coil Tubing
3.
A-6889
Kicker Lever Assembly
4.
A-8038
Coil Stop Assembly
5.
AE-27-1200
Coil Assembly
6.
03-7176-1
Striker Ring
7.
10-101-4
Spring-Reset
8.
20-8712-25
"E" Ring, 1/4" Shaft
9.
4006-01003-03
Mach. Screw, 6-32 x 3/1 6"
10.
A-8335
Coil Runger Assembly
a)
02-2364
Coii Runger
b)
20-8716-5
Roll Rn, 1/8 x 7/16"
c)
01-4251
Bail Return Link
The ADD AMS FAMILY S.C.E. 2-16
■ Associated Parts:
Item
Part Number
Dsscrlptlon
Item
P.firt Number
P9.M.dPil8,D
1 .
12-6227
Hairpin Clip
9.
B-9362-L-2
Coil & Bracket Assembly
2.
A-8247
Eject Cam Assembly
a)
B-7572-1
Bracket & Stop Assembly
3.
10-362
Ejector Spring (Plain)
b)
01-8-508-S
Coil Retaining Bracket
4.
A-6949-L
Spring Plate Assembly
c)
4006-01017-06
Mach. Screw, 6-32 x 3/8
5.
4700-00030-00
Flatwasher, 17/64 xl/2 x 15ga.
d)
4406-01119-00
Nut, 6-32 ESN
6.
4700-00103-00
Flatwasher, 17/64 xl/2 x 28ga.
a)
AE -26-1 200
Coil Assembly
7.
A-8268
Mounting Bracket Assembly
f)
03-7066
Coil Tubing
8.
A-8050-1
Coil Plunger Assembly
10.
10-128
Spring
a)
02-3407-2
Coil Plunger Assy, 2-1/8"
b)
03-8085
Armature Link
c)
20-8716-5
Roll Pin, 1/8 x 7/16"
The ADDAMS FAMILY S.C.E. 2-17
B-9414-3
Jet Bumper Assembly
A-9415-2
Jet Bumper Coil Assembly
Item
Part Number
Description
Item
Part Number
Description
1 .
A-4754
Bumper Ring Assembly
1 .
B-7417
Bracket & Stop Assembly
2.
03-6009-A5
Bumper Base, White
2.
01-1747
Coll Retaining Bracket
3.
03-6035-4
Bumper Wafer, Red
3.
01-5492
Armature Link, Steel
4.
03-7443-5
Bumper Body, White
4.
01-5493
Armature Link, Bakeiite
5.
10-7
Spring
5.
02-3406-1
Coll Plunger
6.
24-8776
Socket -Wedge Base
6.
10-326
Armature Spring
7.
24-8768
Bulb #555 (6.3V., 0.25A.)
7.
AE-26-1 200
Coil Assembly
8.
4006-01017-04
Mach. Screw, 6-32 x 1/4*
Associated Parts:
9.
03-7066
Coil Tubing
8.
03-8254-8
Jet Bumper Cap, Amber
03-8254-9
Jet Bumper Cap, Red
03-8254-16
Jet Bumper Cap, Yellow
03-8254-28
Jet Bumper Cap, Op. Gold
03-8651-13
Jet Bumper Cap, Tr. Clear
The ADDAMS FAMILY S.C.E. 2-18
B-12665 Kicker Arm (Slingshot) Assembly
Associated Parts for Right & Left Kickers:
Item
Pert Nvmfrcr
P99.Cllp.Ugil
Item
Pail Number
PeaccteUgn
1 .
12-6227
Hairpin Clip
6.
A-1 4369-L
Coll & Bracket Assy., Left
2.
A-12664
Kicker Crank Assembly
a)
B-7572-1
Bracket & Stop Assembly
3.
A-5653
Mounting Bracket Assembly
b)
01 -8-508-S
Coll Retaining Bracket
4.
4700-00030-00
Flatwasher, 17/64 x 1/2 x 15ga.
c)
4006-01017-06
Mach. Screw, 6-32 x 3/8
5.
A-5103
Coil Plunger Assembly
<0
4406-01119-00
Nut, 6-32 ESN
a)
02-2364
Coll Plunger
o)
AE-27-1 200
Coil Assembly
b)
03-8085
Armature Link
0
03-7066
Coll Tubing
c)
20-8716-5
Roll Pin, 1/8 x 7/16"
7.
10-128
Spring
The ADD AMS FAMILY S.C.E. 2-19
A-14107
Kicker Assembly
A-15115
Kicker Assembly
Item EBrt NwmbW Description
1. A-17767 Bell Armature Assembly
2. AE-26-1200 Coll Assembly
3. A-14106 Mtg. Bracket Assembly
4. 01 -9423 Coll Bracket
5. 03-7067 Coll Tubing
6. 10-135 Solenoid Spring
7. 23-6420 Rubber Grommet
8. 4408-01 1 1 9-00 Nut 8-32 ESN
Item Part Nwmbar Description
1* A-17767 Bell Armature Assembly
2. AE-26-1200 Coll Assembly
3. A-1 51 1 6 Mtg. Bracket Assembly
4. 01-9423 Coll Bracket
5. 03-7067 Coll Tubing
6. 10-135 Solenoid Spring
7. 23-6420 Rubber Grommet
8. 4408-01 1 1 9-00 Nut 8-32 ESN
The ADDAMS FAMILY S.C.E. 2-20
A-15367
Knockoff Assembly
A-15368
Eject Assembly
Dwrlntten
Usm Part Number
1. 01-10651
2. 23-6420
3. A-15370
4. 10-135
5. AE-30-2000
6. 03-7067-5
7. 01-8-508-T
8. 4008-01017-04
Bracket Assembly
Rubber Grommet
Plunger Assembly
Solenoid Spring
Coll Assembly
Coll Tubing
Solenoid Bracket
Mach. Screw, #8-32 x 1/4"
Item Pan Number
1. 01-10652
2. 23-6420
3. A-15371
4. 10-135
5. AE-27-1 200
6. 03-7067-5
7. 01-8-508-T
8. 4008-01017-04
Daacilptlgn
Bracket Assembly
Rubber Grommet
Plunger Assembly
Solenoid Spring
Coll Assembly
Coil Tubing
Solenoid Bracket
Mach. Screw, #8-32 x 1/4"
The ADDAMS FAMILY S.C.E. 2-21
A-15267
Knocker Assembly
A-15040
Diverter Assembly
item
PgrtNvmter
Description
1 .
A- 15266
Knocker Bracket Assy.
2.
23-6420
Rubber Grommet
3.
A-17767
Bell Armature Assembly
4.
10-135
Solenoid Spring
5.
4408-01119-00
Nut 8-32 ESN
6.
01-9423
Coil Bracket
7.
AE-23-800
Coil Assembly
8.
03-7067
Coil Tubing
9.
23-6629
Bumper Pad
10 .
H-11835
Cable
Item
EaflUwmfrer
Description
1 .
A-15041
Mounting Bracket
2.
20-8790
Nylined Bearing
3.
03-7066
Coil Tubing
4.
01-8413
Coi Mounting Bracket
5.
AE-26-1 500
Coil Assembly
6.
A-10821
Flipper Stop Bracket Assy.
7.
4010-01008-06
Mach. Screw, 10-32 x 3/8
8.
4701-00004-00
Lockwasher #1 0 Split
9.
10-437
Spring Kicker
10.
A-13278
Plunger Assembly
11.
A- 141 85
Drive Arm Assembly
12.
4010-01082-04
Set Screw, 10-32 x 1/4" SH-CP
■ Associated Part:
13. A-15039 Diverter Assembly
The ADDAMS FAMILY S.C.E. 2-22
A-15361
Tilt Mechanism Assembly
Coil Magnet & Bracket Assembly
Item
Part Number
Description
Item
Part Number
Description
i.
A-15360
Mount Plate, Tilt Mech.
1 .
A-15257
Bracket & Pole Piece Assy.
2.
01-3444
Bracket, Tilt Upper
2.
20-9247
Coil Magnet
3.
01-3445
Bracket, Tilt Lower
4.
03-8668
Pendulum, Tilt Mech.
5.
12-6231
Wire, Plum Bob
6.
4006-01113-06
MS, 6-32 X 3/8 PL-HEX-WHD
■ Associated Parts
7. 20-6502-A Plum Bob
8. 4406-01 1 20-00 Wing Nut (2)
The ADDAMS FAMILY S.C.E. 2-23
B-8925 Ball Trough Switch Plate Assembly
item Part NtimtMr Description
1. A-8924 Mounting Plate Brkt. Assembly
2. 4004-01 003-1 0 Mach. Screw, 4-40 x 5/8 P-PH-S
3. 12-6546 Ball Switch Wlreform
4. 5647-09957-00 Mini-Micro Switch
5. 4005-01 005-02 Mach. Screw, #5-40 x 1/8 P-PH
6. 12-6547 Ball Switch Wlreform
7. 23-6710-2 Coil tubing #10
8. 5070-09054-00 Diode 1N4004
9. 5825-09372-00 #6 Solder Lug
10. 01-60-A R.O. Switch Bracket
11. 01-60-F R.O. Switch Bracket
The ADDAMS FAMILY S.C.E. 2-24
:o
item PirtNumbM Doicrigtten
1. 20-9253-7 Rod Assembly
2. 10-149 Rod Spring
3. 4700-00051 -00 Flatwasher, 25/64 x 5/8 x 1 6ga.
4. 21 -6645-1 -BR Ball Shooter Housing, Brass
5. 03-7357 Shooter Sleeve
6. 10-148-4 Shooter Spring
7. 20-8718-1 "C* Retaining Ring
8. 23-6327 Rubber Shooter Tip
■ Associated Parts:
9. 01-3535 Mounting Plate
1 0. 401 0-01 006-1 0 Mach. Screw, #1 0-32 x 5/8
The ADDAMS FAMILY S.C.E. 2-25
Item
EflUNvmter
D.g.g.criptlpn
Item
Earl Number
Dftscrlptlon
1 .
A-15201
Klckout Sub-Assembly
9.
5647-12693-25
Mini Micro Switch
2.
03-7067
Coll Tubing
10.
4002-01105-07
Mach. Screw, 2-56 x 7/16P-PH-S
3.
AE-23-800
Coil Assembly
11.
5070-09054-00
Diode 1N4004
4.
01-9423
Coil Bracket Assy.
12.
01-8240
Nut Plate, #2-56
5.
4408-01119-00
Nut 8-32 ESN
13.
A-15376
Coll Bracket - Front
6.
10-135
Solenoid Spring
14.
4008-01003-06
Mach. Screw. 8-32 P-PH-S
7.
8.
A-17767
23-6420
Beil Armature Assembly
Rubber Grommet
15.
01-8600
Insulator
The ADDAMS FAMILY S.C.E 2-26
A-1 741 1 Hand Drive Assembly
Item
Perl Number
Description
■ Item
EgjLNumber
Description
1 .
A-1 5303
Bracket Assembly
11.
4700-00130-00
Flatwashwer, 1 x 2 x 16ga.
2.
14-7966
Motor 140
12.
4010-01062-10
Mach. Screw, 10-32 x 5/8"
3.
01-10561
Motor Bracket
13.
H-15228
Hand Cable Assembly
4.
31-1684
Hand - Decorated
14.
4008-01003-08
Mach. Screw, 8-32 x 1/2"
5.
02-4603
Magnet Core
15.
A-1 5285
Opto Swltch-2 PCB Assy.
6.
4006-01003-04
Mach. Screw, 6-32 x 1/4"
16.
A-1 5310
Interrupter Assembly
7.
01-10655
Anti-Trap Bracket
17.
4010-01082-04
SetScrew, 1 0-32 x 1/4"
8 .
31-1677
Washer, Color
18.
4010-01006-10
Mach. Screw, 10-32 x 5/8"
9.
A-1 21 58-1
Coll Assembly
19.
03-7520
Ty-Wrap Nylon
10.
4020-01003-08
Mach. Screw, 1/4-20 x 1/2"
The ADDAMS FAMILY S.C.E 2-27
A-15258
Chair Bracket Assembly
A-14962
Loop Assembly
Hem
PpHNumfrer
PftMrlptlon
Item
Part Number
Bfi&crlpHon
i.
01-10593
Chair Bracket
1.
A- 14963
Loop Assembly
2.
5070-09054-00
Diode 1N4004, 1.0A
2.
5647-12693-25
Mini Micro Switch
3.
24-8807-1
Wedge Socket w/Brkt (2)
3.
5070-09054-00
Diode 1N4004
4.
H-15237
Cable Assembly
4.
01-8240
Nut Plate, #2-56
5.
23-6710-3
Tubing #10 (2")
5.
4002-01105-07
Mach. Screw, 2-56 x 7/16 P-PH-S
6.
4700-00003-00
Flatwasher, 1/8 x 9/32 x 22ga.
6.
01-8600
Insulator
7.
07-6688-1 7N
Rivet, 1/8 x 5/32*
■ Associated Parts:
24-8768 Bulb #555 (2)
03-8063-4 Sleeve, Red
03-8063-6 Sleeve, Yellow
03-8647 Plastic Molded Chair
The ADDAMS FAMILY S.C.E. 2-28
Item
Part Number
Description
1 .
A-14965
Lockup Loop Assembly
2.
5647-12693-25
Mini Micro Switch
3.
5070-09054-00
Diode 1N4001
4.
01-8240
Nut Plate #2-56
5.
4002-01105-07
Mach. Screw, 2-56 x 7/16 P-PH-S
6.
01-8600
Insulator
7.
H-15433
4-Swftch Cable
The
ADDAMS FAMILY S.C.E. 2-29
A-1 4970-1 Bookcase Assembly
Item
Part Number
1
01-10398
2
A-1 5474
a)
14-7969
b)
03-8619
c)
20-8716-2
3
01-10399
4
5647-12693-08
5
5070-09054-00
6
01-8240
7
4002-01105-07
8
4008-01005-10
9
RM-27-02
10
03-8620
11
4108-01031-14
12
4700-00016-00
13
03-7520-2
14
07-6688-1 8N
15
02-4003
16
23-6535
17
03-7655-4
18
4408-01119-00
19
4106-01004-10
20
A-1 501 8
21
03-8623-1
22
03-8622-1
23
03-8621-1
24
01-10725
25
H-15229
26
23-6674
27
07-6688-22N
28
4700-00003-00
29
03-8624
30
A-1 501 7
31
4106-01004-06
32
4108-03013-08
33
02-4419
34
02-4418
35
03-8347
36
20-9610
37
03-8363-1
38
4008-01157-10
39
4008-01017-08
40
H-15227
41
4700-00070-00
42
16-9305*
43
4008-01157-06
44
31-1664-25
45
31-1664-37
•Adhered to underside of
Description Qty.
Mounting Bracket 1
Motor & Crank Assembly 1
Motor, Bookcase (1)
Crank, Bookcase (1)
Rollpin 3/32 x 5/8 (1)
Switch Bracket 2
Mini Micro Switch 2
Diode 1N4004 1.0A 2
Nut Plate #2-56 2
MS 2-56 x 7/16 P-PH-S 4
MS 8-32 x 5/8 P-PH 4
Slit Hose Sleeve 7-1/2"
Actuator, Bookcase 1
SMS #8 x 7/8 P-TH-Type 25 2
FW.187x.437x.053 5
Nylon Ty-Wrap 3
Rivet 3/16x1/8 Nickel 4
Bumper Post 8-32 4
Rubber Bumper 4
Harness Clip 1/4 2
Nut 8-32 ESN 5
SMS #6 x 5/8 P-PH-ST 2
4 Infra Red LED Assembly 1
Base, Bookcase 1
Frame, Bookcase 1
Cover, Bookcase 1
Bracket, Ty-Wrap 1
Cable Assembly 1
Bumper Pad 1 -1 /8 x 2-5/1 6 1
Rivet 5/16x1/8 Nickel 2
FW .125 x .281 x .032 2
Lens, Bookcase 4
4-Opto PCB Assembly 1
SMS #6x3/8 P-PH-Type 1 1 2
SMS #8 x 1/2 P-PH-Type 25 3
Adjusting Screw 1
Shaft 2-1/2 1
Gland 1
Range Bearing 2
Locking Nut 1
MS 8-32 x 5/8 P-PH-S-Ny 1
MS 8-32 x 1/2 P-PH-S 1
Bookcase Switch Cable 1
FW.187x.625x.059 2
Label, Height Adjustment 1
MS 8-32 x 3/8 P-PH-S 1
Screened Playfield Plastic 1
Screened Playfield Plastic 1
Item 1 , Mounting Bracket.
The ADDAMS FAMILY S.C.E. 2-30
A-1 4970-1 Bookcase Assembly
The ADDAMS FAMILY S.C.E. 2-31
A-1 6970-1 20V Line Filter Assembly
A-1 6970-230V
Item
Part Number
Decriotion
Item
Part Number
Doc fiction
1 .
H-13870
Black Jumper Cable
13.
5730-09252-00
Fuse 8A 250V
2.
H-13871
Orange Jumper Cable
14.
5731-09651-00
Fuse SB 5A 250V
3.
H- 14790
A.C. Cable
15.
5733-12869-00
Fuse Holder Panel Mount
4.
H-14792-1
A.C. Cable, Black
16.
5851-09184-00
SER Outlet Snap-In
5.
H-1 4792-2
A.C. Cable, White
17.
01-10623
Insulator, Thermistor
6.
RM-21-06
#18 Vinyl Fgls
18.
5016-12978-00
Thermistor 8A 2.5R25
7.
03-8928
Tube Plug 1 * Sq.
19.
A-14810-1
Chassis Assembly
8.
03-8591
Bushing-Strain Relief
20.
A-1 5473-1
IEC Power Input Assembly
9.
4008-01017-08
Mach. Screw. 8-32 x V2 m P-R
21.
03-8712
Bushing-Strain ReBef
10.
5017-09044-00
Varistor Metox 10A
22.
5640-13250-00
Toggle Switch, DPST
11.
5017-09063-00
Varistor 275V 15J
23.
A-1 6969
Switch Mounting Plate Assembly
12.
5102-10310-00
Line Fitter 5VK
24.
4406-01128-00
Nut #6-32 KEPS
The ADDAMS FAMILY S.C.E. 2-32
Target Assemblies
Part Number Description Quantity
Playfield Targets B-1 1696-1 Standup Target Assembly , Blue 2
B-1 1696-4
Standup Target Assembly , Red
2
B-1 1696-5
Standup Target Assembly , White
1
B-1 1696-15
Standup Target Assembly , Orange
3
B-1 2583*1
Standup Target Assembly , Blue
1
B-1 2583-4
Standup Target Assembly , Red
2
The ADDAMS FAMILY S.C.E. 2-33
Unique Parts
Unique Backbox Parts
Part Number
Description
WPC Sound Board Assembly
4 . 19749-50038
WPC CPU Assembly
A-14373-gOQ38
Backbox Assembly —
Unique Cabinet Parts
Unique Playfield Parts
Side Moidina. Brass
3-Ball Cashbox Assembly. Multiple
Front Moidina Assembly. Brass
a i P44R-4-RR
BaH Shooter Assembly. Brass
11-1177
Wood Cabinet
A-1 3204-50038
Bottom Arch Assembly
A- 14870-1
Bookcase Assembly
A- 14972-1
X-Over Ramp Assembly
03- B2 54-28
Jet Bumper Cap, Opaque Gold
03-8581-1
Base-Box Gold
03-8582-2
Cover-Box Gold
21-6704
Collectors Plate
The ADDAMS FAMILY S.C.E. 2-34
Cables
Backbox Cables
Playfield Cables
Cabinet Cables
Part Number
Deacriutlon
H-14582
Secondary Cable
H-15233
Logic Power Cable
H-14584
Dot Matrix Display Power Cable
H-15226
House Cable
H-15263
3-4 Flapper Cable
H- 14889
Flash Cable
H-15221-1
Playfield Lamp Cable
H-15222
Playfield Soienoid Cable
H-18260
Playfield Switch Cable
H-16599
Coin Door Cable
H-17019
Dixie-Mars interconnect Cable
H-17217
Plum Bob/M ech. Protect Cable
H-18261
Cabinet Cable
H-18524
Switch Button Cable
The ADDAMS FAMILY S.C.E. 2-35
Metal Plastic Posts
Part Numbt
02-3409
«H 0 Z}=Q>
02-3905
oncOii^
CMC
iiimn "[[
~[rrm
muz
n 1
imj
R =u>
Q-
LJ
5mmr_
Inn
rr
rnimim
] t=oo®
d»6=
iiiimn
02-4003
02-4036-1
02-4056
02-4057
02-4177
02-4342-1
02-4423-1
02-4424-1
02-4425-1
02-4426-1
DwriPtten
Spring Poet
Bumper Post #S WS
Bumper Poet 8-32 MS
Bumper Post
Bumper Post
Bumper Post, 2-3/16*
Bumper Post 8-32x15/32*
Bumper Post
Double Bumper Post: 2-21/32*
Post 6-32/8-32 2-1/32*
Post 8-32/ #8-32 2-3/8*
Post #6-32/8 1-29/32*
The ADDAMS FAMILY S.C.E. 2-36
Metal Plastic Post8 (Continued)
D
to
Part Number
PMcfflrtton
02-4434
Post, #8x1'
02-4435
Post, #8x1-3/16'
02-4436-5
02-4436-7
02-4436-15
F-F Spacer, 1/4x2.83'
F-F Spacer, IMxl-l/T
F-F Spacer, 1/4x1-7/16'
02-4493
Double Bumper Post (Hex)
03-8247-13
Double Star Post, Clear
03-B319-9
Star Post #8
The ADDAMS FAMILY S.C.E. 2-37
UPPER PLAYFIELD PARTS
Item Part Number Description
1
20-9250-6
Ripper & Shaft, Yellow (3)
43 A-15249
Ball Guide Assembly
2
A-15252-L
Ripper Bail Guide Assy.
44 A-8039-3
Ball Release Assembly
3
12-6466-5
Guide Wire, 1 1/4"
4
12-6466-6
Guide Wire, 1 1/2"
5
A-15239
Ball Guide Assembly
Not Shown:
6
20-9264-6
Small Ripper & Shaft
A-1 3204-50038
Bottom Arch Assembly
7
A-15199
Opto Ball Guide Assy.
12-6842-1
Wire Fence Brass
8
B-1 1696-1
Standup Target, Blue
31-1008-50038
Bottom Arch Brass
9
A-15197
Opto Ball Guide Assy.
A-1 3769-50038
•Screened Playfield
10
B-9414-3
Jet Bumper Assembly
A-1 5369-1
Playfield Plastic Assy.
03-8254-8
Jet Bumper Cap, Amber
A-1 5369-2
Playfield Plastic Assy.
11
A-15258
Chair Bracket Assembly
A-1 5369-3
Playfield Plastic Assy.
03-8647
Electric Chair
A-1 5369-4
Playfield Plastic Assy.
24-8768
#555 Bulb (2)
A-1 5369-5
Playfield Plastic Assy.
03-8063-4
Lamp Sleeve, Red
A-1 5369-6
Playfield Plastic Assy.
03-8063-6
Lamp Sleeve, Yellow
A-15375
Cloud Assembly
12
B-9414-3
Jet Bumper Assembly
A-8645
Wire Form & Bracket
03-8254-16
Jet Bumper Cap, Yellow
B-8623
Guide & Baffle Assy.
13
B-9414-3
Jet Bumper Assembly
C-8235
Ball Runway Assy.
03-8254-28
Jet Bumper Cap, Gold
01-3569-1
Ball Return Runway
14
B-1 1696-4
Standup Target, Red (2)
01-5575
Bottom Arch Mtg. Brkt.
15
B-1 25 83-4
Oblong Target, Red (2)
01-8419
Holdown Bracket (2)
16
B-9414-3
Jet Bumper Assembly
03-7960-20017-1
Full Playfield Mylar
03-8651-13
Jet Bumper Cap, Clear
03-7960-20017-2
Jet Area Mylar
17
B-9414-3
Jet Bumper Assembly
03-7960-20017-3
Drop Area Mylar
03-8254-9
Jet Bumper Cap, Red
20-6500
1 1/16 Steel Ball
18
A-15039
Diverter Assembly
31-1664-1 thru 41
Playfield Plastics
19
B-1 2583-1
Oblong Target, Blue
20
A-15246
Ball Guide Assembly
21
A-15241
Ball Guide Assembly
22
A- 15244
Ball Guide Assembly
23
B-1 1696-5
Standup Target, White
* The ADDAMS FAMILY Special Collectors
24
A-15374
Dampening Bracket
Edition playfield has a special hardcoat surface
25
03-8581-1
Box Base
and does not require a full mylar. However,
03-8582-1
Box Cover
mylars can be purchased through your local
01-10654
Box Retaining Brkt.
Bally Distributor.
26
A-15247
Bali Guide Assembly
27
A- 15243
Ball Guide Assembly
28
12-7026
Guide Bar Wire
29
A- 15240
Ball Guide Assembly
30
01-10454
Deflector Bracket
31
A-15251
Bali Guide Assembly
32
A-14974
Ball Guide, Shooter Ramp
33
A- 14970-1
Bookcase Assembly
34
A- 15248
Ball Guide Assembly
35
A-15242
Ball Guide Assembly
36
A-15250
Ball Guide Assembly
37
B-1 1696-1 5
Standup Target, Orange (3)
38
A-14196
Shooter Gate Assembly
39
A- 15245
Ball Guide Assembly
40
12-6466-12
Guide Wire, 3"
41
A-15252-R
Flipper Ball Guide Assy.
42
01-10621
Strike Plate
03-8633
Level Mounting Bracket
20-9691
Level
The ADDAMS FAMILY S.C.E. 2-38
PLAYFIELD PARTS LOCATIONS
(UPPER)
The ADDAMS FAMILY S.C.E. 2-39
LOWER PLAYFIELD PARTS
Item Part
Description
Number
1
C-13940
5 Switch & Diode Assy.
2
A-1 4977
7 Opto PCB Switch Assy.
3
01-10427
Diverter Support Bracket
A-1 41 85
Drive Arm Assembly
A-1 5040
Diverter Assembly
A-1 3278
Plunger Assembly
10-437
Kicker Spring, Heavy
4
A-9415-2
Jet Bumper Coil Assy. (5)
B-1 2030-2
Switch & Diode Assy. (5)
A-1 2753-2
Lug & Diode Assembly (5)
5
A-1 4962
Loop Assembly
6
A-15115
Kicker Assembly
7
A-15849-L-1
Flipper Assembly
8
01-9510
Post Adj. Plate #8 (2)
9
A-14369-L
Coil & Bracket Assy.
B-8284-1
Kicker Count Switch Assy.
B-1 2665
Nylon Kicker Assembly
10-128
Spring
10
A-15849-L-4 Flipper Assembly
11
A-15139
Hi-Powered PCB Assy.
12
B-8925
Micro Switch Plate Assy.
13
B-9362-L-2
Coil & Bracket Assy.
10-128
Spring
C-9638
Out hole Eject Assy.
14
A- 1 5849- R-4 Flipper Assembly
15
A-14369-L
Coil & Bracket Assy.
A-1 1539-1
Kicker Switch Assy.
B-1 2665
Nylon Kicker Assembly
10-128
Spring
16
A-15367
Knockoff Assembly
17
A-14107
Kicker Assembly
18
A-1 4964
Lock-up Loop Assembly
19
20-9247 (3)
Coil Magnet
20
A-1 5257 (3)
Brkt. & Pole Piece Assy.
21
01-10446
Swamp Bracket
22
A-15849-R
Flipper Assembly
23
A-15070
Chute Ramp Assy.
24
A-1 5200
Kickout Assembly
25
A-1 5368
Eject Assembly
A-9381-R
Switch & Bracket Assy.
26
A-14711
Hand Drive Assembly
27
A-1 4703
Box Assembly
28
A-1 4970-1
Bookcase Assembly
Not
Shown:
A-1 4632-3
3/4" Mtg. Brkt. Clamp Assy.
A-1 4632-4
1“ Mtg. Brict. Clamp Assy.
A-1 5542
Motor EMI Board
01-8726-L-1
Playfieid Holder Brkt., Left
01-8726-R-1
Playfieid Holder Brkt., Right
5731
-09651-00
Fuse
5733-10702-01
Fuse Holder
Underside of Playfieid, Viewed in Raised Position
The ADDAMS FAMILY S.C.E. 2-40
SWITCH LOCATIONS
Switch
Switch
Item
Number
A— v.
PeecriBtioo
11-12
—
20-9663-9
Buy-in
13
—
20-9663-1
Start Button
14
—
20-6502- A
•Plumb Bob T»
15
5647-09957-00
8-8925
Left Trough
16
5647-09957-00
8-8925
Center Trough
17
5647-12693-06
A-11680
Right Trough
18
5647-12133-12
A-10417
Outhote
21
—
27-1066
•Slam Tilt
22
—
A-8630
•Coin Door Closed
23
—
Not Used
•Ticket Opto.
24
—
A-8630
'Always Closed
25
5647-12693-19
A-12688
Right Ripper Lane
26
5647-12693-19
A- 12688
Right Outiane
27
5647-12693-04
A-11619
Bal Shooter
28
—
—
Not Used
31
SW-11A-37
B-12030-2
Upper Left Jet
32
SW-11A-37
B-12030-2
Upper Right Jet
33
SW-11A-37
B-12030-2
Center Left Jet
34
SW-11A-37
B-12030-2
Center Right Jet
35
SW-11A-37
B-12030-2
Lower Jet
36
SW-1A-114
B-8284-1
Left Slingshot
37
SW-1A-120
A-11539-1
Right Slingshot
38
5647-12693-19
A-12688
Upper Left Loop
41
—
B-1 1696-1
Grave "G"
42
—
B- 11696-1
Grave *R‘
43
5647-12693-25
A-14962
tChair Kickout
44a
—
B-1 1696-4
Cousin H (2)
b
B-12583-4
(2)
45
—
B-11696-15
Lower Swamp M HI ion
46
—
—
Not Used
47
~
B-11696-15
Center Swamp MiBon
48
~
B-11696-15
Upper Swamp MIHon
51
5647-12693-19
A-15372
Shooter Lane
52
—
—
Not Used
53
—
A-15017/A-15018
Bookcase Opto 1
54
A-15017/A-15018
Bookcase Opto 2
55
—
A-1 501 7/A-1 5018
Bookcase Opto 3
56
—
A-15017/A-15018
Bookcase Opto 4
57
—
A-16908/A-16909
Bumper Lane Opto
58
5647-12693-21
A-1 4972
Right Ramp Exit
61
5647-12693-11
A-14492
Left Ramp Enter
62
—
B-1 1696-5
Train Wreck
63
5647-12693-19
A-12688
Thing Eject Lane
64
5647-12693-11
A- 13627-2
Right Ramp Enter
65
5647-12693-21
A-15047
Right Ramp Top
66.
5647-12093-21
A-1 5047
Left Ramp Top
67
5647-12693-19
A-12688
Upper Right Loop
68
5647-12693-08
A-1 5070
Vault
71
5647-12693-25
A-1 4964
f Swamp Lock Upper
72
5647-12693-25
A-1 4964
fSwamp Lock Center
73
5647-12693-25
A-14984
t Swamp Lock Lower
74
5647-12693-25
A- 14964
tLockup Kickout
75
5647-12693-19
A-12688
Left Outiane
76
5647-12693-19
A-12688
Left Ripper Lane 2
77
5647-12693-25
A-15200
t Thing Kickout
78
5647-12603-19
A-12688
Left Ripper Lane 1
81
5647-12693-08
A-14970-1
fBookcase Open
82
5647-12693-08
A-14970-1
tBookcase Closed
83
—
—
Not Used
84
—
A15285
t Thing Down Opto
85
A-1 5285
fThlng Up Opto
86
—
B-1 2583-1
GRAVE “A"
87
5647-12133-11
A-9081-R
Thing Eject Hole
88
—
—
Not Used
® o
©
* Not shown.
f Located on underside of playfield.
The ADDAMS FAMILY S.C.E. 2-41
LAMP LOCATIONS
Item Bulb Lamp
Ns* Hfii Ai XL No. Description
11 24-8768 A-15114 Thing Multkall #555
12 24-8768 A-15114 Extra Ball #555
13 24-8768 A-15114 Jackpot #555 (2)
14 24-6549 A-11754 Grave “A" #44
15 24-6549 A-11754 Stars #44
16 24-6549 A-11754 Super Jackpot #44
17 24-6549 A-11754 Grave "V #44
18 24-6549 A-11271 Upper Swamp Million #44
21 24-8768 A-11199 Upper Left Jet #555
22 24-8768 A-11199 Upper Right Jet #555
23 24-8768 A-11199 Center Loft Jet #555
24 24-8768 A-11199 Center Right Jet #555
25 24-8768 A-11199 Lower Jet #555
26 24-8768 A-15113 Cousin It #555 (2)
27 24-8768 A-15113 2 Bear Kicks #555
28 24-8768 A-15113 Thing Ops #555
31 24-8768 A-15112 G-R-E-E-O “G" #555
32 24-8768 A-15112 G-R-E-E-D *R" #555
33 24-8768 A-15112 G-R-E-E-D 'EM #555
34 24-8768 A-15112 G-R-E-E-D ’E*-2 #555
35 24-8768 A-15112 G-R-E-E-D "D" #556
36 24-8768 A-15111 5X Graveyard #555
37 24-8768 A-15111 Center Swamp Milion #555
38 24-8768 A-15111 Lower Swamp Milfion #555
41 - Not Used
42 24-8549 A-11271 Advance X #44
43 24-8549 A-11754 Grave “G" #44
44 24-8549 A-11271 Grave "R" #44
45 24-8549 A-11271 The Mamushka #44
46 24-8549 A-11271 Swamp Lock #44
47 24-8768 — Electric Chair Red #555
48 24-6549 A-11271 Grave "E“ #44
51 24-8768 A-15110 Thing #555
52 24-8768 A-15110 Raise The Dead #555
53 24-8768 A-15110 Lie Extra Ball #555
54 24-8768 A-15110 House 6 Milion #555
55 24-8768 A-15110 Quick Multiball #555 Fester's
56 24-8768 A-15110 Tunnel Hunt #555
57 24-8768 A-15110 House Seance #555
58 24-8768 A-15110 Hit Cousin It #555
61 24-6549 A-11271 Left Special #44
62 24-8549 A-11271 Lie Thing Hips 1 #44
63 24-6549 A-11271 Lie 2 Bear Kicks #44
64 24-8768 — Electric Chair Yellow #555
65 24-6549 A-11271 House ’?’ #44
66 24-6549 A-11754 House 9 Milion #44
67 24-8768 A-15110 Graveyard At Max #555
68 24-8768 A-15110 House 3 Milion #555
71 24-6549 A-11271 Lie Advance X #44
72 24-8549 A-11271 Right Special #44
73 24-8549 A-11754 Shoot Again #44
74 24-8768 A-12887-B Vault Green #555
75 24-8768 A-12887-B Vault Red #555
76 — — Not Used
77 24-8768 - Thing Yellow #555
78 24-8768 — Thing Green #555
81 24-8768 D-12501 ’Thing* — -1 #555
82 24-8768 D-12501 ’Thing* T #555
83 24-8768 D-12501 ’Thing* ’H“ #555
84 24-8768 D-12501 Thing’ T #555
85 24-8768 D-12501 ’Thing* ’N* #555
86 24-8768 D-12501 ’Thing* "G" #555
87 24-8768 D-12501 ’Thing’ ~*-2 #556
88 - 20-9663-1 Credi Button
© © © © © © ©
* Located In Speaker Panel
The ADDAMS FAMILY S.C.E. 2-42
SOLENOID/FLASHER LOCATIONS
Hem Coil/Flashet As sv. No, Description
Numfror
01
AE-26-1200
A-15115
tChair Kickout
02
AE-23-800
A-15267
HThing Knocker
03
AE-26-1500
A-15040
Ramp Diverter
04
AE-26-1200
B-9362-L-2
Ball Release
05
AE-27-1200
A-8039-3
Ou thole
06
—
A-12158-1
Thing Magnet
07
AE-23-800
A-15200
fThing Kickout
08
AE-26-1200
A-14107
f Lockup Kickout
09
AE-26-1200
A-9415-2
Upper Left Jet
10
AE-26-1200
A-9415-2
Upper Right Jet
11
AE-26-1200
A-9415-2
Center Left Jet
12
AE-26-1200
A-9415-2
Center Right Jet
13
AE-26-1200
A-9415-2
Lower Jet
14
AE-27-1200
A-14369-L
Left Slingshot
15
AE-27-1200
A-14369-L
Right Slingshot
16
20-9247
—
tLeft Magnet 12V
17
24-8802 #906
—
Flasher #1 (2)
18a
24-8802 #906
—
Flasher #2 (2)
19a
24-8802 #906
A- 12336-1
Flasher #3 (2)
» b
24-8802 #906
—
20a
24-8802 #906
A- 12336-1
Flasher #4
b
24-8802 #906
—
21a
24-8802 #906
A-12336-1
Flasher #5
b
24-8802 #906
—
22a
24-8802 #906
A- 12336-1
Flasher #6
b
24-8802 #906
—
- O)
23
20-9247
—
| Upper Magnet 12V
24
20-9247
—
t Right Magnet 12V
25
14-7966
A-14711
Thing Motor 12V
26
AE-27-1200
A-15368
Thing Eject Hole
27
14-7969 12V
A-14970-1
Bookcase Motor
28
AE-30-2000
A-15367
t Swamp Release
General Illumination Circuits
*01
24-6549
A-11905
Left PlayfiekJ String #44
*02 24-8768
—
Insert House String #555
*03 24-8768
—
Insert People String #555
*04 —
—
Not Used
*05 24-6549
A-11905
Right Playfield String #44
•
FL-f 1753
A-1 5849-L-1
1 Upper Left Ripper Assy.
*
FL-11630
A-15849-R
Upper Right Flipper Assy.
e
FL-15411
A-1 5849-L-4 Lower Left Ripper Assy.
e
FL-15411
A-1 5849-R-4 Lower Right Flipper Assy
* Not shown.
t Located on bottom of playfMd.
1 Located in cabinet
« Located on top of baekbox.
The ADDAMS FAMILY S.C.E. 2-43
RUBBER RINGS
HEM. PART NO, $H DESCRIPTION
A.
23-6300
6
5/16' Rubber Ring
B.
23-6301
6
3/4" Rubber Ring
C.
23-6304
2
1 1/2" Rubber Ring
D.
23-6305
4
2" Rubber Ring
E.
23-6519-4
3
Fipper Rubber, Red
F.
23-6535
9
Rubber Bumper
G.
23-6552
1
Rubber Bumper, Yellow
H.
23-6553-4
1
Small Flipper Rubber, Red
1 .
23-6556
9
Rubber Sleeve, Black
J.
23-6579
1
3/4" Tapered Bumper, Yellow
03-7973
1
Nylon Spacer
K
23-6629
2
Rubber Pad, Blue
L
23-6674
1
Rubber Pad, Blue
The ADDAMS FAMILY S.C.E. 2-44
RAMPS
ITEM
PART NO.
DESCRIPTION I
1
02-4436-7
8-32 x 1 1/2“ Standoff H
A-1 2258-2
8-32 Stud Plate Assy, n
2
A-15047
Main Ramp Assy.
3
A-1 4265-1 3
Receptacal & Skirt Assy.
03-8171-9
Mini Dome, Red
4
5647-12693-21
Switch
5
A-1 4492
Ball Gate Assy.
Ball Gate Assy. Q
6
A-1 3627-2
7
02-4436-5
8-32 x 2.83' Standoff
A-1 2258-2
8-32 Stud Plate Assy.
8
A-1 51 50
Window Ramp Assy.
9
02-4611-1
8-32 x 3 1/2' Standoff
10
A-1 4973
Shooter Ramp Assy.
11
A-1 4972-1
Crossover Wire Ramp Assy.
12-7006-1
Wire Ramp Brass
12
A-1 4265-1 3
Receptacal & Skirt Assy.
03-8171-13
Mini Dome, Clear
13
02-4436-15
8-32 x 1 7/8“ Standoff
14
5647-12693-21
Switch
15
A-1 5070
“Chute Ramp Assy.
5647-12693-08
Micro Switch
O
*
Located under playfleld.
Playfleld (Top View)
The ADDAMS FAMILY S.C.E. 2-45
Notes
The ADDAMS FAMILY S.C.E. 2-47
The ADDAMS FAMILY S.C.E. 2-48
Section 3
Wiring Diagrams
and
Schematics
CONNECTOR & COMPONENT IDENTIFICATION
Each plug or jack receives a number that identifies the circuit board and
position on that board that it connects to. J-designations refer to the male part of
a connector. P-designations refer to the female part of a connector. For
example, J101 designates jack 1 of board 1 (a Power Driver Board Board jack);
P206 designates plug 6 of board 2 (a CPU Board plug). Identifying the specific
pin number of a connector involves a hyphen, which separates the pin number
from the plug or jack designation. For example, J101-3 refers to pin 3 of jack 1
on board 1 .
Other game components may also have similar numbers to clarify their
locations or related circuits. For example, F501 refers to a fuse located on the
Sound Board.
Prefix numbers for the WPC circuit boards are listed below.
1- Power Driver Board
2- CPU Board
5- Sound Board
6- Dot Matrix Controller
Dot Matrix Display/Driver Board
8 - Flipper Controller Board
9 - Extra Flipper Supply Board
The ADDAMS FAMILY S.C.E. 3-1
LAMP MATRIX
The ADDAMS FAMILY Lamp Matrix
\ Column
Yellow (B+)
1
2
3
4
5
6
7
8
Yellow-
Yellow-
Yellow-
Yellow-
Yellow-
Yellow-
Yellow-
Yellow-
Brown
Red
Orange
Black
Green
Blue
Violet
Gray
J137-1
J137-2
J137-3
J137-4
J137-5
J137-6
J137-7
J138-9
Q98
G97
Q96
Q95
Q94
093
092
091
Red-
Green
J 133-6
Q86
Red-
Blue
J133-7
Q85
Red-
Violet
J133-8
Q84
Red-
Gray
J133-9
Q83
Upper
Swamp
Thing
Flips
Lower
Swamp
Grave
Hit
Cousin
Million
Million
It
18
28
38
48
58
Thing
Credit
Green
Button
78
88
The ADDAMS FAMILY S.C.E. 3-2
J137
J133
YEL-GRY Columns
ft
YEL-VIO
Column 7
YEL-BLU
Column 6
YEL-GRN
Column 5
YEL-BLK
Column 4
YEL-ORN
Column 3
YEL-RED
Column 2
YEL-BRN
Column 1
RED-BRN
Row 1
21 '
y
31 '
y
41
y
51 /
y
61 '
y
71'
y
B
RED-BLK
Row 2
a
m
5
a
a
a
B
1
RED-ORN
Row 3
1 3 '
23'
33'
43 '
V
53 /
63'
y
73 '
y
83'
y
RED-YEL
Row 4
/
14
24'
34"
/
44
54 '
/
64
y
74
y
*
84
/
RED-GRN
Row 5
is'
25
J
35
45 '
y
55
/
65
y
75'
y
RED-BLU
Row 6
>
16
26 /
>
36
SB
J
66
/
16
y
1
RED-VIO
Row 7
17'
27 >
37'
47 '
57 /
67'
y
77
y
>
RED-GRY
Row 8
18 '
V
28 y
38'
4s'
^
68'
y —
78 /
y —
1“
Column
Vj
Row
Lamp Circuit
Column A
B
1 Row C 1
_D_
_E_
JL
_a
H
JL.
L
Off
(nomri H
L
H
L
H
L
H
On
^ H
L
L
H
L
The ADDAMS FAMILY S.C.E. 3-3
nipper
Grounded
Swttchee
Black-Green
J806-1
mpht rapper End of
Stroke
Blue-VtoM
J80S-1
Right Flipper
Button
re
Black-Blue
J806-3
Left Flipper
End ot Strok*
FJ
Blue-Gray
JS05-8
Lett Ftp par
Button
F4
R
8 lac k-Y allow
J80S-3
Upper Right
FRpper Button
Fe
Black-Gray
J80S-5
Upper
Lett Flipper
End of Stroke
FT
Switch Matrix Circuit
COLUMN (example) ROW(exarrpte>
Cotunn
A
R
1 Switch
0
I?
inactive
H
L
on
Open
H
H
on
Active
L
H
On
Closed
L
L
On
Dedicated Switch Circuit
DEDICATED GROUND (example) ROW (example)
The ADDAMS FAMILY S.C.E. 3-5
SOLENOID/FLASHER TABLE
Function
Chair Kickout
Thing Knocker
Diverter
Bali Release
Outhole
Thing Magnet
07 Thing Kickout
Lockup Kickout
Upper Left Jet
Upper Right Jet
Center Left Jet
Center Right Jet
Lower Jet
Left Slingshot
Right Slingshot
Left Magnet
17 Telephone/Upper Right Ra
18 Train/Upper Left Ra
Lower Ra
Left Lightning Bolt/Mini Flipper
Right Lightning Bolt/Swam
The Power/Backbox Clowd (3
Right Magnet
Thing Motor
Thing Eject Hole
Bookcase Motor
Swamp Release
G. I. Circuits
Left Playfield Strin
Insert House Strin
Insert People Strin
Not Used
Right Playfield Strin
Solenoid
Type
High Power
High Power
Connection
High Power
Vio-Bm
Vio-Red
Vio-Om
Vio-Yel
Vio-Blu
■■■uesiihi
■KHEBUni
ursBUHirsasi
Low Power
Low Power
Low Power
Low Power
Low Power
Low Power
Low Power
Low Power
Flasher
Flasher
Flasher
Flasher
Brn-Red
Brn-On
Bm-Yel
Brn-Gm
Brn-Blu
Brn-Vio
\mmm\
J130-1
J132-2
J 130-4
J130-5
J130-6
J130-7
J130-8
J130-9
J 127-3
J127-4
J127-5
J127-6
J127-7
J127-8
J127-9
J126-1
J125-1
Flasher
Low Power
Low Power
Flasher
Flasher
Flasher
Blk-Red
Blk-Or
Blk-Yel
Blu-Gm
Blu-BIk
Blu-Vio
Blu-G
Blu-Bm
Blu-Red
Blu-0
Blu-Yel
J126-3 J 125-3
J126-4 J125-5
J 126-5 J125-6
J 126-6 J 125-7
J 126-7 J125-8
J 126-8 J 125-9
J 122-1
J122-2
J122-3
J 122-4
MsmmEm
MESEESRSS3ES
Lower Left Flipper
MssEEmam
Blu-Yel
5
J109-7
J109-5
J109-7
Soienoid/Flashlamp
Type
AE-26-1200
AE-23-800
AE-26-1200
AE-27-1 200
A-12158-1
AE-23-800
AE-26-1200
AE-26-1200
AE-26-1200
AE-26-1200
AE-26-1200
AE-27-1 200
AE-27-1 200
20-9247 12V
#906
lEEsaEa
IEESHE3
i
FL-11753
FL-11630
FL-15411
FL-15411
‘Magnet fuse is a 5 Amp S.B. located on the underside of the playfield.
The ADDAMS FAMILY S.C.E. 3-6
High Power Solenoid Circuit
DRIVE POWER
The microprocessor toggles the outpot of the 74LS374. When point *A* drops low, point 'B" the collector of the 2N5401
transistor is high. A high at point ’B* causes point *C‘ the collector of the TIP102 transistor, and point ’D' the emitter of the
TIP36 transistor to drop low. When point 'D* is low the coil is grounded through the transistor and the coil turns On. The
coil shuts Off when point "A* toggles high.
Low Power Solenoid Circuit
drive power
The microprocessor toggles the outpot of the 74LS374. When point 'A* is low, point 'B' the collector of the 2N5401
transistor is driven high. A high at point ’B 1 toms On the TIPI 02 transistor and causes point 'C' to drop low. When point
*C' is low the coil is grounded through the transistor and the coil toms On. The coil shuts Off when point "A toggles high.
Special (General Purpose) Solenoid Circuit
DRIVE POWER
kr «■<**« c»w<«l»i.r«wv VtMOfcr I mH*!*
M4 pt^Md drcut Moo. Ttobecfc Dtato to ne« w*d tor *a*
The microprocessor toggles the output of the 74LS374. When point 'A* drops low, point *B* is high. A high at point
•B* causes a low at point 'C\ When point ’C' is low the coil/flasNamp is grounded through the transistor and the
coil/flashlamp toms On. When point *A‘ toggles high the coiLH ash lamp toms Off.
The ADDAMS FAMILY S.C.E. 3-7
Flashlamp Circuit
DRIVE POWER
The Microprocessor toggles the output of the 74LS374. When point 'A' is low, point ”B* the collector of the 2N5401
transistor is high. Once point ‘B’ is high, point *C* the collector of the TIPI 02 transistor is low. When Point "C is low
the flashlamp is grounded through the transistor and the flashlamp turns On. When point ‘A’ toggles high the circuit
shuts Off.
General Illumination
DRIVE POWER
When point “A” toggles low, then points “B” and “C" are high. This turns On the Mac
and the desired General Illumination string lights.
The ADDAMS FAMILY S.C.E. 3-8
Power Driver Board
SOLENOID WIRING
RIGHT FLIPPER CIRCUIT
BLOCK DIAGRAM OF FLIPPER CIRCUIT
The ADDAMS FAMILY S.C.E. 3-10
A-15416
Extra Flipper Supply Board & Schematic
The ADDAMS FAMILY S.C.E. 3-11
A-15542
Motor EMI Board & Schematic
The ADDAMS FAMILY S.C.E. 3-13
A-14977
7-Opto Switch Board & Schematic
==* A-15139
rozD C53) High Power Board & Schematic
-HEATSINK
Coin Door Intarfaca Board
A-1 4689-1
Coin Door Interface Board Schematic
The ADDAMS FAMILY S.C.E. 3-16
Switch Circuits
Connector From CPU:
Wire cpigr
Green/Brown
Funpti<?n
Column 1
To Plavfield
J206-1
To Cabinet
J212-1
1.0,9
U20-18
Green/Red
Column 2
J206-2
J212-2
U20-17
Green/Oranqe
Column 3
J206-3
U20-16
Green/Yellow
Column 4
J206-4
U20-15
Green/Black
Column 5
J206-5
U20-14
i lon.i^
Green/Blue
Green/Violet
Column 6
Column 7
J2Uo-o
J206-7
U20-12
Green/Gray
Column 8
J206-9
U20-11
White/Brown
Row 1
J208-1
J212-4
U18-11
White/Red
J208-2
J212-6
U18-9
J208-3
J212-7
U18-5
White/Yellow
J 2 08-4
J212-8
U18-7
White/Green
J208-5
U19-11
White/Blue
J208-7
White/Violet
J208-8
White/Gray
J208-9
Oranqe/Brown
Direct 1
Left Coin
J205-1
U17-5
Oranqe/Red
Direct 2
Center Coin
J205-2
U17-7
Oranqe/Black
Direct 3
Right Coin
J 205-3
U17-11
Oranqe/Yellow
Direct 4
4th Coin
J205-4
U17-9
Oranqe/Green
Direct 5
Escape/Service
U16-9
Oranqe/Blue
Direct 6
Down/Vol. Down
J205-7
U16-11
Oranqe/Violet
Direct 7
Ud/Vo 1. Up
J205-8
U16-7
Oranqe/Gray
Direct 8
Enter/Test
J205-9
U16-5
Black
Ground
J 205- 10
Oranqe/White
Enable
J205-12
Lamp Circuits
Connectors From Power Driver Board:
Wlrg-Cslsr
Yellow/Brown
Fmc.tJ_qn
Column 1
Is
Playflftld
J 137-1
Is
Cabinet
Is
Pfisfetess
Tran9Ms.r
Q98
Yellow/Red
Column 2
J 137-2
Q97
Yellow/Orange
Yellow/Black
Column 3
Column 4
J137-3
J 137-4
Q96
Q95
Yellow/Green
Yelow/Blue
Column 5
Column 6
J137-5
J137-6
Q94
Q93
Yellow/Violet
Column 7
J137-7
Q92
Column 8
J 136-3
J 138-9
Q91
Red/Brown
Rowl
J133-1
J134-1
11 'kA-D
Q90
Q89
Red/Black
Red /Orange
J133-4
J 134-4
Q88
Red/Yellow
Red/Green
J 133-5
J 133-6
J 1 34"j
J134-6
11 'ZA- 7
Q86
Q85
Red/Blue
Red/Violet
J 1 oo* /
J133-8
J 134-8
Q84
Red/Gray
ISBIBi
J 133-9
J 135-9
Q83
The ADDAMS FAMILY S.C.E. 3-17
Solenoid Circuits
Connectors From Power Driver Board:
Wire Color
Violet/Brown
Function
Solenoid 1 . Hiah Power
To Backbox
To Plavfield
J130-1
Transistor
Q82
Violet/Red
Solenoid 2. Hiah Power
J 132-2
Q80
Violet/Oranqe
Solenoid 3. Hiah Power
J 130-4
Q78
Violet/Yellow
Solenoid 4. Hiah Power
J130-5
Q76
Violet/Green
Solenoid 5. Hiah Power
J 130-6
Q64
Violet/Blue
Solenoid 6. Hiah Power
J130-7
Q66
Violet/Black
Solenoid 7. Hiah Power
J 130-8
Q68
Violet/Grav
Solenoid 8. Hiah Power
J 130-9
Q70
Brown/Black
Solenoid 9. Low Power
J127-1
Q58
Brown/Red
Solenoid 10. Low Power
J127-3
Q56
Brown/Oranae Solenoid 11. Low Power
J 127-4
Q54
Brown/Yellow
Solenoid 12. Low Power
J 127-5
Q52
Brown/Green
Solenoid 13. Low Power
J 127-6
Q50
Brown/Blue
Solenoid 14. Low Power
J127-7
Q48
Brown/Violet
Solenoid 15. Low Power
J127-8
Q46
Brown/Grav
Solenoid 16. Low Power
J 127-9
Q44
Black/Brown
Sol. 17, Flasher 1. No Diode
J125-1
J126-1
Q42
Black/Red
Sol. 18. Rasher 2. No Diode
J 125-2
J 126-2
Q40
Black/Oranqe
Sol. 19. Flasher 3. No Diode
J125-3
J 126-3
Q38
Black/Yellow
Sol. 20. Flasher 4. No Diode
J 126-4
Q36
Blue/Green
Sol. 21 . Special 1 Drive
J 125-6
J 126-5
Q28
Blue/Black
Sol. 22. Special 2 Drive
J125-7
J 126-6
Q30
J 125-8
J 126-7
Q34
Sol. 24. Special 4 Drive
J125-9
J 126-8
Q32
Blue/Brown
Sol. 25. Special 5 Drive
J122-1
Q26
Blue/Red
Sol. 26. Special 6 Drive
J 122-2
Q24
Blue/Oranqe
Sol. 27, Special 7 Drive
J 122-3
Q22
Blue/Yellow
Sol. 28. Special 8 Drive
J 122-4
Q20
Grav/Yellow
Sol. 25 & 27, Tieback Diode
J122-5, 8
Violet/Green
Sol. 26 & 28. Tieback Diode
J122-6. 9
The ADDAMS FAMILY S.C.E
3-18
Flipper Circuits
Connectors From Power Driver Board:
Wire Color
Grav/Yellow
Function
Left Flipper Power
To Playfiold
J109-5
M AQ_7
Blue/Yellow
Riqht Flipper Power
Connectors From Ripper Controller Board:
In
In
In
In
Wire Color
Function
Power Driver
CPU
Cabins!
Plavfleld
Black
Ground
J801-1.4
+5V
J804-1
Grav/Green
+12V
J 804-2
Black
Ground
J804-5.6
Ribbon Cable
Data
J803
Oranae/Grav
Upper Left Ripper Holding
J802-1
Upper Left Flipper Power
J802-3
Oranqe/Violet
J802-4
Black/Yellow
Upper Riqht Flipper Power
J802-6
Oranqe/Blue
Lower Left Ripper Holding
J802-7
Blue/Gray
Lower Left Flipper Power
J802-9
Oranqe/Green
Lower Riqht Flipper Holding
J802-11
Blue/Violet
Lower Riqht Flipper Power
J802-13
Blue/Violet
Riqht Flipper Button
J805-1
Btue/Gray
Left Flipper Button
J805-2
Rlaek/Yellow
Riqht Flipper Button
J 805-3
Left Flipper Button
J 805-5
Orange
Switch Ground
J 805-6
Btack/Green
Riqht Ripper Switch
J806-1
Black/Blue
Left Flipper Switch
J806-3
Black/Violet
Upper Riqht Flipper Switch
J806-4
Black/Gray
Upper Left Ripper Switch
J806-5
Orange
Switch Ground
J806-6
The ADDAMS FAMILY S.C.E.
3-19
General Illumination Circuits
Connectors From Power Driver Board:
Wire Color
Brown
Function
Ilium. Strinq 1
To Playfield
J120-1
To Cabinet
I s Insert
J121-2
Triac
Q18
Oranqe
Ilium. Strinq 2
J121-3
Q10
Yellow
Ilium. Strinq 3
Q14
Green
Ilium. Strinq 4
Q16
Violet
Ilium. Strinq 5
J 120-6
J-119-3
Q12
White/Brown
Return 1
J120-7
Fuses
F1 10
White/Oranqe
Return 2
J121-8
FI 09
White/Yellow
Return 3
J121-9
FI 08
White/Green
Return 4
FI 07
White/Violet
Return 5
J120-1 1
J119-1
FI 06
Power Circuits
Wire Color
Gray
Function
Digital +5VDC
Connectors From Power Driver Board:
To To Dot Matrix To
gQfelflfft Controller Playfield
J117-4
To CPU &
Flipper Bd,
J1 14-3,4
Gray/Green
Switch +12VDC
J114-1 ,2
Gray/Yellow
Analog +12VDC
J116-2
J117-2
J118-2
Black
Ground
J116-3
J117-3
J118-3
J1 14-5,7
Power Circuits
Wire Color
Violet/Yellow
Function
High Power 50V
Connectors From Power Driver Board
To Plqyfjeld To Backbox
J107-3
Violet/Orange
Low Power 50V
J107-2
Violet/Green
Continuous Duty
J107-1
Red
Flasher 20V
J107-5
Red/White
Flasher 20 V
J107-6
J 106-5
White/Blue
50VAC
Not Used
White/Blue
50VAC
Not Used
Black
Ground
Not Used
Loalc Circuits
Wiifl-C-Oloi
Ribbon Cable
F-miction
Data
J201 To/From Dot Matrix Controller
Ribbon Cable
Data
J202 To/From Sound Board & Dot Matrix Controller
Ribbon Cable
Data
J204 Not Used
Black
Ground
Connectors From Power Driver Board
J210-1
Black
Ground
J210-3
+5VDC
J210-4
+5VDC
J210-5
Gray/Green
+12VDC
J210-6
Gray/Green
+12VDC
J210-7
Ribbon Cable
Data
J21 1
The ADDAMS FAMILY S.C.E. 3-20
Display Circuits
Wire Color Functlgn
Ribbon Cable Data
Ribbon Cable Data
Ribbon Cable Data
Orange
Blue
-125V
-113V
Black
Black
Gray
Brown
Ground
Ground
+5V
Grav/Yellow +1 2V_
+62V
Fr pra Ersmi
To: CPU Bd, SqmiwI
J601 J2Q2 ^506
J602 201
J603 To/From Dot Matrix Displav/Driver Board
Connector to Dot Matrix Display/Driver
J604-1
J604-2 _
J604-4
J604-5
J604-6
J604-7 -
J604-8 -
White
White
Violet
Violet
80VAC
Connector to Transformer (AC)
J605-1
80VAC
J605-2
100V AC
J605-3
100VAC
J605-5
Black
Black
Gray
Gray
Ground
Connector From Power Driver Board
J606-1
Ground
J606-3
+5V
J606-4
+5V
J606-5
Grav/Yellow +1 2V
J606-6
Grav/Yellow +12V
J606-7
Sound Circuits
Wire Color FtiilCtlpn
Ribbon Cable Data
G rav/Green +1 2VDC
G rav/Green ± 1 2VDC
Gray +5VDC
Gray +5VDC
Grav/White -12VDC
Grav/White -12VDC
Gray +5VDC
, Gray +5VDC
Black Ground
Black Ground
Black/Yellow Speaker
Black/Yellow Speaker
J506 To/From CPU Board, Ripper Board & Dot
Matrix Controller
Connector From Transformer Secondary
J501-1 -
J501-2
J501-4
J501-5
J501-6
J501-7
Power From CPU/Power Driver Board
J502-1
J502-3
J502-4
J502-5
Cabinet Speaker Connection
J504-2 -
Backbox Speaker Connection
J505-3
The ADDAMS FAMILY S.C.E. 3-21
Notes
The ADDAMS FAMILY S.C.E. 3-22
WARNINGS & NOTICES
WARNING
FOR SAFETY AND RELIABILITY, substitute parts and equipment modifications are not recommended.
Use of Non-BALLY parts or modifications of game circuitry, may adversely affect game play, or may cause injuries.
SUBSTITUTE PART OR EQUIPMENT MODIFICATIONS may void FCC Type Acceptance.
BECAUSE THIS GAME IS PROTECTED by Federal copyright, trademark, and patent laws, unauthorized
game conversions may be illegal under Federal law.
THIS 'CONVERSION' PRINCIPLE ALSO APPLIES to unauthorized facsimiles of BALLY equipment,
logos, designs, publications, assemblies and games (or game feature not deemed to be public domain), whether
manufactured with BALLY components or not.
Notice
MIDWAY® is a registered trademark of Midway Manufacturing Company. The Addams Family™ and BALLY® are
trademarks used by Midway with permission. WILLIAMS, Lane-change, and Multi-ball are trademarks of
WILLIAMS Electronics Games, Inc. Entire contents of this manual ©1994 MIDWAY MANUFACTURING
COMPANY, manufacturers of BALLY Amusement Games. All rights reserved.
WARNING
NOTE: This equipment has been tested and found to comply with the limits for a Class A digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against
harmful interference when the equipment is operated in a commercial environment. This equipment generated,
uses, and can radiate radio frequency energy and if not installed and used in accordance with the instruction
manual, may cause harmful interference to radio communications. Operation of this equipment in a residential
area is likely to cause harmful interference in which case the user will be required to correct the interference at his
own expense.
RF Interference Notice
CABLE HARNESS PLACEMENTS and ground strap routing on this game have been designed to keep RF
radiation and conduction within levels accepted by the FCC Rules.
TO MAINTAIN THESE LEVELS, reposition harnesses and reconnect ground straps to their original placements,
if they become disconnected during maintenance.
FCC STICKER. Check the back of your game to verify that an FCC-certification sticker was attached to your
game at the factory. All Games that leave the BALLY plant have been tested and found to comply with FCC
Rules. Because the sticker is proof of this fact, legal repercussions to the owner and distributor may result, if the
sticker is missing. If you receive a game, manufactured after December 1982, that has no FCC sticker, call BALLY
for advice or write us a note on your Game Registration Card. Be sure that the card bears your game's serial
number.
FOR SERVICE... * MIDWAY Manufacturing Company
CALL your authorized 3401 N. California
BALLY Distrixjtor Chicago, IL 6061 8
©1991 MbwayMamlactumg Compary
Mcrtion Picture Elements:
©Orion Music Publishing, Inc. THE ADDAMS FAMILY™ & ©1 991 Paramount Pictures
Adm. by Next Decade Entertainment THE ADDAMS FAMILY™ designates a trademark of
Paramount Pictures. Used by Midway Manufacturing
Company under authorization. All Rights Reserved.
CAUTION: Transport this game ONLY
with hinged backbox DOWN!